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{{Infobox level
{{Quality}}
| image       = File:Clubstep.png
{{IB-Level
| levelnumber  = 14
|image         = Clubstep.png
| created      = [[Update 1.6]]
|game          = Lite, Full
| difficulty   = [[File:Demon.png|30px|center]]
|released      = [[Update 1.6]]
| normalmode   = [[File:Colour20.png|20px|Normal]] [[File:UFO14.png|30px|3 coins]] [[File:Cube48.png|20px|Steam]]
|levelnumber    = 14
| starreward  = 14
|difficultymain = {{Demon}}
| practicemode = [[File:UFO02.png|40px]]
|manaorbs      = 500
| portals     = Cube, Ship, Ball, UFO; Gravity, Size
|stars          = 14
| sequences   = C, S, C, c, b, u, s, C, s, u, s, C, c, s, c, s,
|practicemode   = [[File:UFO002.png|x24px]]
| composer    = DJ Nate
|normalmode     = [[File:Colour015.png|x24px]]<br>[secondary]<br>[[File:UFO014.png|x24px]] [[File:Cube048.png|x35px]]
| music        = [[File:Clubstep.ogg]]
|portals       = Cube, Ship, Ball, UFO; Gravity, Size
| precededby   = [[Electroman Adventures]]
|sequences     = C, S, C, c, b, u, s, C, s, u, s, C, c, s, c, s,
| followedby   = [[Electrodynamix]]
|artist        = [https://dj-nate.newgrounds.com dj-Nate]
|audio          = [[File:ClubStep.mp3]]
|fullaudio      = [[File:ClubStepFull.mp3]]
|precededby     = [[Electroman Adventures]]
|followedby     = [[Electrodynamix]]
}}
}}
'''Clubstep''' is the fourteenth level of ''[[Geometry Dash]]'' and is the first of the three official levels to be rated "Demon" as of [[Update 2.0]]. It is unlocked by collecting 10 [[Secret Coins|secret coins]] (20 prior to Update 2.0).
'''Clubstep''' is the fourteenth level of [[Geometry Dash]] and [[Geometry Dash Lite]] and the first level with a Demon difficulty. 10 secret coins are required to unlock the level.


==Description==
==Description==
Clubstep is currently one of the three "Demon" levels in the ''Geometry Dash'' levels list, the other two being Theory of Everything 2 and Deadlocked. Many of the obstacles require going in or around so-called demons which are group of structures that are made up of demonic hazards. Clubstep introduces lots of new features, including invisible spikes and invisible blocks''.''
With a Demon difficulty, Clubstep is more challenging than its predecessors, featuring complex manoeuvres within tight spaces and with limited time to respond. This is further exacerbated by deceptive obstacles, with the introduction of fake spikes, fading spikes and fading blocks. Often, fake spikes are paired with fading spikes to make them more difficult to distinguish. Hazardous rings are common during cube and ball sequences. Gravity alternation is prominent, during cube sequences with combinations of pads and rings and during ship sequences with gravity portals, requiring ship-handling skills to be well developed.
*A cube sequence takes place from 0% to 25%;
*A ship sequence from 25% to 33%;
*A cube sequence from 33% to 43%, while under the effects of the size portal from 36%;
*A ball sequence from 43% to 51%, with the size portal's effects sustained;
*A UFO sequence from 51% to 56%, with the size portal's effects sustained;
*A ship sequence from 56% to 58%, with the size portal's effects ceasing at 58%;
*A cube sequence from 58% to 64%;
*A ship sequence from 64% to 68%, while under the effects of the size portal from 64%;
*A UFO sequence from 68% to 73%, with the size portal's effects sustained;
*A ship sequence from 73% to 82%, with the size portal's effects ceasing at 82%;
*A cube sequence from 82% to 85%, while under the effects of the size portal from 83%;
*A ship sequence from 85% to 90%, with the size portal's effects sustained;
*A cube sequence from 90% to 94%, with the size portal's effects sustained;
*And a ship sequence from 94% to 100%, with the size portal's effects sustained.


==Secret Coins==
==Secret coins==
*The first secret coin can be found at one of the first antigravity sections which is located at 9% and is clearly visible. There will be a series of three jump rings, and you must hit the second one right away to slide through the wall opening containing the coin. This is considered to be easier than going the normal route.
Collecting all three secret coins and completing the level will reward an additional UFO.
*The first secret coin is located at 9% and collected as the cube. Approaching a diagonal line of three jump rings, hit the second jump ring to enter a gap in a spiked obstacle and collect the coin, sliding up and hitting a jump ring followed by a gravity ring to return to the main route.
*The second coin is located at 71% and collected as the UFO. Upon assuming form, immediately hop up through an alternate passage with close-contained fading spikes, hopping over three and under two in between to collect the coin.
*The third secret coin is located at 96% and collected as the ship. Upon assuming form, fly down through the space in the first demon structure and continue to collect the coin.


*The second coin can be found near the beginning of the second mini UFO part. Immediately after switching into mini UFO, quickly tap many times to jump up into a hidden passage above the one you would normally take. Dodge 5 small near-invisible spikes and get the coin.
==Gameplay==
 
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*The third secret coin can be found at the end of the level. When you reach the last set of monsters while in ship mode, the first monster will have no floor. Slip through this opening and fly under 4 tiny spinning blades.


==Trivia==
==Trivia==
*Clubstep has six ship portals, the most of any level, however it only has one ball portal and two UFO portals.
*Prior to [[Update 2.0]], Clubstep required 20 secret coins to be unlocked.
* Most levels give a color in [[Practice Mode|practice mode]] and an [[Icon Kit|icon]] in normal mode. ''Clubstep'', however, gives the secondary black color as a reward for normal mode, and a UFO for completing it in practice mode. This is the only level that does this, unless you have the steam version ([[Cycles]] and [[xStep]], however, give you an icon when you beat them in practice and normal mode) .
*Clubstep is counted as an Easy Demon when viewing Demon completions by difficulty on a player's [[Profiles|profile]].
**However, the Steam version introduced another icon for completing Clubstep. (The achievement name is ''SteamStep''!. Also, in update 1.92, the Steam icons were brought to the mobile version, enabling this icon for all the players).
*There are 38 'demon face' structures throughout the level, being composed using blocks, various spikes for teeth, and rotating decorations, pulsators or rings for eyes.
***Hence, to get the icon on mobile, you need to complete Clubstep in normal mode on the Steam version, and then sync your data into your mobile account. You can also get it if you complete it on mobile, and then load your data into Steam. (See [[Achievements|Achivements]].)
*The rewards for completing Clubstep are particularly unique:
*This level takes 1:27 to complete.
**Clubstep, [[Cycles]] and [[xStep]] are the only levels to reward icons when completed in practice mode. Additionally Clubstep is the only level to reward a UFO.
*Theory of Everything 2 and Clubstep give the same amount of stars (Deadlocked gives 15 stars) and they are all "Demon" difficulty levels, but Clubstep requires 10 coins to unlock, Theory of Everything 2 requires 20 and Deadlocked requires 30.
**Clubstep is the only level to reward a colour when completed in normal mode.
*Although the level is named Clubstep in the menu, the name of the soundtrack as shown in Newgrounds is Club Step (with a space in the middle), making it the only level with an edited name.
**Clubstep is associated with a ''Steam'' exclusive [[Achievements|achievement]], ''SteamStep!'', which rewards an additional cube for completing the level in normal mode.
*Clubstep is currently the level with the earliest secret coin, with the first coin appearing at 9%. After Clubstep is [[Electroman Adventures]], which has a first coin appearing at 12%, and then [[Time Machine]], first coin appearing at 13%.
*Clubstep is the last level to use the geometric background.
*Clubstep is currently the level with the third latest secret coin, appearing at 96%. Next is [[Hexagon Force]], with a third coin at 97%, and then it is [[Stereo Madness]], with a third coin located at 98%.
*A segment of the first cube sequence of Clubstep within the [[Level Editor|level editor]] is featured in the Geometry Dash Steam Trailer.
*Even though [[Update 1.6]] included the first official Demon (Clubstep),this was not the first appearance of Demon difficulty as it was formally introduced in [[Update 1.5]] for [[Custom Levels|custom levels]].
*Topala has remarked in response to what his favourite Geometry Dash level was to create, that despite always enjoying making new levels, he remembers how [https://www.reddit.com/r/geometrydash/comments/w0bwoi/comment/igdhc0f/ "making Clubstep felt like a big thing"].
*Clubstep flips the gravity more times than any other official level.
*Clubstep takes 90 seconds to complete and requires a minimum of 89 jumps.
*Previously, Clubstep needed 20 coins to unlock, after Update 2.0, it was changed to 10 coins.
*This level's ground color always remains black, and never changes
*This is the only demon level that doesn't give an icon if you collect all three [[Secret Coins]]. Instead, it gives a UFO.
*This is the only level that gives 4 rewards. ("Clubbin" UFO for completing the level in practice mode, "Clubstep!" color for completing it in normal mode along with "SteamStep!" (steam exclusive) and "Ultimate Clubstep" UFO for collecting all 3 coins.  
*However it is the only level that gives you 2 UFO's ("Clubbin" and "Ultimate Clubstep").
*It is the last level to use the mini cube.
==Errors==
===Decorational Errors===
*Just before the first ship portal on the invisible blocks, a gap in the map can be seen at the bottom of the screen, a likely result of copy and paste indicating that the level may have been rushed through.
*Between 0:53 and 1:03 into the level, there are large unfilled areas; another indication the level was rushed through.
*Around 37%, a corner block is edited in the opposite direction than the corner.
*On the third mini ship section, the five ice spikes below the blue jump rings has a gap between the third and fourth spike, causing the fifth spike to hang slightly off the blocks.
 
===Structural Errors===
 
*If you jump right before the first ship portal instead of hitting the gravity pad, you can fly upside down in the first part of the flying section.
*After the mini-UFO and mini ship, you hit 3 gravity jump pads and continue so forth. Right when you are going to hit the blue gravity pad, you don't actually have to hit it, but you can jump right before it, skip the first blue ring and continue as normal.
*During the mini-ball when you have to switch gravity continuously, you can actually roll on the spiked diagonal walls with a bit of practice.
**You can also slip in between, but you will fall into spiky ground immediately.
*If you hold down right from the start of the level, you will jump above the yellow pad and then you will jump again from the block near it, even though there is a spike on it. With a bit of practice, the level can be normally continued.
*At the first part with jump rings, you can actually skip the purple one by jumping late.
**However, jumping late will cause you to miss a gravity ring and result in a crash, as seen [https://m.youtube.com/watch?v=B2R439KQbxc here].
**This orb skip can also be achieved by holding the jump button/holding your finger on the touchscreen from the very beginning of the level.
*During the mini cube sequence, one of the blue pads and rings can be skipped with a jump.
**During said sequence, it is also possible to [https://youtu.be/vb8HAEw45k4 fall out of the world].
*During the beginning of the said sequence, you can miss the mini portal, as seen [https://www.youtube.com/watch?v=WOT5dQRDGFY here].
*Near the end of the 1st mini-cube sequence, there are 2 yellow jump rings, where the player is supposed to miss the first one and hit the second. However, by hitting the previous gravity ring late, it is possible to skip both these rings entirely and continue as normal.
*In the 1st secret coin area, by jumping late inside the fake spike wall, it is possible to skip one of the jump rings and continue as normal.
**This can also [https://youtu.be/gSOeSWS8Df0 make you fall out of the world].
*During the first cube sequence where the blocks are invisible, you can jump late on one of the blocks and land on another right before the gravity activation portal and skip a block.
*After the first ship section, it is possible to crash on one of the five blue gravity pads next to the cube portal.
**However, in practice mode, it is possible to hit the gravity pads in such a way that it sends you to the ceiling.
*During the final cube, if you hit the fourth blue ring late you can skip the pink ring after it.
*There's a very hard to get glitch in the fourth ship section. When you need to fly above the column with invisible spikes, it is actually possible to hit the ceiling briefly (or at least go very close to it).
*At the end of the first mini ball part, if you jump once you hit the UFO portal, you will remain in reverse gravity. If you continue along with the level then you can fall out of the world after the following mini ship part.


==Walkthrough==
[[File:Geometry dash lvl 14 - Clubstep Complete !|thumb|center|300px]]Video By Alexpain24
==Gallery==
==Gallery==
<gallery spacing="medium" columns="dynamic" position="center" orientation="none">
<gallery mode="packed">
ClubstepMenu.png|Clubstep on the Main Menu
ClubstepSecretCoin1.png|First secret coin
CS-C1.png|First secret coin (Cube)
ClubstepSecretCoin2.png|Second secret coin
CS-C2.png|Second secret coin (UFO)
ClubstepSecretCoin3.png|Third secret coin
CS-C3.png|Third secret coin (Ship)
ClubstepMenu.png|Level selection
UFO02.png|UFO Unlocked after completing the level in practice mode (UFO 02)
Cube48.png|Icon Unlocked after completing the level in normal mode on the Steam version (SteamStep, Steam Icon 2)
UFO14.png|UFO Unlocked after completing the level with all 3 coins. (UFO 14)
</gallery>
</gallery>
[[Category:Levels]]
[[Category:Main levels (base content)]]
 
{{Main level navigation}}

Latest revision as of 05:26, 11 October 2026

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Clubstep
Game

Lite, Full

Released
Level

14

Difficulty

Attributes

14


[secondary]

Cube, Ship, Ball, UFO; Gravity, Size

Sequences

C, S, C, c, b, u, s, C, s, u, s, C, c, s, c, s,

Audio info
Artist(s)
Audio

Full audio

Level sequence
Followed by

Clubstep is the fourteenth level of Geometry Dash and Geometry Dash Lite and the first level with a Demon difficulty. 10 secret coins are required to unlock the level.

Description

[edit | edit source]

With a Demon difficulty, Clubstep is more challenging than its predecessors, featuring complex manoeuvres within tight spaces and with limited time to respond. This is further exacerbated by deceptive obstacles, with the introduction of fake spikes, fading spikes and fading blocks. Often, fake spikes are paired with fading spikes to make them more difficult to distinguish. Hazardous rings are common during cube and ball sequences. Gravity alternation is prominent, during cube sequences with combinations of pads and rings and during ship sequences with gravity portals, requiring ship-handling skills to be well developed.

  • A cube sequence takes place from 0% to 25%;
  • A ship sequence from 25% to 33%;
  • A cube sequence from 33% to 43%, while under the effects of the size portal from 36%;
  • A ball sequence from 43% to 51%, with the size portal's effects sustained;
  • A UFO sequence from 51% to 56%, with the size portal's effects sustained;
  • A ship sequence from 56% to 58%, with the size portal's effects ceasing at 58%;
  • A cube sequence from 58% to 64%;
  • A ship sequence from 64% to 68%, while under the effects of the size portal from 64%;
  • A UFO sequence from 68% to 73%, with the size portal's effects sustained;
  • A ship sequence from 73% to 82%, with the size portal's effects ceasing at 82%;
  • A cube sequence from 82% to 85%, while under the effects of the size portal from 83%;
  • A ship sequence from 85% to 90%, with the size portal's effects sustained;
  • A cube sequence from 90% to 94%, with the size portal's effects sustained;
  • And a ship sequence from 94% to 100%, with the size portal's effects sustained.

Secret coins

[edit | edit source]

Collecting all three secret coins and completing the level will reward an additional UFO.

  • The first secret coin is located at 9% and collected as the cube. Approaching a diagonal line of three jump rings, hit the second jump ring to enter a gap in a spiked obstacle and collect the coin, sliding up and hitting a jump ring followed by a gravity ring to return to the main route.
  • The second coin is located at 71% and collected as the UFO. Upon assuming form, immediately hop up through an alternate passage with close-contained fading spikes, hopping over three and under two in between to collect the coin.
  • The third secret coin is located at 96% and collected as the ship. Upon assuming form, fly down through the space in the first demon structure and continue to collect the coin.

Gameplay

[edit | edit source]






Trivia

[edit | edit source]
  • Prior to Update 2.0, Clubstep required 20 secret coins to be unlocked.
  • Clubstep is counted as an Easy Demon when viewing Demon completions by difficulty on a player's profile.
  • There are 38 'demon face' structures throughout the level, being composed using blocks, various spikes for teeth, and rotating decorations, pulsators or rings for eyes.
  • The rewards for completing Clubstep are particularly unique:
    • Clubstep, Cycles and xStep are the only levels to reward icons when completed in practice mode. Additionally Clubstep is the only level to reward a UFO.
    • Clubstep is the only level to reward a colour when completed in normal mode.
    • Clubstep is associated with a Steam exclusive achievement, SteamStep!, which rewards an additional cube for completing the level in normal mode.
  • Clubstep is the last level to use the geometric background.
  • A segment of the first cube sequence of Clubstep within the level editor is featured in the Geometry Dash Steam Trailer.
  • Topala has remarked in response to what his favourite Geometry Dash level was to create, that despite always enjoying making new levels, he remembers how "making Clubstep felt like a big thing".
  • Clubstep takes 90 seconds to complete and requires a minimum of 89 jumps.
[edit | edit source]
Main levels
Classic levels Easy Stereo Madness · Back On Track
Normal Polargeist · Dry Out
Hard Base After Base · Can't Let Go
Harder Jumper · Time Machine · Cycles · Blast Processing · Geometrical Dominator
Insane xStep · Clutterfunk · Theory of Everything · Electroman Adventures · Electrodynamix · Hexagon Force · Fingerdash · Dash
Demon Clubstep · Theory of Everything 2 · Deadlocked
Platformer levels The Tower · The Sewers · The Cellar · The Secret Hollow
Secret levels The Challenge
Meltdown levels The Seven Seas · Viking Arena · Airborne Robots
Worlds Dashlands · Toxic Factory
SubZero levels Press Start · Nock Em · Power Trip