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{{Infobox level
{{Quality}}
|name = Clutterfunk
{{IB-Level
|created = [[Update 1.4]]
|image          = Clutterfunk.png
|levelnumber = 11
|game          = Lite, Full
|difficulty = [[File:Zinsane.png|25px]] Insane
|released      = [[Update 1.4]]
|musiccreator = Waterflame
|levelnumber   = 11
|musicdate = October 4, 2012|image = File:Size.JPG
|difficultymain = {{Insane}}
|imagewidth = 250|precededby = [[XStep|xStep]]
|manaorbs      = 300
|normalmode = Ship 2 (Clutterfunk)
|stars          = 11
11 Stars
|practicemode  = [[File:Colour013.png|x24px]]<br>[primary]
|practicemode = Dark Pink Primary Color (Funky)|followedby = [[Theory of Everything]]|sequences = Cube, Mirror, Size, Ball, Ship, Gravity|portals = Gravity (both variants), Mirror, Size, Ship, Cube, Ball}}
|normalmode    = [[File:Ship002.png|x24px]]
|portals        = Cube, Ship, Ball; Gravity, Mirror, Size
|sequences      = C, .C, C, c, S, b, s, S, c, C, c, C, c,
|artist        = [https://waterflame.newgrounds.com Waterflame]
|audio          = [[File:Clutterfunk.mp3]]
|fullaudio      = [[File:ClutterfunkFull.mp3]]
|precededby    = [[xStep]]
|followedby     = [[Theory of Everything]]
}}
'''Clutterfunk''' is the eleventh level of [[Geometry Dash]] and [[Geometry Dash Lite]] and the second level with an Insane difficulty.


'''Clutterfunk''' is the eleventh and the second Insane level in [[Geometry Dash]] as of [[Update 1.9]].
==Description==
Clutterfunk introduces the saw-blade hazard. It also introduces the size portal and involves segments under its effects for all forms, in conjunction with an assortment of small-scale objects, considerably increasing gameplay variety. The cube sequences become progressively more difficult requiring fast reaction and precise timing due to the combination of small size and extensive use of pads and rings with frequent alternations of gravity. The ship sequences are noticeably less spacious. The single ball sequence is more intensive with extensive use of rings and gravity portals.
*A cube sequence takes place from 0% to 29%, while under the effects of the mirror portal from 4% to 7%, and under the effects of the size portal from 14% to 29%;
*A ship sequence from 29% to 36%;
*A ball sequence from 36% to 53%, while under the effects of the size portal from 36%;
*A ship sequence from 53% to 67%, with the size portal's effects ceasing at 60%;
*And a cube sequence from 67% to 100%, while under the effects of the size portal from 67%, ceasing at 71%, continuing at 74%, ceasing at 77% and continuing at 82%.


==Information==
==Secret coins==
*The first secret coin is located at 31% and collected as the ship. After passing beneath the first obstacle, fly carefully above the fourth and fifth obstacles by the ceiling to collect the coin.
*The second secret coin is located at 65% and collected as the ship. After the ship returns to normal size and passes through the second gravity portal, bypass the third gravity portal by flying over a saw-blade and through a gap in the column to collect the coin. Fly over another saw-blade to enter the fourth gravity portal, which, having skipped the previous gravity portal, will not have any effect.
*The third secret coin is located at 86% and collected as the cube. After passing through the first three-step structure and hitting the jump pad, hit the first two jump rings, the jump pad and the third jump ring, missing the fourth ring to fall to line platforms separated by saw-blades by the ground. Immediately jump continuously to collect the coin by the second line platform, hitting the gravity ring immediately after jumping from the third line platform to return to a jump pad along the main route.


Clutterfunk is often regarded as a relatively difficult level. Many traps and introduces new obstacles, sawblades and tiny spikes. Some of them are the Mini Gravity Balls tight timings, the "hall-based" Rocket segments, and the mini-Cube sequences. This level added more aesthetics such as the gears.
==Gameplay==
 
{{VC|ZMylCezzjao}}
Clutterfunk also introduces the size [[Portals]] which shrinks or enlarges the player's icon in the different modes.
 
==Rewards==
 
Completing Clutterfunk in normal will unlock a new [[forms|rocket]] icon. Completing it in practice unlocks a dark pink primary color with the achievement "Funky!".


==Trivia==
==Trivia==
* The [[Secret Coins|secret coins]] in Clutterfunk are very difficult to get.
*Clutterfunk and [[Electroman Adventures]] are the only levels to reward ships when completed in normal mode.
* Two of the three coins are collected in rocket segments
*Clutterfunk takes 99 seconds to complete and requires a minimum of 125 jumps.
* The first 40 seconds  of the real Clutterfunk soundtrack is removed, possibly due to the disturbing voice
* Along with [[Electroman Adventures]], Clutterfunk also unlocks a Ship when its completed in Normal Mode.
* This is the longest level so far.
** until it Update 1.9 released Blast Processing.
** Clutterfunk is can be beaten in 1:35 without dying.


== Gallery ==
==Gallery==
 
<gallery mode="packed">
== ==
ClutterfunkSecretCoin1.png|First secret coin
<gallery>
ClutterfunkSecretCoin2.png|Second secret coin
Clutterfunk.jpg|In-game title before [[Update 1.9|1.9]]
ClutterfunkSecretCoin3.png|Third secret coin
Ship 2.png|Ship unlocked after completing in Normal Mode.
ClutterfunkMenu.png|Level selection
Coin1clf.png|First coin.
Coin2clf.png|Second coin.
Coin3clf.png|Third coin.
</gallery>
</gallery>
[[Category:Main levels (base content)]]


== Walkthrough ==
{{Main level navigation}}
[[File:Geometry dash lvl 11 - Clutterfunk (100%)|thumb|350x350px|Walkthrough for Clutterfunk.|centre]]
 
{{Levels}}
[[Category:Levels]]

Latest revision as of 05:26, 11 October 2026

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Clutterfunk
Game

Lite, Full

Released
Level

11

Difficulty

Attributes

11


[primary]

Cube, Ship, Ball; Gravity, Mirror, Size

Sequences

C, .C, C, c, S, b, s, S, c, C, c, C, c,

Audio info
Artist(s)
Audio

Full audio

Level sequence
Preceded by

Clutterfunk is the eleventh level of Geometry Dash and Geometry Dash Lite and the second level with an Insane difficulty.

Description

[edit | edit source]

Clutterfunk introduces the saw-blade hazard. It also introduces the size portal and involves segments under its effects for all forms, in conjunction with an assortment of small-scale objects, considerably increasing gameplay variety. The cube sequences become progressively more difficult requiring fast reaction and precise timing due to the combination of small size and extensive use of pads and rings with frequent alternations of gravity. The ship sequences are noticeably less spacious. The single ball sequence is more intensive with extensive use of rings and gravity portals.

  • A cube sequence takes place from 0% to 29%, while under the effects of the mirror portal from 4% to 7%, and under the effects of the size portal from 14% to 29%;
  • A ship sequence from 29% to 36%;
  • A ball sequence from 36% to 53%, while under the effects of the size portal from 36%;
  • A ship sequence from 53% to 67%, with the size portal's effects ceasing at 60%;
  • And a cube sequence from 67% to 100%, while under the effects of the size portal from 67%, ceasing at 71%, continuing at 74%, ceasing at 77% and continuing at 82%.

Secret coins

[edit | edit source]
  • The first secret coin is located at 31% and collected as the ship. After passing beneath the first obstacle, fly carefully above the fourth and fifth obstacles by the ceiling to collect the coin.
  • The second secret coin is located at 65% and collected as the ship. After the ship returns to normal size and passes through the second gravity portal, bypass the third gravity portal by flying over a saw-blade and through a gap in the column to collect the coin. Fly over another saw-blade to enter the fourth gravity portal, which, having skipped the previous gravity portal, will not have any effect.
  • The third secret coin is located at 86% and collected as the cube. After passing through the first three-step structure and hitting the jump pad, hit the first two jump rings, the jump pad and the third jump ring, missing the fourth ring to fall to line platforms separated by saw-blades by the ground. Immediately jump continuously to collect the coin by the second line platform, hitting the gravity ring immediately after jumping from the third line platform to return to a jump pad along the main route.

Gameplay

[edit | edit source]






Trivia

[edit | edit source]
  • Clutterfunk and Electroman Adventures are the only levels to reward ships when completed in normal mode.
  • Clutterfunk takes 99 seconds to complete and requires a minimum of 125 jumps.
[edit | edit source]
Main levels
Classic levels Easy Stereo Madness · Back On Track
Normal Polargeist · Dry Out
Hard Base After Base · Can't Let Go
Harder Jumper · Time Machine · Cycles · Blast Processing · Geometrical Dominator
Insane xStep · Clutterfunk · Theory of Everything · Electroman Adventures · Electrodynamix · Hexagon Force · Fingerdash · Dash
Demon Clubstep · Theory of Everything 2 · Deadlocked
Platformer levels The Tower · The Sewers · The Cellar · The Secret Hollow
Secret levels The Challenge
Meltdown levels The Seven Seas · Viking Arena · Airborne Robots
Worlds Dashlands · Toxic Factory
SubZero levels Press Start · Nock Em · Power Trip