Clutterfunk: Difference between revisions

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{{Infobox level
{{Quality}}
|name = Clutterfunk
{{IB-Level
|image = File:Clutterfunk.png
|image         = Clutterfunk.png
|imagewidth = 250px
|game          = Lite, Full
|levelnumber = 11
|released      = [[Update 1.4]]
|created = [[Update 1.4]]
|levelnumber   = 11
|difficulty = [[File:Insane.png|20px]] Insane
|difficultymain = {{Insane}}
|sequences = Cube, Ship, Ball
|manaorbs      = 300
|portals = Mirror, Gravity, Size
|stars          = 11
|normalmode = [[File:Ship 2.png|24px]] Ship 2 (Clutterfunk!) <br />[[File:Star.png|20px]] 11 Stars <br />
|practicemode  = [[File:Colour013.png|x24px]]<br>[primary]
|practicemode = [[File:Colour9.png|20px]] Dark Pink Primary Colour <br />
|normalmode    = [[File:Ship002.png|x24px]]
|musiccreator = Waterflame
|portals        = Cube, Ship, Ball; Gravity, Mirror, Size
|musicdate = October 4, 2012
|sequences      = C, .C, C, c, S, b, s, S, c, C, c, C, c,
|followedby = [[Theory of Everything]]
|artist        = [https://waterflame.newgrounds.com Waterflame]
|precededby = [[xStep]]}}'''Clutterfunk''' is the eleventh level in ''[[Geometry Dash]],'' and is the second level rated Insane.
|audio          = [[File:Clutterfunk.mp3]]
|fullaudio      = [[File:ClutterfunkFull.mp3]]
|precededby    = [[xStep]]
|followedby     = [[Theory of Everything]]
}}
'''Clutterfunk''' is the eleventh level of [[Geometry Dash]] and [[Geometry Dash Lite]] and the second level with an Insane difficulty.


==Description==
==Description==
Clutterfunk introduces the saw-blade hazard. It also introduces the size portal and involves segments under its effects for all forms, in conjunction with an assortment of small-scale objects, considerably increasing gameplay variety. The cube sequences become progressively more difficult requiring fast reaction and precise timing due to the combination of small size and extensive use of pads and rings with frequent alternations of gravity. The ship sequences are noticeably less spacious. The single ball sequence is more intensive with extensive use of rings and gravity portals.
*A cube sequence takes place from 0% to 29%, while under the effects of the mirror portal from 4% to 7%, and under the effects of the size portal from 14% to 29%;
*A ship sequence from 29% to 36%;
*A ball sequence from 36% to 53%, while under the effects of the size portal from 36%;
*A ship sequence from 53% to 67%, with the size portal's effects ceasing at 60%;
*And a cube sequence from 67% to 100%, while under the effects of the size portal from 67%, ceasing at 71%, continuing at 74%, ceasing at 77% and continuing at 82%.


Clutterfunk is often regarded as a relatively difficult level. Many traps and introduces new obstacles, sawblades and smaller spikes. Some of them are the mini ball's tight timings, the "hall-based" rocket segments, and the mini-cube sequences. This level added more aesthetics such as the gear-like decorations. It introduced two new block variants and changeable line color.
==Secret coins==
*The first secret coin is located at 31% and collected as the ship. After passing beneath the first obstacle, fly carefully above the fourth and fifth obstacles by the ceiling to collect the coin.
*The second secret coin is located at 65% and collected as the ship. After the ship returns to normal size and passes through the second gravity portal, bypass the third gravity portal by flying over a saw-blade and through a gap in the column to collect the coin. Fly over another saw-blade to enter the fourth gravity portal, which, having skipped the previous gravity portal, will not have any effect.
*The third secret coin is located at 86% and collected as the cube. After passing through the first three-step structure and hitting the jump pad, hit the first two jump rings, the jump pad and the third jump ring, missing the fourth ring to fall to line platforms separated by saw-blades by the ground. Immediately jump continuously to collect the coin by the second line platform, hitting the gravity ring immediately after jumping from the third line platform to return to a jump pad along the main route.


Clutterfunk also introduces the size [[portals]] which shrink or enlarge the player's icon in the different modes.
==Gameplay==
 
{{VC|ZMylCezzjao}}
== Secret coins ==
* When encountering the first ship portal, avoid the obstacles, and carefully go up to collect the coin.
* In the enlarged second ship, go through two gravity portals, and carefully go through a 1-blocked place to obtain the coin. Then go through a blue gravity portal and continue as normal.
* The third coin is located under the mini-cube sequence. When you are shrunken, go up two staircase-like blocks, then get launched up and tap four times up on yellow rings. Instead of tapping four times, tap three times and let go. Immediately hold again, then tap on the blue ring. Then continue to the level.
 
==Walkthrough==
[[File:Geometry dash lvl 11 - Clutterfunk (100%)|thumb|center|300px]]


==Trivia==
==Trivia==
* The first 40 seconds of the'' real'' Clutterfunk soundtrack is clipped, possibly due to the disturbing voice (Para Ppam Ppam Ppam....) or level time.
*Clutterfunk and [[Electroman Adventures]] are the only levels to reward ships when completed in normal mode.
** The end of the level corresponds with 2:45 in the full version of Clutterfunk.
*Clutterfunk takes 99 seconds to complete and requires a minimum of 125 jumps.
** Some other parts were also clipped probably to get rid of unnecessary parts and to shorten the song.
* Two of the three coins are collected in rocket segments.
* There is speech in the soundtrack, barely visible before the descent at the end of the level.
* Along with [[Electroman Adventures]], Clutterfunk also unlocks a ship when it is completed in Normal Mode.
* Although [[Blast Processing]] has the most speech, the full version of Clutterfunk has more speech.
* It takes approximately 1:39 to complete the level.
* This is the first level to have the line change color. If you look carefully enough, you'll see the line change to black in the first mini-cube section.


== Gallery ==
==Gallery==
<gallery>
<gallery mode="packed">
ClutterfunkMenu.png|Clutterfunk on main menu
ClutterfunkSecretCoin1.png|First secret coin
Ship 2.png|Ship unlocked after completing in Normal Mode.
ClutterfunkSecretCoin2.png|Second secret coin
CF-C1.png|First coin.
ClutterfunkSecretCoin3.png|Third secret coin
CF-C2.png|Second coin.
ClutterfunkMenu.png|Level selection
CF-C3.png|Third coin.
</gallery>
</gallery>
[[Category:Main levels (base content)]]


==Song==
{{Main level navigation}}
[[File:Clutterfunk.ogg]]
[[Category:Levels]]

Latest revision as of 05:26, 11 October 2026

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Clutterfunk
Game

Lite, Full

Released
Level

11

Difficulty

Attributes

11


[primary]

Cube, Ship, Ball; Gravity, Mirror, Size

Sequences

C, .C, C, c, S, b, s, S, c, C, c, C, c,

Audio info
Artist(s)
Audio

Full audio

Level sequence
Preceded by

Clutterfunk is the eleventh level of Geometry Dash and Geometry Dash Lite and the second level with an Insane difficulty.

Description

[edit | edit source]

Clutterfunk introduces the saw-blade hazard. It also introduces the size portal and involves segments under its effects for all forms, in conjunction with an assortment of small-scale objects, considerably increasing gameplay variety. The cube sequences become progressively more difficult requiring fast reaction and precise timing due to the combination of small size and extensive use of pads and rings with frequent alternations of gravity. The ship sequences are noticeably less spacious. The single ball sequence is more intensive with extensive use of rings and gravity portals.

  • A cube sequence takes place from 0% to 29%, while under the effects of the mirror portal from 4% to 7%, and under the effects of the size portal from 14% to 29%;
  • A ship sequence from 29% to 36%;
  • A ball sequence from 36% to 53%, while under the effects of the size portal from 36%;
  • A ship sequence from 53% to 67%, with the size portal's effects ceasing at 60%;
  • And a cube sequence from 67% to 100%, while under the effects of the size portal from 67%, ceasing at 71%, continuing at 74%, ceasing at 77% and continuing at 82%.

Secret coins

[edit | edit source]
  • The first secret coin is located at 31% and collected as the ship. After passing beneath the first obstacle, fly carefully above the fourth and fifth obstacles by the ceiling to collect the coin.
  • The second secret coin is located at 65% and collected as the ship. After the ship returns to normal size and passes through the second gravity portal, bypass the third gravity portal by flying over a saw-blade and through a gap in the column to collect the coin. Fly over another saw-blade to enter the fourth gravity portal, which, having skipped the previous gravity portal, will not have any effect.
  • The third secret coin is located at 86% and collected as the cube. After passing through the first three-step structure and hitting the jump pad, hit the first two jump rings, the jump pad and the third jump ring, missing the fourth ring to fall to line platforms separated by saw-blades by the ground. Immediately jump continuously to collect the coin by the second line platform, hitting the gravity ring immediately after jumping from the third line platform to return to a jump pad along the main route.

Gameplay

[edit | edit source]






Trivia

[edit | edit source]
  • Clutterfunk and Electroman Adventures are the only levels to reward ships when completed in normal mode.
  • Clutterfunk takes 99 seconds to complete and requires a minimum of 125 jumps.
[edit | edit source]
Main levels
Classic levels Easy Stereo Madness · Back On Track
Normal Polargeist · Dry Out
Hard Base After Base · Can't Let Go
Harder Jumper · Time Machine · Cycles · Blast Processing · Geometrical Dominator
Insane xStep · Clutterfunk · Theory of Everything · Electroman Adventures · Electrodynamix · Hexagon Force · Fingerdash · Dash
Demon Clubstep · Theory of Everything 2 · Deadlocked
Platformer levels The Tower · The Sewers · The Cellar · The Secret Hollow
Secret levels The Challenge
Meltdown levels The Seven Seas · Viking Arena · Airborne Robots
Worlds Dashlands · Toxic Factory
SubZero levels Press Start · Nock Em · Power Trip