Conical Depression: Difference between revisions
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{{Infobox Level|image = File:ConicalDepression.PNG|creator = [[KrmaL]]|difficulty = [[File:Extreme Demon.png|20px]] Extreme Demon|stars = 10[[File:Star.png|15px]]|id = 17711004| | {{Infobox Level | ||
'''Conical Depression''' is a 2.0 solo Extreme Demon created by [[KrmaL]]. This level is most likely a parody of [https://geometry-dash.fandom.com/wiki/Stereo_Madness Stereo Madness], as it uses the same song, alongside its choice of blocks and background color in certain parts as well as the end, which is the same except for the mini-wave gameplay. It is known for its atrocious gameplay, which features an excessive amount of straight flying, jump orb timings, jump orb spamming, and most notably, extreme wave maneuvering | |image = File:ConicalDepression.PNG | ||
|creator = [[KrmaL]] | |||
|difficulty = [[File:Extreme Demon.png|20px]] Extreme Demon | |||
|stars = 10[[File:Star.png|15px]] | |||
|id = 17711004 | |||
|version = 1 | |||
|last_updated = 2.0 | |||
|composer = ForeverBound | |||
|song = Stereo Madness | |||
|song_id = Official}} | |||
{{Quote | |||
|Have fun with that. 45.6k attempts to verify. Rate demon. :^) Please check the YouTube video of this level before accusing me of hacking. | |||
|KrmaL}} | |||
'''Conical Depression''' is a 2.0 solo Extreme Demon created, verified, and published by [[KrmaL]]. This level is most likely a parody of [https://geometry-dash.fandom.com/wiki/Stereo_Madness Stereo Madness], as it uses the same song, alongside its choice of blocks and background color in certain parts as well as the end, which is the same except for the mini-wave gameplay. It is known for its atrocious gameplay, which features an excessive amount of straight flying, jump orb timings, jump orb spamming, and most notably, extreme wave maneuvering. | |||
== Gameplay == | ==Gameplay== | ||
* '''0-10%:''' The level starts with an extremely difficult (and confusing) mini-wave section, where the player must take advantage of the game's faulty hit-boxes. Here, the player will need to memorize which route should be taken, at the same time maneuvering through tight spaces and moving right between spikes. | *'''0-10%:''' The level starts with an extremely difficult (and confusing) mini-wave section, where the player must take advantage of the game's faulty hit-boxes. Here, the player will need to memorize which route should be taken, at the same time maneuvering through tight spaces and moving right between spikes. | ||
* '''11-22%:''' Next, the player enters a normal speed mini-ball segment. While it isn't that difficult compared to the other parts of the level, it still features some critical timings, along with a moderately long orb spam part. A cube section comes next, requiring players to perform late timings on jump orbs, as hitting a pink jump orb too early will likely result in hitting the ceiling and crashing. | *'''11-22%:''' Next, the player enters a normal speed mini-ball segment. While it isn't that difficult compared to the other parts of the level, it still features some critical timings, along with a moderately long orb spam part. A cube section comes next, requiring players to perform late timings on jump orbs, as hitting a pink jump orb too early will likely result in hitting the ceiling and crashing. | ||
* '''23-50%:''' Afterwards, the player enters a difficult ship sequence. Here, not only there will be an abundance of straight flying, but it will require players to perform timed jump orb inputs and minor memorization, which makes it even more frustrating. A mini ship/mini UFO dual will appear here, separating the ship sequences. | *'''23-50%:''' Afterwards, the player enters a difficult ship sequence. Here, not only there will be an abundance of straight flying, but it will require players to perform timed jump orb inputs and minor memorization, which makes it even more frustrating. A mini ship/mini UFO dual will appear here, separating the ship sequences. | ||
* '''51-85%:''' The part that comes right after the ship sequence is entirely based on the cube game mode. The speed is set at triple speed. Like the previous cube part, it features tons of precise orb timings, which would be difficult for newer players to get used to. This part also makes use of the spikes' odd hit-boxes as a way to make it even more challenging, as some of the jumps require the player to jump right next to a spike. Jump orb spamming is something that players should expect here, too. | *'''51-85%:''' The part that comes right after the ship sequence is entirely based on the cube game mode. The speed is set at triple speed. Like the previous cube part, it features tons of precise orb timings, which would be difficult for newer players to get used to. This part also makes use of the spikes' odd hit-boxes as a way to make it even more challenging, as some of the jumps require the player to jump right next to a spike. Jump orb spamming is something that players should expect here, too. | ||
* '''86-100%:''' The final part is a parody of the original Stereo Madness. It is a copy of the final sequence one would encounter in the first official level of the game, but instead of being a normal ship sequence, it uses the mini-wave game mode. This part wouldn't be a problem for anyone that had gotten this far. The level will end after this as the player will encounter a harmless wall of spikes at the end. | *'''86-100%:''' The final part is a parody of the original Stereo Madness. It is a copy of the final sequence one would encounter in the first official level of the game, but instead of being a normal ship sequence, it uses the mini-wave game mode. This part wouldn't be a problem for anyone that had gotten this far. The level will end after this as the player will encounter a harmless wall of spikes at the end. | ||
== Fails == | ==Fails== | ||
* Cutter crashed at 85%. | *Cutter crashed at 85%. | ||
* R3YGA crashed at 83%. | *R3YGA crashed at 83%. | ||
* Shuri crashed at 81%. | *Shuri crashed at 81%. | ||
* Irf4nG4mer crashed at 98%. | *Irf4nG4mer crashed at 98%. | ||
== Trivia == | ==Trivia== | ||
* The password for the level is 000000. | *The password for the level is 000000. | ||
* The level contains 5,207 objects. | *The level contains 5,207 objects. | ||
* Surprisingly, this level is rated, due to its sheer difficulty, but not featured. | *The level is 1m 25s in length. | ||
* KrmaL took over 45,600 attempts to verify the level. | *The level was initially placed at #8 on the [[Geometry Dash Demonlist|''Geometry Dash'' Demonlist]] on January 4, 2017, above [[Betrayal of Fate]] (#9) and below [[Hatred]] (#7). | ||
* The level itself is possibly an extended version of KrmaL's older challenge level, "Sneezing Cats". While the level was removed from the servers, a YouTube video of the level is still present on his channel. | *It is currently #54 on the ''Low Refresh Rate'' Mobile Demonlist, above Under lavaland (#55) and below [[Artifice]] (#53). | ||
* [[Surv]] was the first to beat this (excluding KrmaL himself), followed by Marker and [[Sunix]].<ref>https://www.youtube.com/watch?v=sb5EokmUw0w</ref> | *Surprisingly, this level is rated, due to its sheer difficulty, but not featured. | ||
* This level was hacked in late February 2017 and was turned into a free Demon, but was patched about a week later.<ref>https://www.youtube.com/watch?v=uqRJKd3ZUb8</ref> | *KrmaL took over 45,600 attempts to verify the level. | ||
** The player had to hold to direct their mini-wave into a quadruple-speed portal and a wave portal at the top of the screen, and then more portals showed up putting the player's mini-wave above the level. | *The level itself is possibly an extended version of KrmaL's older challenge level, "Sneezing Cats". While the level was removed from the servers, a YouTube video of the level is still present on his channel. | ||
* RobTop agreed to rate the level before it was created. | *[[Surv]] was the first to beat this (excluding KrmaL himself), followed by Marker and [[Sunix]].<ref>https://www.youtube.com/watch?v=sb5EokmUw0w</ref> | ||
* AvillaRX2X verified a rebirth of this level, called Conical Depression X. While it is still unrated, it is considered to be possibly harder than [[Bloodbath]]. The level was recently hacked and turned into a free Demon. It has not | *This level was hacked in late February 2017 and was turned into a free Demon, but was patched about a week later.<ref>https://www.youtube.com/watch?v=uqRJKd3ZUb8</ref> | ||
* This level was used as a custom background for part of [[M A N I X]] | **The player had to hold to direct their mini-wave into a quadruple-speed portal and a wave portal at the top of the screen, and then more portals showed up putting the player's mini-wave above the level. | ||
* KitsuARG made an unofficial sequel to the level called | *RobTop agreed to rate the level before it was created. | ||
* There is an unofficial sequel to this level called Northernsence | *AvillaRX2X verified a rebirth of this level, called Conical Depression X. While it is still unrated, it is considered to be possibly harder than [[Bloodbath]]. The level was recently hacked and turned into a free Demon. It has not been patched. | ||
*[[ | *This level was used as a custom background for part of [[M A N I X]] to fool the player. | ||
*KitsuARG made an unofficial sequel to the level called Trapazoid Happiness. It was verified by Amomegator7. Many players have beaten it, including Sunix and [[MetaManRB]]. It is considered to be an Insane Demon. | |||
*There is an unofficial sequel to this level called Northernsence, verified by [[Luqualizer]]. | |||
*[[npesta]] accidentally sent a Sh*tty version of this level by Kuiper1. | |||
*This is KrmaL's only level to start with a game mode other than the cube. | *This is KrmaL's only level to start with a game mode other than the cube. | ||
*The placement of [[ | *The placement of [[Hyper Paradox]] on November 1, 2020, knocked Conical Depression into the Legacy List of the Demonlist. | ||
== Walkthrough == | ==Walkthrough== | ||
[[File:Geometry Dash - Conical Depression Verified (Live)|centre|thumb|360x360px|The verification of Conical Depression. Credits to [[KrmaL]]]] | [[File:Geometry Dash - Conical Depression Verified (Live)|centre|thumb|360x360px|The verification of Conical Depression. Credits to [[KrmaL]].]] | ||
== References == | ==References== | ||
<references /> | <references /> | ||
[[Category:2.0 levels]] | [[Category:2.0 levels]] | ||
[[Category:Long levels]] | |||
[[Category:Demon levels]] | [[Category:Demon levels]] | ||
[[Category:Extreme Demon levels]] | [[Category:Extreme Demon levels]] | ||
[[Category:Legacy levels]] | [[Category:Legacy levels]] | ||
Revision as of 02:21, 28 January 2022
Template:Goodpage Template:Infobox Level
“quote~ originator
Conical Depression is a 2.0 solo Extreme Demon created, verified, and published by KrmaL. This level is most likely a parody of Stereo Madness, as it uses the same song, alongside its choice of blocks and background color in certain parts as well as the end, which is the same except for the mini-wave gameplay. It is known for its atrocious gameplay, which features an excessive amount of straight flying, jump orb timings, jump orb spamming, and most notably, extreme wave maneuvering.
Gameplay
- 0-10%: The level starts with an extremely difficult (and confusing) mini-wave section, where the player must take advantage of the game's faulty hit-boxes. Here, the player will need to memorize which route should be taken, at the same time maneuvering through tight spaces and moving right between spikes.
- 11-22%: Next, the player enters a normal speed mini-ball segment. While it isn't that difficult compared to the other parts of the level, it still features some critical timings, along with a moderately long orb spam part. A cube section comes next, requiring players to perform late timings on jump orbs, as hitting a pink jump orb too early will likely result in hitting the ceiling and crashing.
- 23-50%: Afterwards, the player enters a difficult ship sequence. Here, not only there will be an abundance of straight flying, but it will require players to perform timed jump orb inputs and minor memorization, which makes it even more frustrating. A mini ship/mini UFO dual will appear here, separating the ship sequences.
- 51-85%: The part that comes right after the ship sequence is entirely based on the cube game mode. The speed is set at triple speed. Like the previous cube part, it features tons of precise orb timings, which would be difficult for newer players to get used to. This part also makes use of the spikes' odd hit-boxes as a way to make it even more challenging, as some of the jumps require the player to jump right next to a spike. Jump orb spamming is something that players should expect here, too.
- 86-100%: The final part is a parody of the original Stereo Madness. It is a copy of the final sequence one would encounter in the first official level of the game, but instead of being a normal ship sequence, it uses the mini-wave game mode. This part wouldn't be a problem for anyone that had gotten this far. The level will end after this as the player will encounter a harmless wall of spikes at the end.
Fails
- Cutter crashed at 85%.
- R3YGA crashed at 83%.
- Shuri crashed at 81%.
- Irf4nG4mer crashed at 98%.
Trivia
- The password for the level is 000000.
- The level contains 5,207 objects.
- The level is 1m 25s in length.
- The level was initially placed at #8 on the Geometry Dash Demonlist on January 4, 2017, above Betrayal of Fate (#9) and below Hatred (#7).
- It is currently #54 on the Low Refresh Rate Mobile Demonlist, above Under lavaland (#55) and below Artifice (#53).
- Surprisingly, this level is rated, due to its sheer difficulty, but not featured.
- KrmaL took over 45,600 attempts to verify the level.
- The level itself is possibly an extended version of KrmaL's older challenge level, "Sneezing Cats". While the level was removed from the servers, a YouTube video of the level is still present on his channel.
- Surv was the first to beat this (excluding KrmaL himself), followed by Marker and Sunix.[1]
- This level was hacked in late February 2017 and was turned into a free Demon, but was patched about a week later.[2]
- The player had to hold to direct their mini-wave into a quadruple-speed portal and a wave portal at the top of the screen, and then more portals showed up putting the player's mini-wave above the level.
- RobTop agreed to rate the level before it was created.
- AvillaRX2X verified a rebirth of this level, called Conical Depression X. While it is still unrated, it is considered to be possibly harder than Bloodbath. The level was recently hacked and turned into a free Demon. It has not been patched.
- This level was used as a custom background for part of M A N I X to fool the player.
- KitsuARG made an unofficial sequel to the level called Trapazoid Happiness. It was verified by Amomegator7. Many players have beaten it, including Sunix and MetaManRB. It is considered to be an Insane Demon.
- There is an unofficial sequel to this level called Northernsence, verified by Luqualizer.
- npesta accidentally sent a Sh*tty version of this level by Kuiper1.
- This is KrmaL's only level to start with a game mode other than the cube.
- The placement of Hyper Paradox on November 1, 2020, knocked Conical Depression into the Legacy List of the Demonlist.