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{{Infobox level
{{Quality}}
|image = File:Cycles.png
{{IB-Level
|imagewidth = 250px
|image         = Cycles.png
|name = Cycles
|game          = Lite, Full
|levelnumber = 9
|released      = [[Update 1.2]]
|created = [[Update 1.2]]
|levelnumber   = 9
|difficulty = [[File:Harder.png|25px]] Harder(current)
|difficultymain = {{Harder}}
[[File:Insane.png|25px]]Insane(old)
|manaorbs      = 250
|sequences = Cube, Ball, Ship
|stars          = 9
|portals = Gravity, Mirror
|practicemode  = [[File:Cube015.png|x35px]]
|normalmode = [[File:Cube16.png|20px]] Icon 16 (Cycles!) <br /> [[File:Star.png|20px]] 9 Stars
|normalmode    = [[File:Cube016.png|x35px]]
|practicemode = [[File:Cube15.png|20px]] Icon 15 (Loops)
|portals        = Cube, Ship, Ball; Gravity, Mirror
|musiccreator = DJVI
|sequences      = C, B, S, C, .B, B, .B,
|musicdate = October 20, 2013
|artist        = [https://djvi.newgrounds.com DJVI]
|music = File:Cycles.ogg
|audio          = [[File:Cycles.mp3]]
|followedby = [[xStep]]
|fullaudio      = [[File:CyclesFull.mp3]]
|precededby = [[Time Machine]]}}'''Cycles''' is the ninth level of ''[[Geometry Dash]]''. It is the third level rated Harder in the game as of [[Update 1.9]].
|precededby    = [[Time Machine]]
|followedby    = [[xStep]]
}}
'''Cycles''' is the ninth level of [[Geometry Dash]] and [[Geometry Dash Lite]] and the third level with a Harder difficulty.


==Description==
==Description==
Cycles introduces a new form called the Gravity Ball, along with its Red Portal. Although it has an easier rating than [[xStep]], some would argue that it is actually more difficult, due to some fairly imaginative and tricky segments.
Cycles introduces the ball form with a light use of pads, rings and gravity portals. Misleading jump pads and rings leading to hazards as well as triple spike arrangements are prominent during the first cube sequence. The single ship sequence involves rapidly alternating gravity.
 
*A cube sequence takes place from 0% to 36%;
The level starts with a cube section which switches between regular gravity and antigravity many times. It starts easy, but gets more difficult as it has some triple-spikes, as well as many trick jump pads and rings which the user must not hit. After going through a bit of this, the player will encounter a series of yellow jump pads; the second one will get the player to the above platform, with dodging two trick jump rings. After a few more tricky jumps, the player descends down a set of steps and enters the Ball Portal.
*A ball sequence from 36% to 54%;
 
*A ship sequence from 54% to 71%;
In ball form, the user must tap to switch gravity. The level has a few large arrow indicators for the first two taps, but then leaves the player on their own.
*A cube transition sequence from 71% to 74%;
 
*And a ball sequence from 74% to 100%, while under the effects of the mirror portal from 74%, ceasing at 82% and continuing at 91%.
After a short ball segment, the user enters a very tricky ship segment which tends to frustrate players as it is unlike anything they have ever done before. It consists of a series of gravity portals which continuously switch the player between gravity and antigravity, but also makes the user go up and down. It takes a very long time to get used to. The trick is to use a series of long taps each time the player comes close to a gravity portal(indicated by a high note in the music); rapid tapping is a bad idea.
 
After this ship section, the level goes into Mirror and enters another ball section which is considerably more difficult than the first one. This switches in and out of Mirror Mode a few times, but ends in Mirror mode. It is the first, and currently the only, official level to do this. Throughout the section, the player must be careful with jump pads and rings, particularly which to hit and miss.


==Secret coins==
==Secret coins==
*After the beginning of the first ball portal, flip gravity three times and stay at the ceiling. You'll go into a tunnel that leads you to the [[Secret Coins|secret coin]], but you have to time your next gravity flip, as the bottom part of the tunnel has spikes on it.
*The first secret coin is located at 42% and collected as the ball. After clearing the first two obstacles, roll through a gap above spikes and flip once to collect the coin, rolling down to return to the main route.
*In the middle of the gravity flipping rocket part, after the pillars, the coin is on the top, before the path gets narrow. You'll have to time your moment to fly back to the normal path.
*The second secret coin is located at 63% and collected as the ship. After alternating gravity seven times, fall up to collect the coin before flying down to clear the oncoming wall.
*On the second ball part, when the background is blue, there's a yellow pad on the top before a four spike set. Flip gravity quickly and then flip again at the 2nd block, then flip gravity again when there are no spikes on the top, repeat that until you reach the end of the secret path and collected the coin. This coin is tricky to obtain.
*The third secret coin is located at 87% and is collected as the ball. After returning to the right direction of travel, after flipping onto a platform with a jump pad at its edge, flip early down and back up past the jump pad and through a crevice between spikes. Flip down from the ceiling, slide down onto the topside of a platform, flip up to the ceiling to collect the coin and immediately back, rolling over a gap across the topside of a narrow spiked platform. By its edge, flip up and back from the ceiling once more onto the topside of a platform, sliding down to return to the main route.


==Walkthrough==
==Gameplay==
 
{{VC|0xW939koh_g}}
[[File:Cycles Geometry Dash|thumb|center|300px]]


==Trivia==
==Trivia==
*This level is the first level to have a secret coin in the ball sequence.
*Prior to [[Update 1.9]], Cycles possessed an Insane difficulty.
*This level is the only level to have two star coins in the ball sequence.
*Cycles, xStep and [[Clubstep]] are the only levels to reward icons when completed in practice mode.
*Cycles is one of the two levels to offer players [[Icon Kit|icons]] for completing the level both in practice and normal mode. The other is [[xStep]].
*Cycles is the only level to end with the ball form and the only level to end under the effects of the mirror portal.
* Cycles introduces the gravity ball form.
*The second cube sequence is the only sequence in a main level that does not require any action to be performed.
* Cycles also has the longest ball sequences.
*Cycles takes 82 seconds to complete and requires a minimum of 88 jumps.
* Cycles is the only level to end in mirror mode, and is the only level to end in the ball form.
** However, a glitch can be exploited in [[Electroman Adventures]] which skips the last blue mirror, allowing it too to be mirror completed.
* Cycles takes 1:22 to complete, making it the shortest level in the game.
* This is one of the three levels where secret coins cannot be found in the cube sequences. The other two are [[Hexagon Force]] and [[Blast Processing]].


== Gallery ==
==Gallery==
<gallery position="center">
<gallery mode="packed">
CyclesMenu.png|Cycles on the main menu.
CyclesSecretCoin1.png|First secret coin
CyclesMenuOld.jpg|Cycles before Update 1.9.
CyclesSecretCoin2.png|Second secret coin
Cube15.png|Icon unlocked after completing in Practice Mode.
CyclesSecretCoin3.png|Third secret coin
Cube16.png|Icon unlocked after completing in Normal Mode.
CyclesMenu.png|Level selection
Cycles-C1.png|First coin.
CyclesMenuOld.jpg|Original difficulty
Cycles-C2.png|Second coin.
Cycles-C3.png|Third coin.
</gallery>
</gallery>
[[Category:Levels]]
[[Category:Main levels (base content)]]
 
{{Main level navigation}}

Latest revision as of 05:26, 11 October 2026

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Cycles
Game

Lite, Full

Released
Level

9

Difficulty

Cube, Ship, Ball; Gravity, Mirror

Sequences

C, B, S, C, .B, B, .B,

Audio info
Artist(s)
Audio

Full audio

Level sequence
Preceded by
Followed by

Cycles is the ninth level of Geometry Dash and Geometry Dash Lite and the third level with a Harder difficulty.

Description

[edit | edit source]

Cycles introduces the ball form with a light use of pads, rings and gravity portals. Misleading jump pads and rings leading to hazards as well as triple spike arrangements are prominent during the first cube sequence. The single ship sequence involves rapidly alternating gravity.

  • A cube sequence takes place from 0% to 36%;
  • A ball sequence from 36% to 54%;
  • A ship sequence from 54% to 71%;
  • A cube transition sequence from 71% to 74%;
  • And a ball sequence from 74% to 100%, while under the effects of the mirror portal from 74%, ceasing at 82% and continuing at 91%.

Secret coins

[edit | edit source]
  • The first secret coin is located at 42% and collected as the ball. After clearing the first two obstacles, roll through a gap above spikes and flip once to collect the coin, rolling down to return to the main route.
  • The second secret coin is located at 63% and collected as the ship. After alternating gravity seven times, fall up to collect the coin before flying down to clear the oncoming wall.
  • The third secret coin is located at 87% and is collected as the ball. After returning to the right direction of travel, after flipping onto a platform with a jump pad at its edge, flip early down and back up past the jump pad and through a crevice between spikes. Flip down from the ceiling, slide down onto the topside of a platform, flip up to the ceiling to collect the coin and immediately back, rolling over a gap across the topside of a narrow spiked platform. By its edge, flip up and back from the ceiling once more onto the topside of a platform, sliding down to return to the main route.

Gameplay

[edit | edit source]






Trivia

[edit | edit source]
  • Prior to Update 1.9, Cycles possessed an Insane difficulty.
  • Cycles, xStep and Clubstep are the only levels to reward icons when completed in practice mode.
  • Cycles is the only level to end with the ball form and the only level to end under the effects of the mirror portal.
  • The second cube sequence is the only sequence in a main level that does not require any action to be performed.
  • Cycles takes 82 seconds to complete and requires a minimum of 88 jumps.
[edit | edit source]
Main levels
Classic levels Easy Stereo Madness · Back On Track
Normal Polargeist · Dry Out
Hard Base After Base · Can't Let Go
Harder Jumper · Time Machine · Cycles · Blast Processing · Geometrical Dominator
Insane xStep · Clutterfunk · Theory of Everything · Electroman Adventures · Electrodynamix · Hexagon Force · Fingerdash · Dash
Demon Clubstep · Theory of Everything 2 · Deadlocked
Platformer levels The Tower · The Sewers · The Cellar · The Secret Hollow
Secret levels The Challenge
Meltdown levels The Seven Seas · Viking Arena · Airborne Robots
Worlds Dashlands · Toxic Factory
SubZero levels Press Start · Nock Em · Power Trip