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{{Quality}} {{IB-Level |image = Deadlocked.png |game = Lite, Full |released = [[Update 2.0]] |levelnumber = 20 |difficultymain = {{Demon}} |manaorbs = 500 |stars = 15 |practicemode = [[File:Colour025.png|x24px]]<br>[primary] |normalmode = [[File:Robot005.png|x35px]] [[File:Cube059.png|x35px]] |portals = Cube, Ship, Ball, UFO, Wave, Robot; Gravity, Size, Speed, Dual, Teleportation |sequences = C, w, C, W,,, s,, B,, u,, C, C,,, R, R,, b b, b,, C, c, R,, S,, s,, U,, WW,,, W,,, w S,, s,, B U,, U,,, C, |artist = [https://f-777.newgrounds.com F-777] |audio = [[File:Deadlocked.mp3]] |fullaudio = [[File:DeadlockedFull.mp3]] |precededby = [[Geometrical Dominator]] |followedby = [[Fingerdash]] }} '''Deadlocked''' is the twentieth level of [[Geometry Dash]] and the third level with a Demon difficulty. 30 secret coins are required to unlock the level. ==Description== Deadlocked introduces new level components like the green jump ring (which changes gravity with additional momentum as if a combination of the blue and yellow jump rings), teleportation portals (which teleport players to another location from a linked portal along the Y-axis), and keys/keyholes (which serve as a visual guide for touch-triggered triggers, however, green inverted-square triggers were used in [[Geometrical Dominator]]). The wave experiences the gravity portal effect for the first time, and a 'boss fight' segment occurs at 64%. The level also utilizes a more advanced usage of triggers to create 'laser-shooting monsters', which are seen in the first normal-sized UFO segment at 64%. Anti-gravity is experienced for the first time with the wave, as shown in the second wave sequence. *A cube sequence takes place from 0% to 2%, which contains two blue orbs. *A mini wave transition sequence takes place from 2% to 3%. *A cube sequence from 3% to 12%, involving basic jumping, and introduces the green orb and teleportation portals. *A very-fast-speed wave sequence from 12% to 17%, where anti-gravity is first applied to the wave gamemode. *A fast-speed mini ship sequence from 17% to 21%, there is a blue key above the fifth thwomp. The blue key leads to the first coin in the fourth cube sequence, starting at 42%. *A fast-speed ball sequence from 21% to 24%, with fake red platforms that spawn a monster if touched. *A fast-speed mini UFO sequence from 24% to 28%, requiring good timing and watching the gravity portals. *A cube sequence from 28% to 32%, with the effects of the very-fast-speed portal from 30% to 32%, after the teleportation portal, click only every second orb. Timing the jump is crucial to reach the robot sequence. *A robot sequence from 32% to 36%, with the effects of the fast-speed portal from 34% to 36%. Before the fast-speed portal, make a precise jump between the two spikes *A mini ball sequence from 36% to 42%, with the effects of the slow portal from 36% to 37% and the effects of the fast-speed portal from 39% to 42%. Beware of the speed increase throughout this part. *A cube sequence from 42% to 49%, with the effects of the mini portal from 45%. Collecting the blue key from the fifth thwomp from the mini ship sequence unlocks the path to the first coin. Click the second orb after the first portal of the cube sequence, then click the blue orbs except for the one before the second portal. After that, avoid the gravity pad. *A fast-speed robot sequence from 49% to 56%. Jump over the gear, then choose to fall into a secret passage that leads to the second coin. Then onto the invisible block. Watch for the invisible spikes; make two precise jumps at this point. *A fast-speed ship sequence from 56% to 64%, with the effect of the mini portal from 62% to 64%. Practice straight fly for this one. After the two portals in the ship sequence, make a sharp input to avoid getting hit by the spikes. *A fast-speed UFO sequence from 64% to 72%. This sequence is a boss battle against six laser-shooting monsters. Avoid where they are facing. The third coin really needs a bit of practice to collect. *A very-fast-speed dual wave sequence from 72% to 76%. This sequence is similar to the wave sequence from 12% to 17%. *A slow-speed mini wave sequence from 76% to 79%. Just be careful of the walls. *A fast-speed ship sequence from 79% to 87% with the effects of the mini portal at 82%. This section has many moving obstacles; be very careful around them. *A slow-speed ball sequence from 87% to 89%. Click on every orb; there is no orb to avoid in this sequence. *A fast-speed UFO sequence from 89% to 93%, with the effects of the very fast portal from 91% to 93%. The moving obstacles there are harder than the 'thwomps' encountered at the first mini ship sequence. Predict well, and then the next sequence will be easy. *A cube sequence from 93% to 100%. ==Secret coins== *The first secret coin is at 43% and collected as the cube; however, it uniquely requires a key before it can be acquired. In the first mini ship sequence, a key is placed high up above the moving thowomps at 19%. Once successfully retrieved, it opens an area at the 42% cube sequence, which allows the player to grab the coin. Failure to retrieve the key will keep this passage blocked, forcing the player to take the normal route below it. **If the player barely misses the key, the first secret coin path may still open, as the trigger that opens the path has a larger hitbox than the actual key collectible. *The second secret coin appears at 53% and is collected as the robot. There will be a two-block-wide pillar sticking out from the ground. Instead of jumping on top of the pillar, the player must drop down and jump shortly after to collect the coin. To return to the normal path, the player must jump onto a fading block. It is considered slightly easier than the normal path. **The platform was originally three blocks wide, but it was changed in Update 2.01. *The final secret coin appears at 66% and is collected as the UFO when there are monsters shooting lasers at the player. The player must get close to the top of the screen before the first laser is fired. Then, a spinning blade must be avoided, and the coin will be acquired. *If all three coins are collected, the player will be rewarded with an extra icon. ==Gameplay== {{VC|reZj2Xbt05Q}} ==Trivia== *Deadlocked is the only level to reward 15 stars, the highest amount of stars rewarded from any level. *Deadlocked is counted as an Easy Demon when viewing Demon completions by difficulty on a player's [[Profiles|profile]]. *Deadlocked contains the earliest portals of any main level at 2%, which are the mini and wave portals. *At the time of its release, Deadlocked contained every form in the game at both normal and mini sizes, except for the Mini Robot. **No official levels since Deadlocked have used every form that was present in the game at the time of their introduction. **To this day, the Mini Robot has gone unused in any official levels, as have the more recently added Mini Spider and Mini Swing. *At 21%, it is possible to miss the ball and size portals by flying under them as the mini ship. The level is still possible this way and is not desynchronized from the music. *Deadlocked is the second level to give a Robot for beating the level, the first being Geometrical Dominator. *In the second cube section, it is possible, if timed correctly, to skip the third green jump ring and cyan jump ring and land on the platform, which leads into the teleportation portal. *Originally, players could time a jump correctly right before the second wave section that would cause them to skip the wave portal and the speed portal, causing them to enter the second wave section as a cube. However, this was patched in Update 2.01 by adding obstacles that kill the cube at the start of the wave section. **As a less significant glitch, players could also time the green rings late before the second wave section, causing them to skip only the speed portal and still enter the section as a wave. Similarly, this was also patched in Update 2.01 by adding an invisible speed portal above the visible one. *At about 9%, the player can use the fake yellow ring to land on the platform, instead of the blue ring and pad. *There are three different ways to collect the second coin. **The intended way is to go in the secret path and jump with very little boost to the platform with the secret coin. Then, a fading block will appear on which the player must land and then jump from to continue normally. ***It is possible to jump at the very end of the platform where the coin is located with full boost, going over the fading block and landing on the normal path. **Another way is to buffer the green orb so that the robot lands on the platform as early as possible and then instantly jumps with full boost to brush past the secret coin and acquire it. It makes it slightly harder to jump over the invisible spikes following the coin. **The last way is to go up on the normal path (going over the secret path), and make a tiny jump from the centre of the platform to fall onto the platform on which the coin stands and then do a full jump from the very end of the platform to make it back on the main path as the invisible block that normally assists the player on the coin route will not appear. *At 2%, it is possible to go through a slope and survive. It is seen in the thumbnail image of Partition Zion's [https://www.youtube.com/watch?v=WzoWDMF3Imc How to Deadlocked] video. *At 3%, it is possible to go through a slope and enter the second cube sequence as a mini wave. This path makes the level significantly harder, as it now requires playing both the second cube sequence and the second wave sequence as the mini wave. *At 76%, it is possible to enter the dual deactivation portal with the inverted wave. Doing so results in the following mini-wave starting at 77% gravity-inverted. It is still possible to complete the level this way. *At 79%, a cutoff can be found. *Deadlocked, [[Electrodynamix]], and [[Dash]] are the only levels in the full version to use the very fast speed portal. *Deadlocked and [[Fingerdash]] are the only levels in the full version where [[collectibles]] are required for the player to obtain a secret coin. *Deadlocked takes 99 seconds to complete and requires a minimum of 77 jumps. *Deadlocked is the only main level not to have any magenta jump rings after they were introduced in [[Theory of Everything]]. *Hitting the blue orb with the cross decoration at about 3% late enough will result in landing on the upcoming platform. *Deadlocked was ranked #60 in GDToday's '100 Greatest Levels of All Time' list. ==Gallery== <gallery mode="packed"> DeadlockedSecretCoin1Task.png|Key required for the first secret coin DeadlockedSecretCoin1.png|First secret coin DeadlockedSecretCoin2.png|Second secret coin DeadlockedSecretCoin3.png|Third secret coin DeadlockedMenu.png|Level selection </gallery> [[Category:Main levels (base content)]] {{Main level navigation}}
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