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==Description== Deadlocked introduces new level components like the green jump ring (which changes gravity with additional momentum as if a combination of the blue and yellow jump rings), teleportation portals (which teleport players to another location from a linked portal along the Y-axis), and keys/keyholes (which serve as a visual guide for touch-triggered triggers, however, green inverted-square triggers were used in [[Geometrical Dominator]]). The wave experiences the gravity portal effect for the first time, and a 'boss fight' segment occurs at 64%. The level also utilizes a more advanced usage of triggers to create 'laser-shooting monsters', which are seen in the first normal-sized UFO segment at 64%. Anti-gravity is experienced for the first time with the wave, as shown in the second wave sequence. *A cube sequence takes place from 0% to 2%, which contains two blue orbs. *A mini wave transition sequence takes place from 2% to 3%. *A cube sequence from 3% to 12%, involving basic jumping, and introduces the green orb and teleportation portals. *A very-fast-speed wave sequence from 12% to 17%, where anti-gravity is first applied to the wave gamemode. *A fast-speed mini ship sequence from 17% to 21%, there is a blue key above the fifth thwomp. The blue key leads to the first coin in the fourth cube sequence, starting at 42%. *A fast-speed ball sequence from 21% to 24%, with fake red platforms that spawn a monster if touched. *A fast-speed mini UFO sequence from 24% to 28%, requiring good timing and watching the gravity portals. *A cube sequence from 28% to 32%, with the effects of the very-fast-speed portal from 30% to 32%, after the teleportation portal, click only every second orb. Timing the jump is crucial to reach the robot sequence. *A robot sequence from 32% to 36%, with the effects of the fast-speed portal from 34% to 36%. Before the fast-speed portal, make a precise jump between the two spikes *A mini ball sequence from 36% to 42%, with the effects of the slow portal from 36% to 37% and the effects of the fast-speed portal from 39% to 42%. Beware of the speed increase throughout this part. *A cube sequence from 42% to 49%, with the effects of the mini portal from 45%. Collecting the blue key from the fifth thwomp from the mini ship sequence unlocks the path to the first coin. Click the second orb after the first portal of the cube sequence, then click the blue orbs except for the one before the second portal. After that, avoid the gravity pad. *A fast-speed robot sequence from 49% to 56%. Jump over the gear, then choose to fall into a secret passage that leads to the second coin. Then onto the invisible block. Watch for the invisible spikes; make two precise jumps at this point. *A fast-speed ship sequence from 56% to 64%, with the effect of the mini portal from 62% to 64%. Practice straight fly for this one. After the two portals in the ship sequence, make a sharp input to avoid getting hit by the spikes. *A fast-speed UFO sequence from 64% to 72%. This sequence is a boss battle against six laser-shooting monsters. Avoid where they are facing. The third coin really needs a bit of practice to collect. *A very-fast-speed dual wave sequence from 72% to 76%. This sequence is similar to the wave sequence from 12% to 17%. *A slow-speed mini wave sequence from 76% to 79%. Just be careful of the walls. *A fast-speed ship sequence from 79% to 87% with the effects of the mini portal at 82%. This section has many moving obstacles; be very careful around them. *A slow-speed ball sequence from 87% to 89%. Click on every orb; there is no orb to avoid in this sequence. *A fast-speed UFO sequence from 89% to 93%, with the effects of the very fast portal from 91% to 93%. The moving obstacles there are harder than the 'thwomps' encountered at the first mini ship sequence. Predict well, and then the next sequence will be easy. *A cube sequence from 93% to 100%.
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