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Deadlocked introduces new level components like the green jump ring (which changes gravity with additional momentum as if a combination of the blue and yellow jump rings), teleportation portals (which teleport players to another location from a linked portal along the Y-axis), and keys/keyholes (which serve as a visual guide for touch-triggered triggers, however, green inverted-square triggers were used in [[Geometrical Dominator]]). The wave experiences the gravity portal effect for the first time, and a 'boss fight' segment occurs at 64%.
Deadlocked introduces new level components like the green jump ring (which changes gravity with additional momentum as if a combination of the blue and yellow jump rings), teleportation portals (which teleport players to another location from a linked portal along the Y-axis), and keys/keyholes (which serve as a visual guide for touch-triggered triggers, however, green inverted-square triggers were used in [[Geometrical Dominator]]). The wave experiences the gravity portal effect for the first time, and a 'boss fight' segment occurs at 64%.


The level also utilizes a more advanced usage of triggers to create 'laser-shooting monsters', which are seen in the first normal-sized UFO segment at 64%. Anti-gravity is experienced for the first time with the wave, as shown in the second wave sequence.  
The level also utilises a more advanced usage of triggers to create 'laser-shooting monsters', which are seen in the first normal-sized UFO segment at 64%. Anti-gravity is experienced for the first time with the wave, as shown in the second wave sequence.  
*A cube sequence takes place from 0% to 2%, which contains two blue orbs.
*A cube sequence takes place from 0% to 2%, which contains two blue orbs.
*A mini wave transition sequence takes place from 2% to 3%.
*A mini wave transition sequence takes place from 2% to 3%.
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**No official levels since Deadlocked have used every form that was present in the game at the time of their introduction.
**No official levels since Deadlocked have used every form that was present in the game at the time of their introduction.
**To this day, the Mini Robot has gone unused in any official levels, as have the more recently added Mini Spider and Mini Swing.
**To this day, the Mini Robot has gone unused in any official levels, as have the more recently added Mini Spider and Mini Swing.
*At 21%, it is possible to miss the ball and size portals by flying under them as the mini ship. The level is still possible this way and is not desynchronized from the music.
*At 21%, it is possible to miss the ball and size portals by flying under them as the mini ship. The level is still possible this way and is not desynchronised from the music.
*Deadlocked is the second level to give a Robot for beating the level, the first being Geometrical Dominator.
*Deadlocked is the second level to give a Robot for beating the level, the first being Geometrical Dominator.
*In the second cube section, it is possible, if timed correctly, to skip the third green jump ring and cyan jump ring and land on the platform, which leads into the teleportation portal.
*In the second cube section, it is possible, if timed correctly, to skip the third green jump ring and cyan jump ring and land on the platform, which leads into the teleportation portal.
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***It is possible to jump at the very end of the platform where the coin is located with full boost, going over the fading block and landing on the normal path.
***It is possible to jump at the very end of the platform where the coin is located with full boost, going over the fading block and landing on the normal path.
**Another way is to buffer the green orb so that the robot lands on the platform as early as possible and then instantly jumps with full boost to brush past the secret coin and acquire it. It makes it slightly harder to jump over the invisible spikes following the coin.
**Another way is to buffer the green orb so that the robot lands on the platform as early as possible and then instantly jumps with full boost to brush past the secret coin and acquire it. It makes it slightly harder to jump over the invisible spikes following the coin.
**The last way is to go up on the normal path (going over the secret path), and make a tiny jump from the centre of the platform to fall onto the platform on which the coin stands and then do a full jump from the very end of the platform to make it back on the main path as the invisible block that normally assists the player on the coin route will not appear.
**The last way is to go up on the normal path (going over the secret path), and make a tiny jump from the center of the platform to fall onto the platform on which the coin stands and then do a full jump from the very end of the platform to make it back on the main path as the invisible block that normally assists the player on the coin route will not appear.
*At 2%, it is possible to go through a slope and survive. It is seen in the thumbnail image of Partition Zion's [https://www.youtube.com/watch?v=WzoWDMF3Imc How to Deadlocked] video.
*At 2%, it is possible to go through a slope and survive. It is seen in the thumbnail image of Partition Zion's [https://www.youtube.com/watch?v=WzoWDMF3Imc How to Deadlocked] video.
*At 3%, it is possible to go through a slope and enter the second cube sequence as a mini wave. This path makes the level significantly harder, as it now requires playing both the second cube sequence and the second wave sequence as the mini wave.
*At 3%, it is possible to go through a slope and enter the second cube sequence as a mini wave. This path makes the level significantly harder, as it now requires playing both the second cube sequence and the second wave sequence as the mini wave.
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</gallery>
</gallery>
[[Category:Main levels (base content)]]
[[Category:Main levels (base content)]]
{{Main level navigation}}
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