Death Corridor

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Death Corridor
ID

10314379

Creator(s)

KaotikJumper

Created
Last updated
Attributes
Difficulty

Length

2m 7s (XL)

Objects

16,891

Copy type

No password

Statistics
Downloads

8.2M+

Likes

300.8K+

Audio info
Artist(s)
Music
Music ID

510853


Death Corridor is a 1.9 2-player impossible level created by KaotikJumper in 2015, being one of the most famous and recognisable impossible levels of all time and known for its large collection of remakes and conflicts across the history of the level with attempts to verify nerfed, possible versions of the level.

KaotikJumper created the level when he was introduced to the concept of impossible levels, a popular trend in levels at the time. He found the song (Dr. Phonics - Code Red) when he played the level Treasure Mine by MaJackO.

After two days of building the level, KaotikJumper would upload the first ever version of Death Corridor to the Geometry Dash servers with help from a friend from Skype who used exploits to bypass verification and upload it publically for anyone to play.

Description

Note: This section is about the current version on KaotikJumper's account.


Death Corridor begins with a very tight quadruple spike jump with a blue orb in front of it, which forces the player to hold before the jump. It is followed by another tight jump, followed by a tight and curvy ship section.

Next, the player shortly turns into a UFO, then back into the ship with some tight blue orb spam. Afterwards is a tight wave section with gravity portals scattered across, making this section extremely tricky. Next is some three-block tall blue orb spam as the cube, followed by a ship section with a short straightfly section, tight gaps and some saws.

Afterwards is a mini-UFO section with custom saws followed by an extremely tight wave. In the next section the player has to jump over spikes as a cube and hit the last blue orb, turning the player into the ball with some orb spam at the end. Next, the player turns into a ship and later the wave, with the obstacles flashing red, making this section almost memory.

Next, as the ball, the player has to go through one-block wide gaps, endimg with another blue orb spam. As the cube, the player just has to do orb clicks before turning into a mini-ship with some Clubstep monsters and gravity changes before the infamous wave section where the player goes through gaps nearly the size of the wave's hitbox. Afterwards is a one-block wide spam before the player turns into a mini wave with some tight gaps as well.

Still as the wave, the player has to go through a memory section with spikes. Next the player turns into a cube with some orb gameplay, followed by a ship and UFO section with rapidly changing gravity. The next section utilises the 2-player mechanic, with text at the end saying 'GL' (good luck). After this is another memory wave section, followed by text saying 'KAOTIK' 'TAKE A BREAk', and 'READY?' with the corridor rapidly decreasing and increasing in size. After, a rapidly paced ball section begins with a very tight blue orb spam and a one-block wide mini-wave spam at the end. wip