Death Moon: Difference between revisions

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m Undo revision 234590 by Nightcat (talk) they are literally separate people though
geometrydash.wiki.gg>Mkm
m i just added a little more info in the description of the level, like how there are size changes in the last ship part
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Death Moon begins with an easy cube section that contains speed changes, alternating between triple speed and half speed. The music here has a tense feel, making the level seem intense. The cube then switches directions via a mirror portal and goes auto. Then, the player transitions into a moderately difficult ship sequence with mildly tight spaces that can stump some beginners. The ship sequence later transitions into an easier mini-ship part with red flashing blocks and fake blocks in the background.
Death Moon begins with an easy cube section that contains speed changes, alternating between triple speed and half speed. The music here has a tense feel, making the level seem intense. The cube then switches directions via a mirror portal and goes auto. Then, the player transitions into a moderately difficult ship sequence with mildly tight spaces that can stump some beginners. The ship sequence later transitions into an easier mini-ship part with red flashing blocks and fake blocks in the background.


The mini-cube part that follows includes some mild memorisation and tricks, although it remains relatively straightforward. The mini-cube then switches into a dual-cube part, which requires memorisation. After that is a relatively easy wave part, although the flashing blocks and spikes could stump the player, followed by two difficult mini-wave sections, with a regular wave section in between. Then, the player enters a nearly auto mini-cube section, leading to the pre-drop of the song, where the player transitions to a ship and ball part, respectively. The chorus begins during the triple-speed UFO segment, which is quite challenging due to its somewhat tight spaces. The UFO also changes size once.
The mini-cube part that follows includes some mild memorisation and tricks, although it remains relatively straightforward. The mini-cube then switches into a dual-cube part, which requires memorization. After that is a relatively easy wave part, although the flashing blocks and spikes could stump the player, followed by two difficult mini-wave sections, the latter with spike slopes with hitboxes that can stump a lot of players. There is a regular wave section in between. Then, the player enters a nearly auto mini-cube section, leading to the pre-drop of the song, where the player transitions to a ship and ball part, respectively. The chorus begins during the triple-speed UFO segment, which is quite challenging due to its somewhat tight spaces. The UFO also changes size once.


Then, there is a moderately challenging triple-speed wave part that can be mastered with enough practice. After this, the music becomes calm again, and the player encounters two normal-speed cube parts and two ball parts with easy timings, followed by a mini-cube section that only requires one long-holding click, and a UFO part with easy timings. The player then goes into auto mode and transitions into an auto-ship, where the second pre-drop of the song begins. As the pre-drop progresses, the player enters a moderately challenging half-speed dual wave section, which then transitions into a wave.
Then, there is a moderately challenging triple-speed wave part featuring sawblades and diamond shapes that can be mastered with enough practice. After this, the music becomes calm again, and the player encounters two normal-speed cube parts and two ball parts with easy timings, followed by a mini-cube section that only requires one long-holding click, and a UFO part with easy timings. The player then goes into auto mode and transitions into an auto-ship, where the second pre-drop of the song begins. As the pre-drop progresses, the player enters a moderately challenging half-speed dual wave section, which then transitions into a wave.


Then, the second drop occurs, and the player switches into a moderately difficult triple-speed ship part, which then transitions into a triple-speed wave segment featuring rapid-switching artwork in the background. After the wave, the player goes into an auto-ship section, and in the end, the player has to fly through an easy two-block space without spikes below or above. Finally, the level ends at half-speed, showing the level's name in characters, 死月 and [[knobbelboy]]'s Demon head.
Then, the second drop occurs, and the player switches into a moderately difficult triple-speed ship part, constantly changing size in the section. The ship section then transitions into a triple-speed wave segment featuring rapid-switching artwork in the background. After the wave, the player goes into an auto-ship section, and in the end, the player has to fly through an easy two-block space without spikes below or above. Finally, the level ends at half-speed, showing the level's name in characters, 死月 and [[knobbelboy]]'s Demon head.


==Errors==
==Errors==

Revision as of 13:43, 22 March 2026

Death Moon
ID

8660411

Creator(s)

FunnyGame; Caustic (publisher)

Created
Attributes
Difficulty

10

Length

2m 39s (XL)

Objects

39,831

Copy type

Non-copyable

Statistics
Downloads

47M+

Likes

2.1M+

Rating

Featured

Audio info
Artist(s)
Music
Music ID

685746

Level sequence
Next

Assembly line (Cyborg Gauntlet)

Death Moon is a 1.9 Easy Demon level created by FunnyGame and published by Caustic. It is an art-based, hell-themed level centred on apocalyptic visuals. Death Moon is one of the most acclaimed levels in Geometry Dash and often appears on lists of the greatest levels ever made,[1][2][3] receiving praise for its intricate art, music, gameplay and innovative effects, and is the eighth most-liked Demon in the game. It is the fifth and final level of the Cursed Gauntlet, after iSpyWithMyLittleEye. A spiritual successor, Reanimation, was created by Terron and released in Update 2.0.

Description

Death Moon begins with an easy cube section that contains speed changes, alternating between triple speed and half speed. The music here has a tense feel, making the level seem intense. The cube then switches directions via a mirror portal and goes auto. Then, the player transitions into a moderately difficult ship sequence with mildly tight spaces that can stump some beginners. The ship sequence later transitions into an easier mini-ship part with red flashing blocks and fake blocks in the background.

The mini-cube part that follows includes some mild memorisation and tricks, although it remains relatively straightforward. The mini-cube then switches into a dual-cube part, which requires memorization. After that is a relatively easy wave part, although the flashing blocks and spikes could stump the player, followed by two difficult mini-wave sections, the latter with spike slopes with hitboxes that can stump a lot of players. There is a regular wave section in between. Then, the player enters a nearly auto mini-cube section, leading to the pre-drop of the song, where the player transitions to a ship and ball part, respectively. The chorus begins during the triple-speed UFO segment, which is quite challenging due to its somewhat tight spaces. The UFO also changes size once.

Then, there is a moderately challenging triple-speed wave part featuring sawblades and diamond shapes that can be mastered with enough practice. After this, the music becomes calm again, and the player encounters two normal-speed cube parts and two ball parts with easy timings, followed by a mini-cube section that only requires one long-holding click, and a UFO part with easy timings. The player then goes into auto mode and transitions into an auto-ship, where the second pre-drop of the song begins. As the pre-drop progresses, the player enters a moderately challenging half-speed dual wave section, which then transitions into a wave.

Then, the second drop occurs, and the player switches into a moderately difficult triple-speed ship part, constantly changing size in the section. The ship section then transitions into a triple-speed wave segment featuring rapid-switching artwork in the background. After the wave, the player goes into an auto-ship section, and in the end, the player has to fly through an easy two-block space without spikes below or above. Finally, the level ends at half-speed, showing the level's name in characters, 死月 and knobbelboy's Demon head.

Errors

  • At 4%, it is possible to jump over one of the floating blades instead of the required one and not crash.
  • In the last section, where there are successive game-mode portals, the player can change the gravity of their ball and end up finishing the level upside down.
  • At the mini-wave part, the slopes' hitboxes are significantly larger than their physical appearance.

Gameplay






Trivia

  • Death Moon was ranked #1 in GDToday's '100 Greatest Levels of All Time' list.
  • Death Moon achieved unique strobing effects by alternating the four colour channels available at the time, between black with blending (rendering the corresponding decoration invisible) and other colours.
  • The ending shows characters (死月, Pinyin: sǐ yuè; Hepburn: Shigetsu), which translate to Death Moon in Mandarin Chinese and Japanese.
  • The number of objects in Death Moon surpassed the maximum number in the 1.9 level editor. To achieve this, FunnyGame utilised a glitch to add more objects using the Copy and Paste functions (separately).
  • Death Moon features only one orb, a pink orb at the cube section around the middle.
  • Reanimation, a level by Terron, appears to be a spin-off level created in Update 2.0, which the community has widely accepted to be 'Death Moon V2' or a sequel to Death Moon. It is exemplified by how details in the level seem to originate from Death Moon, and how the characters 死月 (translating to Death Moon) are shown in the mini-UFO part.
  • The previous editions of the song used in the level were deleted from Newgrounds.
    • The song was originally composed for the Korean rhythm game O2Jam.
    • The original composer of the song SHK (SoundHolicK) would later upload an official release to Newgrounds featuring a more bass-heavy mix. The level was then changed to use this version.
  • Death Moon was a Weekly Demon.
  • On 29 April 2020, Death Moon temporarily became a free Demon with a message stating that Caustic had lost everything on his account.[4] It was quickly reverted, but it temporarily caused the level to become an Extreme Demon.[5]
  • Death Moon formerly had a 2.1 update, which was reverted when the level was restored from its hack.
    • The 2.1 version of the level had a Demon Face at the end, accompanied by the text 'Demon Head by knobbelboy' and 'Death Moon'.
  • There is an Extreme Demon remake of Death Moon called Pandemonium, created by Terron and Yakimaru and verified by Knoeppel.[6]
  • Since Death Moon is in a Gauntlet and was the Weekly Level, it was possible to get this level's rewards three times.
  • Death Moon is one of four Gauntlet levels created before Update 2.0, the other three being Fire Aura in the Lava Gauntlet, Scarlet Surge in the Chaos Gauntlet and Kappaclysm also in the Chaos Gauntlet.
    • Since the Cursed Gauntlet was released in Update 2.2, this makes Death Moon the first Gauntlet level to have been released three major updates before its Gauntlet.
  • The name of the achievement for collecting 5,000 moons, 'Death Moon', is most likely a direct reference to this level.

References