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|image = File:Demon Mixed.jpg | |image = File:Demon Mixed.jpg | ||
|creator = RealOggY | |creator = RealOggY | ||
|difficulty = | |difficulty = EasyDemon | ||
|stars = 10[[File:Star.png|15px]] | |stars = 10[[File:Star.png|15px]] | ||
|id = 566659 | |id = 566659 | ||
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|i mixed some demon maps | |i mixed some demon maps | ||
|RealOggY}} | |RealOggY}} | ||
'''demon mixed''' is a 1.6 Easy Demon created, verified, and published by RealOggY. As its name suggests, it is a level mix of some Easy Demons and includes gameplay from [[Crescendo]], [[The Nightmare]], [[demon park]], Apocalypse Eve, Sky Realm, Theory of Everything v2, [[w:c:geometry-dash:XStep|xStep]], and an unknown Demon. | '''demon mixed''' is a 1.6 Easy Demon level created, verified, and published by RealOggY. As its name suggests, it is a level mix of some Easy Demons and includes gameplay from [[Crescendo]], [[The Nightmare]], [[demon park]], Apocalypse Eve, Sky Realm, Theory of Everything v2, [[w:c:geometry-dash:XStep|xStep]], and an unknown Demon. | ||
==Gameplay== | ==Gameplay== | ||
*'''0-9% ([[Crescendo]]):''' The level begins with a normal-speed cube section from the beginning of Crescendo. Here, the player must avoid obstacles by hitting yellow and blue | *'''0-9% ([[Crescendo]]):''' The level begins with a normal-speed cube section from the beginning of Crescendo. Here, the player must avoid obstacles by hitting yellow and blue pads while at the same time not falling for the fake ones. In the end, the player must jump over a small spike while in anti-gravity early and hit a blue pad to clear the section. | ||
*'''10-29% ([[The Nightmare]]):''' Next is a ball segment from the beginning of The Nightmare. Here, the player must change gravity numerous times to avoid spikes while hitting some | *'''10-29% ([[The Nightmare]]):''' Next is a ball segment from the beginning of The Nightmare. Here, the player must change gravity numerous times to avoid spikes while hitting some orbs and pads, then switch gravity a few times to avoid spikes in a four-block-wide passageway. Note that the player must switch gravity before entering the cube portals at the end of this section; failure to do so will result in the player falling out of the map and crashing. | ||
*'''30-42% ([[demon park]]):''' Afterward, there is a cube section from the beginning of demon park that features a lot of tricky timings and memorization. At ~40%, there are a couple of yellow | *'''30-42% ([[demon park]]):''' Afterward, there is a cube section from the beginning of demon park that features a lot of tricky timings and memorization. At ~40%, there are a couple of yellow pads with a spike in the middle that will launch the player into three overhanging spikes if hit. All three must be jumped over with difficult timing. | ||
*'''43-48% (Apocalypse Eve):''' Following this is a mirrored mini-cube section from Apocalypse Eve, where the player | *'''43-48% (Apocalypse Eve):''' Following this is a mirrored mini-cube section from Apocalypse Eve, where the player must jump across several pillars, avoid saw-blades, and contend with a couple of gravity portals. | ||
*'''49-62% (Sky Realm): '''Right after, the player enters an anti-mirrored cube section from Sky Realm that features several fakes, some are fading objects, and a few blind jumps. | *'''49-62% (Sky Realm): '''Right after, the player enters an anti-mirrored cube section from Sky Realm that features several fakes, some are fading objects, and a few blind jumps. | ||
*'''63-82% (Unknown Demon):''' Next is a long section from an unknown Demon [can not identify where this section came from]. First, there is a "choose way"-styled ship sequence in which the player must fly between the middle and bottom structure and then fly up through some fake blocks to clear. Following this part is a Cycles-like ship sequence with a couple of gravity portals and such. Toward the end, choose the cube portal below to advance to the next part. Afterward, there is a cube section that is auto. Here, the player does not need to do anything and just fall onto descending platforms. Following this is a basic ship sequence that only requires the player to fly straight up, drop straight down, then fly straight up again. Finally, there is a basic mini ball segment with three small spikes that are relatively easy to dodge, then one final auto cube section. | *'''63-82% (Unknown Demon):''' Next is a long section from an unknown Demon [can not identify where this section came from]. First, there is a "choose way"-styled ship sequence in which the player must fly between the middle and bottom structure and then fly up through some fake blocks to clear. Following this part is a Cycles-like ship sequence with a couple of gravity portals and such. Toward the end, choose the cube portal below to advance to the next part. Afterward, there is a cube section that is auto. Here, the player does not need to do anything and just fall onto descending platforms. Following this is a basic ship sequence that only requires the player to fly straight up, drop straight down, then fly straight up again. Finally, there is a basic mini-ball segment with three small spikes that are relatively easy to dodge, then one final auto cube section. | ||
*'''83-91% ([[w:c:geometry-dash:XStep|xStep]]):''' The next section is a ball segment from the official level xStep, where the player must switch their gravity to transition from platform to platform and also contend with some spikes and gravity portals. It is considered to be the | *'''83-91% ([[w:c:geometry-dash:XStep|xStep]]):''' The next section is a ball segment from the official level xStep, where the player must switch their gravity to transition from platform to platform and also contend with some spikes and gravity portals. It is considered to be the hardest part of the level. | ||
*'''92-100% (Unknown Demon):''' Finally, the player transitions into one final ship sequence from the unknown Demon [can not identify where this section came from], in which the player must fly through one of three possible routes twice. In the first, they must fly through the top route and through the middle in the second. If the player clears this section, the level ends. | *'''92-100% (Unknown Demon):''' Finally, the player transitions into one final ship sequence from the unknown Demon [can not identify where this section came from], in which the player must fly through one of three possible routes twice. In the first, they must fly through the top route and through the middle in the second. If the player clears this section, the level ends. | ||
Revision as of 22:33, 2 July 2025
“quote~ originator
demon mixed is a 1.6 Easy Demon level created, verified, and published by RealOggY. As its name suggests, it is a level mix of some Easy Demons and includes gameplay from Crescendo, The Nightmare, demon park, Apocalypse Eve, Sky Realm, Theory of Everything v2, xStep, and an unknown Demon.
Gameplay
- 0-9% (Crescendo): The level begins with a normal-speed cube section from the beginning of Crescendo. Here, the player must avoid obstacles by hitting yellow and blue pads while at the same time not falling for the fake ones. In the end, the player must jump over a small spike while in anti-gravity early and hit a blue pad to clear the section.
- 10-29% (The Nightmare): Next is a ball segment from the beginning of The Nightmare. Here, the player must change gravity numerous times to avoid spikes while hitting some orbs and pads, then switch gravity a few times to avoid spikes in a four-block-wide passageway. Note that the player must switch gravity before entering the cube portals at the end of this section; failure to do so will result in the player falling out of the map and crashing.
- 30-42% (demon park): Afterward, there is a cube section from the beginning of demon park that features a lot of tricky timings and memorization. At ~40%, there are a couple of yellow pads with a spike in the middle that will launch the player into three overhanging spikes if hit. All three must be jumped over with difficult timing.
- 43-48% (Apocalypse Eve): Following this is a mirrored mini-cube section from Apocalypse Eve, where the player must jump across several pillars, avoid saw-blades, and contend with a couple of gravity portals.
- 49-62% (Sky Realm): Right after, the player enters an anti-mirrored cube section from Sky Realm that features several fakes, some are fading objects, and a few blind jumps.
- 63-82% (Unknown Demon): Next is a long section from an unknown Demon [can not identify where this section came from]. First, there is a "choose way"-styled ship sequence in which the player must fly between the middle and bottom structure and then fly up through some fake blocks to clear. Following this part is a Cycles-like ship sequence with a couple of gravity portals and such. Toward the end, choose the cube portal below to advance to the next part. Afterward, there is a cube section that is auto. Here, the player does not need to do anything and just fall onto descending platforms. Following this is a basic ship sequence that only requires the player to fly straight up, drop straight down, then fly straight up again. Finally, there is a basic mini-ball segment with three small spikes that are relatively easy to dodge, then one final auto cube section.
- 83-91% (xStep): The next section is a ball segment from the official level xStep, where the player must switch their gravity to transition from platform to platform and also contend with some spikes and gravity portals. It is considered to be the hardest part of the level.
- 92-100% (Unknown Demon): Finally, the player transitions into one final ship sequence from the unknown Demon [can not identify where this section came from], in which the player must fly through one of three possible routes twice. In the first, they must fly through the top route and through the middle in the second. If the player clears this section, the level ends.
Trivia
- The level cannot be copied.
- The level contains 2,628 objects.
- The level is 1m 0s in length.
- It is a level mix of some Easy Demons and one official level.
- Some people find it to be the easiest Demon in the game.
- Some of the Demons in the level have not been identified. This is likely because of obscurity, or the levels have been lost to time.
- All of the parts from other levels shown in this level are slightly different than their online counterparts.
- There is also a level named Demon Mix by Tec, also a rated Easy Demon. However, it is in the dislike ratio.