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==Description== demon park is the first ever Demon level, inspiring the addition of the Demon rating in [[Update 1.3]], and is now considered one of the easiest Demon levels. It features rudimentary block designs with spikes layered inside blocks that point in the direction for the icon to follow. *'''0-28%:''' demon park begins with a long and tricky normal-speed cube section. The player must jump over spikes and onto pillars and contend with constant gravity changes and blind jumps. *'''28-38%:''' Next comes a confusing mirrored ship sequence. This part is notable for featuring several different paths that sometimes crossover with each other. The player must choose which path to go and stick with it while trying not to get distracted by the other paths. *'''38-57%:''' Afterwards, there is another cube section. This section is as tricky as the previous one and requires some basic memory skills to clear. The player must jump over spikes and a cactus-like structure with the help of orbs and jump across pillars. Throughout this area, the player must contend with a few gravity changes. The player enters a blue mirror portal near the end as the next part begins. *'''57-71%:''' Next is a ball segment that begins with simple timings, then transitions into a cube section that heavily uses yellow orbs in the floor and ceiling and some gravity changes. The player must carefully use these orbs to jump over spikes. *'''71-84%:''' Next is a mirrored anti-gravity ship sequence. The player must fly around several large spikes and structures. Near the end, hit the first two yellow pads but not the third one to clear the area. Following this is a short and easy ball segment with a different background, and the player must dodge some obstacles using yellow orbs. *'''84-100%:''' The player then transitions into a difficult cube section with a regular background. First, the player must jump over numerous small obstacles. Afterwards, everything is simple. The background changes and the player must make a few more simple jumps. The final section begins with a mirrored ball segment featuring a different background. The gameplay becomes simple here, only lasting two seconds. Finally, the level ends.
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