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{{Infobox level
{{Quality}}
|name = Dry Out
{{IB-Level
|created = Original level
|image          = DryOut.png
|levelnumber = 4
|game          = Lite, Full
|difficulty = [[File:Zard.png|25px]] Harder
|released      = Initial release
|normalmode = Icon 8 <br /> 4 stars
|levelnumber   = 4
|practicemode = Primary Pink
|difficultymain = {{Normal}}
|musiccreator = DJVI
|manaorbs      = 125
|musicdate = October 20, 2013
|stars          = 4
|image = File:Dryout.png
|practicemode  = [[File:Colour007.png|x24px]]<br>[primary]
|imagewidth = 300|precededby = [[Polargeist]]
|normalmode     = [[File:Cube008.png|x35px]]
|followedby = [[Base After Base]]}}
|portals        = Cube, Ship; Gravity
 
|sequences      = C, S, C,
'''Dry Out''' is the fourth level in [[Geometry Dash]]. Along with [[Base After Base]], its difficulty is rated harder. Dry Out is also a level in [[Geometry Dash Lite]].
|artist        = [https://djvi.newgrounds.com DJVI]
|audio          = [[File:DryOut.mp3]]
|fullaudio      = [[File:DryOutFull.mp3]]
|precededby     = [[Polargeist]]
|followedby     = [[Base After Base]]
}}
'''Dry Out''' is the fourth level of [[Geometry Dash]] and [[Geometry Dash Lite]] and the second level with a Normal difficulty.


==Description==
==Description==
Dry Out introduces the gravity portal with an antigravity cube segment. Vertical obstructions occur more often, requiring stricter movement that restrains against unnecessary jumping.


'''Dry Out''' is the level that introduces gravity [[Portals|portals]], something that appears in every level afterwards. This is a new challenge worth growing to understand, and is met in the second third of the first cube sequence. Throughout the level, there are vertical obstructions which prevent unnecessary jumping, requiring more specific movements along with a wider variety of jumping patterns. After the cube sequence, there is a ship sequence with large scattered blocks and then large spiked blocks, focusing on smoother navigation in order to avoid collisions. Finally, there is another short cube sequence before reaching the end of the level.
An antigravity cube segment takes place from 34% to 50% and a single ship sequence from 67% to 83%.


==Trivia==
==Secret coins==
*The first secret coin is located at 29% and collected as the cube. After gameplay moves away from the ground and after descending down platforms with three overhead spikes, jump to the next platform and slide down onto the coin. Immediately continue to jump across line platforms until arriving at a jump pad to return to the main route.
*The second secret coin is located at 62% and collected as the cube. After the antigravity segment and after hitting the second jump ring, jump up two platforms and onto a suspended spiked platform, falling to collect the coin and jumping again to clear an oncoming spike.
*The third secret coin is located at 80% and collected as the ship. During the second section of the ship sequence involving the alternating spiked obstacles, pass the first three obstacles and fly above the fourth obstacle near the ceiling to collect the coin.


*While formally introducing the Gravity [[Portals|Portal]], '''Dry Out''' is not the first level it appears in, instead first occurring in [[Back on Track]] as part of collecting a [[Secret Coins|secret coin]].
==Gameplay==
* Speech is heard for the first time in a Geometry Dash level, at the first Gravity [[Portals|Portal]].
{{VC|cZS0BQLDXgM}}


== What is In the level ==
==Trivia==
The level is Based around Twisted areas.There are also Gravity sections And a lot of spikes.
*Prior to [[Update 1.9]], Dry Out possessed a Harder difficulty.
*Dry Out contains five pads and two rings, the least of any main level that includes either.
*Dry Out takes 84 seconds to complete and requires a minimum of 106 jumps.


== Gallery ==
==Gallery==
<gallery>
<gallery mode="packed">
Dry Out.jpg
DryOutSecretCoin1.png|First secret coin
Geometry Dash Dry Out Icon.jpg|Icon unlocked after completing in Normal Mode.
DryOutSecretCoin2.png|Second secret coin
DryOutSecretCoin3.png|Third secret coin
DryOutMenu.png|Level selection
DryOutMenuOld.jpg|Original difficulty
</gallery>
</gallery>
[[Category:Main levels (base content)]]


{{Levels}}
{{Main level navigation}}
[[Category:Levels]]

Latest revision as of 00:32, 11 October 2026

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Dry Out
Game

Lite, Full

Released

Initial release

Level

4

Difficulty

Attributes


[primary]

Cube, Ship; Gravity

Sequences

C, S, C,

Audio info
Artist(s)
Audio

Full audio

Level sequence
Preceded by
Followed by

Dry Out is the fourth level of Geometry Dash and Geometry Dash Lite and the second level with a Normal difficulty.

Description

[edit | edit source]

Dry Out introduces the gravity portal with an antigravity cube segment. Vertical obstructions occur more often, requiring stricter movement that restrains against unnecessary jumping.

An antigravity cube segment takes place from 34% to 50% and a single ship sequence from 67% to 83%.

Secret coins

[edit | edit source]
  • The first secret coin is located at 29% and collected as the cube. After gameplay moves away from the ground and after descending down platforms with three overhead spikes, jump to the next platform and slide down onto the coin. Immediately continue to jump across line platforms until arriving at a jump pad to return to the main route.
  • The second secret coin is located at 62% and collected as the cube. After the antigravity segment and after hitting the second jump ring, jump up two platforms and onto a suspended spiked platform, falling to collect the coin and jumping again to clear an oncoming spike.
  • The third secret coin is located at 80% and collected as the ship. During the second section of the ship sequence involving the alternating spiked obstacles, pass the first three obstacles and fly above the fourth obstacle near the ceiling to collect the coin.

Gameplay

[edit | edit source]






Trivia

[edit | edit source]
  • Prior to Update 1.9, Dry Out possessed a Harder difficulty.
  • Dry Out contains five pads and two rings, the least of any main level that includes either.
  • Dry Out takes 84 seconds to complete and requires a minimum of 106 jumps.
[edit | edit source]
Main levels
Classic levels Easy Stereo Madness · Back On Track
Normal Polargeist · Dry Out
Hard Base After Base · Can't Let Go
Harder Jumper · Time Machine · Cycles · Blast Processing · Geometrical Dominator
Insane xStep · Clutterfunk · Theory of Everything · Electroman Adventures · Electrodynamix · Hexagon Force · Fingerdash · Dash
Demon Clubstep · Theory of Everything 2 · Deadlocked
Platformer levels The Tower · The Sewers · The Cellar · The Secret Hollow
Secret levels The Challenge
Meltdown levels The Seven Seas · Viking Arena · Airborne Robots
Worlds Dashlands · Toxic Factory
SubZero levels Press Start · Nock Em · Power Trip