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{{Infobox level
{{Quality}}
|name = Dry Out
{{IB-Level
|image = File:Dryout.png
|image         = DryOut.png
|imagewidth = 250px
|game          = Lite, Full
|levelnumber = 4
|released      = Initial release
|created = Original level
|levelnumber    = 4
|difficulty = [[File:Normal.png|20px]] Normal <span style="color:#888;">(Harder in Lite version)</span>
|difficultymain = {{Normal}}
|sequences = Cube, ship
|manaorbs      = 125
|portals = Gravity, ship, cube
|stars          = 4
|normalmode = [[File:Icon 8.png|20px]] Icon 8 <br /> [[File:Star.png|20px]] 4 stars
|practicemode  = [[File:Colour007.png|x24px]]<br>[primary]
|practicemode = Primary Pink
|normalmode    = [[File:Cube008.png|x35px]]
|musiccreator = DJVI
|portals        = Cube, Ship; Gravity
|musicdate = October 20, 2013
|sequences      = C, S, C,
|followedby = [[Base After Base]]
|artist        = [https://djvi.newgrounds.com DJVI]
|precededby = [[Polargeist]]}}'''Dry Out''' is the fourth level in [[Geometry Dash]]. It is the last of two levels rated normal, the other being Polargeist. Dry Out is also a level in [[Geometry Dash Lite]].
|audio          = [[File:DryOut.mp3]]
|fullaudio      = [[File:DryOutFull.mp3]]
|precededby     = [[Polargeist]]
|followedby    = [[Base After Base]]
}}
'''Dry Out''' is the fourth level of [[Geometry Dash]] and [[Geometry Dash Lite]] and the second level with a Normal difficulty.


==Description==
==Description==
Dry Out is the level that introduces gravity [[Portals|portals]]. This is a new challenge that appears in every level afterwards, first met in the second third of the first cube sequence. Throughout the level, there are vertical obstructions which prevent unnecessary jumping, requiring more strict movement along with a wider variety of jumping patterns. After the cube sequence, there is a ship sequence with large scattered blocks and then large spiked blocks, requiring a greater level of control to avoid collisions. Finally, there is another short cube sequence before reaching the end of the level.
Dry Out introduces the gravity portal with an antigravity cube segment. Vertical obstructions occur more often, requiring stricter movement that restrains against unnecessary jumping.
 
An antigravity cube segment takes place from 34% to 50% and a single ship sequence from 67% to 83%.


==Secret coins==
==Secret coins==
*The first [[Secret Coins|secret coin]] is fairly easy. It is located right before the gravity sequence. Hold when jumping on the first half block and you will find the coin and a secret area. An alternate way is to jump on the first half block, then fall down when passing the second half block. When you drop, immediately hold down.
*The first secret coin is located at 29% and collected as the cube. After gameplay moves away from the ground and after descending down platforms with three overhead spikes, jump to the next platform and slide down onto the coin. Immediately continue to jump across line platforms until arriving at a jump pad to return to the main route.
*The second secret coin is located at 62% and collected as the cube. After the antigravity segment and after hitting the second jump ring, jump up two platforms and onto a suspended spiked platform, falling to collect the coin and jumping again to clear an oncoming spike.
*The third secret coin is located at 80% and collected as the ship. During the second section of the ship sequence involving the alternating spiked obstacles, pass the first three obstacles and fly above the fourth obstacle near the ceiling to collect the coin.


*The second coin is a bit harder. After completing the second jump pad after the gravity portals, jump up twice to get yourself onto the suspended spike. Immediately jump again to avoid crashing into a wall.
==Gameplay==
 
{{VC|cZS0BQLDXgM}}
*The third coin is roughly on the ship sequence on the spiked blocks. On the fourth one, carefully fly over it and collect the coin.
 
==Walkthrough==
[[File:Dry Out whit 3 secret coins|thumb|center|300px]]


==Trivia==
==Trivia==
*While formally introducing the gravity portal, Dry Out is not the first level it appears in, instead first occurring in [[Back on Track]] and second in Polargeist as part of collecting a secret coin (in [[Update 1.7|1.7]] or above).
*Prior to [[Update 1.9]], Dry Out possessed a Harder difficulty.
*This level was originally rated harder before the 1.9 adjustment to normal difficulty.
*Dry Out contains five pads and two rings, the least of any main level that includes either.
*The level takes 1:24 to complete.
*Dry Out takes 84 seconds to complete and requires a minimum of 106 jumps.


==Gallery==
==Gallery==
<gallery orientation="landscape" position="center">
<gallery mode="packed">
DryOutSecretCoin1.png|First secret coin
DryOutSecretCoin2.png|Second secret coin
DryOutSecretCoin3.png|Third secret coin
DryOutMenu.png|Level selection
DryOutMenuOld.jpg|Original difficulty
</gallery>
[[Category:Main levels (base content)]]


Dout1.png|First coin in Dry Out.
{{Main level navigation}}
Dout2.png|Second coin in Dry Out.
Dout3.png|Third coin in Dry Out.
</gallery>
[[Category:Levels]]

Latest revision as of 00:32, 11 October 2026

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Dry Out
Game

Lite, Full

Released

Initial release

Level

4

Difficulty

Attributes


[primary]

Cube, Ship; Gravity

Sequences

C, S, C,

Audio info
Artist(s)
Audio

Full audio

Level sequence
Preceded by
Followed by

Dry Out is the fourth level of Geometry Dash and Geometry Dash Lite and the second level with a Normal difficulty.

Description

[edit | edit source]

Dry Out introduces the gravity portal with an antigravity cube segment. Vertical obstructions occur more often, requiring stricter movement that restrains against unnecessary jumping.

An antigravity cube segment takes place from 34% to 50% and a single ship sequence from 67% to 83%.

Secret coins

[edit | edit source]
  • The first secret coin is located at 29% and collected as the cube. After gameplay moves away from the ground and after descending down platforms with three overhead spikes, jump to the next platform and slide down onto the coin. Immediately continue to jump across line platforms until arriving at a jump pad to return to the main route.
  • The second secret coin is located at 62% and collected as the cube. After the antigravity segment and after hitting the second jump ring, jump up two platforms and onto a suspended spiked platform, falling to collect the coin and jumping again to clear an oncoming spike.
  • The third secret coin is located at 80% and collected as the ship. During the second section of the ship sequence involving the alternating spiked obstacles, pass the first three obstacles and fly above the fourth obstacle near the ceiling to collect the coin.

Gameplay

[edit | edit source]






Trivia

[edit | edit source]
  • Prior to Update 1.9, Dry Out possessed a Harder difficulty.
  • Dry Out contains five pads and two rings, the least of any main level that includes either.
  • Dry Out takes 84 seconds to complete and requires a minimum of 106 jumps.
[edit | edit source]
Main levels
Classic levels Easy Stereo Madness · Back On Track
Normal Polargeist · Dry Out
Hard Base After Base · Can't Let Go
Harder Jumper · Time Machine · Cycles · Blast Processing · Geometrical Dominator
Insane xStep · Clutterfunk · Theory of Everything · Electroman Adventures · Electrodynamix · Hexagon Force · Fingerdash · Dash
Demon Clubstep · Theory of Everything 2 · Deadlocked
Platformer levels The Tower · The Sewers · The Cellar · The Secret Hollow
Secret levels The Challenge
Meltdown levels The Seven Seas · Viking Arena · Airborne Robots
Worlds Dashlands · Toxic Factory
SubZero levels Press Start · Nock Em · Power Trip