Dry Out: Difference between revisions
geometrydash.wiki.gg>Stuart Pid mNo edit summary |
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|name = Dry Out | |name = Dry Out | ||
|created = Original level | |created = Original level | ||
|levelnumber = | |levelnumber = 4 | ||
|scenes = Cube, ship | |scenes = Cube, ship | ||
|difficulty = [[File:Zard.png|25px]] Harder | |difficulty = [[File:Zard.png|25px]] Harder | ||
|stars = | |stars = 4 | ||
|musiccreator = DJVI | |musiccreator = DJVI | ||
|musicdate = October 20, 2013 | |musicdate = October 20, 2013 | ||
Revision as of 05:25, 24 August 2014
| Polargeist < Dry Out > Base After Base |
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Dry Out is the fourth level in Geometry Dash. Along with Base After Base, its difficulty is rated harder. Dry Out is also a level in Geometry Dash Lite.
Information
Dry Out is the level that introduces gravity portals, something that appears in every level afterwards. This is a new challenge worth growing to understand, and is met in the second third of the first cube sequence. Throughout the level, there are vertical obstructions which prevent unnecessary jumping, requiring more specific movements along with a wider variety of jumping patterns. After the cube sequence, there is a ship sequence with large scattered blocks and then large spiked blocks, focusing on smoother navigation in order to avoid collisions. Finally, there is another short cube sequence before reaching the end of the level.
Rewards
If a player completes Dry Out in normal mode, they would be rewarded with the achievement "Dry Out!" and an icon.
Trivia
- While formally introducing the gravity portal, Dry Out is not the first level it appears in, instead being Back on Track as part of collecting a secret coin.
Gallery
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Icon unlocked after completing in Normal Mode.