Electroman Adventures: Difference between revisions

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{{Quality}}
Electroman Adventures is the thirteenth and the eighth insane level on Geometry Dash.
{{IB-Level
|image          = ElectromanAdventures.png
|game          = Lite, Full
|released      = [[Update 1.6]]
|levelnumber    = 13
|difficultymain = {{Insane}}
|manaorbs      = 275
|stars          = 10
|practicemode  = [[File:Colour016.png|x24px]]<br>[primary]
|normalmode    = [[File:Ship009.png|x24px]]
|portals        = Cube, Ship, Ball, UFO; Gravity, Mirror, Size
|sequences      = C, s, c, B, .C, U, S, .u, s, c, b, C,
|artist        = [https://waterflame.newgrounds.com Waterflame]
|audio          = [[File:ElectromanAdventures.mp3]]
|fullaudio      = [[File:ElectromanAdventuresFull.mp3]]
|precededby    = [[Theory of Everything]]
|followedby    = [[Clubstep]]
}}
'''Electroman Adventures''' is the thirteenth level of [[Geometry Dash]] and [[Geometry Dash Lite]] and the fourth level with an Insane difficulty.


==Level==
==Description==
Electroman Adventures introduces destructible blocks briefly during the initial cube sequence.
*A cube sequence takes place from 0% to 13%;
*A ship sequence from 13% to 26%, while under the effects of the size portal from 13%;
*A cube sequence from 26% to 33%, with the size portal's effects ceasing at 33%;
*A ball sequence from 33% to 40%;
*A cube sequence from 40% to 46%, while under the effects of the mirror portal from 40% to 46%;
*A UFO sequence from 46% to 53%;
*A ship sequence from 53% to 60%;
*A UFO sequence from 60% to 66%, while under the effects of the mirror portal from 60% to 66%, and under the effects of the size portal from 60%;
*A ship sequence from 66% to 73%, with the size portal's effects sustained;
*A cube sequence from 73% to 86%, with the size portal's effects sustained;
*A ball sequence from 86% to 93%, with the size portal's effects ceasing at 93%;
*And a cube sequence from 93% to 100%.


Electroman Adventures came out in 1.6 update with level 14, [[Clubstep]]. It introduces non-colored toothed gears. It was originally marked Harder, but on the 1.7 update, it was remarked Insane. The level is hard.
==Secret coins==
*The first secret coin is located at 12% and collected as the cube. After hitting two yellow jump rings, jump four times, the second time through a column of destructible blocks, and hit a jump ring to collect the coin, sliding through a destructible block and falling to hit a jump ring, returning to the main route by the end of the sequence.
*The second secret coin is located at 19% and collected as the ship. After flying past six vertical sets of saw-blades, fly down into a spiked structure by the hazardous ground to collect the coin within an arching cavity.
*The third secret coin is located at 91% and collected as the ball. After passing face-resembling decorations and flipping downwards, remain downward and enter a passage with alternating spikes, flipping six times to collect the coin.


==Unlocks==
==Gameplay==
{{VC|ivkQcjt22tQ}}


If you complete it in normal mode, you will unlock a rocket.
==Trivia==
*Prior to [[Update 1.7]], Electroman Adventures possessed a Harder difficulty. It is the only level to have its difficulty rating later raised.
*Electroman Adventures and [[Clutterfunk]] are the only levels to reward ships when completed in normal mode.
*Electroman Adventures reveals fake spikes as part of collecting secret coins, although they are not formally introduced until Clubstep.
*The portals at 66% can be bypassed, allowing the remainder of the level to be completed under the effects of the mirror portal, making it the only main level that ending under the effects of the mirror portal can be optioned.
*Electroman Adventures and [[Theory of Everything 2]] are the only main levels to use destructible blocks.
*Electroman Adventures takes 88 seconds to complete and requires a minimum of 88 jumps.
 
==Gallery==
<gallery mode="packed">
ElectromanAdventuresSecretCoin1.png|First secret coin
ElectromanAdventuresSecretCoin2.png|Second secret coin
ElectromanAdventuresSecretCoin3.png|Third secret coin
ElectromanAdventuresMenu.png|Level selection
ElectromanAdventuresMenuOld.png|Original difficulty
</gallery>
[[Category:Main levels (base content)]]
 
{{Main level navigation}}

Latest revision as of 05:26, 11 October 2026

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Electroman Adventures
Game

Lite, Full

Released
Level

13

Difficulty

Attributes

10


[primary]

Cube, Ship, Ball, UFO; Gravity, Mirror, Size

Sequences

C, s, c, B, .C, U, S, .u, s, c, b, C,

Audio info
Artist(s)
Audio

Full audio

Level sequence
Followed by

Electroman Adventures is the thirteenth level of Geometry Dash and Geometry Dash Lite and the fourth level with an Insane difficulty.

Description

[edit | edit source]

Electroman Adventures introduces destructible blocks briefly during the initial cube sequence.

  • A cube sequence takes place from 0% to 13%;
  • A ship sequence from 13% to 26%, while under the effects of the size portal from 13%;
  • A cube sequence from 26% to 33%, with the size portal's effects ceasing at 33%;
  • A ball sequence from 33% to 40%;
  • A cube sequence from 40% to 46%, while under the effects of the mirror portal from 40% to 46%;
  • A UFO sequence from 46% to 53%;
  • A ship sequence from 53% to 60%;
  • A UFO sequence from 60% to 66%, while under the effects of the mirror portal from 60% to 66%, and under the effects of the size portal from 60%;
  • A ship sequence from 66% to 73%, with the size portal's effects sustained;
  • A cube sequence from 73% to 86%, with the size portal's effects sustained;
  • A ball sequence from 86% to 93%, with the size portal's effects ceasing at 93%;
  • And a cube sequence from 93% to 100%.

Secret coins

[edit | edit source]
  • The first secret coin is located at 12% and collected as the cube. After hitting two yellow jump rings, jump four times, the second time through a column of destructible blocks, and hit a jump ring to collect the coin, sliding through a destructible block and falling to hit a jump ring, returning to the main route by the end of the sequence.
  • The second secret coin is located at 19% and collected as the ship. After flying past six vertical sets of saw-blades, fly down into a spiked structure by the hazardous ground to collect the coin within an arching cavity.
  • The third secret coin is located at 91% and collected as the ball. After passing face-resembling decorations and flipping downwards, remain downward and enter a passage with alternating spikes, flipping six times to collect the coin.

Gameplay

[edit | edit source]






Trivia

[edit | edit source]
  • Prior to Update 1.7, Electroman Adventures possessed a Harder difficulty. It is the only level to have its difficulty rating later raised.
  • Electroman Adventures and Clutterfunk are the only levels to reward ships when completed in normal mode.
  • Electroman Adventures reveals fake spikes as part of collecting secret coins, although they are not formally introduced until Clubstep.
  • The portals at 66% can be bypassed, allowing the remainder of the level to be completed under the effects of the mirror portal, making it the only main level that ending under the effects of the mirror portal can be optioned.
  • Electroman Adventures and Theory of Everything 2 are the only main levels to use destructible blocks.
  • Electroman Adventures takes 88 seconds to complete and requires a minimum of 88 jumps.
[edit | edit source]
Main levels
Classic levels Easy Stereo Madness · Back On Track
Normal Polargeist · Dry Out
Hard Base After Base · Can't Let Go
Harder Jumper · Time Machine · Cycles · Blast Processing · Geometrical Dominator
Insane xStep · Clutterfunk · Theory of Everything · Electroman Adventures · Electrodynamix · Hexagon Force · Fingerdash · Dash
Demon Clubstep · Theory of Everything 2 · Deadlocked
Platformer levels The Tower · The Sewers · The Cellar · The Secret Hollow
Secret levels The Challenge
Meltdown levels The Seven Seas · Viking Arena · Airborne Robots
Worlds Dashlands · Toxic Factory
SubZero levels Press Start · Nock Em · Power Trip