Electroman Adventures: Difference between revisions

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{{Infobox level
{{Quality}}
|name = Electroman Adventures
{{IB-Level
|created = [[Update 1.6]]|levelnumber = 13
|image          = ElectromanAdventures.png
|difficulty = [[File:Insane.png|25px]] Insane
|game          = Lite, Full
|musiccreator = Waterflame
|released      = [[Update 1.6]]
|musicdate = April 4, 2012
|levelnumber   = 13
|image = File:Eman.PNG
|difficultymain = {{Insane}}
|imagewidth = 300
|manaorbs      = 275
|precededby = [[Theory of Everything]]
|stars          = 10
|normalmode = Ship 9 <br /> 10 Stars
|practicemode  = [[File:Colour016.png|x24px]]<br>[primary]
|practicemode = Cyan Primary Colour
|normalmode    = [[File:Ship009.png|x24px]]
|followedby = [[Clubstep]]
|portals        = Cube, Ship, Ball, UFO; Gravity, Mirror, Size
|sequences = cube, ship, ball, U.F.O.
|sequences      = C, s, c, B, .C, U, S, .u, s, c, b, C,
|portals = Gravity, Size, Mirror}}'''Electroman Adventures''' is the thirteenth level in [[Geometry Dash]]. It was rated Harder originally, but the difficulty was changed to Insane later on.
|artist        = [https://waterflame.newgrounds.com Waterflame]
|audio          = [[File:ElectromanAdventures.mp3]]
|fullaudio      = [[File:ElectromanAdventuresFull.mp3]]
|precededby     = [[Theory of Everything]]
|followedby     = [[Clubstep]]
}}
'''Electroman Adventures''' is the thirteenth level of [[Geometry Dash]] and [[Geometry Dash Lite]] and the fourth level with an Insane difficulty.


==Level description==
==Description==
Electroman Adventures introduces destructible blocks briefly during the initial cube sequence.
*A cube sequence takes place from 0% to 13%;
*A ship sequence from 13% to 26%, while under the effects of the size portal from 13%;
*A cube sequence from 26% to 33%, with the size portal's effects ceasing at 33%;
*A ball sequence from 33% to 40%;
*A cube sequence from 40% to 46%, while under the effects of the mirror portal from 40% to 46%;
*A UFO sequence from 46% to 53%;
*A ship sequence from 53% to 60%;
*A UFO sequence from 60% to 66%, while under the effects of the mirror portal from 60% to 66%, and under the effects of the size portal from 60%;
*A ship sequence from 66% to 73%, with the size portal's effects sustained;
*A cube sequence from 73% to 86%, with the size portal's effects sustained;
*A ball sequence from 86% to 93%, with the size portal's effects ceasing at 93%;
*And a cube sequence from 93% to 100%.


Electroman Adventures introduces colored sawblades, breakable blocks and changeable line colour. It also introduces new obstacles (wavy thorns and ice-themed spikes).
==Secret coins==
*The first secret coin is located at 12% and collected as the cube. After hitting two yellow jump rings, jump four times, the second time through a column of destructible blocks, and hit a jump ring to collect the coin, sliding through a destructible block and falling to hit a jump ring, returning to the main route by the end of the sequence.
*The second secret coin is located at 19% and collected as the ship. After flying past six vertical sets of saw-blades, fly down into a spiked structure by the hazardous ground to collect the coin within an arching cavity.
*The third secret coin is located at 91% and collected as the ball. After passing face-resembling decorations and flipping downwards, remain downward and enter a passage with alternating spikes, flipping six times to collect the coin.


The level starts with a fairly simple cube sequence, but with a lot more decorations that previous levels. Also, a major change is that jump rings are now surrounded by spinning blade-like objects. These are not real, you can still use the jump rings. Make sure you follow the arrows and do not over jump in the first cube part.
==Gameplay==
{{VC|ivkQcjt22tQ}}


After the cube sequence, there is a short mini-ship portion which ends with a narrow passageway somewhat tricky to navigate.
The next sequence is in mini-cube form. There will be many jump pads, giving the player a slight break from tapping. Shortly, after a few spikes (now styled to look like ice), the player goes into ball form (regular size) for a short while.
After a few blue jump rings in ball form, there is a mirrored cube sequence which also has an anti-gravity portion. This requires some care.
The player then goes out of mirror to do a short UFO sequence which features many spiky blocks and then a ship sequence as well.
Then there is another mirror player, and the player turns into mini-UFO form to do a short sequence.
Finally, the player exits mirror for the last time (unless they use the design error and slip under a portal), and then goes into mini-ship form for a short sequence. Then, the player switches into mini-cube form for a fairly tough sequence which also has antigravity. This is followed by an intense mini-ball section which requires more tapping than previous levels. Finally, the level finishes in cube form with a few blue jump rings and then some jumps.
== Secret Coins ==
*The first secret coin is located before the first ship sequence. When there are 3 pillars of breakable blocks, instead of hitting the two jump rings, jumping up once and dropping, hit the two jump rings and jump 4 times. Hit another yellow jump ring and collect the coin. Make sure you don't jump immediately after collecting the coin or you will hit a spike. Go through the breakable blocks and hit the pink jump ring to enter the first ship sequence.
*The second secret coin is during the first mini-ship sequence. There will be an obstacle with spikes on its sides. Carefully fly through the area where there are fake spikes. Grab the coin and exit through the other side. It is possible to fly over the coin.
*The third secret coin is during the mini-ball sequence. Just like the other coins there are fake spikes, go through them and change gravity rapidly to avoid the incoming spikes, and once you have avoided all the spikes change gravity once again to make sure you don't crash at the top.
==Trivia==
==Trivia==
*The title "Electroman Adventures" is only 1 character too long if it were to be a custom level title ("ElectromanAdventures" is OK).
*Prior to [[Update 1.7]], Electroman Adventures possessed a Harder difficulty. It is the only level to have its difficulty rating later raised.
* Despite being the thirteenth level, only 10 stars are rewarded upon completion, most likely reflected by the old difficulty.
*Electroman Adventures and [[Clutterfunk]] are the only levels to reward ships when completed in normal mode.
* On the first mini UFO part, you can land on the platform holding a portal that transforms you into an east-facing mini rocket, and stay as a west-heading mini UFO.
*Electroman Adventures reveals fake spikes as part of collecting secret coins, although they are not formally introduced until Clubstep.
* All of the secret coins use fake spikes in the pathways of getting them.
*The portals at 66% can be bypassed, allowing the remainder of the level to be completed under the effects of the mirror portal, making it the only main level that ending under the effects of the mirror portal can be optioned.
* The music and layout of this level could all be a reference to classic video game dungeons. The large chains, breakable blocks, and the pipe-like platforms are all evidence of this.
*Electroman Adventures and [[Theory of Everything 2]] are the only main levels to use destructible blocks.  
* [[xStep]], Electroman Adventures, and [[Blast Processing]] all reward 10 stars if completed, although xStep and Electroman Adventures have the higher rating of ''Insane'', and all custom demon levels provide 10 stars.
*Electroman Adventures takes 88 seconds to complete and requires a minimum of 88 jumps.
* It takes 1:28 to complete the level.
* Electroman Adventures is the last level to use a Mirror Portal so far. It has not been used since [[Clubstep]].
* This level is the only level that had its difficulty changed in an update outside of 1.9, and also the only one to have their difficulty upgraded rather than downgraded.
* Previously, flipping gravity at the first ball sequence before the mini cube portal would glitch past.
*This level and [[Electrodynamix]] are the only levels to start with a vowel.
**They also both start with the vowel "e" and start with the word "electro". However, the practice mode achivement's name for this level is "Electro Time" while that for Electrodynamix is "Electromaniac".


==Walkthrough==
==Gallery==
[[File:Geometry dash lvl 13 - Electroman adventures-0|thumb|center|300px]]
<gallery mode="packed">
{{Clr}}
ElectromanAdventuresSecretCoin1.png|First secret coin
ElectromanAdventuresSecretCoin2.png|Second secret coin
ElectromanAdventuresSecretCoin3.png|Third secret coin
ElectromanAdventuresMenu.png|Level selection
ElectromanAdventuresMenuOld.png|Original difficulty
</gallery>
[[Category:Main levels (base content)]]


== Gallery==
{{Main level navigation}}
<gallery>
ElectromanAdventuresMenu.png|Electroman Adventures on the main menu
Electroman Adventures.png|The level select menu before 1.7
Ship 3.png|Ship unlocked after completing in Normal Mode.
EA-C1.png|First coin.
EA-C2.png|Second coin.
EA-C3.png|Third coin.
</gallery>
[[Category:Levels]]

Latest revision as of 05:26, 11 October 2026

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Electroman Adventures
Game

Lite, Full

Released
Level

13

Difficulty

Attributes

10


[primary]

Cube, Ship, Ball, UFO; Gravity, Mirror, Size

Sequences

C, s, c, B, .C, U, S, .u, s, c, b, C,

Audio info
Artist(s)
Audio

Full audio

Level sequence
Followed by

Electroman Adventures is the thirteenth level of Geometry Dash and Geometry Dash Lite and the fourth level with an Insane difficulty.

Description

[edit | edit source]

Electroman Adventures introduces destructible blocks briefly during the initial cube sequence.

  • A cube sequence takes place from 0% to 13%;
  • A ship sequence from 13% to 26%, while under the effects of the size portal from 13%;
  • A cube sequence from 26% to 33%, with the size portal's effects ceasing at 33%;
  • A ball sequence from 33% to 40%;
  • A cube sequence from 40% to 46%, while under the effects of the mirror portal from 40% to 46%;
  • A UFO sequence from 46% to 53%;
  • A ship sequence from 53% to 60%;
  • A UFO sequence from 60% to 66%, while under the effects of the mirror portal from 60% to 66%, and under the effects of the size portal from 60%;
  • A ship sequence from 66% to 73%, with the size portal's effects sustained;
  • A cube sequence from 73% to 86%, with the size portal's effects sustained;
  • A ball sequence from 86% to 93%, with the size portal's effects ceasing at 93%;
  • And a cube sequence from 93% to 100%.

Secret coins

[edit | edit source]
  • The first secret coin is located at 12% and collected as the cube. After hitting two yellow jump rings, jump four times, the second time through a column of destructible blocks, and hit a jump ring to collect the coin, sliding through a destructible block and falling to hit a jump ring, returning to the main route by the end of the sequence.
  • The second secret coin is located at 19% and collected as the ship. After flying past six vertical sets of saw-blades, fly down into a spiked structure by the hazardous ground to collect the coin within an arching cavity.
  • The third secret coin is located at 91% and collected as the ball. After passing face-resembling decorations and flipping downwards, remain downward and enter a passage with alternating spikes, flipping six times to collect the coin.

Gameplay

[edit | edit source]






Trivia

[edit | edit source]
  • Prior to Update 1.7, Electroman Adventures possessed a Harder difficulty. It is the only level to have its difficulty rating later raised.
  • Electroman Adventures and Clutterfunk are the only levels to reward ships when completed in normal mode.
  • Electroman Adventures reveals fake spikes as part of collecting secret coins, although they are not formally introduced until Clubstep.
  • The portals at 66% can be bypassed, allowing the remainder of the level to be completed under the effects of the mirror portal, making it the only main level that ending under the effects of the mirror portal can be optioned.
  • Electroman Adventures and Theory of Everything 2 are the only main levels to use destructible blocks.
  • Electroman Adventures takes 88 seconds to complete and requires a minimum of 88 jumps.
[edit | edit source]
Main levels
Classic levels Easy Stereo Madness · Back On Track
Normal Polargeist · Dry Out
Hard Base After Base · Can't Let Go
Harder Jumper · Time Machine · Cycles · Blast Processing · Geometrical Dominator
Insane xStep · Clutterfunk · Theory of Everything · Electroman Adventures · Electrodynamix · Hexagon Force · Fingerdash · Dash
Demon Clubstep · Theory of Everything 2 · Deadlocked
Platformer levels The Tower · The Sewers · The Cellar · The Secret Hollow
Secret levels The Challenge
Meltdown levels The Seven Seas · Viking Arena · Airborne Robots
Worlds Dashlands · Toxic Factory
SubZero levels Press Start · Nock Em · Power Trip