Electroman Adventures: Difference between revisions

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{{Infobox level
{{Quality}}
|name = Electroman Adventures
{{IB-Level
|created = [[Update 1.6]]|levelnumber = 13
|image          = ElectromanAdventures.png
|difficulty = [[File:Insane.png|25px]] Insane
|game          = Lite, Full
|musiccreator = Waterflame
|released      = [[Update 1.6]]
|musicdate = April 4, 2012
|levelnumber   = 13
|image = File:ElectromanAdventures.png
|difficultymain = {{Insane}}
|imagewidth = 300
|manaorbs      = 275
|precededby = [[Theory of Everything]]
|stars          = 10
|normalmode = [[File:Ship_3.png|27px]] Ship 9 (Electroman Adventures!) <br /> [[File:Star.png|27px]] 10 Stars
|practicemode  = [[File:Colour016.png|x24px]]<br>[primary]
|practicemode = [[File:Colour05.png|23px]] Cyan Primary Colour (Electro Time)
|normalmode     = [[File:Ship009.png|x24px]]
|followedby = [[Clubstep]]
|portals        = Cube, Ship, Ball, UFO; Gravity, Mirror, Size
|sequences = Cube, Ship, Ball, U.F.O.
|sequences      = C, s, c, B, .C, U, S, .u, s, c, b, C,
|portals = Gravity, Size, Mirror (Final Appearance)|music =File:ElectromanAdventures.ogg}}'''Electroman Adventures''' is the thirteenth level in ''[[Geometry Dash]]''. It was originally rated Harder, but the difficulty was changed to Insane in [[Update 1.7]].
|artist        = [https://waterflame.newgrounds.com Waterflame]
|audio          = [[File:ElectromanAdventures.mp3]]
|fullaudio      = [[File:ElectromanAdventuresFull.mp3]]
|precededby    = [[Theory of Everything]]
|followedby     = [[Clubstep]]
}}
'''Electroman Adventures''' is the thirteenth level of [[Geometry Dash]] and [[Geometry Dash Lite]] and the fourth level with an Insane difficulty.


==Level description==
==Description==
Electroman Adventures introduces destructible blocks briefly during the initial cube sequence.
*A cube sequence takes place from 0% to 13%;
*A ship sequence from 13% to 26%, while under the effects of the size portal from 13%;
*A cube sequence from 26% to 33%, with the size portal's effects ceasing at 33%;
*A ball sequence from 33% to 40%;
*A cube sequence from 40% to 46%, while under the effects of the mirror portal from 40% to 46%;
*A UFO sequence from 46% to 53%;
*A ship sequence from 53% to 60%;
*A UFO sequence from 60% to 66%, while under the effects of the mirror portal from 60% to 66%, and under the effects of the size portal from 60%;
*A ship sequence from 66% to 73%, with the size portal's effects sustained;
*A cube sequence from 73% to 86%, with the size portal's effects sustained;
*A ball sequence from 86% to 93%, with the size portal's effects ceasing at 93%;
*And a cube sequence from 93% to 100%.


Electroman Adventures introduces transparent sawblades, breakable blocks, ice-themed spikes, and fake spikes. It also introduces a new kind of block and platform.
==Secret coins==
*The first secret coin is located at 12% and collected as the cube. After hitting two yellow jump rings, jump four times, the second time through a column of destructible blocks, and hit a jump ring to collect the coin, sliding through a destructible block and falling to hit a jump ring, returning to the main route by the end of the sequence.
*The second secret coin is located at 19% and collected as the ship. After flying past six vertical sets of saw-blades, fly down into a spiked structure by the hazardous ground to collect the coin within an arching cavity.
*The third secret coin is located at 91% and collected as the ball. After passing face-resembling decorations and flipping downwards, remain downward and enter a passage with alternating spikes, flipping six times to collect the coin.


The level starts with a fairly simple cube sequence, but with a lot more decorations than previous levels. Also, a major change is that jump rings are now surrounded by spinning blade-like objects. These are not real, you can still use the jump rings. Make sure you follow the arrows and do not over jump in the first cube part.
==Gameplay==
 
{{VC|ivkQcjt22tQ}}
After the cube sequence, there is a short mini-ship portion which ends with a narrow passageway somewhat tricky to navigate.
 
The next sequence is in mini-cube form. There will be many jump pads, giving the player a slight break from tapping. Shortly, after a few spikes (now styled to look like ice), the player goes into ball form (regular size) for a short while.
 
After a few blue jump rings in ball form, there is a mirrored cube sequence which also has an anti-gravity portion. This requires some care.
 
The player then goes out of the mirror to do a short UFO sequence which features many spiky blocks and then a ship sequence as well.
 
Then there is another mirror section, and the player turns into mini-UFO form to do a short sequence.
 
Finally, the player exits the mirror for the last time (unless they use the design error and slip under a portal), and then goes into mini-ship form for a short sequence. Then, the player switches into mini-cube form for a fairly tough sequence which also has antigravity. This is followed by an intense mini-ball section which requires more tapping than previous levels. Finally, the level finishes in cube form with a few blue jump rings and then some jumps.
 
== Secret Coins ==
*The first [[Secret Coins|secret coin]] is located before the first ship sequence. When there are 3 pillars of breakable blocks, instead of hitting the two jump rings, jumping up once and dropping, hit the two jump rings and jump 4 times. Hit another yellow jump ring and collect the coin. Make sure you don't jump immediately after collecting the coin or you will hit a spike. Go through the breakable blocks and hit the pink jump ring to enter the first ship sequence.
*The second secret coin is during the first mini-ship sequence. There will be an obstacle with spikes on its sides after the sixth sequence of chainsaws. Carefully fly through the area where there are fake spikes. Grab the coin and exit through the other side. It is possible to fly over the coin.
*The third secret coin is during the mini-ball sequence. Just like the other coins there are fake spikes, go through them and change gravity rapidly to avoid the incoming spikes, and once you have avoided all the spikes change gravity once again to make sure you don't crash at the top. Don't keep tapping too fast or you will hit a spike.


==Trivia==
==Trivia==
*The title "Electroman Adventures" is 1 character too long if it were to be used as a [[Custom Levels|custom level]] title. This also happens with the name "Theory of Everything" which is also 1 character, and "[[Theory of Everything 2]]", which is 3 characters.
*Prior to [[Update 1.7]], Electroman Adventures possessed a Harder difficulty. It is the only level to have its difficulty rating later raised.
*On the [[Update 1.6]] trailer, the beginning section looked different. There were no breakable blocks.
*Electroman Adventures and [[Clutterfunk]] are the only levels to reward ships when completed in normal mode.
*Along with [[Clutterfunk]], Electroman Adventures unlocks a ship when it is completed in Normal Mode.
*Electroman Adventures reveals fake spikes as part of collecting secret coins, although they are not formally introduced until Clubstep.
* All of the secret coins use fake spikes in the pathways of getting them.
*The portals at 66% can be bypassed, allowing the remainder of the level to be completed under the effects of the mirror portal, making it the only main level that ending under the effects of the mirror portal can be optioned.
*Electroman Adventures rewards the same amount of stars as [[xStep]] and [[Blast Processing]], although Electroman Adventures is considerably the hardest of the three.
*Electroman Adventures and [[Theory of Everything 2]] are the only main levels to use destructible blocks.  
*It takes 1:28 to complete the level.
*Electroman Adventures takes 88 seconds to complete and requires a minimum of 88 jumps.
*This is the only level that had its difficulty changed in an update outside of [[Update 1.9]], and also the only one to have its difficulty increased.
*Electroman Adventures is currently the last level to include the mirror portal.
*Before the song ends, you can hear a voice saying "3!".   
*If you go above or below the last ship, you have reversed the end, and you don't have last ship, but you have UFO.


==Walkthrough==
==Gallery==
[[File:Electroman Adventures Geometry Dash|thumb|center|300px]]
<gallery mode="packed">
ElectromanAdventuresSecretCoin1.png|First secret coin
ElectromanAdventuresSecretCoin2.png|Second secret coin
ElectromanAdventuresSecretCoin3.png|Third secret coin
ElectromanAdventuresMenu.png|Level selection
ElectromanAdventuresMenuOld.png|Original difficulty
</gallery>
[[Category:Main levels (base content)]]


== Gallery==
{{Main level navigation}}
<gallery>
ElectromanAdventuresMenu.png|Electroman Adventures on the main menu.
ElectromanAdventuresMenuOld.png|The level select menu before 1.7.
Ship 3.png|Ship unlocked after completing in Normal Mode.
EA-C1.png|First secret coin.
EA-C2.png|Second secret coin.
EA-C3.png|Third secret coin.
</gallery>
[[Category:Levels]]

Latest revision as of 05:26, 11 October 2026

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Electroman Adventures
Game

Lite, Full

Released
Level

13

Difficulty

Attributes

10


[primary]

Cube, Ship, Ball, UFO; Gravity, Mirror, Size

Sequences

C, s, c, B, .C, U, S, .u, s, c, b, C,

Audio info
Artist(s)
Audio

Full audio

Level sequence
Followed by

Electroman Adventures is the thirteenth level of Geometry Dash and Geometry Dash Lite and the fourth level with an Insane difficulty.

Description

[edit | edit source]

Electroman Adventures introduces destructible blocks briefly during the initial cube sequence.

  • A cube sequence takes place from 0% to 13%;
  • A ship sequence from 13% to 26%, while under the effects of the size portal from 13%;
  • A cube sequence from 26% to 33%, with the size portal's effects ceasing at 33%;
  • A ball sequence from 33% to 40%;
  • A cube sequence from 40% to 46%, while under the effects of the mirror portal from 40% to 46%;
  • A UFO sequence from 46% to 53%;
  • A ship sequence from 53% to 60%;
  • A UFO sequence from 60% to 66%, while under the effects of the mirror portal from 60% to 66%, and under the effects of the size portal from 60%;
  • A ship sequence from 66% to 73%, with the size portal's effects sustained;
  • A cube sequence from 73% to 86%, with the size portal's effects sustained;
  • A ball sequence from 86% to 93%, with the size portal's effects ceasing at 93%;
  • And a cube sequence from 93% to 100%.

Secret coins

[edit | edit source]
  • The first secret coin is located at 12% and collected as the cube. After hitting two yellow jump rings, jump four times, the second time through a column of destructible blocks, and hit a jump ring to collect the coin, sliding through a destructible block and falling to hit a jump ring, returning to the main route by the end of the sequence.
  • The second secret coin is located at 19% and collected as the ship. After flying past six vertical sets of saw-blades, fly down into a spiked structure by the hazardous ground to collect the coin within an arching cavity.
  • The third secret coin is located at 91% and collected as the ball. After passing face-resembling decorations and flipping downwards, remain downward and enter a passage with alternating spikes, flipping six times to collect the coin.

Gameplay

[edit | edit source]






Trivia

[edit | edit source]
  • Prior to Update 1.7, Electroman Adventures possessed a Harder difficulty. It is the only level to have its difficulty rating later raised.
  • Electroman Adventures and Clutterfunk are the only levels to reward ships when completed in normal mode.
  • Electroman Adventures reveals fake spikes as part of collecting secret coins, although they are not formally introduced until Clubstep.
  • The portals at 66% can be bypassed, allowing the remainder of the level to be completed under the effects of the mirror portal, making it the only main level that ending under the effects of the mirror portal can be optioned.
  • Electroman Adventures and Theory of Everything 2 are the only main levels to use destructible blocks.
  • Electroman Adventures takes 88 seconds to complete and requires a minimum of 88 jumps.
[edit | edit source]
Main levels
Classic levels Easy Stereo Madness · Back On Track
Normal Polargeist · Dry Out
Hard Base After Base · Can't Let Go
Harder Jumper · Time Machine · Cycles · Blast Processing · Geometrical Dominator
Insane xStep · Clutterfunk · Theory of Everything · Electroman Adventures · Electrodynamix · Hexagon Force · Fingerdash · Dash
Demon Clubstep · Theory of Everything 2 · Deadlocked
Platformer levels The Tower · The Sewers · The Cellar · The Secret Hollow
Secret levels The Challenge
Meltdown levels The Seven Seas · Viking Arena · Airborne Robots
Worlds Dashlands · Toxic Factory
SubZero levels Press Start · Nock Em · Power Trip