Electroman Adventures

From Geometry Dash Expanded Wiki
Revision as of 02:30, 9 November 2014 by 202.160.34.217 (talk)
Jump to navigation Jump to search

Template:Infobox level

Electroman Adventures is the thirteenth level in Geometry Dash. It was used to be rated Harder originally but got changed to Insane in the next update.

Level description

Electroman Adventures came out in 1.6 update with level 14, Clubstep. It introduces colored sawblades, breakable blocks and changeable line color.It also introduces new obstacles (wavy thorns and ice-themed spikes).

Unlockables

If you complete it in normal mode, you will unlock a new rocket icon (the one that looks like a rocket). Completing it in practice gives you a cyan primary color.

Trivia

  • The title "Electroman Adventures" is 1 character too long if it were to be a custom level title.
  • Despite being the thirteenth level, only 10 stars are rewarded upon completion, most likely reflected by the old difficulty.
  • There is a cheat which involves landing on the platform which would cause the player to becoming a rocket going the normal direction. With the cheat, the player can be a UFO going in reverse.
  • All of the secret coins uses fake spikes in the pathway of getting them.
  • The music and layout of this level could all be a reference to classic video game dungeons. The large chains, breakable blocks and the pipe-like platforms are all evidence of this.

Walkthrough

File:Geometry dash lvl 13 - Electroman adventures-0