Electroman Adventures
Template:Infobox level Electroman Adventures is the thirteenth level of Geometry Dash. It is the fourth level to be rated "Insane" as of Update 2.0.
Description
Electroman Adventures introduces transparent sawblades, breakable blocks, ice-themed spikes, and fake spikes. It also introduces a new kind of block and platform.
The level starts with a fairly simple cube sequence, but with a lot more decorations than previous levels. Also, a major change is that jump rings are now surrounded by spinning blade-like objects. These are not real, you can still use the jump rings. Make sure you follow the arrows and do not over jump in the first cube part.
After the cube sequence, there is a short mini-ship portion which ends with a narrow passageway somewhat tricky to navigate.
The next sequence is in mini-cube form. There will be many jump pads, giving the player a slight break from tapping. Shortly, after a few spikes (now styled to look like ice), the player goes into ball form (regular size) for a short while.
After a few blue jump rings in ball form, there is a mirrored cube sequence which also has an anti-gravity portion. This requires some care.
The player then goes out of the mirror to do a short UFO sequence which features many spiky blocks and then a ship sequence as well.
Then there is another mirror section and the player turns into mini-UFO form to do a short sequence.
Finally, the player exits the mirror for the last time (unless they use the design error and slip under a portal), and then goes into mini-ship form for a short sequence. Then, the player switches into mini-cube form for a fairly tough sequence which also has antigravity. This is followed by an intense mini-ball section which requires more tapping than previous levels. Finally, the level finishes in cube form with a few blue jump rings and then some jumps.
Secret Coins
- The first secret coin is located at 12%, right before the first ship sequence. When there are 3 pillars of breakable blocks, instead of hitting the two jump rings, jumping up once and dropping, hit the two jump rings and jump 4 times. Hit another yellow jump ring and collect the coin. Make sure you don't jump immediately after collecting the coin or you will hit a spike. Go through the breakable blocks and hit the pink jump ring to enter the first ship sequence. Very rarely, the top block will not be destroyed and you will crash on the spikes on the wall.
- On the way to obtaining the first coin, it is possible to miss the jump ring, and go to the normal route. A similar route is found in Stereo Madness, on the way to the second coin.
- The second secret coin is at 19%, during the first mini-ship sequence. There will be an obstacle with spikes on its sides after the sixth "pillar" of saw blades. Carefully fly through the area where there are fake spikes. Grab the coin and exit through the other side. It is possible to fly over the coin.
- The third secret coin is at 91%, during the mini-ball sequence. Just like the other coins there are fake spikes, go through them and change gravity rapidly to avoid the incoming spikes, and once you have avoided all the spikes change gravity once again to make sure you don't crash at the top. Don't tap too fast or you will hit a spike.
Trivia
- The title "Electroman Adventures" is 1 character too long if it were to be used as a custom level title. This also happens with the name "Theory of Everything 2", which is 2 characters too long, and Geometrical Dominator, which is also 1 character too long.
- On the Update 1.6 trailer, the beginning section had a slightly different layout. There were also no breakable blocks.
- Along with Clutterfunk, Electroman Adventures unlocks a ship when completed in normal mode.
- All of the secret coins use fake spikes in the pathways of getting them.
- It takes 1:28 to complete the level.
- This level was originally rated "Harder", but the difficulty was changed to "Insane" in Update 1.7; this is the only level that had its difficulty changed in an update outside of Update 1.9, and also the only one to have its difficulty increased.
- Before the song ends, you can hear a voice saying "3!", this is because the full song goes "3, 2, 1!" [1].
- If you go above or below the last ship portal, you have reversed the end and your icon does not change into a ship, but remains as a UFO.
- The first 12 levels all have increasing numbers of stars as a reward. This level breaks the trend with only 10 stars. However, Clubstep has 14 stars right after Electroman Adventures.
- This level has the earliest 2nd coin of any level, appearing at 19%.
- This level also has the closest gap between two coins, with the second coin appearing in the ship only 7% after the first coin.
- In addition, this level also has the longest gap between two coins, with the second and third coins being 72% apart in the level.
- This level, Cycles, Theory of Everything, and Theory of Everything 2 are the only levels that continue playing music after completion.
- This is the last official level to contain a reverse portal.
Errors
- En route to getting the first coin, you can skip the yellow jump ring and drop down to the route that has no coin
- The level has an error at about 11% just before the first secret coin. You can avoid the yellow jump ring, and drop slightly, but jump back up before dying. The size of the saw before the first coin makes this error end in a crash either way. You actually do have a small chance of hitting the jump orb before crashing.
- During the 2nd UFO segment (mini form), the player can slide under the portal to not only avoid the ship portal, but avoid the deactivation mirror portal as well.
Walkthrough
Gallery
-
Electroman Adventures on the main menu
-
The level select menu before 1.7
-
First secret coin (Cube)
-
Second secret coin (Ship)
-
Third secret coin (Ball)
-
Ship unlocked after completing in normal mode (Ship 03)