Editing
FURY OF 500
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{IB-Level |image = FURYOF500.png |id = 105382136 |creator = Split72 |created = [[Update 2.2]] |difficulty = {{ExtremeDemon}} |moons = 10 |length = Platformer |objects = 56,002 |copytype = No password |downloads = 1.36M |likes = 34.5K |rating = Moon-rated |artist = *[https://milkypossum.newgrounds.com/ milkypossum] *[https://cysmix.newgrounds.com/ cYsmix] *[https://akirimusic.newgrounds.com/ Akiri] *[https://assetstore.unity.com/publishers/63139 Babaka] *[https://soundcloud.com/zekk_wa_zetku Zekk] *[https://soundcloud.com/frums Frums] |music = *[https://www.newgrounds.com/audio/listen/1146229 Eclipse] *[https://www.newgrounds.com/audio/listen/718170 Manic] *[https://soundcloud.com/berk-soyalp/split-floppin-72-by-akirimusic Split Floppin 72] *[https://www.youtube.com/watch?v=9gazHq-O3AI Autumn Nights] *[https://soundcloud.com/zekk_wa_zetku/enatora ENATORA] *[https://soundcloud.com/frums/i-cant-even-remember-my-own-name I Can't Even Remember My Own Name] |musicid = *1146229 *718170 *1321642 *10001548 *10007961 *10009546 }} '''FURY OF 500''' is a [[Update 2.2|2.2]] Extreme Demon platformer level by Split72, published on 17 May 2024. It contains a total of 514 rooms, which the player must beat. The level is directly inspired by [[How to platformer]] by thearmyants. ==Description== ===General=== FURY OF 500 is an extremely long, room-based platformer with certain gimmicks throughout. It begins with simple rooms, but gradually increases in difficulty as the player progresses. Most of the rooms were designed by Split72 themselves, though many others were based on ideas suggested to them on Twitter. ===Structure=== The rooms in the level are 21 blocks wide and 9 blocks high, and all of them—except for room numbered 1 and room numbered 345—feature a checkpoint. From rooms numbered 1-344 and 345-510, the player progresses to the next room on the right. Rooms numbered 1-500 are divided into themed sections, each comprising around 100 rooms. Every section has its own music, background, and block colour, all of which change when the player enters a new section. The names of the five main sections are displayed in the first room of each section. Every room—except for the ending—has its own name displayed in the top-right corner, along with a room number in the top-left corner. If a room was not designed by Split72, the creator's name appears next to the room number. ===SECTION 1: GRACE (rooms numbered 1-100)=== FURY OF 500 begins with room numbered 1, titled 'THE BEGINNING'. In this opening room, the player can adjust the screen display, choosing between widescreen mode and a 4:3 aspect ratio. This section primarily focuses on basic platformer gameplay, introducing core mechanics such as spikes, saws, orbs, jump pads, invisible blocks, and other fundamental obstacles. The gameplay features multiple game-modes, including cube, ship, UFO, and spider. Needle gameplay—where the player jumps onto platforms with spikes by exploiting the smaller spike hitbox—already appears within this section. Due to numbering errors, this section contains 102 rooms instead of exactly 100. Visually, the rooms feature white blocks against a blue background decorated with pale, rotating flower-like objects, and the section uses the song 'Eclipse' by milkypossum. ===SECTION 2: HEAT UP (rooms numbered 101-200)=== When the player enters room numbered 101, the level's music changes for the first time, and the colour palette also begins to shift. Like the previous section, this one mainly focuses on basic platformer gameplay while introducing additional core mechanics, such as robot and ball gameplay. Many rooms in this section feature conveyor belts, which accelerate the player in the direction they are moving, allowing for longer jumps and faster movement. Room numbered 190 is the first room in the level where square orbs appear—special triggers that instantly kill the player when activated. Despite the numbering inconsistencies, this section contains exactly 100 rooms. Visually, rooms numbered 101-150 feature orangish blocks against a red background with a rotating gear, while rooms numbered 151-200 use a plain red background. An exception is room numbered 196, where a thorn-like enemy object appears in the background. The section uses the song 'Split Floppin 72' by Akiri. ===SECTION 3: COLLAPSE (rooms numbered 201-300)=== The main gimmick of this section is the introduction of falling blocks, which drop when the player hits their top side. These blocks first appear in room numbered 202 and are marked with a leaf-like object. Even when the player is upside down, the blocks must still be hit from their top side to activate them, meaning gravity changes do not alter how they function. This section also introduces keys, which, once collected, remove blocks marked with keyholes. Keys first appear in room numbered 251. Due to the absence of numbering errors, this section contains exactly 100 rooms. Visually, rooms numbered 201-250 feature light green blocks set against a dark green background with a rotating wheel, while rooms numbered 251-300 use a plain dark green background. The section uses the song 'Manic' by cYsmix. ===SECTION 4: STANDARD PROCEDURE (rooms numbered 301-400)=== The main gimmick of this section is the introduction of timer blocks, which cause blocks with marked corners to appear temporarily when the player activates one. These blocks are first introduced in room numbered 301 and are identified by a watch-like symbol. Room numbered 326 introduces background saws that can also kill the player, a hazard that reappears multiple times throughout the remainder of the level. In room numbered 344, the creator reaches the horizontal limit of the editor. As a result, unlike nearly every other room (except the final one), progression no longer occurs through the hole in the bottom-left corner; instead, the player activates a trigger that teleports them to the next room. Because of numbering errors, this section contains 102 rooms rather than exactly 100. Visually, rooms numbered 301-394 feature light pink blocks against a purplish background with a rotating scythe, while rooms numbered 395-400 use a plain purplish background. The section uses the song 'ENATORA' by Zekk. ===FINAL SECTION: ROSEMARY (rooms numbered 401-500)=== The final section does not revolve around a single main gimmick. Instead, it introduces several smaller mechanics that each last for roughly two to three rooms, with no gimmick persisting throughout the entire section. Despite this, it contains some of the hardest rooms in the level, requiring the player to master their platforming skills to progress. The last room of the section—and the final main room of the entire level—was designed by thearmyants, the creator of How to platformer. The room is titled 'HOW TO PLATFORMER STAGE 2025', a reference to How to platformer featuring 2024 rooms. Due to the absence of numbering errors, this section contains exactly 100 rooms. Visually, the section presents white blocks set against a rosemary-coloured background, accompanied by rotating hexagon decorations. The section uses the song 'I Can't Even Remember My Own Name' by Frums. ===Ending (final 10 rooms)=== After beating room numbered 500, the level's song changes for one last time to 'Autumn Nights' by Babaka. The block colours fade slowly to white, while the background fades to black. The rotating hexagons slowly blend into the background, and grass and flowers appear on the floor. The ending consists of 10 unnumbered and unnamed rooms featuring half-speed cube gameplay. The first six rooms contain basic spikes and blocks that the player can easily jump over. The seventh room contains a small spike in the middle, along with a large 'CONGRATS' message and a heart over it. The eighth room features the final spike of the level with the level's logo above it, consisting of the name 'FURY OF 500' with two stars on each side. In the ninth room, Split72 gives special thanks to everyone who helped create the level. The last room of this section, and of the entire level, features a night sky with the moon positioned in the middle and two semi-solids beneath it. By using the semi-solids to reach the moon, the level ends upon the player touching it. ==Gameplay== {{VC|jWpDjyJlEJQ}} ==Trivia== *FURY OF 500 uses 6 songs and 17 sound effects (SFX). *FURY OF 500 was rated on 7 July 2024. *All text displayed throughout the level is written entirely in capital letters. *Room numbered 11 is the only one that contains dual gameplay. *There are two rooms with the random trigger: rooms numbered 132 and 436. *Room numbered 484 is the only one that contains a message under the room's name. *Room numbered 500 is the only one that has a name longer than 20 characters. *In earlier versions of FURY OF 500, the song 'Split Floppin 72' by Akiri was used for SECTION 4, the same track that plays in SECTION 2. *Unlike How to platformer, FURY OF 500 does not contain spelling errors in the room names. *FURY OF 500 contains numerous numbering errors: **There are two rooms numbered 38. **There are no rooms numbered 67. **There are three rooms numbered 96. **There are two rooms numbered 108. **There are no rooms numbered 125. **There are two rooms numbered 315. **There are two rooms numbered 373. **In total, there are four extra rooms. *The fastest TAS time of FURY OF 500 is 28:49.462 as of 7 April 2026.<ref>https://www.youtube.com/watch?v=TM1Qs-BlW1I</ref> {{Togglebox |header = Rooms that were designed by creators other than Split72 |body = <nowiki /> *Akiri designed rooms numbered 29, 31, and 162. *SupaCLUCK designed room numbered 54. *vore designed rooms numbered 55, 158, and 423. *YraX designed rooms numbered 63, 68, and 110. *kondirotsu designed room numbered 111. *nat designed room numbered 120. *Devilmine designed room numbered 132. *megu designed room numbered 150. *rubix designed room numbered 185. *sebasu designed room numbered 196. *william designed room numbered 212. *JayyBoi designed room numbered 251. *3dland designed rooms numbered 260 and 265. *Jay designed room numbered 264. *Dani designed room numbered 266. *ninul3479 designed room numbered 272. *kitsumizu designed room numbered 296. *AgSilver designed the second room numbered 315 and room numbered 422. *Raivolt designed rooms numbered 316, 335, and 416. *CreatorCreepy designed rooms numbered 325 and 436. *biggestsquidfan1 designed room numbered 341. *Xer07 designed room numbered 464. *meowmasterer designed room numbered 489. *thearmyants designed room numbered 500. }} {{Togglebox |header = Series of two or more rooms that are remakes of one another |body = <nowiki /> *Rooms numbered 15 and 16, titled 'CLUB FRIEND' and 'CLUB FIEND', respectively. *Rooms numbered 17 and 18, titled 'HEADACHE' and 'MIGRAINE', respectively. *Rooms numbered 41 and 42, titled 'A SHORT HIKE' and 'A LONG HIKE', respectively. *Rooms numbered 43 and 44, titled 'THREAD THE NEEDLE' and 'NEEDLE THE THREAD', respectively. *Rooms numbered 45 and 46, titled 'NEEDLE THE NEEDLE' and 'THREAD THE THREAD', respectively. *Rooms numbered 49 and 50, titled 'THORNS' and 'BRAMBLES', respectively. *Rooms numbered 51 and 52, titled 'PRESS' and 'HYDRAULIC', respectively. *Rooms numbered 57 and 58, titled 'INWARD OUTWARD' and 'OUTWARD INWARD', respectively. *Rooms numbered 74, 75, and 76, titled 'KINETIC ENERGY', 'SUPERSONIC', and 'ULTRABOOST', respectively. *Rooms numbered 82 and 83, titled 'MISINFO' and 'INFO', respectively. *Rooms numbered 86 and 87, titled 'SQUISHED' and 'OH THE HUMANITY', respectively. *Rooms numbered 88, 89, 90, and 91, titled 'A', 'B', 'C', and 'I FORGET THE REST', respectively. *The first two rooms numbered 96, titled 'EVIL PILLAR' and 'DIABOLICAL PILLAR'. *The last room numbered 96 and room numbered 97, titled 'TIMMY' and 'JIMMY', respectively. *The two rooms numbered 108, titled 'CLING' and 'CLANG', respectively. *Rooms numbered 112, 113, and 114, titled 'FUN ROOM', 'LESS FUN ROOM', and 'YIKES', respectively. *Rooms numbered 121 and 122, titled 'FLIPSIDE' and 'SIDEFLIP', respectively. *Rooms numbered 135, 136, and 137, titled 'GLIDE', 'STRIDE', and 'COLLIDE', respectively. *Rooms numbered 138, 139, 140, and 141, titled 'DUNK', 'FUNK', 'SPUNK', and 'GUNK', respectively. *Rooms numbered 145 and 146, titled 'CLOSE QUARTERS' and 'CLOSER QUARTERS', respectively. *Rooms numbered 147 and 148, titled 'BIG GUY' and 'LITTLE GUYS', respectively. *Rooms numbered 153 and 154, titled 'COMPANY' and 'GATHERING', respectively. *Rooms numbered 156 and 157, titled 'AIRDROP' and 'ALTERED', respectively. *Rooms numbered 159 and 160, titled 'ADDITION' and 'MULTIPLICATION', respectively. *Rooms numbered 167, 168, and 169, titled 'HURDLES', 'HURDLEZ', and 'HERDLZ', respectively. *Rooms numbered 170 and 171, titled 'EROSION' and 'WOW, THIS IS YOUR ROOM...? IT'S SO COOL!', respectively. *Rooms numbered 173 and 174, titled 'GUIDANCE' and 'FOLLOWING', respectively. *Rooms numbered 177 and 178, titled 'OBTUSE' and 'SPINES', respectively. *Rooms numbered 183 and 184, titled 'FRENCH FRIES' and 'FRENCH FRIES REDUX', respectively. *Rooms numbered 215 and 216, titled 'AIRDASH' and 'DOUBLE DASH', respectively. *Rooms numbered 230 and 231, titled 'EFFORTLESS' and 'EFFORTLESS REDUX', respectively. *Rooms numbered 245, 246, and 248, titled 'THE TWINS', 'THE TALLER TWINS', and 'TRIPLETS', respectively. *Rooms numbered 256 and 257, titled 'MINOR INCONVENIENCE' and 'MAJOR INCONVENIENCE', respectively. *Rooms numbered 274, 275, and 276, titled 'ICONIC', 'ICONIC 2', and 'ICONIC 3', respectively. *Rooms numbered 279 and 280, titled 'CRUMBLE' and 'CRUMBLE & TUMBLE', respectively. *Rooms numbered 283 and 284, titled 'LEAP' and 'DOUBLE LEAP', respectively. *Rooms numbered 290 and 291, titled 'ARCHERY' and 'CROSSBOW MASTER', respectively. *Rooms numbered 306 and 307, titled 'MEANIE' and 'MEANER', respectively. *Rooms numbered 310 and 311, titled 'ZIG' and 'ZAG', respectively. *Rooms numbered 318 and 319, titled 'SSSSSSSSSSSSSSSSSSSS' and 'SSSSSSSSSSSSSSSSSS 2', respectively. *Rooms numbered 332 and 333, titled 'FUZZY' and 'FUZZIER', respectively. *Rooms numbered 337 and 338, titled 'GGRRGHRGRRRRGRGRGHRG' and 'RARGHRRAHRHARHAHRAGH', respectively. *Rooms numbered 355, 356, and 357, titled 'TREK', 'TREACHEROUS TREK', and 'TERRIBLE TREK', respectively. *Rooms numbered 365-372, titled 'DO', 'RE', 'MI', 'FA', 'SO', 'LA', 'TI', and 'DO!', respectively. *The two rooms numbered 373, titled 'TRICKLE' and 'SPLASH', respectively. *Rooms numbered 374 and 375, titled 'CIRCUIT' and 'CONDUIT', respectively. *Rooms numbered 386 and 387, titled 'SPINNY C:' and 'EVIL SPINNY :C', respectively. *Rooms numbered 411 and 412, titled 'THREAD' and 'CHINESE FINGER TRAP', respectively. *Rooms numbered 417 and 418, titled 'TWEEZERS' and 'TOOTHPICKS', respectively. *Rooms numbered 438 and 439, titled 'SCURRY' and 'ASSEMBLY LINE', respectively. *Rooms numbered 484 and 485, titled 'DIVING BOARD' and 'DUDE PERFECT', respectively. }} ==References== <references /> [[Category:Platformer levels]]
Summary:
Please note that all contributions to Geometry Dash Expanded Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Geometry Dash Expanded Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Pages included on this page:
Template:ExtremeDemon
(
edit
)
Template:IB-Level
(
view source
) (fully protected)
Template:Togglebox
(
edit
)
Template:VC
(
view source
) (fully protected)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
associated-pages
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
New files
Random page
New here? Get started
>> Site policy
>> Staff
Help using MediaWiki
GD Base Content
Games
Main levels
Gameplay
Rewards
Rooms (vaults etc.)
Level editing
Account features
Updates
GD Community Content
Demon List levels
Gauntlet levels
Map Pack levels
Classic levels
Platformer levels
Players
Community activities
Wiki Resources
Propose new articles
Submit edits for review
Admin Dashboard
Images
Videos
Audio
PDFs
Templates
Sandbox
Discuss the wiki
Guestbook
Tools
What links here
Related changes
Page information