Fear zone: Difference between revisions

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{{IB-Level
{{IB-Level
  |image= FearZone.png
  |image     = FearZone.png
  |creator=[[GD Jose]]
|id        = 27694897
  |difficulty=Hard
  |creator   = GD Jose
  |stars=5
|created    = [[Update 2.0]]
  |id=27694897
  |difficulty = {{Hard}}
  |song=Screamroom
  |stars     = 5
  |composer=Xtrullor
  |diamonds  = 7
  |song_id=586809
|coins      = 3
  |previous = [[GhostTown]]
|length    = 1m 4s (Long)
  |next     = [[Infusion]]
|objects    = 13,269
|copytype  = Non-copyable
|downloads  = 11.05M
|likes      = 1.05M
  |rating    = Featured
  |artist    = [https://xtrullor.newgrounds.com/ Xtrullor]
  |music      = [https://www.newgrounds.com/audio/listen/586809 Screamroom]
|musicid    = 586809
  |previous   = [[GhostTown]]
  |next       = [[Infusion]]
}}
}}
 
'''Fear zone''' is a [[Update 2.0|2.0]] Hard level by GD Jose. It is the fourth level of the [[Gauntlets|Shadow Gauntlet]].
'''Fear zone''' is a 2.0 Hard level created by [[GD Jose]]. It is the fourth level in the Shadow Gauntlet.


==Description==
==Description==
The level starts with a cube section where hitting boxes toggles certain obstacles between visible and invisible. At 25%, it transitions to a ball section with simple timings. At 36%, a ship section with some large rotating saws follows. At 47%, a half-speed mini-cube part builds up to the drop, featuring jumps synced to the music, leading into an automatic blue pad segment with song lyrics. The drop begins with a triple-speed ship with low visibility, later switching to mini-sized and then a UFO. After an automatic cube transition, a triple-speed wave segment follows with limited vision, culminating in a cube finale with a blue pad corridor and a double-speed jump to finish the level.
Fear zone begins with a cube section where hitting boxes toggles certain obstacles between visible and invisible. At 25%, it transitions to a ball section with simple timings. At 36%, a ship section with some large rotating saws follows. At 47%, a half-speed mini-cube part builds up to the drop, featuring jumps synced to the music, leading into an automatic blue pad segment with song lyrics. The drop begins with a triple-speed ship with low visibility, later switching to mini-sized and then a UFO. After an automatic cube transition, a triple-speed wave segment follows with limited vision, culminating in a cube finale with a blue pad corridor and a double-speed jump to finish the level.


==User coins==
==User coins==
Line 24: Line 32:
==Gameplay==
==Gameplay==
{{VC|oQFAvdFvD-4}}
{{VC|oQFAvdFvD-4}}
==Trivia==
*The level cannot be copied.
*The level's duration is 1m 4s.
*The level contains 13,269 objects.
[[Category:Gauntlet levels]]
[[Category:Gauntlet levels]]

Latest revision as of 19:36, 12 October 2026

Fear zone
ID

27694897

Creator(s)

GD Jose

Created
Attributes
Difficulty

Length

1m 4s (Long)

Objects

13,269

Copy type

Non-copyable

Statistics
Downloads

11.05M

Likes

1.05M

Rating

Featured

Audio info
Artist(s)
Music
Music ID

586809

Level sequence
Previous
Next

Fear zone is a 2.0 Hard level by GD Jose. It is the fourth level of the Shadow Gauntlet.

Description

[edit | edit source]

Fear zone begins with a cube section where hitting boxes toggles certain obstacles between visible and invisible. At 25%, it transitions to a ball section with simple timings. At 36%, a ship section with some large rotating saws follows. At 47%, a half-speed mini-cube part builds up to the drop, featuring jumps synced to the music, leading into an automatic blue pad segment with song lyrics. The drop begins with a triple-speed ship with low visibility, later switching to mini-sized and then a UFO. After an automatic cube transition, a triple-speed wave segment follows with limited vision, culminating in a cube finale with a blue pad corridor and a double-speed jump to finish the level.

User coins

[edit | edit source]
  • At 17%, the player must execute a tricky jump between two blocks to bypass a toggle box that creates a saw at 18%. After clearing the now-invisible saw, they must jump through a fake obstacle at 19% to reach a blue orb, which leads to the coin at 20%.
  • At 31%, the player must fall into a fake block to collect a key. After that, they click to return to the main path, where a pink orb appears. Collecting the key unlocks an alternate ship corridor at 38% containing the coin.
  • At 96%, the player must hit an invisible yellow orb to access an alternate path with a quadruple-spike jump instead of the double-spike jump on the normal path. Successfully completing this jump grants the coin.

Gameplay

[edit | edit source]