Fear zone: Difference between revisions
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|creator = GD Jose | |creator = GD Jose | ||
|created = [[Update 2.0]] | |created = [[Update 2.0]] | ||
|difficulty = | |difficulty = {{Hard}} | ||
|stars = 5 | |stars = 5 | ||
|diamonds = 7 | |diamonds = 7 | ||
|coins = 3 | |coins = 3 | ||
|length = 1m 4s | |length = 1m 4s (Long) | ||
|objects = 13,269 | |objects = 13,269 | ||
|copytype = Non-copyable | |copytype = Non-copyable | ||
|artist = Xtrullor | |downloads = 11.05M | ||
|music = Screamroom | |likes = 1.05M | ||
|rating = Featured | |||
|artist = [https://xtrullor.newgrounds.com/ Xtrullor] | |||
|music = [https://www.newgrounds.com/audio/listen/586809 Screamroom] | |||
|musicid = 586809 | |musicid = 586809 | ||
|previous = [[GhostTown]] | |previous = [[GhostTown]] | ||
|next = [[Infusion]] | |next = [[Infusion]] | ||
}} | }} | ||
'''Fear zone''' is a 2.0 Hard level by GD Jose. It is the fourth level of the [[Gauntlets|Shadow Gauntlet]]. | '''Fear zone''' is a [[Update 2.0|2.0]] Hard level by GD Jose. It is the fourth level of the [[Gauntlets|Shadow Gauntlet]]. | ||
==Description== | ==Description== | ||
Fear zone begins with a cube section where hitting boxes toggles certain obstacles between visible and invisible. At 25%, it transitions to a ball section with simple timings. At 36%, a ship section with some large rotating saws follows. At 47%, a half-speed mini-cube part builds up to the drop, featuring jumps synced to the music, leading into an automatic blue pad segment with song lyrics. The drop begins with a triple-speed ship with low visibility, later switching to mini-sized and then a UFO. After an automatic cube transition, a triple-speed wave segment follows with limited vision, culminating in a cube finale with a blue pad corridor and a double-speed jump to finish the level. | |||
==User coins== | ==User coins== | ||
Latest revision as of 19:36, 12 October 2026
Fear zone is a 2.0 Hard level by GD Jose. It is the fourth level of the Shadow Gauntlet.
Description
[edit | edit source]Fear zone begins with a cube section where hitting boxes toggles certain obstacles between visible and invisible. At 25%, it transitions to a ball section with simple timings. At 36%, a ship section with some large rotating saws follows. At 47%, a half-speed mini-cube part builds up to the drop, featuring jumps synced to the music, leading into an automatic blue pad segment with song lyrics. The drop begins with a triple-speed ship with low visibility, later switching to mini-sized and then a UFO. After an automatic cube transition, a triple-speed wave segment follows with limited vision, culminating in a cube finale with a blue pad corridor and a double-speed jump to finish the level.
User coins
[edit | edit source]- At 17%, the player must execute a tricky jump between two blocks to bypass a toggle box that creates a saw at 18%. After clearing the now-invisible saw, they must jump through a fake obstacle at 19% to reach a blue orb, which leads to the coin at 20%.
- At 31%, the player must fall into a fake block to collect a key. After that, they click to return to the main path, where a pink orb appears. Collecting the key unlocks an alternate ship corridor at 38% containing the coin.
- At 96%, the player must hit an invisible yellow orb to access an alternate path with a quadruple-spike jump instead of the double-spike jump on the normal path. Successfully completing this jump grants the coin.