GeoBound: Difference between revisions

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  |image      = GeoBound.png
  |image      = GeoBound.png
  |id        = 24302376  
  |id        = 24302376  
  |creator    = Axils (publisher), MoonSpark
  |creator    = Axils (publisher); MoonSpark
  |created    = [[Update 2.1]]
  |created    = [[Update 2.1]]
  |difficulty = [[File:Harder.png|x35px]]
  |difficulty = [[File:Harder.png|x35px]]
Line 8: Line 8:
  |diamonds  = 8
  |diamonds  = 8
  |coins      = 3
  |coins      = 3
  |length    = 1m 3s
  |length    = 1m 3s (Long)
  |objects    = 18,827
  |objects    = 18,827
  |copytype  = No password
  |copytype  = Free copy
  |downloads  = 10M+
  |downloads  = 10M+
  |likes      = 907.6K+
  |likes      = 907.6K+
  |rating    = Featured
  |rating    = Featured
  |artist    =                   [https://kiynaria.newgrounds.com/ Kiynaria]
  |artist    = [https://kiynaria.newgrounds.com kiynaria]
  |music      =                   [https://www.newgrounds.com/audio/listen/655358 Skybound]         
  |music      = [https://www.newgrounds.com/audio/listen/655358 Skybound]         
  |musicid    = 655358
  |musicid    = 655358
  |previous  = [[Carnation]]
  |previous  = [[Carnation]]
  |next      = [[Polihedral]]
  |next      = [[Polihedral]]
}}
}}
'''GeoBound''' is a 2.1 Harder level created in collaboration by MoonSpark and Axils, the latter who verified and published it. It is the fourth level of the [[Gauntlets|Ice Gauntlet]].
'''GeoBound''' is a 2.1 Harder 6* level created in collaboration by MoonSpark and Axils, the latter who verified and published it. It is the fourth level of the [[Gauntlets|Ice Gauntlet]].


==Description==
==Description==
*'''0-22% (MoonSpark):''' The level starts with an optional "auto wave" key that the player can grab, along with the sentence "Play this in practice mode before playing". The gameplay starts at half-speed, with cube jumps on slopes. Next, it transitions into a short ship sequence with slopes featuring spikes on it. Then, it speeds up to normal speed for a mini-cube section with jumps on moving platforms, before speeding up to double-speed for a short UFO section. Afterward, it speeds up to triple-speed, and there is an auto blue pad section until the drop.
*'''0-22% (MoonSpark):''' GeoBound begins with an optional "auto wave" key that the player can grab, along with the sentence "Play this in practice mode before playing". The gameplay starts at half-speed, with cube jumps on slopes. Next, it transitions into a short ship sequence with slopes featuring spikes on it. Then, it speeds up to normal speed for a mini-cube section with jumps on moving platforms, before speeding up to double-speed for a short UFO section. Afterward, it speeds up to triple-speed, and there is an auto blue pad section until the drop.
*'''23-48% (Axils):''' The drop starts with a double-speed wave section featuring several size changes. It is somewhat tight for a 6* but is entirely free if the player picked up the "auto wave" key at the beginning of the level. It becomes a mini-cube that is mostly auto, interrupted by a few jumps and orbs. Next, the level transitions into a ball section with several tricky orb timings. Then, it becomes an asymmetrical dual cube section where the player must hold a few times.
*'''23-48% (Axils):''' The drop starts with a double-speed wave section featuring several size changes. It is somewhat tight for a 6* but is entirely free if the player picked up the "auto wave" key at the beginning of the level. It becomes a mini-cube that is mostly auto, interrupted by a few jumps and orbs. Next, the level transitions into a ball section with several tricky orb timings. Then, it becomes an asymmetrical dual cube section where the player must hold a few times.
*'''49-76% (MoonSpark):''' The gameplay speeds up to triple-speed for a robot section with large jumps and green orbs, a short ship, then a mini-cube with a few jumps. It then becomes a double-speed wave where the player must click and release towards the music. The gameplay then speeds back to triple-speed for a ball section with several orbs and slopes. This section ends with a short triple-speed cube with a couple of jumps, then an auto portal section with a single orb into the next section.
*'''49-76% (MoonSpark):''' The gameplay speeds up to triple-speed for a robot section with large jumps and green orbs, a short ship, then a mini-cube with a few jumps. It then becomes a double-speed wave where the player must click and release towards the music. The gameplay then speeds back to triple-speed for a ball section with several orbs and slopes. This section ends with a short triple-speed cube with a couple of jumps, then an auto portal section with a single orb into the next section.

Revision as of 22:44, 22 March 2026

GeoBound
ID

24302376

Creator(s)

Axils (publisher); MoonSpark

Created
Attributes
Difficulty

Length

1m 3s (Long)

Objects

18,827

Copy type

Free copy

Statistics
Downloads

10M+

Likes

907.6K+

Rating

Featured

Audio info
Artist(s)
Music
Music ID

655358

Level sequence
Previous

GeoBound is a 2.1 Harder 6* level created in collaboration by MoonSpark and Axils, the latter who verified and published it. It is the fourth level of the Ice Gauntlet.

Description

  • 0-22% (MoonSpark): GeoBound begins with an optional "auto wave" key that the player can grab, along with the sentence "Play this in practice mode before playing". The gameplay starts at half-speed, with cube jumps on slopes. Next, it transitions into a short ship sequence with slopes featuring spikes on it. Then, it speeds up to normal speed for a mini-cube section with jumps on moving platforms, before speeding up to double-speed for a short UFO section. Afterward, it speeds up to triple-speed, and there is an auto blue pad section until the drop.
  • 23-48% (Axils): The drop starts with a double-speed wave section featuring several size changes. It is somewhat tight for a 6* but is entirely free if the player picked up the "auto wave" key at the beginning of the level. It becomes a mini-cube that is mostly auto, interrupted by a few jumps and orbs. Next, the level transitions into a ball section with several tricky orb timings. Then, it becomes an asymmetrical dual cube section where the player must hold a few times.
  • 49-76% (MoonSpark): The gameplay speeds up to triple-speed for a robot section with large jumps and green orbs, a short ship, then a mini-cube with a few jumps. It then becomes a double-speed wave where the player must click and release towards the music. The gameplay then speeds back to triple-speed for a ball section with several orbs and slopes. This section ends with a short triple-speed cube with a couple of jumps, then an auto portal section with a single orb into the next section.
  • 77-100% (Axils): This section starts with a double-speed cube section with several orbs and portals, then a short ship sequence, both of which are set in a more closed tunnel-like area, unlike the rest of the level, which is more open. The gameplay then becomes a ball with several jumps and orbs, before ending with one final cube section, during which the creators' names can be seen.

User coins

  • Coin 1: At 12%, in the first mini-cube section, instead of falling down the platforms, the player must jump and hit an invisible orb to collect the coin.
  • Coin 2: At 40%, in the ball segment, the player must hit an invisible dash orb while in the air and hold to get the coin. A teleport will put the player back onto the normal route.
  • Coin 3: At 66%, in the triple-speed ball segment, the player must jump down and skip the yellow orb. Doing this will cause the player to land on an invisible platform to collect the coin, and a teleport will put the player back onto the normal route.

Gameplay






Trivia

  • GeoBound used to be the 2nd level of the Ice Gauntlet before it was shifted to the 4th level, as the gauntlet was rearranged resulting from Skyward's overestimated difficulty.
  • Despite being released in 2.1, the only 2.1 gameplay is the dash orb for the second coin and the D blocks during the wave sequence.