Geometrical Dominator: Difference between revisions

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{{Upcoming}}
{{Quality}}
{{stub}}
{{IB-Level
|image          = GeometricalDominator.png
|game          = Lite, Full
|levelnumber    = 19
|released      = [[Update 2.0]]
|difficultymain = [[File: Harder.png|x35px]]
|manaorbs      = 275
|stars          = 10
|practicemode  = [[File: Colour024.png|x24px]]<br>[primary]
|normalmode    = [[File:Robot003.png|x35px]]
|portals        = Cube, Ship, Ball, UFO, Wave, Robot; Gravity, Size, Speed
|sequences      = C, R, S, W, C, R,, S,, U,, C, W,, u B, s, R,
|artist        = [https://waterflame.newgrounds.com Waterflame]
|audio          = [[File:GeometricalDominator.mp3]]
|fullaudio      = [[File:GeometricalDominatorFull.mp3]]
|precededby    = [[Theory of Everything 2]]
|followedby    = [[Deadlocked]]
}}
'''Geometrical Dominator''' is the nineteenth level of [[Geometry Dash]] and [[Geometry Dash Lite]] and the fifth level with a Harder difficulty.


{{Infobox level
==Description==
|levelnumber = 19|created = Update 2.0|difficulty = Harder|sequences = Cube, Robot, Ship, Wave, Cube, Robot, Ship, UFO, Cube, TBA|portals = Robot|normalmode = TBA|practicemode = TBA|musiccreator = Waterflame|musicdate = TBA, 2015|followedby = TBA|precededby = TBA|imagewidth = 250}}'''Geometrical Dominator''' is an upcoming level planned for [[Update 2.0]]. It was revealed in the [https://www.youtube.com/watch?v=rVNhHf4yHBc first sneak peek] for [[Update 2.0]].
Geometrical Dominator introduces the robot game mode (which allows lower and higher jumps by tapping and holding), the alpha trigger, the move trigger, the pulse trigger, the toggle trigger, monsters, animated thorns, water, bushes, and flowers, in-game text, and many new decorations. In the level's memory section, small glowing stars will appear briefly, indicating where the icon needs to go.
*A cube sequence takes place from 0% to 5%
*A robot sequence takes place from 5% to 18%
*A ship sequence from 18% to 24%
*A wave sequence from 24% to 30%
*A cube sequence from 30% to 36%
*A robot sequence from 36% to 52%, under the effects of the fast speed portal
*A ship sequence from 52% to 60%, with the fast speed portal's effects sustained
*A UFO sequence from 60% to 68%, with the fast speed portal's effects sustained
*A cube sequence from 68% to 80%
*A wave sequence from 80% to 84%, under the effects of the fast speed portal
*A mini UFO sequence from 84% to 86%, under the effects of the slow-speed portal
*A ball sequence from 86% to 90%, under the effects of the fast speed portal
*A mini ship sequence from 90% to 93%
*A robot sequence from 93% to 100%


==Despcription==
==Secret coins==
*The first secret coin is located at 17% and collected as the robot. To obtain it, drop past the yellow jump ring onto a small platform and boost the robot up immediately into a small, two-block-wide area where the coin is hidden (though it appears to be a one-block space). Fly up into the sky and hit a blue gravity pad before being returned to the normal path used to progress (as a robot). It is slightly harder to do, as it requires holding once they are a ship to avoid crashing.
*The second secret coin is located at 47% and collected as the robot. When jumping onto a rainbow-coloured block sticking out of the large platform below (coloured blue and purple), instead of falling, jump up again to collect the secret coin and land back on the normal route. Jump to the maximum height while collecting this coin; otherwise, it will result in either landing on the floor without the coin or crashing into the sawblade in front of the base needed to land on.
*The third secret coin is located at 92% and collected as the ship. There is a moving pillar with two openings. Carefully guide the ship into the lower passage, collect the coin, and continue normally. An easy way to do this is to stick to the ceiling in the passage. It does not require much control of the ship, though; just flying above the tip of the first moving obstacle lets the ship enter the passage by letting go.


This level showcases the new robot form, which works like the Lil' Stomper from the popular mobile game, ''Jetpack Joyride''. It also introduces a variety of new [[Map Components|map components]], such as pop-up platforms, or the yellow pillars that come out of the ground, moving platforms, or the things that open at 8 seconds in the video, new animated spikes, and the Monsters from several WIP pictures that chomp constantly.
==Gameplay==
{{VC|EOEpjS2KZpg}}


A new background inspired by the game ''Super Mario Bros 3'' can be seen, along with a new ground design, and an entirely new tile set. Just before the robot crashes and ends the sneak peek a rainbow can be seen along with white, cartoon-ish clouds.
==Trivia==
 
*Waterflame's 'Geometrical Dominator' track is the first track from the main levels created specifically for Geometry Dash, with 'Geometry Dash' by MDK being the second.
==Coins==
**Technically, the second song created specifically for Geometry Dash is 'Striker' by Waterflame as the song was made for the Geometry Dash levels as stated by Waterflame himself.
 
**It is also the second track that came after the level was introduced, also preceding Geometry Dash.
The first coin appears in the upside down robot form just before the change to ship, in order to obtain it, the player must drop past the yellow jump ring onto a small platform where they must boost the robot up into a small one block wide area where the coin is hidden. The player will then fall into the sky and hit a gravity pad before being put back onto the normal path.
**Waterflame (before [[Update 2.0]] was released) answered that he was not making a song for the upcoming update.
*The level design is a reference to the [[Wikipedia:Super Mario|''Super Mario'' series]].
*The title 'Geometrical Dominator' exceeds the 20-character limit by 1 character.
*Geometrical Dominator is the only main level to end with the robot game mode.
*Geometrical Dominator and [[Deadlocked]] are the only 2 levels to reward robots when completed in normal mode.
*There is a bug during the first robot segment, and the bug can only be performed right before the first ship segment. The player has to land on the platform with the fake spike, then enter the gravity deactivation portal. Then the player has to hold the mouse or screen to collect the coin, hold to hit the yellow jump ring, and return to the main route.
*There is another bug during the first robot segment, right before the first ship segment. The player has to use land on the platform with the fake spike, then hold to tap the yellow jump ring late to enter the ship upside-down.
*It is also possible to bypass the slow-speed portal at the mini UFO section by going under it.
*Geometrical Dominator, [[Cycles]], and [[xStep]] are the only main levels whose most used mode is not the cube; in Geometrical Dominator's case, it is instead the robot.
*Geometrical Dominator takes 100 seconds to complete and requires a minimum of 76 jumps.


==Trivia==
==Gallery==
*The sneak peek for this level is the only sneak peek to have text in the video, when the cube enters the robot portal and the word "Go!" appears above it. It is unknown whether or not this text will be available for use in the game.
<gallery mode="packed">
*This is the first and currently only sneak peek video ever released in which [[Robert Topala|RobTop]] used a song whose name is unknown.
GeometricalDominatorSecretCoin1.png|First secret coin
**Lots of people say this song is an unreleased song by [[Music Composers|Waterflame]], but that has not been confirmed.
GeometricalDominatorSecretCoin2.png|Second secret coin
**Although, one comment from Waterflame at an unknown time says that he'll not show the song until Robtop does, thus confirming that he made the new song.
GeometricalDominatorSecretCoin3.png|Third secret coin
*This is the fourth sneak peek to use a new background ''and'' ground, after [[Electrodynamix]], [[Hexagon Force]] and [[Theory of Everything 2]]
GeometricalDominatorMenu.png|Level selection
*The only reason we know the song is because the most sensual word for do....t.r was dominator.
</gallery>
*this is the 4th level to not have a secret coin in its cube segment the other's being Cycles, Hexagon Force, and Blast Processing
[[Category:Main levels (base content)]]


==Sneak Peek==
{{Main level navigation}}
[[File:Geometry Dash Update 2.0 Sneak Peek|thumb|left|300px]]
[[Category:Candidates for deletion]]

Latest revision as of 05:26, 11 October 2026

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Geometrical Dominator
Game

Lite, Full

Released
Level

19

Difficulty

Attributes

10


[primary]

Cube, Ship, Ball, UFO, Wave, Robot; Gravity, Size, Speed

Sequences

C, R, S, W, C, R,, S,, U,, C, W,, u B, s, R,

Audio info
Artist(s)
Audio

Full audio

Level sequence
Followed by

Geometrical Dominator is the nineteenth level of Geometry Dash and Geometry Dash Lite and the fifth level with a Harder difficulty.

Description

[edit | edit source]

Geometrical Dominator introduces the robot game mode (which allows lower and higher jumps by tapping and holding), the alpha trigger, the move trigger, the pulse trigger, the toggle trigger, monsters, animated thorns, water, bushes, and flowers, in-game text, and many new decorations. In the level's memory section, small glowing stars will appear briefly, indicating where the icon needs to go.

  • A cube sequence takes place from 0% to 5%
  • A robot sequence takes place from 5% to 18%
  • A ship sequence from 18% to 24%
  • A wave sequence from 24% to 30%
  • A cube sequence from 30% to 36%
  • A robot sequence from 36% to 52%, under the effects of the fast speed portal
  • A ship sequence from 52% to 60%, with the fast speed portal's effects sustained
  • A UFO sequence from 60% to 68%, with the fast speed portal's effects sustained
  • A cube sequence from 68% to 80%
  • A wave sequence from 80% to 84%, under the effects of the fast speed portal
  • A mini UFO sequence from 84% to 86%, under the effects of the slow-speed portal
  • A ball sequence from 86% to 90%, under the effects of the fast speed portal
  • A mini ship sequence from 90% to 93%
  • A robot sequence from 93% to 100%

Secret coins

[edit | edit source]
  • The first secret coin is located at 17% and collected as the robot. To obtain it, drop past the yellow jump ring onto a small platform and boost the robot up immediately into a small, two-block-wide area where the coin is hidden (though it appears to be a one-block space). Fly up into the sky and hit a blue gravity pad before being returned to the normal path used to progress (as a robot). It is slightly harder to do, as it requires holding once they are a ship to avoid crashing.
  • The second secret coin is located at 47% and collected as the robot. When jumping onto a rainbow-coloured block sticking out of the large platform below (coloured blue and purple), instead of falling, jump up again to collect the secret coin and land back on the normal route. Jump to the maximum height while collecting this coin; otherwise, it will result in either landing on the floor without the coin or crashing into the sawblade in front of the base needed to land on.
  • The third secret coin is located at 92% and collected as the ship. There is a moving pillar with two openings. Carefully guide the ship into the lower passage, collect the coin, and continue normally. An easy way to do this is to stick to the ceiling in the passage. It does not require much control of the ship, though; just flying above the tip of the first moving obstacle lets the ship enter the passage by letting go.

Gameplay

[edit | edit source]






Trivia

[edit | edit source]
  • Waterflame's 'Geometrical Dominator' track is the first track from the main levels created specifically for Geometry Dash, with 'Geometry Dash' by MDK being the second.
    • Technically, the second song created specifically for Geometry Dash is 'Striker' by Waterflame as the song was made for the Geometry Dash levels as stated by Waterflame himself.
    • It is also the second track that came after the level was introduced, also preceding Geometry Dash.
    • Waterflame (before Update 2.0 was released) answered that he was not making a song for the upcoming update.
  • The level design is a reference to the Super Mario series.
  • The title 'Geometrical Dominator' exceeds the 20-character limit by 1 character.
  • Geometrical Dominator is the only main level to end with the robot game mode.
  • Geometrical Dominator and Deadlocked are the only 2 levels to reward robots when completed in normal mode.
  • There is a bug during the first robot segment, and the bug can only be performed right before the first ship segment. The player has to land on the platform with the fake spike, then enter the gravity deactivation portal. Then the player has to hold the mouse or screen to collect the coin, hold to hit the yellow jump ring, and return to the main route.
  • There is another bug during the first robot segment, right before the first ship segment. The player has to use land on the platform with the fake spike, then hold to tap the yellow jump ring late to enter the ship upside-down.
  • It is also possible to bypass the slow-speed portal at the mini UFO section by going under it.
  • Geometrical Dominator, Cycles, and xStep are the only main levels whose most used mode is not the cube; in Geometrical Dominator's case, it is instead the robot.
  • Geometrical Dominator takes 100 seconds to complete and requires a minimum of 76 jumps.
[edit | edit source]
Main levels
Classic levels Easy Stereo Madness · Back On Track
Normal Polargeist · Dry Out
Hard Base After Base · Can't Let Go
Harder Jumper · Time Machine · Cycles · Blast Processing · Geometrical Dominator
Insane xStep · Clutterfunk · Theory of Everything · Electroman Adventures · Electrodynamix · Hexagon Force · Fingerdash · Dash
Demon Clubstep · Theory of Everything 2 · Deadlocked
Platformer levels The Tower · The Sewers · The Cellar · The Secret Hollow
Secret levels The Challenge
Meltdown levels The Seven Seas · Viking Arena · Airborne Robots
Worlds Dashlands · Toxic Factory
SubZero levels Press Start · Nock Em · Power Trip