Geometrical Dominator: Difference between revisions

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==Description==
==Description==
Geometrical Dominator introduces the robot game mode (which can make lower and higher jumps by tapping and holding down), the alpha trigger, the move trigger, the pulse trigger, the toggle trigger, monsters, animated thorns, water, bushes and flowers, in-game text and many new decorations. Inside the level's memory section, little glowing stars will appear for a short amount of time, indicating where the icon needs to go.
Geometrical Dominator introduces the robot game mode (which allows lower and higher jumps by tapping and holding), the alpha trigger, the move trigger, the pulse trigger, the toggle trigger, monsters, animated thorns, water, bushes, and flowers, in-game text, and many new decorations. In the level's memory section, small glowing stars will appear briefly, indicating where the icon needs to go.
*A cube sequence takes place from 0% to 5%
*A cube sequence takes place from 0% to 5%
*A robot sequence takes place from 5% to 18%
*A robot sequence takes place from 5% to 18%
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*A cube sequence from 68% to 80%
*A cube sequence from 68% to 80%
*A wave sequence from 80% to 84%, under the effects of the fast speed portal
*A wave sequence from 80% to 84%, under the effects of the fast speed portal
*A mini UFO sequence from 84% to 86%, under the effects of the slow speed portal
*A mini UFO sequence from 84% to 86%, under the effects of the slow-speed portal
*A ball sequence from 86% to 90%, under the effects of the fast speed portal
*A ball sequence from 86% to 90%, under the effects of the fast speed portal
*A mini ship sequence from 90% to 93%
*A mini ship sequence from 90% to 93%
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==Secret coins==
==Secret coins==
*The first secret coin is located at 17% and collected as the robot. To obtain it, the player must drop past the yellow jump ring onto a small platform where they must boost the robot up immediately into a small two block wide area where the coin is hidden (although it is designed to look like a one block space). The player will then fly up into the sky and hit a blue gravity pad before being put back on the normal path that is used to progress (as a robot). It is slightly harder to do, as the player has to hold once they are a ship to avoid crashing.
*The first secret coin is located at 17% and collected as the robot. To obtain it, drop past the yellow jump ring onto a small platform and boost the robot up immediately into a small, two-block-wide area where the coin is hidden (though it appears to be a one-block space). Fly up into the sky and hit a blue gravity pad before being returned to the normal path used to progress (as a robot). It is slightly harder to do, as it requires holding once they are a ship to avoid crashing.
*The second secret coin is located at 47% and collected as the robot. When the player jumps onto a rainbow-coloured block sticking out of the large platform below (coloured blue and purple), instead of falling down, jump up again to collect the secret coin and land back to the normal route. You need to jump at the maximum height while collecting this coin, otherwise you will either land on the floor without the coin or die to the sawblade in front of the base you need to land on.
*The second secret coin is located at 47% and collected as the robot. When jumping onto a rainbow-coloured block sticking out of the large platform below (coloured blue and purple), instead of falling, jump up again to collect the secret coin and land back on the normal route. Jump to the maximum height while collecting this coin; otherwise, it will result in either landing on the floor without the coin or crashing into the sawblade in front of the base needed to land on.
*The third secret coin is located at 92% and collected as the ship. There is a moving pillar with two openings in it. Carefully guide the ship into the lower passage, collect the coin, and continue normally. An easy way to do this is to stick to the ceiling in the passage. You don't need to control the ship though, as when you fly above the tip of the 1st moving obstacle, you can just let go until the ship goes into the passage.
*The third secret coin is located at 92% and collected as the ship. There is a moving pillar with two openings. Carefully guide the ship into the lower passage, collect the coin, and continue normally. An easy way to do this is to stick to the ceiling in the passage. It does not require much control of the ship, though; just flying above the tip of the first moving obstacle lets the ship enter the passage by letting go.


==Gameplay==
==Gameplay==
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==Trivia==
==Trivia==
*Waterflame's Geometrical Dominator track is the first soundtrack from the main levels created specifically for Geometry Dash, with Geometry Dash by MDK being the second.
*Waterflame's 'Geometrical Dominator' track is the first track from the main levels created specifically for Geometry Dash, with 'Geometry Dash' by MDK being the second.
**It is also the second soundtrack that came after the level was introduced, also preceding Geometry Dash.
**Technically, the second song created specifically for Geometry Dash is 'Striker' by Waterflame as the song was made for the Geometry Dash levels as stated by Waterflame himself.
**Waterflame (before 2.0 was released) answered that he wasn't making a song for the upcoming update.  
**It is also the second track that came after the level was introduced, also preceding Geometry Dash.
*The level design is a reference to the ''Super Mario Bros.'' series.
**Waterflame (before [[Update 2.0]] was released) answered that he was not making a song for the upcoming update.  
*The title "Geometrical Dominator" exceeds the 20 character limit by 1 character.
*The level design is a reference to the [[Wikipedia:Super Mario|''Super Mario'' series]].
*The title 'Geometrical Dominator' exceeds the 20-character limit by 1 character.
*Geometrical Dominator is the only main level to end with the robot game mode.
*Geometrical Dominator is the only main level to end with the robot game mode.
*Geometrical Dominator and [[Deadlocked]] are the only 2 levels to reward robots when completed in normal mode.
*Geometrical Dominator and [[Deadlocked]] are the only 2 levels to reward robots when completed in normal mode.
*There is a bug during the first robot segment, and the bug can only be performed right before the first ship segment. The player has to land on the platform with the fake spike then enter the gravity deactivation portal. Then the player has to hold the mouse or screen to collect the coin, hold to hit the yellow jump ring, and return to the main route.
*There is a bug during the first robot segment, and the bug can only be performed right before the first ship segment. The player has to land on the platform with the fake spike, then enter the gravity deactivation portal. Then the player has to hold the mouse or screen to collect the coin, hold to hit the yellow jump ring, and return to the main route.
*There is another bug during the first robot segment right before the first ship segment. The player has to use land on the platform with the fake spike, then hold to tap the yellow jump ring late, to enter the ship upside-down.
*There is another bug during the first robot segment, right before the first ship segment. The player has to use land on the platform with the fake spike, then hold to tap the yellow jump ring late to enter the ship upside-down.
*It is also possible to bypass the 0.5x speed portal at the mini UFO section by going under it.
*It is also possible to bypass the slow-speed portal at the mini UFO section by going under it.
*Geometrical Dominator, [[Cycles]], and [[xStep]] are the only main levels whose most used mode is not the cube; in Geometrical Dominator's case, it is instead the Robot.
*Geometrical Dominator, [[Cycles]], and [[xStep]] are the only main levels whose most used mode is not the cube; in Geometrical Dominator's case, it is instead the robot.
*Geometrical Dominator takes 100 seconds to complete and requires a minimum of 76 jumps.
*Geometrical Dominator takes 100 seconds to complete and requires a minimum of 76 jumps.


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GeometricalDominatorMenu.png|Level selection
GeometricalDominatorMenu.png|Level selection
</gallery>
</gallery>
[[Category:Levels (base content)]]
[[Category:Main levels (base content)]]
 
{{Main level navigation}}

Latest revision as of 05:26, 11 October 2026

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Geometrical Dominator
Game

Lite, Full

Released
Level

19

Difficulty

Attributes

10


[primary]

Cube, Ship, Ball, UFO, Wave, Robot; Gravity, Size, Speed

Sequences

C, R, S, W, C, R,, S,, U,, C, W,, u B, s, R,

Audio info
Artist(s)
Audio

Full audio

Level sequence
Followed by

Geometrical Dominator is the nineteenth level of Geometry Dash and Geometry Dash Lite and the fifth level with a Harder difficulty.

Description

[edit | edit source]

Geometrical Dominator introduces the robot game mode (which allows lower and higher jumps by tapping and holding), the alpha trigger, the move trigger, the pulse trigger, the toggle trigger, monsters, animated thorns, water, bushes, and flowers, in-game text, and many new decorations. In the level's memory section, small glowing stars will appear briefly, indicating where the icon needs to go.

  • A cube sequence takes place from 0% to 5%
  • A robot sequence takes place from 5% to 18%
  • A ship sequence from 18% to 24%
  • A wave sequence from 24% to 30%
  • A cube sequence from 30% to 36%
  • A robot sequence from 36% to 52%, under the effects of the fast speed portal
  • A ship sequence from 52% to 60%, with the fast speed portal's effects sustained
  • A UFO sequence from 60% to 68%, with the fast speed portal's effects sustained
  • A cube sequence from 68% to 80%
  • A wave sequence from 80% to 84%, under the effects of the fast speed portal
  • A mini UFO sequence from 84% to 86%, under the effects of the slow-speed portal
  • A ball sequence from 86% to 90%, under the effects of the fast speed portal
  • A mini ship sequence from 90% to 93%
  • A robot sequence from 93% to 100%

Secret coins

[edit | edit source]
  • The first secret coin is located at 17% and collected as the robot. To obtain it, drop past the yellow jump ring onto a small platform and boost the robot up immediately into a small, two-block-wide area where the coin is hidden (though it appears to be a one-block space). Fly up into the sky and hit a blue gravity pad before being returned to the normal path used to progress (as a robot). It is slightly harder to do, as it requires holding once they are a ship to avoid crashing.
  • The second secret coin is located at 47% and collected as the robot. When jumping onto a rainbow-coloured block sticking out of the large platform below (coloured blue and purple), instead of falling, jump up again to collect the secret coin and land back on the normal route. Jump to the maximum height while collecting this coin; otherwise, it will result in either landing on the floor without the coin or crashing into the sawblade in front of the base needed to land on.
  • The third secret coin is located at 92% and collected as the ship. There is a moving pillar with two openings. Carefully guide the ship into the lower passage, collect the coin, and continue normally. An easy way to do this is to stick to the ceiling in the passage. It does not require much control of the ship, though; just flying above the tip of the first moving obstacle lets the ship enter the passage by letting go.

Gameplay

[edit | edit source]






Trivia

[edit | edit source]
  • Waterflame's 'Geometrical Dominator' track is the first track from the main levels created specifically for Geometry Dash, with 'Geometry Dash' by MDK being the second.
    • Technically, the second song created specifically for Geometry Dash is 'Striker' by Waterflame as the song was made for the Geometry Dash levels as stated by Waterflame himself.
    • It is also the second track that came after the level was introduced, also preceding Geometry Dash.
    • Waterflame (before Update 2.0 was released) answered that he was not making a song for the upcoming update.
  • The level design is a reference to the Super Mario series.
  • The title 'Geometrical Dominator' exceeds the 20-character limit by 1 character.
  • Geometrical Dominator is the only main level to end with the robot game mode.
  • Geometrical Dominator and Deadlocked are the only 2 levels to reward robots when completed in normal mode.
  • There is a bug during the first robot segment, and the bug can only be performed right before the first ship segment. The player has to land on the platform with the fake spike, then enter the gravity deactivation portal. Then the player has to hold the mouse or screen to collect the coin, hold to hit the yellow jump ring, and return to the main route.
  • There is another bug during the first robot segment, right before the first ship segment. The player has to use land on the platform with the fake spike, then hold to tap the yellow jump ring late to enter the ship upside-down.
  • It is also possible to bypass the slow-speed portal at the mini UFO section by going under it.
  • Geometrical Dominator, Cycles, and xStep are the only main levels whose most used mode is not the cube; in Geometrical Dominator's case, it is instead the robot.
  • Geometrical Dominator takes 100 seconds to complete and requires a minimum of 76 jumps.
[edit | edit source]
Main levels
Classic levels Easy Stereo Madness · Back On Track
Normal Polargeist · Dry Out
Hard Base After Base · Can't Let Go
Harder Jumper · Time Machine · Cycles · Blast Processing · Geometrical Dominator
Insane xStep · Clutterfunk · Theory of Everything · Electroman Adventures · Electrodynamix · Hexagon Force · Fingerdash · Dash
Demon Clubstep · Theory of Everything 2 · Deadlocked
Platformer levels The Tower · The Sewers · The Cellar · The Secret Hollow
Secret levels The Challenge
Meltdown levels The Seven Seas · Viking Arena · Airborne Robots
Worlds Dashlands · Toxic Factory
SubZero levels Press Start · Nock Em · Power Trip