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{{Infobox level
{{Quality}}
|image = GeometricalDominator.png|levelnumber = 19|created = [[Update 2.0]]|difficulty = [[File: Harder.png|25px|center]]|normalmode = [[File:Robot03.png|35px|center]]|starreward = 10|practicemode = [[File: Colour25.png|30px|center]]|portals = Cube, Robot, Ship, Wave, UFO, Ball, Gravity, Speed, Size|sequences = C, R, S, W, C, R,, S,, U,, C, W,, u B,, s, R,|composer = Waterflame|music = [[File:GeometricalDominator.ogg]]|precededby = [[Theory of Everything 2]]|followedby = [[Deadlocked]]}}
{{IB-Level
'''Geometrical Dominator''' is the nineteenth level in ''[[Geometry Dash]]'' and is the fifth level to be rated "Harder" as of [[Update 2.0]].
|image         = GeometricalDominator.png
|game          = Lite, Full
|levelnumber   = 19
|released      = [[Update 2.0]]
|difficultymain = [[File: Harder.png|x35px]]
|manaorbs      = 275
|stars          = 10
|practicemode  = [[File: Colour024.png|x24px]]<br>[primary]
|normalmode    = [[File:Robot003.png|x35px]]
|portals       = Cube, Ship, Ball, UFO, Wave, Robot; Gravity, Size, Speed
|sequences     = C, R, S, W, C, R,, S,, U,, C, W,, u B, s, R,
|artist        = [https://waterflame.newgrounds.com Waterflame]
|audio          = [[File:GeometricalDominator.mp3]]
|fullaudio      = [[File:GeometricalDominatorFull.mp3]]
|precededby     = [[Theory of Everything 2]]
|followedby     = [[Deadlocked]]
}}
'''Geometrical Dominator''' is the nineteenth level of [[Geometry Dash]] and [[Geometry Dash Lite]] and the fifth level with a Harder difficulty.
 
==Description==
==Description==
This level showcases the new Robot form, which works like the Lil' Stomper from the popular mobile game, ''Jetpack Joyride''. It also introduces a variety of new [[Map Components|map components]] such as moving obstacles, animated spikes, animated monsters, and rainbow blocks. Some sections and areas of the level are activated through triggers.
Geometrical Dominator introduces the robot game mode (which allows lower and higher jumps by tapping and holding), the alpha trigger, the move trigger, the pulse trigger, the toggle trigger, monsters, animated thorns, water, bushes, and flowers, in-game text, and many new decorations. In the level's memory section, small glowing stars will appear briefly, indicating where the icon needs to go.
 
*A cube sequence takes place from 0% to 5%
A new background inspired by the game ''Super Mario Bros 3'' can be seen, along with a new ground design, and entirely new tile sets. The level also introduces new decorations like small grass, plants, curved rainbow decorations, moving water, white cartoon-like clouds and flowers. There is also a neon section which [[Robert Topala|RobTop]] had never used before, where all the level elements appear right in front of you, including jump orbs and pads. However, little stars serve as small markers for where the blocks and orbs will appear.
*A robot sequence takes place from 5% to 18%
 
*A ship sequence from 18% to 24%
This level showcased all the elements of Update 2.0, except for teleportation portals, keys, key holes, and green orbs.
*A wave sequence from 24% to 30%
*A cube sequence from 30% to 36%
*A robot sequence from 36% to 52%, under the effects of the fast speed portal
*A ship sequence from 52% to 60%, with the fast speed portal's effects sustained
*A UFO sequence from 60% to 68%, with the fast speed portal's effects sustained
*A cube sequence from 68% to 80%
*A wave sequence from 80% to 84%, under the effects of the fast speed portal
*A mini UFO sequence from 84% to 86%, under the effects of the slow-speed portal
*A ball sequence from 86% to 90%, under the effects of the fast speed portal
*A mini ship sequence from 90% to 93%
*A robot sequence from 93% to 100%


==Secret Coins==
==Secret coins==
*The first coin appears at 17% where the upside down Robot section just before the change to ship. To obtain it, the player must drop past the yellow jump ring onto a small platform where they must boost the robot up immediately into a small one block wide area where the coin is hidden. The player will then fall into the sky and hit a gravity pad before being put back onto the normal path.
*The first secret coin is located at 17% and collected as the robot. To obtain it, drop past the yellow jump ring onto a small platform and boost the robot up immediately into a small, two-block-wide area where the coin is hidden (though it appears to be a one-block space). Fly up into the sky and hit a blue gravity pad before being returned to the normal path used to progress (as a robot). It is slightly harder to do, as it requires holding once they are a ship to avoid crashing.
*The second secret coin is located at 47% and collected as the robot. When jumping onto a rainbow-coloured block sticking out of the large platform below (coloured blue and purple), instead of falling, jump up again to collect the secret coin and land back on the normal route. Jump to the maximum height while collecting this coin; otherwise, it will result in either landing on the floor without the coin or crashing into the sawblade in front of the base needed to land on.
*The third secret coin is located at 92% and collected as the ship. There is a moving pillar with two openings. Carefully guide the ship into the lower passage, collect the coin, and continue normally. An easy way to do this is to stick to the ceiling in the passage. It does not require much control of the ship, though; just flying above the tip of the first moving obstacle lets the ship enter the passage by letting go.


*The second coin appears in the second Robot sequence at 47%, just after changing gravity from anti-gravity. When you jump on a multi-coloured block (coloured blue and purple), instead of falling down, jump up again to collect the secret coin and land back to the normal route.
==Gameplay==
 
{{VC|EOEpjS2KZpg}}
*The third coin is found in the final mini ship sequence at 92%. There is a moving pillar with two openings in it. Carefully guide the ship into the lower passage, collect the coin, and continue normally.
 
==Walkthrough==
[[File:Geometry Dash - "Geometrical Dominator" 100% Complete All Coins|thumb|center|330x330px]]


==Trivia==
==Trivia==
*This level is the first level to have in-game text. Its first text "Go!" appears after going through the first Robot portal.
*Waterflame's 'Geometrical Dominator' track is the first track from the main levels created specifically for Geometry Dash, with 'Geometry Dash' by MDK being the second.
*This is the fourth level to use a new background ''and'' ground, after [[Electrodynamix]], [[Hexagon Force]] and [[Theory of Everything 2]].
**Technically, the second song created specifically for Geometry Dash is 'Striker' by Waterflame as the song was made for the Geometry Dash levels as stated by Waterflame himself.
*This is one of the four levels that does not have a secret coin in its cube segment; the other three are [[Cycles]], Hexagon Force, and [[Blast Processing]].
**It is also the second track that came after the level was introduced, also preceding Geometry Dash.
*The title "Geometrical Dominator" is one character longer than the limit of a level's name, making it the third of its kind. The other two are [[Electroman Adventures]] and Theory of Everything 2.
**Waterflame (before [[Update 2.0]] was released) answered that he was not making a song for the upcoming update.  
*It takes 1:42 to complete the level.
*The level design is a reference to the [[Wikipedia:Super Mario|''Super Mario'' series]].
*This is the first level where you can transform to all the currently available [[forms]].
*The title 'Geometrical Dominator' exceeds the 20-character limit by 1 character.
*Along with Hexagon Force, Theory of Everything 2, and [[Deadlocked]], this level contains a slow speed portal.
*Geometrical Dominator is the only main level to end with the robot game mode.
*It's the only song that has not been edited from the original soundtrack.
*Geometrical Dominator and [[Deadlocked]] are the only 2 levels to reward robots when completed in normal mode.
*It is the second level that has 10 stars, yet is rated Harder. [[XStep|xStep]] and Electroman Adventures are both rated Insane, however they also have 10 stars.
*There is a bug during the first robot segment, and the bug can only be performed right before the first ship segment. The player has to land on the platform with the fake spike, then enter the gravity deactivation portal. Then the player has to hold the mouse or screen to collect the coin, hold to hit the yellow jump ring, and return to the main route.
*Waterflame's Geometrical Dominator soundtrack is the only soundtrack from the main levels created specifically for Geometry Dash (as opposed to being bought by RobTop after it was created for other purposes).
*There is another bug during the first robot segment, right before the first ship segment. The player has to use land on the platform with the fake spike, then hold to tap the yellow jump ring late to enter the ship upside-down.
**It was also the only soundtrack which was released after the level release.
*It is also possible to bypass the slow-speed portal at the mini UFO section by going under it.
**This also makes it the newest soundtrack in any level.
*Geometrical Dominator, [[Cycles]], and [[xStep]] are the only main levels whose most used mode is not the cube; in Geometrical Dominator's case, it is instead the robot.
*Geometrical Dominator is the only level that is both followed ''and'' preceded by a Demon-rated Level.
*Geometrical Dominator takes 100 seconds to complete and requires a minimum of 76 jumps.
*This and Cycles are the only levels to end in a form other than the Cube and Ship. They end in Robot and Ball, respectively.
*This is the first harder-rated level that has a speed portal.
*If you try to download a level with Geometrical Dominator as the song in 1.9, it will tell you the song is 'Active', which could have hinted at RobTop originally planning the 2.0 level to be Active by DJVI.
 
==Errors==
* At the first coin, it is possible to obtain the coin and hit the yellow orb and remain anti gravity in the ship that will result in a crash as shown [https://everyplay.com/videos/20437368 here]
* At the first coin, there is a glitch where you can obtain the coin without using anti-gravity as shown [https://www.youtube.com/watch?v=eIfHaZpzadk here].
* At the second cube, it is possible to hit the marked orb that should not be used and survive. With the right timing, the player can continue the level normally.
* Right before the mini-UFO, if you slide onto the side of the edge with the wave, you can skip the slow speed and keep the double speed as shown [https://everyplay.com/videos/21025727 here].Similarly, Hexagon Force, Theory of Everything 2, and Deadlocked have an error of this kind.


==Gallery==
==Gallery==
<gallery orientation="none" position="center">
<gallery mode="packed">
File:GeometricalDominatorMenu.png|left|Geometrical Dominator on the menu.
GeometricalDominatorSecretCoin1.png|First secret coin
File:GDSecretCoin1.jpeg|left|First secret coin (Robot)
GeometricalDominatorSecretCoin2.png|Second secret coin
File:GDSecretCoin2.jpeg|left|Second secret coin (Robot)
GeometricalDominatorSecretCoin3.png|Third secret coin
File:GDSecretCoin3.jpeg|left|Third secret coin (Ship)
GeometricalDominatorMenu.png|Level selection
File:Robot03.png|left|Complete Geometrical Dominator (Robot 3)
File:Colour25.png|left|Complete Geometrical Dominator In Practice Mode (Color 25)
</gallery>
</gallery>
[[Category:Levels]]
[[Category:Main levels (base content)]]
 
{{Main level navigation}}

Latest revision as of 05:26, 11 October 2026

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Geometrical Dominator
Game

Lite, Full

Released
Level

19

Difficulty

Attributes

10


[primary]

Cube, Ship, Ball, UFO, Wave, Robot; Gravity, Size, Speed

Sequences

C, R, S, W, C, R,, S,, U,, C, W,, u B, s, R,

Audio info
Artist(s)
Audio

Full audio

Level sequence
Followed by

Geometrical Dominator is the nineteenth level of Geometry Dash and Geometry Dash Lite and the fifth level with a Harder difficulty.

Description

[edit | edit source]

Geometrical Dominator introduces the robot game mode (which allows lower and higher jumps by tapping and holding), the alpha trigger, the move trigger, the pulse trigger, the toggle trigger, monsters, animated thorns, water, bushes, and flowers, in-game text, and many new decorations. In the level's memory section, small glowing stars will appear briefly, indicating where the icon needs to go.

  • A cube sequence takes place from 0% to 5%
  • A robot sequence takes place from 5% to 18%
  • A ship sequence from 18% to 24%
  • A wave sequence from 24% to 30%
  • A cube sequence from 30% to 36%
  • A robot sequence from 36% to 52%, under the effects of the fast speed portal
  • A ship sequence from 52% to 60%, with the fast speed portal's effects sustained
  • A UFO sequence from 60% to 68%, with the fast speed portal's effects sustained
  • A cube sequence from 68% to 80%
  • A wave sequence from 80% to 84%, under the effects of the fast speed portal
  • A mini UFO sequence from 84% to 86%, under the effects of the slow-speed portal
  • A ball sequence from 86% to 90%, under the effects of the fast speed portal
  • A mini ship sequence from 90% to 93%
  • A robot sequence from 93% to 100%

Secret coins

[edit | edit source]
  • The first secret coin is located at 17% and collected as the robot. To obtain it, drop past the yellow jump ring onto a small platform and boost the robot up immediately into a small, two-block-wide area where the coin is hidden (though it appears to be a one-block space). Fly up into the sky and hit a blue gravity pad before being returned to the normal path used to progress (as a robot). It is slightly harder to do, as it requires holding once they are a ship to avoid crashing.
  • The second secret coin is located at 47% and collected as the robot. When jumping onto a rainbow-coloured block sticking out of the large platform below (coloured blue and purple), instead of falling, jump up again to collect the secret coin and land back on the normal route. Jump to the maximum height while collecting this coin; otherwise, it will result in either landing on the floor without the coin or crashing into the sawblade in front of the base needed to land on.
  • The third secret coin is located at 92% and collected as the ship. There is a moving pillar with two openings. Carefully guide the ship into the lower passage, collect the coin, and continue normally. An easy way to do this is to stick to the ceiling in the passage. It does not require much control of the ship, though; just flying above the tip of the first moving obstacle lets the ship enter the passage by letting go.

Gameplay

[edit | edit source]






Trivia

[edit | edit source]
  • Waterflame's 'Geometrical Dominator' track is the first track from the main levels created specifically for Geometry Dash, with 'Geometry Dash' by MDK being the second.
    • Technically, the second song created specifically for Geometry Dash is 'Striker' by Waterflame as the song was made for the Geometry Dash levels as stated by Waterflame himself.
    • It is also the second track that came after the level was introduced, also preceding Geometry Dash.
    • Waterflame (before Update 2.0 was released) answered that he was not making a song for the upcoming update.
  • The level design is a reference to the Super Mario series.
  • The title 'Geometrical Dominator' exceeds the 20-character limit by 1 character.
  • Geometrical Dominator is the only main level to end with the robot game mode.
  • Geometrical Dominator and Deadlocked are the only 2 levels to reward robots when completed in normal mode.
  • There is a bug during the first robot segment, and the bug can only be performed right before the first ship segment. The player has to land on the platform with the fake spike, then enter the gravity deactivation portal. Then the player has to hold the mouse or screen to collect the coin, hold to hit the yellow jump ring, and return to the main route.
  • There is another bug during the first robot segment, right before the first ship segment. The player has to use land on the platform with the fake spike, then hold to tap the yellow jump ring late to enter the ship upside-down.
  • It is also possible to bypass the slow-speed portal at the mini UFO section by going under it.
  • Geometrical Dominator, Cycles, and xStep are the only main levels whose most used mode is not the cube; in Geometrical Dominator's case, it is instead the robot.
  • Geometrical Dominator takes 100 seconds to complete and requires a minimum of 76 jumps.
[edit | edit source]
Main levels
Classic levels Easy Stereo Madness · Back On Track
Normal Polargeist · Dry Out
Hard Base After Base · Can't Let Go
Harder Jumper · Time Machine · Cycles · Blast Processing · Geometrical Dominator
Insane xStep · Clutterfunk · Theory of Everything · Electroman Adventures · Electrodynamix · Hexagon Force · Fingerdash · Dash
Demon Clubstep · Theory of Everything 2 · Deadlocked
Platformer levels The Tower · The Sewers · The Cellar · The Secret Hollow
Secret levels The Challenge
Meltdown levels The Seven Seas · Viking Arena · Airborne Robots
Worlds Dashlands · Toxic Factory
SubZero levels Press Start · Nock Em · Power Trip