Geometry Dash: Difference between revisions

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|[[Cycles]]
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|[[XStep]]
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|[[Clutterfunk]]
|[[Clutterfunk]]
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|[[Theory of Everything]]
|[[Theory of Everything]]
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|[[Electroman Adventures]]
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|[[Clubstep]] (20 Coin lock)
|[[Clubstep]] (20 Coin lock)
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|[[Electrodynamix]]
|[[Electrodynamix]]
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|[[Hexagon Force]]
|[[Hexagon Force]]
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Revision as of 09:57, 12 August 2014

File:Appicon.jpg
App Icon

Geometry Dash is a mobile game developed by Robert Topala in the (month) 2013. The objective of the game is to navigate a small cube through a series of obstacles to reach the end of each level. The only control is tapping, which makes the cube perform a small jump. As well as a cube, the player can also control a ship, a ball and a UFO.

Levels

File:Geometry dash.jpg
The game logo

There are currently sixteen official levels in Geometry Dash. Each level is playable in either Normal Mode, where the level must be completed to the end without dying to complete it, or Practice Mode, which offers the option to place checkpoints midway. Completing Normal Mode rewards stars, and also coins if the player manages to collect the three hidden in each level.

Level Difficulty Stars
Stereo Madness Easy 1
Back on Track Medium 2
Polargeist Hard 3
Dry Out Harder 4
Base After Base Harder 5
Can't Let Go Insane 6
Jumper Insane 7
Time Machine Insane 8
Cycles Insane 9
XStep Insane 10
Clutterfunk Insane 11
Theory of Everything Insane 12
Electroman Adventures Insane 10
Clubstep (20 Coin lock) Demon
Electrodynamix Insane 12
Hexagon Force Insane 12

Full version includes

  • Over 40 different icons to unlock by completing tasks

Trivia

Geometry Dash started as a platforming game where a character would move in different directions with name "Geometry Jump".