Geometry Dash: Difference between revisions
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Revision as of 10:10, 12 August 2014
Geometry Dash is a mobile game developed by Robert Topala in the (month) 2013. The objective of the game is to navigate a small cube through a series of obstacles to reach the end of each level. The only control is tapping, which makes the cube perform a small jump. As well as a cube, the player can also control a ship, a ball and a UFO.
Levels
There are currently sixteen official levels in Geometry Dash. Each level is playable in either Normal Mode, where the level must be completed to the end without dying to complete it, or Practice Mode, which offers the option to place checkpoints midway. Completing Normal Mode rewards stars, and also Secret Coins if the player manages to collect the three hidden in each level.
| Level | Difficulty | Stars |
|---|---|---|
| Stereo Madness | Easy | 1 |
| Back on Track | Medium | 2 |
| Polargeist | Hard | 3 |
| Dry Out | Harder | 4 |
| Base After Base | Harder | 5 |
| Can't Let Go | Insane | 6 |
| Jumper | Insane | 7 |
| Time Machine | Insane | 8 |
| Cycles | Insane | 9 |
| XStep | Insane / Harder | 10 |
| Clutterfunk | Insane | 11 |
| Theory of Everything | Insane | 12 |
| Electroman Adventures | Insane | 10 |
| Clubstep (20 Coin lock) | Demon | 14 |
| Electrodynamix | Insane | 12 |
| Hexagon Force | Insane | 12 |
Other features
- A Level Editor where you can create your own levels.
- Map packs and level downloads.
Trivia
Geometry Dash started as a platforming game where a character would move in different directions with name "Geometry Jump".