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  |creator    = [[Knots]]
  |creator    = [[Knots]]
  |created    = [[Update 2.2]]
  |created    = [[Update 2.2]]
  |difficulty = {{Harder}}
  |difficulty = [[File:Harder.png|x35px]]
  |stars      = 7
  |stars      = 7
  |diamonds  = 9
  |diamonds  = 9
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  |objects    = 124,579
  |objects    = 124,579
  |copytype  = No password
  |copytype  = No password
  |downloads  = 991K
  |downloads  = 982.2K
  |likes      = 90.4K
  |likes      = 89.7K
  |rating    = Legendary
  |rating    = Legendary
  |artist    = [https://thepal.newgrounds.com ThePal]
  |artist    = [https://thepal.newgrounds.com ThePal]
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==Description==
==Description==
''Note: Percentages in this section assume the player is avoiding the first coin route.''
'''N.B.:''' Percentages in this section assume the player is avoiding the first coin route.<br/>
*'''0-15%:''' getHappier starts with a slow-speed cube section with 0.8x gravity. The player falls a few times before jumping, falling, jumping, hitting a yellow orb, hitting a yellow pad, landing on a platform, falling, hitting a yellow orb, jumping twice, and jumping into invisible pads. Squares indicate the position of the player. The player jumps and hits two yellow orbs. The player does this again, lands on a platform, falls, hits a pink pad and a pink orb, and falls twice. A smiley face appears and the next section starts after a short transition.
*'''0-15%:''' The level starts with a 0.5x speed 0.8 gravity cube section. The player falls a few times before jumping, falling, jumping, hitting a yellow orb, hitting a yellow pad, landing on a platform, falling, hitting a yellow orb, jumping twice, and jumping into invisible pads. Squares indicate the position of the player. The player jumps and hits two yellow orbs. The player does this again, lands on a platform, falls, hits a pink pad and a pink orb, and falls twice. A smiley face appears and the next section starts after a short transition.
*'''15-29%:''' The player becomes a normal gravity swing. The player goes up and down, flies through an open gap, flips at least 7-8 times and can hit the floor and ceiling, and flips five times to avoid lasers before becoming a ship at 25%. The player goes up to fly in the middle, goes up more to go above a spike, and goes down to go below a spike.
*'''15-29%:''' The player becomes a normal gravity swing. The player goes up and down, flies through an open gap, flips at least 7-8 times and can hit the floor and ceiling, and flips five times to avoid lasers before becoming a ship at 25%. The player goes up to fly in the middle, goes up more to go above a spike, and goes down to go below a spike.
*'''29-43%:''' The player becomes a 2x speed robot. The player jumps, falls, does another jump and hits a spider orb that flips the player's gravity, falls and does three jumps, and becomes 4x speed and hits a spider orb that flips the player's gravity. The player goes upwards vertically and times 7 flips after being flipped by a blue pad once. The player then becomes a 2x speed robot, falls and hits three green orbs, hits a yellow pad, hits a spider pad that makes the player normal gravity and teleports the player down into yellow pads. The player does one more jump before being teleported and being turned into a ball. The player flips three times, becomes mini, and flips 5 more times.
*'''29-43%:''' The player becomes a 2x speed robot. The player jumps, falls, does another jump and hits a spider orb that flips the player's gravity, falls and does three jumps, and becomes 4x speed and hits a spider orb that flips the player's gravity. The player goes upwards vertically and times 7 flips after being flipped by a blue pad once. The player then becomes a 2x speed robot, falls and hits three green orbs, hits a yellow pad, hits a spider pad that makes the player normal gravity and teleports the player down into yellow pads. The player does one more jump before being teleported and being turned into a ball. The player flips three times, becomes mini, and flips 5 more times.
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***The background colour will turn yellow if the player's gravity is flipped upside-down; otherwise, it turns blue.
***The background colour will turn yellow if the player's gravity is flipped upside-down; otherwise, it turns blue.
***Exactly one gate on each side of the room will be open on each crossing. The only exception is the eleventh crossing, in which the player will be able to exit a passage but not enter one on the opposite side. This forces the player to either collect the coin or crash.
***Exactly one gate on each side of the room will be open on each crossing. The only exception is the eleventh crossing, in which the player will be able to exit a passage but not enter one on the opposite side. This forces the player to either collect the coin or crash.
*The second coin is located at 93% (67% if the first coin was not collected). To collect it, the player must jump over two spikes at the bottom of the cutscene. Hitting the spikes will not result in a fail.
*The second coin is located at 93% (67% if the first coin was not collected). To collect it, the player must jump over two spikes at the bottom of the cutscene.


==Gameplay==
==Gameplay==
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==Trivia==
==Trivia==
*getHappier was responsible for ending Knots' streak of 27 consecutive Epic-rated levels.
*getHappier was responsible for ending Knots' streak of 27 consecutive Epic-rated levels.
*Three days after its upload, getHappier was chosen as [[Daily Level]] #2,810, becoming the first Legendary-rated level to become the Daily Level.
*Three days after its upload, getHappier was chosen as Daily level #2,810, becoming the first Legendary-rated level to become the Daily level.


[[Category:Gauntlet levels]]
[[Category:Gauntlet levels]]
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