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<!-- Additions to this page are subject to staff review, and a case must be made for an inclusion if a term's relevance is disputed. -->This page is a '''glossary''' of [[Geometry Dash]] terminology and jargon commonly used by its online community. <tabber> A= <span id='term-asymmetrical%20dual'></span> <div id='asymmetrical_dual' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>asymmetrical dual</div> #<small>''noun''</small> β a section in Dual mode in which the two icons have distinct gameplay. #:<i>'Adding jump indicators to an asymmetrical dual lowered its learning curve.'</i> <span id='term-auto'></span> <div id='auto' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>auto</div> #<small>''adjective''</small> β (of a level or section of gameplay) automatically completed; requires no input to complete. #:<i>'Most auto transitions are marked with text objects.'</i> #<small>''noun''</small> β a [[User Levels|user-made level]] typically requiring no player input to complete. #:<i>'[[Geass|Geass's]] Easy rating was re-classified as Auto in [[Update 1.6]].'</i> |-| B= <span id='term-bot'></span> <div id='bot' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>bot</div> #<small>''noun''</small> β an external tool or modification that automatically performs and/or records inputs, commonly used to create showcases, test gameplay, or cheat. #:<i>'I downloaded a bot to track my inputs and replay them for a showcase.'</i> #<small>''verb''</small> β to play or record a level using an external tool or modification that automatically plays a level. #:<i>'The level was botted past 42%, as evidenced by a cut in the recording.'</i> #<small>''noun''</small> β short form of ''Robot'', a game-mode. #:<i>'[[Goober Rage Stage]] tests your bot handling skills.'</i> <span id='term-buff'></span> <div id='buff' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>buff</div> #<small>''noun''</small> β an edit made to a level that makes it harder. #:<i>'The level received a buff that made several of its previous sections more difficult.'</i> #<small>''verb''</small> β the act of editing a level to make it harder. #:<i>'At the host's request, the chokepoint was buffed further.'</i> <span id='term-buffer'></span> <div id='buffer' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>buffer</div> #<small>''noun''</small> β a held input made before it can take effect and is registered in the frame that the game permits it. #:<i>'If you're struggling with landing on the jump pad, try to avoid buffers.'</i> #<small>''verb''</small> β to perform and hold an input while in mid-air that can only take place after landing. #:<i>'Buffer the first orb to reach the coin.'</i> |-| C= <span id='term-chokepoint'></span> <div id='chokepoint' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>chokepoint</div> #<small>''noun''</small> β a specific point or section in a level considered exceptionally easy to fail at; usually more difficult than the remainder of the level. #:<i>'I've only passed that chokepoint once, and then crashed immediately afterward!'</i> <span id='term-click%20sync'></span> <div id='click_sync' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>click sync</div> #<small>''noun''</small> β synchronisation between required player inputs and elements of a level's music, such as its rhythm, beats, or melody. #:<i>'JamAttack uses click sync so that most inputs coincide with prominent beats in the song.'</i> <span id='term-crash%20trigger'></span> <div id='crash_trigger' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>crash trigger</div> #<small>''noun''</small> β a malformed trigger setup engineered to crash the game when activated. #:<i>'It appeared as though I'd found a [[#secret way|secret way]], but the level activated a crash trigger at 99%.'</i> |-| D= <span id='term-derated'></span> <div id='derated' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>derated</div> alt: de-rated #<small>''adjective''</small> β (of a level) stripped of its awarded status. #:<i>'Derated levels are usually deleted from the servers.'</i> #<small>''verb''</small> β (past participle) to revoke a [[User Levels|user level's]] rated status. #:<i>'The developer elected to derate all levels that were found to contain stolen assets.'</i> <span id='term-difficulty%20spike'></span> <div id='difficulty_spike' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>difficulty spike</div> #<small>''noun''</small> β a sudden and unprecedented increase in difficulty. May be between levels in a series or parts in a single level. #:<i>'A massive difficulty spike at 70%? What could go wrong?'</i> |-| F= <span id='term-first%20victor'></span> <div id='first_victor' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>first victor</div> #<small>''noun''</small> β (of a level) the first player, other than its [[#verifier|verifier]], to legitimately complete a level. #:<i>'[[Zoink]] became the first victor of [[Society]] on 13 July 2026.'</i> <span id='term-flow20%gameplay'></span> <div id='flow_gameplay' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>flow gameplay</div> #<small>''noun''</small> β a gameplay style that involves brief sections, rapid game-mode switching, high speeds, and learny gameplay. Commonplace in Demon levels. #:<i>'[[Kyouki]] has flow gameplay, which makes it difficult to sight-read.'</i> <span id='term-frame%20alignment'></span> <div id='frame_alignment' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>frame alignment</div> #<small>''noun''</small> β the player's temporal position relative to the game's frames or physics steps, which can affect which frames are available for performing an input. #:<i>'Entering the Robot portal with a different frame alignment can make the following timing impossible.'</i> <span id='term-frame-perfect'></span> <div id='frame-perfect' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>frame-perfect</div> #<small>''adjective''</small> β (of an input) requiring execution within a single-frame window to be performed successfully. #:<i>'OniLink's frame-perfect clicks halted her progress.'</i> #<small>''noun''</small> β an input requiring execution within a single-frame window to be performed successfully; shortened form of 'frame-perfect input'. #:<i>'Six consecutive frame-perfects at 240 FPS are required to beat the level.'</i> <span id='term-full%20solo'></span> <div id='full_solo' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>full solo</div> #<small>''noun''</small> β a level fully created, verified, and published by a single player. #:<i>'Your contest entry must be a full solo; collaborations are not allowed.'</i> |-| I= <span id='term-icon'></span> <div id='icon' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>icon</div> #<small>''noun''</small> β the player character in a level, or one of its customisable appearances corresponding to a particular game-mode. #:<i>'The three mainline Demon levels each reward an icon for collecting all three of their secret coins.'</i> |-| J= <span id='term-jump'></span> <div id='jump' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>jump</div> #<small>''noun''</small> β an upward movement performed by a Cube or Robot. #:<i>'You only have a few frames to clear the triple-spike jump.'</i> #<small>''verb''</small> β to cause an applicable game-mode to temporarily move upward by pressing an input. #:<i>'The player must jump immediately after landing on the platform.'</i> #<small>''noun''</small> β a single obstacle or sequence requiring a temporary upward movement. #:<i>'The final jump is a common chokepoint in [[Bloodbath]].'</i> #<small>''noun''</small> β a progression from one level to another of significantly greater difficulty. #:<i>'Going from an Easy Demon to an Extreme Demon is a considerable jump in difficulty.'</i> #<small>''verb''</small> β to progress directly from one level to another of significantly greater difficulty, usually without completing levels of intermediate difficulty. #:<i>'She jumped from [[Acu]] to [[Acheron]] in four months.'</i> #<small>''verb''</small> β synonym of [[#difficulty spike|difficulty spike]]. #:<i>'The coin's difficulty jumps from Insane to Medium Demon.'</i> |-| M= <span id='term-minigame'></span> <div id='minigame' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>minigame</div> #<small>''noun''</small> β a level in which the gameplay does not use the normal game-modes and instead uses triggers to simulate an entirely different game experience. #:<i>'Incidius won two of three awards for Best Minigame.'</i> <span id='term-mixed%20dual'></span> <div id='mixed_dual' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>mixed dual</div> #<small>''noun''</small> β an [[#asymmetrical dual|asymmetrical dual]] section that uses two separate game-modes. #:<i>'The mixed dual section disrupted the level's balancing.'</i> <span id='term-muscle%20memory'></span> <div id='muscle_memory' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>muscle memory</div> #<small>''noun''</small> β unconscious memorisation and retention of gameplay via many repeated attempts. #:<i>'Muscle memory is required to consistently clear frame-perfects.'</i> |-| N= <span id='term-nerf'></span> <div id='nerf' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>nerf</div> #<small>''noun''</small> β an edit made to a level that makes it easier. #:<i>'The level received a significant nerf following community backlash.'</i> #<small>''verb''</small> β the act of editing a level to make it easier. #:<i>'The level was nerfed to the point that it could no longer be consider an Insane Demon.'</i> <span id='term-NoNG'></span> <div id='NoNG' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>NoNG</div> #<small>''noun''</small> β abbreviation of 'Not on Newgrounds', referring to a music track that cannot be selected for use in [[Geometry Dash]]. Excluding the Music Library, it must be downloaded and implemented using external means or tools. #:<i>'A level with a NoNG is significantly less likely to be rated.'</i> |-| O= <span id='term-open%20verification'></span> <div id='open_verification' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>open verification</div> #<small>''noun''</small> β a level lacking an assigned verifier which anyone may attempt to verify. #:<i>'When the verifier's progress came to a halt, the host elected to make the level an open verification.'</i> |-| P= <span id='term-pause-buffer'></span> <div id='pause-buffer' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>pause-buffer</div> #<small>''noun''</small> β a method of rapidly pausing and unpausing the game to allow inputs to be timed on a nearly frame-by-frame basis. Often banned in top play as of [[Update 2.2]]. #:<i>'As of February 2024, the [[Demonlist (Pointercrate)|Demonlist]] banned the use of pause-buffering to time inputs.'</i> #<small>''verb''</small> β rapidly pausing and unpausing the game to allow inputs to be timed on a nearly frame-by-frame basis. #:<i>'Players can pause-buffer difficult inputs to execute them more precisely.'</i> <span id='term-playtester'></span> <div id='playtester' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>playtester</div> #<small>''noun''</small> β a confidant who is given a copy of an unreleased level to check for bugs and suggest changes. #:<i>'Soliciting a playtester will significantly improve your level's reception.'</i> |-| R= <span id='term-rate-worthy'></span> <div id='rate-worthy' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>rate-worthy</div> #<small>''adjective''</small> β an unrated [[User Levels|user level]] that is considered to meet the general quality standards required to receive a 'rate' from the game's developer, [[Robert Topala]]. Such levels typically have suitable gameplay, clean decoration, and polish. #:<i>'This level I found in the magic tab is surprisingly rate-worthy.'</i> |-| S= <span id='term-ship%20corridor'></span> <div id='ship_corridor' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>ship corridor</div> #<small>''noun''</small> β a passage in a Ship section through which a player must fly without colliding with its upper or lower boundaries. Typically a narrow passage lined with spikes. #:<i>'Straight-fly skills are required to pass the ship corridor at the start of the drop.'</i> <span id='term-showcase'></span> <div id='showcase' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>showcase</div> #<small>''noun''</small> β a recording of a level intended to demonstrate its gameplay, decoration, or other features, without necessarily representing a legitimate completion. #:<i>'[[Nexus]] was criticised for frequently uploading showcases of new List Demons.'</i> #<small>''verb''</small> β to record or display a level for the purpose of demonstrating its gameplay, decoration, or other features. #:<i>'The final preview of the level was a full showcase.'</i> <span id='term-slope%20boosting'></span> <div id='slope_boosting' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>slope boosting</div> #<small>''noun''</small> β a technique in Platformer mode, in which the player gains additional speed with timed jumps while moving upward along a steep slope. #:<i>'The highest slope-boost climb is believed to be 116 blocks high.'</i> #<small>''verb''</small> β the act of precisely timing a directional change and a jump the exact moment a player hits a slope in Platformer Mode to gain a sudden burst of speed or height. #:<i>'Slope boosting is required to complete Speedtek.'</i> <span id='term-spawn%20loop'></span> <div id='spawn_loop' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>spawn loop</div> #<small>''noun''</small> β a repeated trigger setup in which Spawn Triggers repeatedly activate one another, allowing a sequence of triggers to loop infinitely. #:<i>'By clicking the 'Create Loop' button, creators will automatically generate an empty, two-step spawn loop.'</i> <span id='term-SPWN'></span> <div id='SPWN' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>SPWN</div> #<small>''proper noun''</small> β an abstracted programming language created by [[Spu7Nix]] that compiles text-based code to create triggers directly in Geometry Dash levels. #:<i>'[[Brainfugd]] was near-universally created using SPWN.'</i> |-| X= <span id='term-XXL'></span> <div id='XXL' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>XXL</div> #<small>''adjective''</small> β (of a level, typically Classic mode) longer than five minutes in length. #:<i>'[[JonathanGD]] is well-known for his XXL Demon levels.'</i> </tabber> [[Category:Community activities]]
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