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| {{WIP}} <!-- This page is constantly being updated. It will never be considered 'complete', so the template has to stay. -->
| | This page is a '''dictionary''' of common [[Geometry Dash]] terminology used by its online community. The purpose is to help players understand the jargon typically used by players. |
| This page is a '''glossary''' of common [[Geometry Dash]] terminology used by its online community. The purpose is to help players understand the jargon typically used by players. | |
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| ==A==
| | <tabber> |
| <span id="term-asymmetrical%20dual"></span> | | A= |
| <div id="asymmetrical_dual" role="heading" aria-level="3" style="font-size:1.3em;font-weight:bold;margin-top:1em;">asymmetrical dual</div> | | <span id='term-asymmetrical%20dual'></span> |
| | <div id='asymmetrical_dual' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>asymmetrical dual</div> |
| /ˌeɪsəˈmɛtrɪkəl ˈduəl/ | | /ˌeɪsəˈmɛtrɪkəl ˈduəl/ |
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| #:<i>'Adding jump indicators to an asymmetrical dual lowered its learning curve.'</i> | | #:<i>'Adding jump indicators to an asymmetrical dual lowered its learning curve.'</i> |
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| <span id="term-auto"></span> | | <span id='term-auto'></span> |
| <div id="auto" role="heading" aria-level="3" style="font-size:1.3em;font-weight:bold;margin-top:1em;">auto</div> | | <div id='auto' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>auto</div> |
| /ˈɔːtoʊ/ | | /ˈɔːtoʊ/ |
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| #<small>''adjective''</small> — (of a level or section of gameplay) automatically completed; requires no input to complete. | | #<small>''adjective''</small> — (of a level or section of gameplay) automatically completed; requires no input to complete. |
| #:<i>'Most auto transitions are marked with text objects.'</i> | | #:<i>'Most auto transitions are marked with text objects.'</i> |
| #<small>''noun''</small> — a [[User Levels|user-made level]] rated 1[[File:StarB.png|x15px]] or 1[[File:Moon.png|x15px]], typically requiring no player input to complete. | | #<small>''noun''</small> — a [[User Levels|user-made level]] typically requiring no player input to complete. |
| #:<i>'[[Geass|Geass's]] Easy rating was re-classified as Auto in [[Update 1.6]].'</i> | | #:<i>'[[Geass|Geass's]] Easy rating was re-classified as Auto in [[Update 1.6]].'</i> |
| | |-| |
| | B= |
| | <span id='term-bot'></span> |
| | <div id='bot' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>bot</div> |
| | /bɑt/ |
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| ==B==
| | #<small>''noun''</small> — an external tool or modification that automatically performs and/or records inputs, commonly used to create showcases, test gameplay, or cheat. |
| <span id="term-buff"></span> | | #:<i>'I downloaded a bot to track my inputs and replay them for a showcase.'</i> |
| <div id="buff" role="heading" aria-level="3" style="font-size:1.3em;font-weight:bold;margin-top:1em;">buff</div> | | #<small>''verb''</small> — to play or record a level using an external tool or modification that automatically plays a level. |
| | #:<i>'The level was botted past 42%, as evidenced by a cut in the recording.'</i> |
| | #<small>''noun''</small> — short form of ''Robot'', a game-mode. |
| | #:<i>'[[Goober Rage Stage]] tests your bot handling skills.'</i> |
| | |
| | <span id='term-buff'></span> |
| | <div id='buff' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>buff</div> |
| /bʌf/ | | /bʌf/ |
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| #:<i>'At the host's request, the chokepoint was buffed further.'</i> | | #:<i>'At the host's request, the chokepoint was buffed further.'</i> |
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| <span id="term-buffer"></span> | | <span id='term-buffer'></span> |
| <div id="buffer" role="heading" aria-level="3" style="font-size:1.3em;font-weight:bold;margin-top:1em;">buffer</div> | | <div id='buffer' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>buffer</div> |
| /ˈbʌfər/ | | /ˈbʌfər/ |
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| #<small>''verb''</small> — to perform and hold an input while in mid-air that can only take place after landing. | | #<small>''verb''</small> — to perform and hold an input while in mid-air that can only take place after landing. |
| #:<i>'Buffer the first orb to reach the coin.'</i> | | #:<i>'Buffer the first orb to reach the coin.'</i> |
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| ==C==
| | C= |
| <span id="term-chokepoint"></span> | | <span id='term-chokepoint'></span> |
| <div id="chokepoint" role="heading" aria-level="3" style="font-size:1.3em;font-weight:bold;margin-top:1em;">chokepoint</div> | | <div id='chokepoint' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>chokepoint</div> |
| /ˈtʃoʊkˌpɔɪnt/ | | /ˈtʃoʊkˌpɔɪnt/ |
| <br/> | | <br/> |
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| #:<i>'I've only passed that chokepoint once, and then crashed immediately afterward!'</i> | | #:<i>'I've only passed that chokepoint once, and then crashed immediately afterward!'</i> |
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| ==D== | | <span id='term-click%20sync'></span> |
| <span id="term-de-rated"></span> | | <div id='click_sync' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>click sync</div> |
| <div id="de-rated" role="heading" aria-level="3" style="font-size:1.3em;font-weight:bold;margin-top:1em;">de-rated</div> | | /ˈklɪk ˌsɪŋk/ |
| | |
| | #<small>''noun''</small> — synchronisation between required player inputs and elements of a level's music, such as its rhythm, beats, or melody. |
| | #:<i>'JamAttack uses click sync so that most inputs coincide with prominent beats in the song.'</i> |
| | |
| | <span id='term-crash%20trigger'></span> |
| | <div id='crash_trigger' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>crash trigger</div> |
| | /ˈkræʃ ˌtrɪɡər/ |
| | |
| | #<small>''noun''</small> — a malformed trigger setup engineered to crash the game when activated. |
| | #:<i>'It appeared as though I'd found a [[#secret way|secret way]], but the level activated a crash trigger at 99%.'</i> |
| | |-| |
| | D= |
| | <span id='term-derated'></span> |
| | <div id='derated' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>derated</div> |
| /ˌdiːˈreɪtɪd/ | | /ˌdiːˈreɪtɪd/ |
| <br/> | | <br/> |
| alt: derated | | alt: de-rated |
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| #<small>''adjective''</small> — (of a level) stripped of its awarded status. | | #<small>''adjective''</small> — (of a level) stripped of its awarded status. |
| #:<i>'Derated levels are usually deleted from the servers.'</i> | | #:<i>'Derated levels are usually deleted from the servers.'</i> |
| #<small>''verb''</small> — (past participle) to revoke a [[User Levels|user level's]] rated status. | | #<small>''verb''</small> — (past participle) to revoke a [[User Levels|user level's]] rated status. |
| #:<i>'The developer decided to derate all levels that were found to contain stolen assets.'</i> | | #:<i>'The developer elected to derate all levels that were found to contain stolen assets.'</i> |
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| <span id="term-difficulty%20spike"></span> | | <span id='term-difficulty%20spike'></span> |
| <div id="difficulty_spike" role="heading" aria-level="3" style="font-size:1.3em;font-weight:bold;margin-top:1em;">difficulty spike</div> | | <div id='difficulty_spike' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>difficulty spike</div> |
| /ˈdɪfɪkəlti ˌspaɪk/ | | /ˈdɪfɪkəlti ˌspaɪk/ |
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| #<small>''noun''</small> — a sudden and unprecedented increase in difficulty. May be between levels in a series or parts in a single level. | | #<small>''noun''</small> — a sudden and unprecedented increase in difficulty. May be between levels in a series or parts in a single level. |
| #:<i>'A massive difficulty spike at 70%? What could go wrong?'</i> | | #:<i>'A massive difficulty spike at 70%? What could go wrong?'</i> |
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| | F= |
| | <span id='term-first%20victor'></span> |
| | <div id='first_victor' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>first victor</div> |
| | /ˌfɝst ˈvɪktər/ |
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| | #<small>''noun''</small> — (of a level) the first player, other than its [[#verifier|verifier]], to legitimately complete a level. |
| | #:<i>'[[Zoink]] became the first victor of [[Society]] on 13 July 2026.'</i> |
| | |
| | <span id='term-flow%20gameplay'></span> |
| | <div id='flow_gameplay' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>flow gameplay</div> |
| | /floʊ ˈɡeɪmpleɪ/ |
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| | #<small>''noun''</small> — a gameplay style that involves brief sections, rapid game-mode switching, high speeds, and learny gameplay. Commonplace in Demon levels. |
| | #:<i>'[[Kyouki]] has flow gameplay, which makes it difficult to sight-read.'</i> |
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| | <span id='term-frame%20alignment'></span> |
| | <div id='frame_alignment' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>frame alignment</div> |
| | /ˈfreɪm əˌlaɪnmənt/ |
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| | #<small>''noun''</small> — the player's temporal position relative to the game's frames or physics steps, which can affect which frames are available for performing an input. |
| | #:<i>'Entering the Robot portal with a different frame alignment can make the following timing impossible.'</i> |
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| ==F==
| | <span id='term-frame-perfect'></span> |
| <span id="term-frame-perfect"></span> | | <div id='frame-perfect' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>frame-perfect</div> |
| <div id="frame-perfect" role="heading" aria-level="3" style="font-size:1.3em;font-weight:bold;margin-top:1em;">frame-perfect</div> | |
| /ˌfreɪm ˈpɝfɪkt/ | | /ˌfreɪm ˈpɝfɪkt/ |
| <br/> | | <br/> |
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| #:<i>'Six consecutive frame-perfects at 240 FPS are required to beat the level.'</i> | | #:<i>'Six consecutive frame-perfects at 240 FPS are required to beat the level.'</i> |
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| <span id="term-full%20solo"></span> | | <span id='term-full%20solo'></span> |
| <div id="full_solo" role="heading" aria-level="3" style="font-size:1.3em;font-weight:bold;margin-top:1em;">full solo</div> | | <div id='full_solo' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>full solo</div> |
| /fʊl ˈsoʊloʊ/ | | /fʊl ˈsoʊloʊ/ |
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| #<small>''noun''</small> — a level fully created, verified, and published by a single player. | | #<small>''noun''</small> — a level fully created, verified, and published by a single player. |
| #:<i>'Your contest entry must be a full solo; collaborations are not allowed.'</i> | | #:<i>'Your contest entry must be a full solo; collaborations are not allowed.'</i> |
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| | I= |
| | <span id='term-icon'></span> |
| | <div id='icon' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>icon</div> |
| | /ˈaɪkɑn/ |
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| | #<small>''noun''</small> — the player character in a level, or one of its customisable appearances corresponding to a particular game-mode. |
| | #:<i>'The three mainline Demon levels each reward an icon for collecting all three of their secret coins.'</i> |
| | |-| |
| | J= |
| | <span id='term-jump'></span> |
| | <div id='jump' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>jump</div> |
| | /dʒʌmp/ |
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| | #<small>''noun''</small> — an upward movement performed by a Cube or Robot. |
| | #:<i>'You only have a few frames to clear the triple-spike jump.'</i> |
| | #<small>''verb''</small> — to cause an applicable game-mode to temporarily move upward by pressing an input. |
| | #:<i>'The player must jump immediately after landing on the platform.'</i> |
| | #<small>''noun''</small> — a single obstacle or sequence requiring a temporary upward movement. |
| | #:<i>'The final jump is a common chokepoint in [[Bloodbath]].'</i> |
| | #<small>''noun''</small> — a progression from one level to another of significantly greater difficulty. |
| | #:<i>'Going from an Easy Demon to an Extreme Demon is a considerable jump in difficulty.'</i> |
| | #<small>''verb''</small> — to progress directly from one level to another of significantly greater difficulty, usually without completing levels of intermediate difficulty. |
| | #:<i>'She jumped from [[Acu]] to [[Acheron]] in four months.'</i> |
| | #<small>''verb''</small> — synonym of [[#difficulty spike|difficulty spike]]. |
| | #:<i>'The coin's difficulty jumps from Insane to Medium Demon.'</i> |
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| ==I==
| | <span id='term-jumpscare'></span> |
| <span id="term-icon"></span> | | <div id='jumpscare' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>jumpscare</div> |
| <div id="icon" role="heading" aria-level="3" style="font-size:1.3em;font-weight:bold;margin-top:1em;">icon</div> | | /ˈdʒʌmpˌskɛr/ |
| skip, /ˈaɪkɑn/
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| #<small>''noun''</small> — the player character in a level, or one of its customizable appearances corresponding to a particular game-mode. | | #<small>''noun''</small> — a sudden and unexpected appearance or recreation of a recognisable gameplay section from another level, typically used as a joke or reference. |
| #:<i>'The three mainline Demon levels each reward an icon for collecting all three of their secret coins.'</i> | | #:<i>'A poster in [[GD GANGSTER RAP]] contains the [[Dash]] Spider jumpscare.'</i> |
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| | L= |
| | <span id='term-Levelution'></span> |
| | <div id='Levelution' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>Levelution</div> |
| | /ˌlɛvəˈluːʃən/ |
| | <br/> |
| | alt: #Levelution |
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| ==M==
| | #<small>''proper noun''</small> — a level-creation movement started by Optical in 2018 that advocated simpler, less object-intensive levels in response to increasingly high decoration and rate standards. |
| <span id="term-minigame"></span> | | #:<i>'Danzmen was opposed to #Levelution on the grounds that a dedicated minimalist movement was unnecessary.'</i> |
| <div id="minigame" role="heading" aria-level="3" style="font-size:1.3em;font-weight:bold;margin-top:1em;">minigame</div> | | |-| |
| | M= |
| | <span id='term-minigame'></span> |
| | <div id='minigame' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>minigame</div> |
| /ˈmɪniˌɡeɪm/ | | /ˈmɪniˌɡeɪm/ |
| <br/> | | <br/> |
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| #:<i>'Incidius won two of three awards for Best Minigame.'</i> | | #:<i>'Incidius won two of three awards for Best Minigame.'</i> |
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| <span id="term-mixed%20dual"></span> | | <span id='term-mixed%20dual'></span> |
| <div id="mixed_dual" role="heading" aria-level="3" style="font-size:1.3em;font-weight:bold;margin-top:1em;">mixed dual</div> | | <div id='mixed_dual' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>mixed dual</div> |
| /ˌmɪkst ˈduəl/ | | /ˌmɪkst ˈduəl/ |
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| #:<i>'The mixed dual section disrupted the level's balancing.'</i> | | #:<i>'The mixed dual section disrupted the level's balancing.'</i> |
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| <span id="term-muscle%20memory"></span> | | <span id='term-muscle%20memory'></span> |
| <div id="muscle_memory" role="heading" aria-level="3" style="font-size:1.3em;font-weight:bold;margin-top:1em;">muscle memory</div> | | <div id='muscle_memory' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>muscle memory</div> |
| /ˈmʌsəl ˌmɛməri/ | | /ˈmʌsəl ˌmɛməri/ |
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| #<small>''noun''</small> — unconscious memorisation and retention of gameplay via many repeated attempts. | | #<small>''noun''</small> — unconscious memorisation and retention of gameplay via many repeated attempts. |
| #:<i>'Muscle memory is required to consistently clear frame-perfects.'</i> | | #:<i>'Muscle memory is required to consistently clear frame-perfects.'</i> |
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| ==N==
| | N= |
| <span id="term-nerf"></span> | | <span id='term-nerf'></span> |
| <div id="nerf" role="heading" aria-level="3" style="font-size:1.3em;font-weight:bold;margin-top:1em;">nerf</div> | | <div id='nerf' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>nerf</div> |
| /nɝf/ | | /nɝf/ |
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| #:<i>'The level was nerfed to the point that it could no longer be consider an Insane Demon.'</i> | | #:<i>'The level was nerfed to the point that it could no longer be consider an Insane Demon.'</i> |
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| <span id="term-NoNG"></span> | | <span id='term-NoNG'></span> |
| <div id="NoNG" role="heading" aria-level="3" style="font-size:1.3em;font-weight:bold;margin-top:1em;">NoNG</div> | | <div id='NoNG' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>NoNG</div> |
| acronym, /sɒŋ/ | | acronym, /sɒŋ/ |
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| #<small>''noun''</small> — Abbreviation of 'Not on Newgrounds', referring to a music track that cannot be selected for use in [[Geometry Dash]]. Excluding the Music Library, it must be downloaded and implemented using external means or tools. | | #<small>''noun''</small> — abbreviation of 'Not on Newgrounds', referring to a music track that cannot be selected for use in [[Geometry Dash]]. Excluding the Music Library, it must be downloaded and implemented using external means or tools. |
| #:<i>'A level with a NoNG is significantly less likely to be rated.'</i> | | #:<i>'A level with a NoNG is significantly less likely to be rated.'</i> |
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| ==O==
| | O= |
| <span id="term-open%20verification"></span> | | <span id='term-open%20verification'></span> |
| <div id="open_verification" role="heading" aria-level="3" style="font-size:1.3em;font-weight:bold;margin-top:1em;">open verification</div> | | <div id='open_verification' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>open verification</div> |
| /ˌoʊpən ˌvɛrəfəˈkeɪʃən/ | | /ˌoʊpən ˌvɛrəfəˈkeɪʃən/ |
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| #<small>''noun''</small> — a level lacking an assigned verifier which anyone may attempt to verify. | | #<small>''noun''</small> — a level lacking an assigned verifier which anyone may attempt to verify. |
| #:<i>'When the verifier's progress came to a halt, the host elected to make the level an open verification.'</i> | | #:<i>'When the verifier's progress came to a halt, the host elected to make the level an open verification.'</i> |
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| | P= |
| | <span id='term-pause-buffer'></span> |
| | <div id='pause-buffer' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>pause-buffer</div> |
| | /ˈpɔːz ˌbʌfə/ |
| | <br/> |
| | alt: pause buffer |
| | |
| | #<small>''noun''</small> — a method of rapidly pausing and unpausing the game to allow inputs to be timed on a nearly frame-by-frame basis. Often banned in top play as of [[Update 2.2]]. |
| | #:<i>'As of February 2024, the [[Demonlist (Pointercrate)|Demonlist]] banned the use of pause-buffering to time inputs.'</i> |
| | #<small>''verb''</small> — rapidly pausing and unpausing the game to allow inputs to be timed on a nearly frame-by-frame basis. |
| | #:<i>'Players can pause-buffer difficult inputs to execute them more precisely.'</i> |
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| ==P==
| | <span id='term-playtester'></span> |
| <span id="term-playtester"></span> | | <div id='playtester' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>playtester</div> |
| <div id="playtester" role="heading" aria-level="3" style="font-size:1.3em;font-weight:bold;margin-top:1em;">playtester</div> | |
| /ˈpleɪˌtɛstər/ | | /ˈpleɪˌtɛstər/ |
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| #<small>''noun''</small> — a confidant who is given a copy of an unreleased level to check for bugs and suggest changes. | | #<small>''noun''</small> — a confidant who is given a copy of an unreleased level to check for bugs and suggest changes. |
| #:<i>'Soliciting a playtester will significantly improve your level's reception.'</i> | | #:<i>'Soliciting a playtester will significantly improve your level's reception.'</i> |
| | |-| |
| | R= |
| | <span id='term-rate-worthy'></span> |
| | <div id='rate-worthy' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>rate-worthy</div> |
| | /ˈreɪtˌwɝði/ |
| | |
| | #<small>''adjective''</small> — an unrated [[User Levels|user level]] that is considered to meet the general quality standards required to receive a 'rate' from the game's developer, [[Robert Topala]]. Such levels typically have suitable gameplay, clean decoration, and polish. |
| | #:<i>'This level I found in the magic tab is surprisingly rate-worthy.'</i> |
| | |
| | <span id='term-Rattledash'></span> |
| | <div id='Rattledash' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>Rattledash</div> |
| | /ˈrætəlˌdæʃ/ |
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| | #<small>''proper noun''</small> — a colloquial name coined by [[Colon]] for pixel art object 1276, which depicts a skeleton sitting. |
| | #:<i>'It is impossible to complete [[The Cellar]] without blowing up Rattledash.'</i> |
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| ==R==
| | <span id='term-roomslop'></span> |
| <span id="term-roomslop"></span> | | <div id='roomslop' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>roomslop</div> |
| <div id="roomslop" role="heading" aria-level="3" style="font-size:1.3em;font-weight:bold;margin-top:1em;">roomslop</div> | |
| /ˈruːmˌslɑp/ | | /ˈruːmˌslɑp/ |
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| #<small>''noun''</small> — a Platformer level characterised by a large number of single-screen rooms. | | #<small>''noun''</small> — a Platformer level characterised by a large number of single-screen rooms. |
| #:<i>'[[How to platformer]] started the trend of roomslop levels.'</i> | | #:<i>'[[How to platformer]] started the trend of roomslop levels.'</i> |
| | | |-| |
| ==S==
| | S= |
| <span id="term-ship%20corridor"></span> | | <span id='term-ship%20corridor'></span> |
| <div id="ship_corridor" role="heading" aria-level="3" style="font-size:1.3em;font-weight:bold;margin-top:1em;">ship corridor</div> | | <div id='ship_corridor' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>ship corridor</div> |
| /ˈʃɪp ˌkɔrədɔr/ | | /ˈʃɪp ˌkɔrədɔr/ |
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| #:<i>'Straight-fly skills are required to pass the ship corridor at the start of the drop.'</i> | | #:<i>'Straight-fly skills are required to pass the ship corridor at the start of the drop.'</i> |
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| ==X== | | <span id='term-showcase'></span> |
| <span id="term-XXL"></span> | | <div id='showcase' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>showcase</div> |
| <div id="XXL" role="heading" aria-level="3" style="font-size:1.3em;font-weight:bold;margin-top:1em;">XXL</div> | | /ˈʃoʊkeɪs/ |
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| | #<small>''noun''</small> — a recording of a level intended to demonstrate its gameplay, decoration, or other features, without necessarily representing a legitimate completion. |
| | #:<i>'[[Nexus]] was criticised for frequently uploading showcases of new List Demons.'</i> |
| | #<small>''verb''</small> — to record or display a level for the purpose of demonstrating its gameplay, decoration, or other features. |
| | #:<i>'The final preview of the level was a full showcase.'</i> |
| | |
| | <span id='term-slope%20boosting'></span> |
| | <div id='slope_boosting' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>slope boosting</div> |
| | /ˈsloʊp ˌbuːstɪŋ/ |
| | |
| | #<small>''noun''</small> — a technique in Platformer mode, in which the player gains additional speed with timed jumps while moving upward along a steep slope. |
| | #:<i>'The highest slope-boost climb is believed to be 116 blocks high.'</i> |
| | #<small>''verb''</small> — the act of precisely timing a directional change and a jump the exact moment a player hits a slope in Platformer Mode to gain a sudden burst of speed or height. |
| | #:<i>'Slope boosting is required to complete Speedtek.'</i> |
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| | <span id='term-spawn%20loop'></span> |
| | <div id='spawn_loop' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>spawn loop</div> |
| | /ˈspɔːn ˌluːp/ |
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| | #<small>''noun''</small> — a repeated trigger setup in which [[Spawn Trigger]]s repeatedly activate one another, allowing a sequence of triggers to loop infinitely. |
| | #:<i>'By clicking the 'Create Loop' button, creators will automatically generate an empty, two-step spawn loop.'</i> |
| | |
| | <span id='term-SPWN'></span> |
| | <div id='SPWN' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>SPWN</div> |
| | /ˈspɔːn/ |
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| | #<small>''proper noun''</small> — an abstracted programming language created by [[Spu7Nix]] that compiles text-based code to create triggers directly in Geometry Dash levels. |
| | #:<i>'[[Brainfugd]] was near-universally created using SPWN.'</i> |
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| | <span id='term-swag%20route'></span> |
| | <div id='swag_route' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>swag route</div> |
| | /ˈswæɡ ˌruːt/; /ˈswæɡ ˌraʊt/ |
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| | #<small>''noun''</small> — an unintended, typically harder alternative route through part of a level. |
| | #:<i>'SiKky frequently shouts 'Swag route let's gooooo!' when he finds a hidden route.'</i> |
| | |-| |
| | X= |
| | <span id='term-XXL'></span> |
| | <div id='XXL' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>XXL</div> |
| initialism, /ˌɛks ˌɛks ˈɛl/ | | initialism, /ˌɛks ˌɛks ˈɛl/ |
| <br/> | | <br/> |
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| #<small>''adjective''</small> — (of a level, typically Classic mode) longer than five minutes in length. | | #<small>''adjective''</small> — (of a level, typically Classic mode) longer than five minutes in length. |
| #:<i>'[[JonathanGD]] is well-known for his XXL Demon levels.'</i> | | #:<i>'[[JonathanGD]] is well-known for his XXL Demon levels.'</i> |
| | </tabber> |
| [[Category:Community activities]] | | [[Category:Community activities]] |
| | [[Category:Wiki content status - meta]] |