geometrydash.wiki.gg>Bot994 |
|
| (24 intermediate revisions by 6 users not shown) |
| Line 1: |
Line 1: |
| {{WIP}} <!-- This page is constantly being updated. It will never be considered 'complete', so the template has to stay. -->
| | This page is a '''dictionary''' of common [[Geometry Dash]] terminology used by its online community. The purpose is to help players understand the jargon typically used by players. |
| This page is a '''glossary''' of common [[Geometry Dash]] terminology used by its online community. The purpose is to help players understand the jargon typically used by players. | | |
| ==A==
| | <tabber> |
| | A= |
| <span id='term-asymmetrical%20dual'></span> | | <span id='term-asymmetrical%20dual'></span> |
| <div id='asymmetrical_dual' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>asymmetrical dual</div> | | <div id='asymmetrical_dual' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>asymmetrical dual</div> |
| Line 15: |
Line 16: |
| #<small>''adjective''</small> — (of a level or section of gameplay) automatically completed; requires no input to complete. | | #<small>''adjective''</small> — (of a level or section of gameplay) automatically completed; requires no input to complete. |
| #:<i>'Most auto transitions are marked with text objects.'</i> | | #:<i>'Most auto transitions are marked with text objects.'</i> |
| #<small>''noun''</small> — a [[User Levels|user-made level]] rated 1[[File:StarB.png|x15px]] or 1[[File:Moon.png|x15px]], typically requiring no player input to complete. | | #<small>''noun''</small> — a [[User Levels|user-made level]] typically requiring no player input to complete. |
| #:<i>'[[Geass|Geass's]] Easy rating was re-classified as Auto in [[Update 1.6]].'</i> | | #:<i>'[[Geass|Geass's]] Easy rating was re-classified as Auto in [[Update 1.6]].'</i> |
| ==B==
| | |-| |
| | B= |
| <span id='term-bot'></span> | | <span id='term-bot'></span> |
| <div id='bot' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>bot</div> | | <div id='bot' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>bot</div> |
| Line 46: |
Line 48: |
| #<small>''verb''</small> — to perform and hold an input while in mid-air that can only take place after landing. | | #<small>''verb''</small> — to perform and hold an input while in mid-air that can only take place after landing. |
| #:<i>'Buffer the first orb to reach the coin.'</i> | | #:<i>'Buffer the first orb to reach the coin.'</i> |
| ==C==
| | |-| |
| | C= |
| <span id='term-chokepoint'></span> | | <span id='term-chokepoint'></span> |
| <div id='chokepoint' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>chokepoint</div> | | <div id='chokepoint' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>chokepoint</div> |
| Line 60: |
Line 63: |
| /ˈklɪk ˌsɪŋk/ | | /ˈklɪk ˌsɪŋk/ |
|
| |
|
| #<small>''noun''</small> — synchronization between required player inputs and elements of a level's music, such as its rhythm, beats, or melody. | | #<small>''noun''</small> — synchronisation between required player inputs and elements of a level's music, such as its rhythm, beats, or melody. |
| #:<i>'JamAttack uses click sync so that most inputs coincide with prominent beats in the song.'</i> | | #:<i>'JamAttack uses click sync so that most inputs coincide with prominent beats in the song.'</i> |
|
| |
|
| Line 69: |
Line 72: |
| #<small>''noun''</small> — a malformed trigger setup engineered to crash the game when activated. | | #<small>''noun''</small> — a malformed trigger setup engineered to crash the game when activated. |
| #:<i>'It appeared as though I'd found a [[#secret way|secret way]], but the level activated a crash trigger at 99%.'</i> | | #:<i>'It appeared as though I'd found a [[#secret way|secret way]], but the level activated a crash trigger at 99%.'</i> |
| ==D==
| | |-| |
| | D= |
| <span id='term-derated'></span> | | <span id='term-derated'></span> |
| <div id='derated' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>derated</div> | | <div id='derated' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>derated</div> |
| Line 87: |
Line 91: |
| #<small>''noun''</small> — a sudden and unprecedented increase in difficulty. May be between levels in a series or parts in a single level. | | #<small>''noun''</small> — a sudden and unprecedented increase in difficulty. May be between levels in a series or parts in a single level. |
| #:<i>'A massive difficulty spike at 70%? What could go wrong?'</i> | | #:<i>'A massive difficulty spike at 70%? What could go wrong?'</i> |
| ==F== | | |-| |
| | F= |
| | <span id='term-first%20victor'></span> |
| | <div id='first_victor' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>first victor</div> |
| | /ˌfɝst ˈvɪktər/ |
| | |
| | #<small>''noun''</small> — (of a level) the first player, other than its [[#verifier|verifier]], to legitimately complete a level. |
| | #:<i>'[[Zoink]] became the first victor of [[Society]] on 13 July 2026.'</i> |
| | |
| | <span id='term-flow%20gameplay'></span> |
| | <div id='flow_gameplay' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>flow gameplay</div> |
| | /floʊ ˈɡeɪmpleɪ/ |
| | |
| | #<small>''noun''</small> — a gameplay style that involves brief sections, rapid game-mode switching, high speeds, and learny gameplay. Commonplace in Demon levels. |
| | #:<i>'[[Kyouki]] has flow gameplay, which makes it difficult to sight-read.'</i> |
| | |
| <span id='term-frame%20alignment'></span> | | <span id='term-frame%20alignment'></span> |
| <div id='frame_alignment' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>frame alignment</div> | | <div id='frame_alignment' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>frame alignment</div> |
| Line 112: |
Line 131: |
| #<small>''noun''</small> — a level fully created, verified, and published by a single player. | | #<small>''noun''</small> — a level fully created, verified, and published by a single player. |
| #:<i>'Your contest entry must be a full solo; collaborations are not allowed.'</i> | | #:<i>'Your contest entry must be a full solo; collaborations are not allowed.'</i> |
| ==I==
| | |-| |
| | I= |
| <span id='term-icon'></span> | | <span id='term-icon'></span> |
| <div id='icon' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>icon</div> | | <div id='icon' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>icon</div> |
| skip, /ˈaɪkɑn/
| | /ˈaɪkɑn/ |
|
| |
|
| #<small>''noun''</small> — the player character in a level, or one of its customizable appearances corresponding to a particular game-mode. | | #<small>''noun''</small> — the player character in a level, or one of its customisable appearances corresponding to a particular game-mode. |
| #:<i>'The three mainline Demon levels each reward an icon for collecting all three of their secret coins.'</i> | | #:<i>'The three mainline Demon levels each reward an icon for collecting all three of their secret coins.'</i> |
| ==J==
| | |-| |
| | J= |
| <span id='term-jump'></span> | | <span id='term-jump'></span> |
| <div id='jump' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>jump</div> | | <div id='jump' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>jump</div> |
| Line 136: |
Line 157: |
| #<small>''verb''</small> — synonym of [[#difficulty spike|difficulty spike]]. | | #<small>''verb''</small> — synonym of [[#difficulty spike|difficulty spike]]. |
| #:<i>'The coin's difficulty jumps from Insane to Medium Demon.'</i> | | #:<i>'The coin's difficulty jumps from Insane to Medium Demon.'</i> |
| ==L== | | |
| | <span id='term-jumpscare'></span> |
| | <div id='jumpscare' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>jumpscare</div> |
| | /ˈdʒʌmpˌskɛr/ |
| | |
| | #<small>''noun''</small> — a sudden and unexpected appearance or recreation of a recognisable gameplay section from another level, typically used as a joke or reference. |
| | #:<i>'A poster in [[GD GANGSTER RAP]] contains the [[Dash]] Spider jumpscare.'</i> |
| | |-| |
| | L= |
| <span id='term-Levelution'></span> | | <span id='term-Levelution'></span> |
| <div id='Levelution' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>Levelution</div> | | <div id='Levelution' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>Levelution</div> |
| Line 143: |
Line 172: |
| alt: #Levelution | | alt: #Levelution |
|
| |
|
| #<small>''proper noun''</small> — a level-creation movement started by [[Optical]] in 2018 that advocated simpler, less object-intensive levels in response to increasingly high decoration and rate standards. | | #<small>''proper noun''</small> — a level-creation movement started by Optical in 2018 that advocated simpler, less object-intensive levels in response to increasingly high decoration and rate standards. |
| #:<i>'[[Danzmen]] was opposed to #Levelution on the grounds that a dedicated minimalist movement was unnecessary.'</i> | | #:<i>'Danzmen was opposed to #Levelution on the grounds that a dedicated minimalist movement was unnecessary.'</i> |
| ==M==
| | |-| |
| | M= |
| <span id='term-minigame'></span> | | <span id='term-minigame'></span> |
| <div id='minigame' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>minigame</div> | | <div id='minigame' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>minigame</div> |
| Line 168: |
Line 198: |
| #<small>''noun''</small> — unconscious memorisation and retention of gameplay via many repeated attempts. | | #<small>''noun''</small> — unconscious memorisation and retention of gameplay via many repeated attempts. |
| #:<i>'Muscle memory is required to consistently clear frame-perfects.'</i> | | #:<i>'Muscle memory is required to consistently clear frame-perfects.'</i> |
| ==N==
| | |-| |
| | N= |
| <span id='term-nerf'></span> | | <span id='term-nerf'></span> |
| <div id='nerf' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>nerf</div> | | <div id='nerf' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>nerf</div> |
| Line 184: |
Line 215: |
| #<small>''noun''</small> — abbreviation of 'Not on Newgrounds', referring to a music track that cannot be selected for use in [[Geometry Dash]]. Excluding the Music Library, it must be downloaded and implemented using external means or tools. | | #<small>''noun''</small> — abbreviation of 'Not on Newgrounds', referring to a music track that cannot be selected for use in [[Geometry Dash]]. Excluding the Music Library, it must be downloaded and implemented using external means or tools. |
| #:<i>'A level with a NoNG is significantly less likely to be rated.'</i> | | #:<i>'A level with a NoNG is significantly less likely to be rated.'</i> |
| ==O==
| | |-| |
| | O= |
| <span id='term-open%20verification'></span> | | <span id='term-open%20verification'></span> |
| <div id='open_verification' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>open verification</div> | | <div id='open_verification' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>open verification</div> |
| Line 191: |
Line 223: |
| #<small>''noun''</small> — a level lacking an assigned verifier which anyone may attempt to verify. | | #<small>''noun''</small> — a level lacking an assigned verifier which anyone may attempt to verify. |
| #:<i>'When the verifier's progress came to a halt, the host elected to make the level an open verification.'</i> | | #:<i>'When the verifier's progress came to a halt, the host elected to make the level an open verification.'</i> |
| ==P==
| | |-| |
| | P= |
| <span id='term-pause-buffer'></span> | | <span id='term-pause-buffer'></span> |
| <div id='pause-buffer' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>pause-buffer</div> | | <div id='pause-buffer' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>pause-buffer</div> |
| Line 198: |
Line 231: |
| alt: pause buffer | | alt: pause buffer |
|
| |
|
| #<small>''noun''</small> — a method of rapidly pausing and un-pausing the game to allow inputs to be timed on a nearly frame-by-frame basis. Often banned in top play as of [[Update 2.2]]. | | #<small>''noun''</small> — a method of rapidly pausing and unpausing the game to allow inputs to be timed on a nearly frame-by-frame basis. Often banned in top play as of [[Update 2.2]]. |
| #:<i>'As of February 2024, the [[Demonlist (Pointercrate)|Demonlist]] banned the use of pause-buffering to time inputs.'</i> | | #:<i>'As of February 2024, the [[Demonlist (Pointercrate)|Demonlist]] banned the use of pause-buffering to time inputs.'</i> |
| #<small>''verb''</small> — rapidly pausing and un-pausing the game to allow inputs to be timed on a nearly frame-by-frame basis. | | #<small>''verb''</small> — rapidly pausing and unpausing the game to allow inputs to be timed on a nearly frame-by-frame basis. |
| #:<i>'Players can pause-buffer difficult inputs to execute them more precisely.'</i> | | #:<i>'Players can pause-buffer difficult inputs to execute them more precisely.'</i> |
|
| |
|
| Line 209: |
Line 242: |
| #<small>''noun''</small> — a confidant who is given a copy of an unreleased level to check for bugs and suggest changes. | | #<small>''noun''</small> — a confidant who is given a copy of an unreleased level to check for bugs and suggest changes. |
| #:<i>'Soliciting a playtester will significantly improve your level's reception.'</i> | | #:<i>'Soliciting a playtester will significantly improve your level's reception.'</i> |
| ==R== | | |-| |
| | R= |
| | <span id='term-rate-worthy'></span> |
| | <div id='rate-worthy' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>rate-worthy</div> |
| | /ˈreɪtˌwɝði/ |
| | |
| | #<small>''adjective''</small> — an unrated [[User Levels|user level]] that is considered to meet the general quality standards required to receive a 'rate' from the game's developer, [[Robert Topala]]. Such levels typically have suitable gameplay, clean decoration, and polish. |
| | #:<i>'This level I found in the magic tab is surprisingly rate-worthy.'</i> |
| | |
| | <span id='term-Rattledash'></span> |
| | <div id='Rattledash' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>Rattledash</div> |
| | /ˈrætəlˌdæʃ/ |
| | |
| | #<small>''proper noun''</small> — a colloquial name coined by [[Colon]] for pixel art object 1276, which depicts a skeleton sitting. |
| | #:<i>'It is impossible to complete [[The Cellar]] without blowing up Rattledash.'</i> |
| | |
| <span id='term-roomslop'></span> | | <span id='term-roomslop'></span> |
| <div id='roomslop' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>roomslop</div> | | <div id='roomslop' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>roomslop</div> |
| Line 216: |
Line 264: |
| #<small>''noun''</small> — a Platformer level characterised by a large number of single-screen rooms. | | #<small>''noun''</small> — a Platformer level characterised by a large number of single-screen rooms. |
| #:<i>'[[How to platformer]] started the trend of roomslop levels.'</i> | | #:<i>'[[How to platformer]] started the trend of roomslop levels.'</i> |
| ==S==
| | |-| |
| | S= |
| <span id='term-ship%20corridor'></span> | | <span id='term-ship%20corridor'></span> |
| <div id='ship_corridor' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>ship corridor</div> | | <div id='ship_corridor' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>ship corridor</div> |
| Line 229: |
Line 278: |
|
| |
|
| #<small>''noun''</small> — a recording of a level intended to demonstrate its gameplay, decoration, or other features, without necessarily representing a legitimate completion. | | #<small>''noun''</small> — a recording of a level intended to demonstrate its gameplay, decoration, or other features, without necessarily representing a legitimate completion. |
| #:<i>'[[Nexus]] was criticized for frequently uploading showcases of new List Demons.'</i> | | #:<i>'[[Nexus]] was criticised for frequently uploading showcases of new List Demons.'</i> |
| #<small>''verb''</small> — to record or display a level for the purpose of demonstrating its gameplay, decoration, or other features. | | #<small>''verb''</small> — to record or display a level for the purpose of demonstrating its gameplay, decoration, or other features. |
| #:<i>'The final preview of the level was a full showcase.'</i> | | #:<i>'The final preview of the level was a full showcase.'</i> |
| Line 253: |
Line 302: |
| /ˈspɔːn/ | | /ˈspɔːn/ |
|
| |
|
| #<small>''proper noun''</small> — an abstracted programming language that compiles text-based code to create triggers directly in Geometry Dash levels. | | #<small>''proper noun''</small> — an abstracted programming language created by [[Spu7Nix]] that compiles text-based code to create triggers directly in Geometry Dash levels. |
| #:<i>'[[Brainfugd]] was near-universally created using SPWN.'</i> | | #:<i>'[[Brainfugd]] was near-universally created using SPWN.'</i> |
|
| |
|
| Line 262: |
Line 311: |
| #<small>''noun''</small> — an unintended, typically harder alternative route through part of a level. | | #<small>''noun''</small> — an unintended, typically harder alternative route through part of a level. |
| #:<i>'SiKky frequently shouts 'Swag route let's gooooo!' when he finds a hidden route.'</i> | | #:<i>'SiKky frequently shouts 'Swag route let's gooooo!' when he finds a hidden route.'</i> |
| ==X==
| | |-| |
| | X= |
| <span id='term-XXL'></span> | | <span id='term-XXL'></span> |
| <div id='XXL' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>XXL</div> | | <div id='XXL' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>XXL</div> |
| Line 271: |
Line 321: |
| #<small>''adjective''</small> — (of a level, typically Classic mode) longer than five minutes in length. | | #<small>''adjective''</small> — (of a level, typically Classic mode) longer than five minutes in length. |
| #:<i>'[[JonathanGD]] is well-known for his XXL Demon levels.'</i> | | #:<i>'[[JonathanGD]] is well-known for his XXL Demon levels.'</i> |
| | | </tabber> |
| [[Category:Community activities]] | | [[Category:Community activities]] |
| | [[Category:Wiki content status - meta]] |