Glossary
This page is a glossary of common Geometry Dash terminology used by its online community. The purpose is to help players understand the jargon typically used by players.
A
/ˌeɪsəˈmɛtrɪkəl ˈduəl/
- noun — a section in Dual mode in which the two icons have distinct gameplay.
- 'Adding jump indicators to an asymmetrical dual lowered its learning curve.'
/ˈɔːtoʊ/
- adjective — (of a level or section of gameplay) automatically completed; requires no input to complete.
- 'Most auto transitions are marked with text objects.'
- noun — a user-made level rated 1
or 1
, typically requiring no player input to complete.
- 'Geass's Easy rating was re-classified as Auto in Update 1.6.'
B
/bɑt/
- noun — an external tool or modification that automatically performs and/or records inputs, commonly used to create showcases, test gameplay, or cheat.
- 'I downloaded a bot to track my inputs and replay them for a showcase.'
- verb — to play or record a level using an external tool or modification that automatically plays a level.
- 'The level was botted past 42%, as evidenced by a cut in the recording.'
- noun — short form of Robot, a game-mode.
- 'Goober Rage Stage tests your bot handling skills.'
/bʌf/
- noun — an edit made to a level that makes it harder.
- 'The level received a buff that made several of its previous sections more difficult.'
- verb — the act of editing a level to make it harder.
- 'At the host's request, the chokepoint was buffed further.'
/ˈbʌfər/
- noun — a held input made before it can take effect and is registered in the frame that the game permits it.
- 'If you're struggling with landing on the jump pad, try to avoid buffers.'
- verb — to perform and hold an input while in mid-air that can only take place after landing.
- 'Buffer the first orb to reach the coin.'
C
/ˈtʃoʊkˌpɔɪnt/
alt: choke point
- noun — a specific point or section in a level considered exceptionally easy to fail at; usually more difficult than the remainder of the level.
- 'I've only passed that chokepoint once, and then crashed immediately afterward!'
/ˈklɪk ˌsɪŋk/
- noun — synchronization between required player inputs and elements of a level's music, such as its rhythm, beats, or melody.
- 'JamAttack uses click sync so that most inputs coincide with prominent beats in the song.'
/ˈkræʃ ˌtrɪɡər/
- noun — a malformed trigger setup engineered to crash the game when activated.
- 'It appeared as though I'd found a secret way, but the level activated a crash trigger at 99%.'
D
/ˌdiːˈreɪtɪd/
alt: de-rated
- adjective — (of a level) stripped of its awarded status.
- 'Derated levels are usually deleted from the servers.'
- verb — (past participle) to revoke a user level's rated status.
- 'The developer elected to derate all levels that were found to contain stolen assets.'
/ˈdɪfɪkəlti ˌspaɪk/
- noun — a sudden and unprecedented increase in difficulty. May be between levels in a series or parts in a single level.
- 'A massive difficulty spike at 70%? What could go wrong?'
F
/ˌfɝst ˈvɪktər/
- noun — (of a level) the first player, other than its verifier, to legitimately complete a level.
/ˈfreɪm əˌlaɪnmənt/
- noun — the player's temporal position relative to the game's frames or physics steps, which can affect which frames are available for performing an input.
- 'Entering the Robot portal with a different frame alignment can make the following timing impossible.'
/ˌfreɪm ˈpɝfɪkt/
alt: frame perfect
- adjective — (of an input) requiring execution within a single-frame window to be performed successfully.
- 'OniLink's frame-perfect clicks halted her progress.'
- noun — an input requiring execution within a single-frame window to be performed successfully; shortened form of 'frame-perfect input'.
- 'Six consecutive frame-perfects at 240 FPS are required to beat the level.'
/fʊl ˈsoʊloʊ/
- noun — a level fully created, verified, and published by a single player.
- 'Your contest entry must be a full solo; collaborations are not allowed.'
I
skip, /ˈaɪkɑn/
- noun — the player character in a level, or one of its customizable appearances corresponding to a particular game-mode.
- 'The three mainline Demon levels each reward an icon for collecting all three of their secret coins.'
J
/dʒʌmp/
- noun — an upward movement performed by a Cube or Robot.
- 'You only have a few frames to clear the triple-spike jump.'
- verb — to cause an applicable game-mode to temporarily move upward by pressing an input.
- 'The player must jump immediately after landing on the platform.'
- noun — a single obstacle or sequence requiring a temporary upward movement.
- 'The final jump is a common chokepoint in Bloodbath.'
- noun — a progression from one level to another of significantly greater difficulty.
- 'Going from an Easy Demon to an Extreme Demon is a considerable jump in difficulty.'
- verb — to progress directly from one level to another of significantly greater difficulty, usually without completing levels of intermediate difficulty.
- verb — synonym of difficulty spike.
- 'The coin's difficulty jumps from Insane to Medium Demon.'
/ˈdʒʌmpˌskɛr/
- noun — a sudden and unexpected appearance or recreation of a recognizable gameplay section from another level, typically used as a joke or reference.
- 'A poster in GD GANGSTER RAP contains the Dash Spider jumpscare.'
L
/ˌlɛvəˈluːʃən/
alt: #Levelution
- proper noun — a level-creation movement started by Optical in 2018 that advocated simpler, less object-intensive levels in response to increasingly high decoration and rate standards.
- 'Danzmen was opposed to #Levelution on the grounds that a dedicated minimalist movement was unnecessary.'
M
/ˈmɪniˌɡeɪm/
alt: mini-game
- noun — a level in which the gameplay does not use the normal game-modes and instead uses triggers to simulate an entirely different game experience.
- 'Incidius won two of three awards for Best Minigame.'
/ˌmɪkst ˈduəl/
- noun — an asymmetrical dual section that uses two separate game-modes.
- 'The mixed dual section disrupted the level's balancing.'
/ˈmʌsəl ˌmɛməri/
- noun — unconscious memorisation and retention of gameplay via many repeated attempts.
- 'Muscle memory is required to consistently clear frame-perfects.'
N
/nɝf/
- noun — an edit made to a level that makes it easier.
- 'The level received a significant nerf following community backlash.'
- verb — the act of editing a level to make it easier.
- 'The level was nerfed to the point that it could no longer be consider an Insane Demon.'
acronym, /sɒŋ/
- noun — abbreviation of 'Not on Newgrounds', referring to a music track that cannot be selected for use in Geometry Dash. Excluding the Music Library, it must be downloaded and implemented using external means or tools.
- 'A level with a NoNG is significantly less likely to be rated.'
O
/ˌoʊpən ˌvɛrəfəˈkeɪʃən/
- noun — a level lacking an assigned verifier which anyone may attempt to verify.
- 'When the verifier's progress came to a halt, the host elected to make the level an open verification.'
P
/ˈpɔːz ˌbʌfə/
alt: pause buffer
- noun — a method of rapidly pausing and un-pausing the game to allow inputs to be timed on a nearly frame-by-frame basis. Often banned in top play as of Update 2.2.
- 'As of February 2024, the Demonlist banned the use of pause-buffering to time inputs.'
- verb — rapidly pausing and un-pausing the game to allow inputs to be timed on a nearly frame-by-frame basis.
- 'Players can pause-buffer difficult inputs to execute them more precisely.'
/ˈpleɪˌtɛstər/
- noun — a confidant who is given a copy of an unreleased level to check for bugs and suggest changes.
- 'Soliciting a playtester will significantly improve your level's reception.'
R
/ˈrætəlˌdæʃ/
- proper noun — a colloquial name coined by Colon for pixel art object 1276, which depicts a skeleton sitting.
- 'It is impossible to complete The Cellar without blowing up Rattledash.'
/ˈruːmˌslɑp/
- noun — a Platformer level characterised by a large number of single-screen rooms.
- 'How to platformer started the trend of roomslop levels.'
S
/ˈʃɪp ˌkɔrədɔr/
- noun — a passage in a Ship section through which a player must fly without colliding with its upper or lower boundaries. Typically a narrow passage lined with spikes.
- 'Straight-fly skills are required to pass the ship corridor at the start of the drop.'
/ˈʃoʊkeɪs/
- noun — a recording of a level intended to demonstrate its gameplay, decoration, or other features, without necessarily representing a legitimate completion.
- 'Nexus was criticized for frequently uploading showcases of new List Demons.'
- verb — to record or display a level for the purpose of demonstrating its gameplay, decoration, or other features.
- 'The final preview of the level was a full showcase.'
/ˈsloʊp ˌbuːstɪŋ/
- noun — a technique in Platformer mode, in which the player gains additional speed with timed jumps while moving upward along a steep slope.
- 'The highest slope-boost climb is believed to be 116 blocks high.'
- verb — the act of precisely timing a directional change and a jump the exact moment a player hits a slope in Platformer Mode to gain a sudden burst of speed or height.
- 'Slope boosting is required to complete Speedtek.'
/ˈspɔːn ˌluːp/
- noun — a repeated trigger setup in which Spawn Triggers repeatedly activate one another, allowing a sequence of triggers to loop infinitely.
- 'By clicking the 'Create Loop' button, creators will automatically generate an empty, two-step spawn loop.'
/ˈspɔːn/
- proper noun — an abstracted programming language created by Spu7nix that compiles text-based code to create triggers directly in Geometry Dash levels.
- 'Brainfugd was near-universally created using SPWN.'
/ˈswæɡ ˌruːt/; /ˈswæɡ ˌraʊt/
- noun — an unintended, typically harder alternative route through part of a level.
- 'SiKky frequently shouts 'Swag route let's gooooo!' when he finds a hidden route.'
X
initialism, /ˌɛks ˌɛks ˈɛl/
alt: extra-extra-long
- adjective — (of a level, typically Classic mode) longer than five minutes in length.
- 'JonathanGD is well-known for his XXL Demon levels.'