Grand Arena Showdown: Difference between revisions
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|[[Deadlocked]]||[[Robert Topala|RobTop]]||- | |[[Deadlocked]]||[[Robert Topala|RobTop]]||- | ||
|- | |- | ||
|[[Devil Vortex]]||Rustam|| | |[[Devil Vortex]]||Rustam||The infamous Devil Vortex saws appear in the center of the screen and spin around, with the middle saw containing an Extreme Demon face. | ||
|- | |- | ||
|Gear||GD Jose||- | |Gear||GD Jose||- | ||
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|[[Ultra violence]]||[[Xender Game]]||- | |[[Ultra violence]]||[[Xender Game]]||- | ||
|- | |- | ||
|[[Clubstep]]||[[Robert Topala|RobTop]]|| | |[[Clubstep]]||[[Robert Topala|RobTop]]||A Clubstep monster appears on different parts of the arena and tries to bite the player. | ||
|- | |- | ||
|Lobotomy||N/A||- | |Lobotomy||N/A||- | ||
|- | |- | ||
|Mr CrazyHands||ExtoPlasm|| | |Mr CrazyHands||ExtoPlasm||Mr CrazyHands and saws attached to pillars spawn at positions marked by slanted lines. | ||
|- | |- | ||
|Nemesis||Galzo||- | |Nemesis||Galzo||- | ||
|- | |- | ||
|[[Ashley Wave Trials]]||OddModd|| | |[[Ashley Wave Trials]]||OddModd||Saws from Ashley Wave Trials move across the screen from left to right, while Ashley watches from above; touching her does not kill the player. | ||
|- | |- | ||
|[[SLAM]]||[[rafer]]||- | |[[SLAM]]||[[rafer]]||- | ||
| Line 72: | Line 72: | ||
|TON 618||Pooch||- | |TON 618||Pooch||- | ||
|- | |- | ||
|Magma Bound||ScorchVx|| | |Magma Bound||ScorchVx||The volcano from Magma Bound appears on the left side of the screen and occasionally launches fireballs at the player from above. Touching the volcano also kills the player. | ||
|- | |- | ||
|[[Change of Scene]]||[[Bli]]||- | |[[Change of Scene]]||[[Bli]]||- | ||
| Line 80: | Line 80: | ||
|super probably level||Alkali||- | |super probably level||Alkali||- | ||
|- | |- | ||
|[[LIMBO]]||[[MindCap]]|| | |[[LIMBO]]||[[MindCap]]||Eight saws appear on the screen, each containing a key, and shuffle around similarly to the keys in the ending of LIMBO. | ||
|- | |- | ||
|Requiem||[[Zylenox]]|| | |Requiem||[[Zylenox]]||The Square Face from Requiem appears at various positions on the screen a total of five times, with its upcoming location indicated in red. | ||
|- | |- | ||
|The Colossus||[[Manix648]]||- | |The Colossus||[[Manix648]]||- | ||
|- | |- | ||
|Wild West||Danzmen|| | |Wild West||Danzmen||The cowboy figure from Wild West shoots in marked places on the screen multiple times. | ||
|- | |- | ||
|[[iSpyWithMyLittleEye]]||Voxicat||- | |[[iSpyWithMyLittleEye]]||Voxicat||- | ||
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|[[CraZy II]]||[[DavJT]]||- | |[[CraZy II]]||[[DavJT]]||- | ||
|- | |- | ||
|Darkness Keeper||[[AbstractDark]]|| | |Darkness Keeper||[[AbstractDark]]||Three heads from the boss fight in Darkness Keeper appear and travel in a straight line from right to left across the screen, repeating this pattern four times. | ||
|- | |- | ||
|[[Lonely travel]]||[[FunnyGame]]||- | |[[Lonely travel]]||[[FunnyGame]]||- | ||
Revision as of 20:17, 23 March 2026
Grand Arena Showdown is a 2.2 Hard Demon platformer level by TheAstrality, published on 7 May 2024.[1] It contains direct references to 28 different Geometry Dash levels.
Description
Grand Arena Showdown requires the player to survive for 300 seconds inside an arena, enduring 15 waves of attacks, each consisting of two levels that alternate every 20 seconds.
Gameplay
Intro
Grand Arena Showdown begins with a cutscene, which consists of the text 'Geometry Dash' appearing, the player's robot jumping into the screen while the text 'ULTIMATE DASHER ENTERS THE ARENA' appearing. After that the player has three options to choose from:
- Going right and muting the crowd
- Going up and entering Survival mode
- Going left and entering Endless mode
If the player selects Survival mode, they must survive for 300 seconds in the arena, enduring 15 waves of attacks, each consisting of two levels that alternate every 20 seconds. In Endless mode, this cycle continues indefinitely.
The possible attacks
The following attacks may occur throughout the level:
| Level | Original level publisher | Attack description |
|---|---|---|
| Deadlocked | RobTop | - |
| Devil Vortex | Rustam | The infamous Devil Vortex saws appear in the center of the screen and spin around, with the middle saw containing an Extreme Demon face. |
| Gear | GD Jose | - |
| xo | KrmaL | - |
| Ultra violence | Xender Game | - |
| Clubstep | RobTop | A Clubstep monster appears on different parts of the arena and tries to bite the player. |
| Lobotomy | N/A | - |
| Mr CrazyHands | ExtoPlasm | Mr CrazyHands and saws attached to pillars spawn at positions marked by slanted lines. |
| Nemesis | Galzo | - |
| Ashley Wave Trials | OddModd | Saws from Ashley Wave Trials move across the screen from left to right, while Ashley watches from above; touching her does not kill the player. |
| SLAM | rafer | - |
| TON 618 | Pooch | - |
| Magma Bound | ScorchVx | The volcano from Magma Bound appears on the left side of the screen and occasionally launches fireballs at the player from above. Touching the volcano also kills the player. |
| Change of Scene | Bli | - |
| Spacelocked | LazerBlitz | - |
| super probably level | Alkali | - |
| LIMBO | MindCap | Eight saws appear on the screen, each containing a key, and shuffle around similarly to the keys in the ending of LIMBO. |
| Requiem | Zylenox | The Square Face from Requiem appears at various positions on the screen a total of five times, with its upcoming location indicated in red. |
| The Colossus | Manix648 | - |
| Wild West | Danzmen | The cowboy figure from Wild West shoots in marked places on the screen multiple times. |
| iSpyWithMyLittleEye | Voxicat | - |
| CraZy II | DavJT | - |
| Darkness Keeper | AbstractDark | Three heads from the boss fight in Darkness Keeper appear and travel in a straight line from right to left across the screen, repeating this pattern four times. |
| Lonely travel | FunnyGame | - |
| Death Corridor | KaotikJumper | - |
| Puzzle trials | FunnyGame | - |
| CastleMania | Serponge | - |
The Arena
The main Arena
The main arena features three central platforms stacked vertically, each smaller than the one beneath it. On both sides are spike-covered walls that instantly kill the player upon contact. Adjacent to these walls are three small platforms on each side, connected to the central platforms by pairs of orbs. In the background, a list of possible attacks is displayed, with the two currently active ones highlighted in red.
The crowd
Walkthrough
Levels inspired by Grand Arena Showdown
- Great Arena Showdown (sequel)
- Theideakid fightlist