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Ground Zero
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{{IB-Level |image = GroundZero.png |id = 29071134 |creator = DorSha |created = [[Update 2.1]] |difficulty = {{Hard}} |stars = 5 |diamonds = 7 |coins = 3 |length = 1m 27s |objects = 21,937 |copytype = Non-copyable |downloads = 14.44M |likes = 1.18M |rating = Featured |artist = dexarson |music = [https://www.newgrounds.com/audio/listen/664232 Ground Zero] |musicid = 664232 |previous = [[Beast Mode Full]] |next = [[Shrimp]] }} '''Ground Zero''' is a Hard level by DorSha. It is the third level of the [[Gauntlets|Poison Gauntlet]]. ==Description== The level is themed around a factory with a green and red color scheme, the latter portraying a siren. *'''0-24%:''' The level starts with a normal-speed cube section with simple, sight-readable gameplay consisting of orbs and jumps, most of which can be easily buffer clicked. This section is entirely green with occasional blue and white flashes. *'''24-45%:''' The color scheme begins pulsing red along the rhythm of the sirens in the song, and the cube slows down as the song builds up. This section consists of several descending structures in a row, each ending with a jump or a red orb to bounce the player to the top of the next structure. It ends with the cube jumping up several structures in a stair-like pattern and a corridor of consecutive gravity pads before text reading "This is Ground Zero" transitions the player into the drop. *'''45-61%:''' The red pulsing speeds up, and moving objects and animated monsters become more frequent. The player is thrust into a double-speed spider section with consecutive orb chains faster than any gameplay seen prior in the level. Then, they transition into a mini ship and fly between pillars without spikes and around spinning pinwheel-shaped structures. A relatively short and simple ball part transitions the player into the second part of the drop. *'''61-77%:''' The player becomes a mini UFO and has to ascend through a series of pillars and dodge more pinwheels, similarly to the ship part prior, then carefully descend through more pillars. Then, it switches back to regular cube gameplay with several click-sync based orb timings. The section ends in a corridor containing a sign displaying a skull. *'''77-89%:''' The level becomes normal speed again, though the flashing visuals and moving objects do not slow down. The corridor leads into a spider part with descending several stair-like structures in a row the player must flip between. *'''89-100%:''' The level ends with cube gameplay descending two sets of stair-like structures, one ending with a red orb and one ending with a delayed jump. The player then hits a structure with red pads and rides a dash orb to the end of the level, during which the creator's name shows. ==User coins== *The first user coin is located at 22%, in the first cube section. To collect it, the player must hit the chained yellow orbs, but skip the green orb. This will cause them to fly up to the coin and recover with a blue gravity portal, landing on a yellow jump pad on the main route. *The second user coin is located at 66%, in the UFO section. To collect it, the player must fly below the two pinwheels by dropping between them. This section contains pulsing circles to help guide the player, and slightly transparent circles can be seen leading toward the coin. *The third user coin is located at 92%, in the last cube section during the first set of descending stairs. To collect it, the player must skip the last stair with the red pad. This will cause a yellow orb to quickly pop out from the ground and allow them to reach the coin and a red orb to recover. ==Gameplay== {{VC|FPcFe2Oy2ks}} ==Trivia== *The level contains 114 Shake triggers, a high amount for a Long-length level. This is because many of the Shakes are extremely brief and activated either rhythmically or in a chain of multiple quick Shakes in a row. [[Category:Gauntlet levels]]
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