HeLL: Difference between revisions

From Geometry Dash Expanded Wiki
Jump to navigation Jump to search
m 25 revisions imported: Copied from Official Wiki https://geometrydash.wiki.gg/index.php?title=HeLL&oldid=264437 ; contributors: https://geometrydash.wiki.gg/index.php?title=HeLL&action=history
Copied from Official Wiki https://geometrydash.wiki.gg/index.php?title=HeLL&oldid=264437 ; contributors: https://geometrydash.wiki.gg/index.php?title=HeLL&action=history
Tag: Manual revert
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
'''HeLL''' is a Medium Demon level with cozy, red design by [[Serponge]]. A player named Shig collaborated with him and makes the gameplay. It is the last level of the Demon Gauntlet.
{{IB-Level
|image      = HeLL.png
|id        = 25706351
|creator    = [[Serponge]] (publisher) and Shig
|created    = [[Update 2.0]]
|difficulty = {{MediumDemon}}
|stars      = 10
|diamonds  = 12
|coins      = 3
|length    = 1m 13s (Long)
|objects    = 29,998
|copytype  = No password
|downloads  = 18.51M
|likes      = 644.4K
|rating    = Featured
|artist    = [https://acid-notation.newgrounds.com/ Acid-Notation]
|music      = [https://soundcloud.com/trap-killers-official/accelerate-by-acid-notation Accelerate]
|musicid    = 576177
|previous  = [[Vibration]]
|next      = [[Mind Control]]<br>(Time Gauntlet)
}}
'''HeLL''' is a [[Update 2.0|2.0]] Medium Demon collaboration level by Shig and [[Serponge]]. It is the fifth and final level of the [[Gauntlets|Demon Gauntlet]].


==Gameplay==
==Description==
The level starts off with a tricky normal-speed cube sequence. There is also a Low Detail Mode key located here. After the long and tricky cube sequence, the player turns into a wave. The wave sequence is quite difficult with very fast speed and little room for the wave. The wave sequence is followed by a quite tricky but simple ship part with moving blocks, orbs and fast speed. After the ship segment, the player enters a UFO sequence. The UFO sequence is difficult and very tricky with fast speed and constant gravity changes. The UFO part is followed by a ship part full of fading saws, frequent teleportation and fast speed. After the ship there is another tricky cube sequence full of orbs, which requires decent memorization. After the cube, there is a difficult ball part with constant black outs and fast speed. The ball part also requires intense memorization and intense timing. After the ball part there is a simple robot part that requires memorization. The following UFO part is just like the previous UFO part, with fast speed and frequent gravity changes, it needs intense timing. The UFO part is followed by a hard mini-wave which requires timing. After the mini-wave, there is a difficult cube part that requires very intense timing and memorization. The cube part is followed by a simple ship part with moving blocks that requires basic memorization. The level ends with a cube with 2 triple spikes.
Shig built HeLL's gameplay, and Serponge decorated it. The level begins with a tricky normal-speed cube section. There is also a Low Detail Mode option located here. After the long, tricky cube section, the player becomes a wave. The triple-speed wave segment is quite difficult, with fast speed and little room for the wave to manoeuvre, followed by a tricky but simple ship part with moving blocks, orbs and fast speed. After the ship segment, the player enters a UFO segment. The UFO segment is tricky, involving fast speed and constant gravity changes. Next is a ship segment consisting of fading saws, frequent teleportation and fast speed. After that is another tricky cube section with orbs, requiring decent memorisation.


== User Coins ==
After the cube, there is a difficult ball segment with constant black objects and fast speed. The ball segment also requires intense memorisation and timing. After the ball part, there is a simple robot segment requiring memorisation. The following UFO part is like the previous one, with fast speed and frequent gravity changes; it needs intense timing. The UFO part is followed by a hard mini-wave segment that requires precise timing. After the mini-wave segment, there is a difficult cube section, demanding intense timings and memorisation skills from the player. Next is a simple ship segment with moving blocks, requiring more basic memorisation. Finally, the level ends with a cube with two triple spikes.
There are 3 user coins in the level.
* The first user coin is at 62%. It is hidden inside the blue orb, and the player must not jump to get it. After getting it, they must use the jump orb again to continue.
* The second user coin is at 92%. The coin turns invisible for a moment, but will turn visible again if the player does not manage to get it.
* The last coin is at 96%. The player must go through the fake blocks, and go up to the cube portal, but must be careful as there are no blocks supporting the spikes.


== Trivia ==
==User coins==
* FunnyGame is mentioned as BunnyGame in the final part, due to the Easter egg in his levels.
*The first user coin is located at 62%. It is hidden inside the blue orb, and the player must not jump to get it. After getting it, they must use the jump orb again to continue.
* In the first cube segment, if the player crashes on the triple spike, text saying "For [[Michigun|Michi]]" will appear.
*The second user coin is located at 92%. The coin becomes invisible for a moment but turns visible again if the player does not manage to get it.
** If the player jumps and crashes into it, the text will appear slowly, from the right, and if they crash into it without jumping, the text will appear suddenly.
*The third and final coin is located at 96%. The player must travel through the fake blocks and head up to the cube portal, but they must be careful as no blocks support the spikes.
==Walkthrough==
[[File:HeLL by Serponge (& Shig) Geometry Dash|center]]
[[Category:Demon levels]]
[[Category:Easy Demon]]


[[Category:2.0 Levels]]
==Gameplay==
[[Category:Featured Levels]]
{{VC|ZRbjzf6_ZVQ}}


[[Category:Levels with silver user coins]]
==Trivia==
*FunnyGame is mentioned as BunnyGame in the final part due to the Easter egg in his levels.
*In the first cube segment, crashing on the triple spike, text saying 'For Michi' will appear (referencing the player [[Michigun]]). If crashing into it, the text will appear slowly from the right, and if crashing into it without jumping, the text will appear suddenly.
*HeLL, along with [[Astralith]], [[The Diablo]], [[Vessel]], [[Uprising]], [[Empty Space]], [[Xanadu]], and the entire NCS Gauntlets 1 and 2, are the only Gauntlet levels with NONG songs.
**HeLL, along with Empty Space, Xanadu, and Astralith, are the only Gauntlet levels to have their songs removed or go unavailable from Newgrounds.
***In HeLL's case, its music was removed from Newgrounds because the artist Acid-Notation deleted everything from his Newgrounds account. However, the music is still available in-game since most of Acid-Notation's music is stored in the game's servers.
*HeLL is the only unnerfed level in the Demon Gauntlet.
[[Category:Gauntlet levels]]
[[Category:Gauntlet levels]]
[[Category:Hell themed demons]]

Latest revision as of 18:53, 12 October 2026

HeLL
ID

25706351

Creator(s)

Serponge (publisher) and Shig

Created
Attributes
Difficulty

10

Length

1m 13s (Long)

Objects

29,998

Copy type

No password

Statistics
Downloads

18.51M

Likes

644.4K

Rating

Featured

Audio info
Artist(s)
Music
Music ID

576177

Level sequence
Previous
Next

Mind Control
(Time Gauntlet)

HeLL is a 2.0 Medium Demon collaboration level by Shig and Serponge. It is the fifth and final level of the Demon Gauntlet.

Description

[edit | edit source]

Shig built HeLL's gameplay, and Serponge decorated it. The level begins with a tricky normal-speed cube section. There is also a Low Detail Mode option located here. After the long, tricky cube section, the player becomes a wave. The triple-speed wave segment is quite difficult, with fast speed and little room for the wave to manoeuvre, followed by a tricky but simple ship part with moving blocks, orbs and fast speed. After the ship segment, the player enters a UFO segment. The UFO segment is tricky, involving fast speed and constant gravity changes. Next is a ship segment consisting of fading saws, frequent teleportation and fast speed. After that is another tricky cube section with orbs, requiring decent memorisation.

After the cube, there is a difficult ball segment with constant black objects and fast speed. The ball segment also requires intense memorisation and timing. After the ball part, there is a simple robot segment requiring memorisation. The following UFO part is like the previous one, with fast speed and frequent gravity changes; it needs intense timing. The UFO part is followed by a hard mini-wave segment that requires precise timing. After the mini-wave segment, there is a difficult cube section, demanding intense timings and memorisation skills from the player. Next is a simple ship segment with moving blocks, requiring more basic memorisation. Finally, the level ends with a cube with two triple spikes.

User coins

[edit | edit source]
  • The first user coin is located at 62%. It is hidden inside the blue orb, and the player must not jump to get it. After getting it, they must use the jump orb again to continue.
  • The second user coin is located at 92%. The coin becomes invisible for a moment but turns visible again if the player does not manage to get it.
  • The third and final coin is located at 96%. The player must travel through the fake blocks and head up to the cube portal, but they must be careful as no blocks support the spikes.

Gameplay

[edit | edit source]






Trivia

[edit | edit source]
  • FunnyGame is mentioned as BunnyGame in the final part due to the Easter egg in his levels.
  • In the first cube segment, crashing on the triple spike, text saying 'For Michi' will appear (referencing the player Michigun). If crashing into it, the text will appear slowly from the right, and if crashing into it without jumping, the text will appear suddenly.
  • HeLL, along with Astralith, The Diablo, Vessel, Uprising, Empty Space, Xanadu, and the entire NCS Gauntlets 1 and 2, are the only Gauntlet levels with NONG songs.
    • HeLL, along with Empty Space, Xanadu, and Astralith, are the only Gauntlet levels to have their songs removed or go unavailable from Newgrounds.
      • In HeLL's case, its music was removed from Newgrounds because the artist Acid-Notation deleted everything from his Newgrounds account. However, the music is still available in-game since most of Acid-Notation's music is stored in the game's servers.
  • HeLL is the only unnerfed level in the Demon Gauntlet.