HeLL: Difference between revisions

From Geometry Dash Expanded Wiki
Jump to navigation Jump to search
geometrydash.wiki.gg>Solaris Time
mNo edit summary
Copied from Official Wiki https://geometrydash.wiki.gg/index.php?title=HeLL&oldid=264437 ; contributors: https://geometrydash.wiki.gg/index.php?title=HeLL&action=history
Tag: Manual revert
 
(27 intermediate revisions by 14 users not shown)
Line 1: Line 1:
{{Infobox Level
{{IB-Level
|title     = HeLL
|image     = HeLL.png
|image      = HeLL.png
|id        = 25706351
|creator    = [[Serponge]] (publisher) and Shig
|creator    = [[Serponge]] (publisher) and Shig
|difficulty = Medium Demon
|created    = [[Update 2.0]]
|stars      = 10
|difficulty = {{MediumDemon}}
|id        = 25706351
|stars      = 10
|song      = Accelerate
|diamonds  = 12
|composer   = Acid-Notation
|coins      = 3
|song_id   = 576177
|length    = 1m 13s (Long)
|objects    = 29,998
|copytype   = No password
|downloads  = 18.51M
|likes      = 644.4K
|rating    = Featured
|artist    = [https://acid-notation.newgrounds.com/ Acid-Notation]
|music      = [https://soundcloud.com/trap-killers-official/accelerate-by-acid-notation Accelerate]
|musicid   = 576177
|previous  = [[Vibration]]
|next      = [[Mind Control]]<br>(Time Gauntlet)
}}
}}
{{Quote
'''HeLL''' is a [[Update 2.0|2.0]] Medium Demon collaboration level by Shig and [[Serponge]]. It is the fifth and final level of the [[Gauntlets|Demon Gauntlet]].
|Trying a different style ! Shig made the gameplay, I made the design, hope you enjoy, rate demon ! ayy verified after 1 death at 92% ;3;
|Serponge
}}
'''HeLL''' is a 2.0 Medium Demon collaboration level created by [[Serponge]] and Shig and published by Serponge. The gameplay was built by Shig, and it was decorated by Serponge. HeLL is the 5th and final level of the Demon Gauntlet, after Vibration.


==Gameplay==
==Description==
The level begins with a tricky normal-speed cube section. There is also a Low Detail Mode option located here. After the long, tricky cube section, the player becomes a wave. The triple-speed wave segment is quite difficult, with fast speed and little room for the wave to manoeuvre, followed by a tricky but simple ship part with moving blocks, orbs and fast speed. After the ship segment, the player enters a UFO segment. The UFO segment is tricky, involving fast speed and constant gravity changes. Next is a ship segment consisting of fading saws, frequent teleportation and fast speed. After that is another tricky cube section with orbs, requiring decent memorisation.
Shig built HeLL's gameplay, and Serponge decorated it. The level begins with a tricky normal-speed cube section. There is also a Low Detail Mode option located here. After the long, tricky cube section, the player becomes a wave. The triple-speed wave segment is quite difficult, with fast speed and little room for the wave to manoeuvre, followed by a tricky but simple ship part with moving blocks, orbs and fast speed. After the ship segment, the player enters a UFO segment. The UFO segment is tricky, involving fast speed and constant gravity changes. Next is a ship segment consisting of fading saws, frequent teleportation and fast speed. After that is another tricky cube section with orbs, requiring decent memorisation.


After the cube, there is a difficult ball segment with constant black objects and fast speed. The ball segment also requires intense memorisation and intense timing. After the ball part, there is a simple robot segment requiring memorisation. The following UFO part is like the previous one, with fast speed and frequent gravity changes; it needs intense timing. The UFO part is followed by a hard mini-wave segment, requiring precise timing. After the mini-wave segment, there is a difficult cube section, demanding intense timings and memorisation skills from the player. Next is a simple ship segment with moving blocks, requiring more basic memorisation. Finally, the level ends with a cube with two triple spikes.
After the cube, there is a difficult ball segment with constant black objects and fast speed. The ball segment also requires intense memorisation and timing. After the ball part, there is a simple robot segment requiring memorisation. The following UFO part is like the previous one, with fast speed and frequent gravity changes; it needs intense timing. The UFO part is followed by a hard mini-wave segment that requires precise timing. After the mini-wave segment, there is a difficult cube section, demanding intense timings and memorisation skills from the player. Next is a simple ship segment with moving blocks, requiring more basic memorisation. Finally, the level ends with a cube with two triple spikes.


==User coins==
==User coins==
''There are three user coins in the level.''
*The first user coin is located at 62%. It is hidden inside the blue orb, and the player must not jump to get it. After getting it, they must use the jump orb again to continue.
*The first user coin is located at 62%. It is hidden inside the blue orb, and the player must not jump to get it. After getting it, they must use the jump orb again to continue.
*The second user coin is located at 92%. The coin becomes invisible for a moment but would turn visible again if the player does not manage to get it.
*The second user coin is located at 92%. The coin becomes invisible for a moment but turns visible again if the player does not manage to get it.
*The third and final coin is located at 96%. The player must travel through the fake blocks and head up to the cube portal, but they must be careful as no blocks support the spikes.
*The third and final coin is located at 96%. The player must travel through the fake blocks and head up to the cube portal, but they must be careful as no blocks support the spikes.
==Gameplay==
{{VC|ZRbjzf6_ZVQ}}


==Trivia==
==Trivia==
*The level is free to copy.
*FunnyGame is mentioned as BunnyGame in the final part due to the Easter egg in his levels.
*FunnyGame is mentioned as BunnyGame in the final part due to the Easter egg in his levels.
*In the first cube segment, if the player crashes on the triple spike, text saying 'For Michi' will appear (referencing the player [[Michigun]]).
*In the first cube segment, crashing on the triple spike, text saying 'For Michi' will appear (referencing the player [[Michigun]]). If crashing into it, the text will appear slowly from the right, and if crashing into it without jumping, the text will appear suddenly.
**If the player jumps and crashes into it, the text will appear slowly from the right, and if they crash into it without jumping, the text will appear suddenly.
*HeLL, along with [[Astralith]], [[The Diablo]], [[Vessel]], [[Uprising]], [[Empty Space]], [[Xanadu]], and the entire NCS Gauntlets 1 and 2, are the only Gauntlet levels with NONG songs.
*This level, along with [[Astralith]], The Diablo, [[Vessel]], Uprising and the entire NCS Gauntlets 1 and 2, are the only Gauntlet levels with NONG songs.
**HeLL, along with Empty Space, Xanadu, and Astralith, are the only Gauntlet levels to have their songs removed or go unavailable from Newgrounds.
**Both this level and Astralith are the only Gauntlet levels to have their songs removed or go unavailable from Newgrounds.
***In HeLL's case, its music was removed from Newgrounds because the artist Acid-Notation deleted everything from his Newgrounds account. However, the music is still available in-game since most of Acid-Notation's music is stored in the game's servers.
***In this case, the music for this level got removed from Newgrounds because Acid-Notation was caught sampling. However, it still works in-game since most of Acid-Notation's songs are stored on RobTop's servers, making it the first gauntlet with a NONG song.
*HeLL is the only unnerfed level in the Demon Gauntlet.
*It is often considered the hardest level in the Demon Gauntlet, with [[Mechanical Showdown]] in 2nd place.
*It is the only unnerfed level in the Demon Gauntlet.
 
==Video==
[[File:HeLL by Serponge (& Shig) Geometry Dash|centre|thumb|330x330px|The full walkthrough of HeLL. Credits to [[Michigun]].]]
 
==Gauntlets==
{{Gauntlets}}
 
==References==
<references />
[[Category:Collaborations]]
[[Category:2.0 levels]]
[[Category:Long levels]]
[[Category:Levels with user coins]]
[[Category:Demon levels]]
[[Category:Medium Demon levels]]
[[Category:Gauntlet levels]]
[[Category:Gauntlet levels]]
[[Category:Levels using NONG songs]]
[[Category:Hell-themed levels]]

Latest revision as of 18:53, 12 October 2026

HeLL
ID

25706351

Creator(s)

Serponge (publisher) and Shig

Created
Attributes
Difficulty

10

Length

1m 13s (Long)

Objects

29,998

Copy type

No password

Statistics
Downloads

18.51M

Likes

644.4K

Rating

Featured

Audio info
Artist(s)
Music
Music ID

576177

Level sequence
Previous
Next

Mind Control
(Time Gauntlet)

HeLL is a 2.0 Medium Demon collaboration level by Shig and Serponge. It is the fifth and final level of the Demon Gauntlet.

Description

[edit | edit source]

Shig built HeLL's gameplay, and Serponge decorated it. The level begins with a tricky normal-speed cube section. There is also a Low Detail Mode option located here. After the long, tricky cube section, the player becomes a wave. The triple-speed wave segment is quite difficult, with fast speed and little room for the wave to manoeuvre, followed by a tricky but simple ship part with moving blocks, orbs and fast speed. After the ship segment, the player enters a UFO segment. The UFO segment is tricky, involving fast speed and constant gravity changes. Next is a ship segment consisting of fading saws, frequent teleportation and fast speed. After that is another tricky cube section with orbs, requiring decent memorisation.

After the cube, there is a difficult ball segment with constant black objects and fast speed. The ball segment also requires intense memorisation and timing. After the ball part, there is a simple robot segment requiring memorisation. The following UFO part is like the previous one, with fast speed and frequent gravity changes; it needs intense timing. The UFO part is followed by a hard mini-wave segment that requires precise timing. After the mini-wave segment, there is a difficult cube section, demanding intense timings and memorisation skills from the player. Next is a simple ship segment with moving blocks, requiring more basic memorisation. Finally, the level ends with a cube with two triple spikes.

User coins

[edit | edit source]
  • The first user coin is located at 62%. It is hidden inside the blue orb, and the player must not jump to get it. After getting it, they must use the jump orb again to continue.
  • The second user coin is located at 92%. The coin becomes invisible for a moment but turns visible again if the player does not manage to get it.
  • The third and final coin is located at 96%. The player must travel through the fake blocks and head up to the cube portal, but they must be careful as no blocks support the spikes.

Gameplay

[edit | edit source]






Trivia

[edit | edit source]
  • FunnyGame is mentioned as BunnyGame in the final part due to the Easter egg in his levels.
  • In the first cube segment, crashing on the triple spike, text saying 'For Michi' will appear (referencing the player Michigun). If crashing into it, the text will appear slowly from the right, and if crashing into it without jumping, the text will appear suddenly.
  • HeLL, along with Astralith, The Diablo, Vessel, Uprising, Empty Space, Xanadu, and the entire NCS Gauntlets 1 and 2, are the only Gauntlet levels with NONG songs.
    • HeLL, along with Empty Space, Xanadu, and Astralith, are the only Gauntlet levels to have their songs removed or go unavailable from Newgrounds.
      • In HeLL's case, its music was removed from Newgrounds because the artist Acid-Notation deleted everything from his Newgrounds account. However, the music is still available in-game since most of Acid-Notation's music is stored in the game's servers.
  • HeLL is the only unnerfed level in the Demon Gauntlet.