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{{Infobox level
{{Quality}}
|name = Hexagon Force|created = [[Update 1.8]]|levelnumber = 16|scenes = Cube, Rocket, Gravity Ball, Clone, and UFO|difficulty = [[File:Zinsane.png|25px]] Insane|musiccreator = Waterflame|musicdate = March 1, 2014|image = File:Hexagon.PNG|imagewidth = 300|precededby = [[Electrodynamix]]|followed by = TBA|normalmode = Icon 42 (Hexagon Force!)
{{IB-Level
12 stars
|image          = HexagonForce.png
|practicemode = Primary Dark Grey Color (Hexagonest)|sequences = Cube, Rocket, Ball, UFO, Mini, And dual.|followedby = Blast Processing/Eternal (to be released in [[ Update 1.9]].)|portals = All [[portals]] but mirror portals}}
|game          = Full, Lite
|released      = [[Update 1.8]]
|levelnumber   = 16
|difficultymain = {{Insane}}
|manaorbs      = 325
|stars          = 12
|practicemode  = [[File:Colour018.png|x24px]]<br>[primary]
|normalmode    = [[File:Cube042.png|x35px]]
|portals        = Cube, Ship, Ball, UFO; Gravity, Size, Speed, Dual
|sequences     = C, C,, S,, B,, C,, CC,, SS,, C,, u, bb,, ss,, S,, C,, ss S
|artist        = [https://waterflame.newgrounds.com Waterflame]
|audio          = [[File:HexagonForce.mp3]]
|fullaudio      = [[File:HexagonForceFull.mp3]]
|precededby    = [[Electrodynamix]]
|followedby    = [[Blast Processing]]
}}
'''Hexagon Force''' is the sixteenth level of [[Geometry Dash]] and [[Geometry Dash Lite]] and the sixth level with an Insane difficulty.


'''Hexagon Force''' is the sixteenth level in [[Geometry Dash]]. It is also the tenth insane difficulty level
==Description==
 
Hexagon Force introduces sloped blocks, expanding the ways the icon can move and interact with the level, such as steeper angles increasing vertical momentum. The level also introduces the dual portal, featuring more advanced gameplay that requires heightened focus to be able to manoeuvre two icons on inverted planes. The cube, ship and ball each have segments under the effects of the dual portal. The dual segments for the ship are symmetrical, generally allowing one icon to be focused on while the other remains within safety. The dual segments for the cube and ball are asymmetrical, so both icons need to be monitored. They additionally involve jump rings. Sometimes one icon may need to perform a movement while the other is airborne. Arrow pulsators are sometimes present to indicate when to jump. Two additional variants of the speed portal are also introduced: the normal speed portal, which essentially resets the movement speed to normal; and the slow speed portal, which is a noticeable contrast and requires an altered perception to handle safely.
It is the newest main level in [[Geometry Dash]].
 
The level is not in [[Geometry Dash Lite]]. (For now...)


==Introduction==
===Sequences===
*A cube sequence takes place from 0% to 12%, while under the effects of the fast speed portal from 11%,
*A ship sequence from 12% to 19%, with the effects of the fast speed portal sustained,
*A ball sequence from 19% to 26%, with the effects of the fast speed portal sustained,
*A cube sequence from 26% to 41%, with the effects of the fast speed portal sustained, and while under the effects of a dual portal from 33%,
*A ship sequence from 41% to 48%, with the effects of the fast speed portal sustained, and the effects of the dual portal ceasing at 48%,
*A cube sequence from 48% to 55%, with the effects of the fast speed ceasing at 55%,
*A UFO sequence from 55% to 61%, while under the effects of the size portal from 55%,
*A ball sequence from 61% to 65%, with the effects of the size portal sustained, and while under the effects of the fast speed portal from 61%, and under the effects of the dual portal from 61%,
*A ship sequence from 65% to 76%, with the effects of the size portal ceasing at 68%, and the effects of the fast speed portal sustained, and the effects of the dual portal ceasing at 68%,
*A cube sequence from 76% to 90%, with the effects of the fast speed portal ceasing at 90%,
*A ship sequence from 90% to 100%, while under the effects of the slow speed portal from 90%, and under the effects of the dual portal from 90%, ceasing at 95%.


On June 30, 2014, [[Robert Topala]] posted a sneak peek image on Twitter, reading ''Can You Guess the Next Song?'' The image also displayed pictures of a water drop, flame, and a hexagon. Topala referred to the popular video game music composer on YouTube, Waterflame, who had published the tune, Hexagon Force, on March 1, 2014.
==Secret coins==
*The first secret coin is located at 22% and collected as the ball. After approaching a slope, instantly flip gravity to get the secret coin and hit a yellow jump pad.
*The second secret coin is located at 72% and collected as the ship. After exiting a dual segment, an obstacle near the bottom must be flown through to collect it.
*The third secret coin is located at 97% and collected as the ship. After the effects of the dual portal cease, fly over a large obstacle and descend into a gap within another to collect the coin, ensuring not to be snagged inside before exiting.


==Description==
==Gameplay==
 
{{VC|N21Xcp5WFno}}
Hexagon Force begins with a brief cube scene, followed by a speed [[Portals|portal]] and rocket portal. Subsequently, the icon turns into a [[Forms|gravity ball]], and the player makes first contact with the new blocks having diagonal surfaces. Later on, Hexagon Force introduces the brand new copy portals, which "clones" the icon with reversed colors. With the copy portal in action, the player is then forced to maneuver using the rocket. Throughout the level, multiple copy portals are included, and the icon transforms into every object in the game. Hexagon Force is also the first official level to introduce the slow and normal speed [[portals]], which are shown along some rocket scenes.
 
==Rewards==
Completing the level without flaws in practice mode will unlock the dark grey primary color and the achievement, ''Hexagonest''. If the player is capable of winning on normal mode, they would earn the achievement ''Hexagon Force!'' The icon unlocked is also similar in appearance to Creeper from the sandbox game, Minecraft. Flawlessly finishing the level would take under 1 minutes and 40 seconds.
==Clearing the dual sections==
The introduction of the copy portal brings yet another challenge to increasingly difficult levels. It is almost always overwhelming when first encountered, but like all things, can be beaten once properly understood. What is especially important to know is that ''practice makes perfect, ''and coincidentally, there is a practice mode which provides the opportunity to make it perfect, all down to experience. Take advantage of practice mode to correctly learn the manoeuvres. Another incredibly useful tip is to ''focus on the one icon''. Trying to track two things at once is already harder than what the level really is. Determine at which points movements occur in order to efficiently control both icons.
==='''Cube section'''===
The dual cube section is divided into two segments. Three successive jumps from the first lower spikes with a pause, followed by another three jumps clears the first segment. When launched into the second segment, begin with two synchronised jumps on jump rings. Next, direct attention to the lower cube, and jump when aligned with the indicator arrow and once more from the jump ring. Immediately direct attention to the upper cube and do the same, keeping accurate to the position of the second arrow. This can be particularly difficult to time correctly, so remember to practice to improve understanding. ''Four jumps from the first arrow.'' This completes the cube sequence.
==='''First ship section'''===
Never try to focus on both ships. They are normally symmetrically aligned and therefore focusing on one will safely navigate the other. From the dual cube section, quickly hold down to send each ship towards the sides of the map before they are directed to the center, and remain there to avoid the spiked walls. Prepare to dodge a central obstacle, then shift to the center for a moment before pressing apart again, where you can rest as the ships travel along a safe divider through the middle, emerging to complete the sequence.
==='''Ball section'''===
As well as being fragile to manoeuvre, the balls are also shrunken. The way the game's mechanics work means the speed remains constant in both enlarged and shrunken states, making the shrunken state appear considerably faster in comparison. Due to this, it serves to know exactly what happens to both balls since there is not enough time to interpret the position of obstacles as they arrive. From the UFO sequence, the balls must pass over a small gap by switching sides just a moment after changing form. What happens next is the lower ball is launched into the air, and in that time the upper ball must flip twice over an oncoming saw before the launched ball lands. There is an indicator arrow which marks the first flip point before having to return immediately once clear of the saw. In a similar manner, the lower ball must flip over a saw while the upper ball is sent airborne. Take care after as both balls are swiftly launched by jump pads onto several synchronised jump rings very quickly. It can also occur the balls being sent there themselves prematurely from switching gravity, even having both balls share a single jump ring if the timing is slightly out. The sequence can still be cleared safely, approaching another ship sequence while still shrunken.


==Trivia==
==Trivia==
* When this level was added, the quake effect was added to dying.
*The sneak peek of this level did not include the first secret coin, suggesting the secret coins had not yet been placed in the level at the time of the sneak peek.
* The icon unlocked when completing the level in Normal mode was inspired by [http://minecraft.wikia.com/wiki/Creepers Creepers] from the popular video game [http://en.wikipedia.org/wiki/Minecraft Minecraft]
*Hexagon Force formally introduces the slow speed portal and normal speed portal, although they were previously selectable in the [[Level Editor|level editor]] in [[Update 1.7]].
* The Achievement ''Hexagonest'' may be a reference to the Game [http://en.wikipedia.org/wiki/Super_Hexagon Super Hexagon]
*Hexagon Force is the only main level to have asymmetrical duals.
 
*Hexagon Force is the only main level to end under the effects of slow speed.
== Walkthrough==
*Hexagon Force spends the most time at fast speed out of all main levels, spending a combined 73% of the level length at fast speed.
[[File:Geometry Dash - Level 16 Hexagon Force Complete All Coins|thumb|center|454px]]
*A redundant fast speed portal exists at 76%; the player is already at fast speed when reaching that section. This makes Hexagon Force the only main level to have a duplicate speed portal.
*Hexagon Force takes 92 seconds to complete and requires a minimum of 103 jumps.
*When collecting the first coin, the player can flip gravity again before the yellow pad to return to the normal path earlier than intended. The coin can still be collected this way.
*Hexagon Force is the first main level in which the player never touches the ground after the start of the level.


== Gallery==
==Gallery==
<gallery>
<gallery mode="packed">
Gdsong.png
HexagonForceSecretCoin1.png|First secret coin
NewPortals.png
HexagonForceSecretCoin2.png|Second secret coin
BpHyxRzIQAAOBgD.png large.png
HexagonForceSecretCoin3.png|Third secret coin
Icon 16.png|Icon unlocked after completing in Normal Mode.
HexagonForceMenu.png|Level selection
</gallery>
</gallery>
[[Category:Main levels (base content)]]


{{Levels}}
{{Main level navigation}}
[[Category:Levels]]

Latest revision as of 15:37, 11 October 2026

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Hexagon Force
Game

Full, Lite

Released
Level

16

Difficulty

Attributes

12


[primary]

Cube, Ship, Ball, UFO; Gravity, Size, Speed, Dual

Sequences

C, C,, S,, B,, C,, CC,, SS,, C,, u, bb,, ss,, S,, C,, ss S

Audio info
Artist(s)
Audio

Full audio

Level sequence
Preceded by
Followed by

Hexagon Force is the sixteenth level of Geometry Dash and Geometry Dash Lite and the sixth level with an Insane difficulty.

Description

[edit | edit source]

Hexagon Force introduces sloped blocks, expanding the ways the icon can move and interact with the level, such as steeper angles increasing vertical momentum. The level also introduces the dual portal, featuring more advanced gameplay that requires heightened focus to be able to manoeuvre two icons on inverted planes. The cube, ship and ball each have segments under the effects of the dual portal. The dual segments for the ship are symmetrical, generally allowing one icon to be focused on while the other remains within safety. The dual segments for the cube and ball are asymmetrical, so both icons need to be monitored. They additionally involve jump rings. Sometimes one icon may need to perform a movement while the other is airborne. Arrow pulsators are sometimes present to indicate when to jump. Two additional variants of the speed portal are also introduced: the normal speed portal, which essentially resets the movement speed to normal; and the slow speed portal, which is a noticeable contrast and requires an altered perception to handle safely.

Sequences

[edit | edit source]
  • A cube sequence takes place from 0% to 12%, while under the effects of the fast speed portal from 11%,
  • A ship sequence from 12% to 19%, with the effects of the fast speed portal sustained,
  • A ball sequence from 19% to 26%, with the effects of the fast speed portal sustained,
  • A cube sequence from 26% to 41%, with the effects of the fast speed portal sustained, and while under the effects of a dual portal from 33%,
  • A ship sequence from 41% to 48%, with the effects of the fast speed portal sustained, and the effects of the dual portal ceasing at 48%,
  • A cube sequence from 48% to 55%, with the effects of the fast speed ceasing at 55%,
  • A UFO sequence from 55% to 61%, while under the effects of the size portal from 55%,
  • A ball sequence from 61% to 65%, with the effects of the size portal sustained, and while under the effects of the fast speed portal from 61%, and under the effects of the dual portal from 61%,
  • A ship sequence from 65% to 76%, with the effects of the size portal ceasing at 68%, and the effects of the fast speed portal sustained, and the effects of the dual portal ceasing at 68%,
  • A cube sequence from 76% to 90%, with the effects of the fast speed portal ceasing at 90%,
  • A ship sequence from 90% to 100%, while under the effects of the slow speed portal from 90%, and under the effects of the dual portal from 90%, ceasing at 95%.

Secret coins

[edit | edit source]
  • The first secret coin is located at 22% and collected as the ball. After approaching a slope, instantly flip gravity to get the secret coin and hit a yellow jump pad.
  • The second secret coin is located at 72% and collected as the ship. After exiting a dual segment, an obstacle near the bottom must be flown through to collect it.
  • The third secret coin is located at 97% and collected as the ship. After the effects of the dual portal cease, fly over a large obstacle and descend into a gap within another to collect the coin, ensuring not to be snagged inside before exiting.

Gameplay

[edit | edit source]






Trivia

[edit | edit source]
  • The sneak peek of this level did not include the first secret coin, suggesting the secret coins had not yet been placed in the level at the time of the sneak peek.
  • Hexagon Force formally introduces the slow speed portal and normal speed portal, although they were previously selectable in the level editor in Update 1.7.
  • Hexagon Force is the only main level to have asymmetrical duals.
  • Hexagon Force is the only main level to end under the effects of slow speed.
  • Hexagon Force spends the most time at fast speed out of all main levels, spending a combined 73% of the level length at fast speed.
  • A redundant fast speed portal exists at 76%; the player is already at fast speed when reaching that section. This makes Hexagon Force the only main level to have a duplicate speed portal.
  • Hexagon Force takes 92 seconds to complete and requires a minimum of 103 jumps.
  • When collecting the first coin, the player can flip gravity again before the yellow pad to return to the normal path earlier than intended. The coin can still be collected this way.
  • Hexagon Force is the first main level in which the player never touches the ground after the start of the level.
[edit | edit source]
Main levels
Classic levels Easy Stereo Madness · Back On Track
Normal Polargeist · Dry Out
Hard Base After Base · Can't Let Go
Harder Jumper · Time Machine · Cycles · Blast Processing · Geometrical Dominator
Insane xStep · Clutterfunk · Theory of Everything · Electroman Adventures · Electrodynamix · Hexagon Force · Fingerdash · Dash
Demon Clubstep · Theory of Everything 2 · Deadlocked
Platformer levels The Tower · The Sewers · The Cellar · The Secret Hollow
Secret levels The Challenge
Meltdown levels The Seven Seas · Viking Arena · Airborne Robots
Worlds Dashlands · Toxic Factory
SubZero levels Press Start · Nock Em · Power Trip