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How I beat The Tower
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{{IB-Level |image = HowIBeatTheTower.png |id = 103277648 |creator = Flipmaster20 |created = [[Update 2.2]] |difficulty = {{Auto}} |moons = 1 |length = Platformer |objects = 11,016 |copytype = No password |downloads = 190.4K |likes = 15K |rating = Featured |artist = *[https://incompetech.com/ Kevin MacLeod] *Ostinarium *Cyberwave Orchestra |music = *[https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100564 Desert City] *Casual Game Music 09 *Chambers of Hell 2 |musicid = *10003039 (Music Library) *10000748 (Music Library) *10002867 (Music Library) }} '''How I beat The Tower''' is a [[Update 2.2|2.2]] Auto platformer level by Flipmaster20, published on 30 March 2024. It is a satirical animation of a player progressing through [[The Tower]] and the first of two [[Tower]] animations by Flipmaster20. A sequel, [[The Sewers is fun]], was released on 7 April 2024. ==Description== ''How I beat The Tower contains no gameplay; for that reason, the protagonist cube that bears the player's colours will simply be referred to as 'the cube' instead of 'the player'.'' The cube begins The Tower by knocking on the entrance wall, then retreats after hearing a growl. Moving forward, they pull down the green title text using two square hands, using it as a bridge to clear the first two-block pit. When the cube tries the same for the second pit, the text sinks into the acid below after dropping a crate. After a jump-cut, the cube approaches the row of five periodic fireball launchers. Backtracking, they pick up a nearby torch and toss it into the first launcher. The ensuing explosion causes the launchers to malfunction and transitions to the next scene. The cube reappears in front of the cascading bridge, where they lift a hatch in the ground to the left of the bridge. Sticking a limb inside, the cube appears to move some off-screen mechanism; it stops the bridge from cascading and reverts it to normal. After crossing, the cube picks up the first green gear and tosses it over their head. Finally, after a second jump-cut to the third Ferris wheel platform (the one under the visible blue coin), the cube picks up the upper plank leading to the third blue coin and drops it into the platform's gears, causing it to freeze in place. With all obstacles cleared, the cube approaches the button to the pillared gate. The surveillance robot performs its entire scan, then ominously warns, 'I SEE YOU', prompting the cube to [[Wikipedia:The finger|give it the finger]] twice. After passing the three blocks that trigger the Secret coins, the cube hits the booby-trapped second block. As the surveillance robot cackles, the cube jumps and latches onto it just before the floor collapses; their combined weight drops both into [[The Sewers]] as the level ends. <br><br><br><br><br><br><br><br><br><br><br><br> ==Gameplay== {{VC|DXuvvTZAQ3s}} ==Trivia== *How I beat The Tower always takes 1m 34.216s to complete. [[Category:Platformer levels]]
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