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  |created    = [[Update 2.1]]
  |created    = [[Update 2.1]]
  |updated    = [[Update 2.2]]
  |updated    = [[Update 2.2]]
  |difficulty = {{Harder}}
  |difficulty = [[File:Harder.png|x35px]]
  |stars      = 7
  |stars      = 7
  |coins      = 3
  |coins      = 3
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  |objects    = 4,049
  |objects    = 4,049
  |copytype  = No password
  |copytype  = No password
  |downloads  = 1.49M
  |downloads  = 1.5M+
  |likes      = 35.8K
  |likes      = 35.5K+
  |rating    = Star-rated
  |rating    = Star-rated
  |artist    = [https://pervok.newgrounds.com/ PERVOK]
  |artist    = [https://pervok.newgrounds.com/ PERVOK]
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Impossible Quiz GD is a [[Geometry Dash]]-themed remake of the popular Flash game, ''[[Wikipedia:The Impossible Quiz|The Impossible Quiz]]''. There are 30 questions. Questions are often multiple choice, but can include minigames, out-of-the-box thinking, and unconventional methods of responding. Unless otherwise stated, the player must use the Player 1 button to submit an answer, and Player 2 to cycle through answers.
Impossible Quiz GD is a [[Geometry Dash]]-themed remake of the popular Flash game, ''[[Wikipedia:The Impossible Quiz|The Impossible Quiz]]''. There are 30 questions. Questions are often multiple choice, but can include minigames, out-of-the-box thinking, and unconventional methods of responding. Unless otherwise stated, the player must use the Player 1 button to submit an answer, and Player 2 to cycle through answers.


The player begins the Quiz with three lives. Whenever a question is answered incorrectly, the screen flashes red, a cross mark appears, and the player loses a life. Exhausting all three lives or failing to finish the Quiz in 4 minutes results in a Game Over. Once the 30th question is answered correctly, the Quiz is complete; any remaining time is fast-forwarded within the level. On the end-screen, the player is given a grade based on their speed and life count (see [[#User coins|User coins]]).
The player begins the Quiz with three lives. Whenever a question is answered incorrectly, the screen flashes red, a cross mark appears, and the player loses a life. Exhausting all three lives or failing to finish the Quiz in 4 minutes results in a Game Over. Once the 30th question is answered correctly, the Quiz is complete; any remaining time is fast-forwarded within the level. On the end-screen, the player is given a grade based on their speed and life count (see User coins).


===Glossary and legend===
===Glossary and legend===
This page uses terminology from ''The Impossible Quiz'' Wiki.
This page uses terminology from ''The Impossible Quiz'' Wiki.
*'''Bomb:''' a single-question time limit ranging from 1–20 seconds.
*'''Bomb:''' a single-question time limit ranging from 1-20 seconds.
**If a question contains a Bomb (referred to as a '''Bomb Question'''), its solution must be found before the time limit runs out; failure to do so results in a Game Over.
**If a question contains a Bomb (referred to as a '''Bomb Question'''), its solution must be found before the time limit runs out; failure to do so results in a Game Over.
**Bomb Questions on this page have their time limits marked in parentheses in <span style="color: red;">red</span>. For example, a 7-second bomb will be indicated with <span style="color: red;">(7)</span>.
**Bomb Questions on this page have their time limits marked in parentheses in <span style="color: red;">red</span>. For example, a 7-second bomb will be indicated with <span style="color: red;">(7)</span>.
*'''Safe Question:''' a question on which lives cannot be lost. The only way to get stuck on a Safe Question is if the level's timer is depleted.
*'''Safe Question:''' a question on which lives cannot be lost. The only way to get stuck on a Safe Question is if the level's timer is depleted.
*'''Conditional Answer:''' an answer to a multiple-choice question that will only be accepted as correct under specific circumstances; otherwise, it will be marked as wrong.  
*'''Conditional Answer:''' an answer to a multiple-choice question that will only be accepted as correct under specific circumstances; otherwise, it will be marked as wrong.  
**Conditional Answers to multiple-choice questions will be ''italicized'' in <span style="color: lightyellow;">light yellow</span> boxes.
**Conditional Answers to multiple-choice questions will be ''italicised'' in <span style="color: lightyellow;">light yellow</span> boxes.
*'''Correct Answers''' to multiple-choice questions will be '''bolded''' in <span style="color: lightgreen;">light green</span> boxes. If picked, the player will advance to the next question.
*'''Correct Answers''' to multiple-choice questions will be '''bolded''' in <span style="color: lightgreen;">light green</span> boxes. If picked, the player will advance to the next question.
*'''Wrong Answers''' to multiple-choice questions will be <s>struck through</s> in <span style="color: lightpink;">light pink</span> boxes. If picked, the player will lose a life.
*'''Wrong Answers''' to multiple-choice questions will be <s>struck through</s> in <span style="color: lightpink;">light pink</span> boxes. If picked, the player will lose a life.


===Questions===
==Questions==
Some text rewritten for the sake of clarity.
Some text rewritten for the sake of clarity.
<tabber>
<tabber>
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         <tr>
         <tr>
           <td style="width:50%; text-align:center; color:black; background-color:lightgreen;">'''Jump'''</td>
           <td style="width:50%; text-align:center; color:black; background-color:lightgreen;">'''Jump'''</td>
           <td style="width:50%; text-align:center; color:black; background-color:lightpink;"><s>On Steam, of course</s></td>
           <td style="width:50%; text-align:center; color:black; background-color:lightpink;"><s>On Steam, of course.</s></td>
         </tr>
         </tr>
       </table>
       </table>
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         </tr>
         </tr>
       </table>
       </table>
       Refers to the fact that a cube is a 3D shape, while Geometry Dash is a 2D game and thus cannot contain cubes. Additionally, before [[Update 2.1]], Cubes were referred to as 'Icons' in the Icon Kit. The name of the game-mode was only canonized in [[Nock Em]].
       Before [[Update 2.1]], Cubes were referred to as 'Icons' in the Icon Kit. The name of the game-mode was only made official in [[Nock Em]].
       }}
       }}


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       |body  = <table class="wikitable" style="width:100%;">
       |body  = <table class="wikitable" style="width:100%;">
         <tr>
         <tr>
           <th colspan="2" style="text-align:center;"><big>How many different orbs are in [[Deadlocked]]?</big></th>
           <th colspan="2" style="text-align:center;"><big>How many different [[Transporters|orbs]] are in [[Deadlocked]]?</big></th>
         </tr>
         </tr>
         <tr>
         <tr>
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         </tr>
         </tr>
       </table>
       </table>
       Refers to the types of [[Transporters|jump orbs]], of which Deadlocked uses only three: yellow, blue, and green orbs.
       Refers to the types of jump orbs, of which Deadlocked uses only three: yellow, blue, and green orbs.
       }}
       }}


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         </tr>
         </tr>
       </table>
       </table>
       'Mini' only refers to the downscaled gravity portal at 26.75% in Fingerdash.
       'Mini' only refers to the downscaled gravity portal at 26.75%.
       }}
       }}


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         </tr>
         </tr>
       </table>
       </table>
       Does not refer to the [[Demonlist (Pointercrate)|Pointercrate Demonlist]]. Instead, when using the level search feature of [[Geometry Dash]], filtering by Demon levels only will show The Nightmare as the first result. This is because it is the most-liked Demon level in the game.
       Does not refer to the [[Demonlist_(Pointercrate)|Pointercrate Demonlist]]. Instead, when using the level search feature of [[Geometry Dash]], filtering by Demon levels only will show The Nightmare as the first result. This is because it is the most-liked Demon level in the game.
       }}
       }}


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       |body  = In this question, six red objects, serving as answer choices, are placed in two columns of three as shown below. Centred between the columns is a red arrow that the player will use to enter their answers. The Player 2 button rotates the arrow clockwise from its original north-pointing position; when the arrow's head points at one of the six red objects, that object will be tinted green. When an object is tinted green, the Player 1 button may be used to submit it as a response.
       |body  = In this question, six red objects, serving as answer choices, are placed in two columns of three as shown below. Centred between the columns is a red arrow that the player will use to enter their answers. The Player 2 button rotates the arrow clockwise from its original north-pointing position; when the arrow's head points at one of the six red objects, that object will be tinted green. When an object is tinted green, the Player 1 button may be used to submit it as a response.


If the arrow points towards the question's text when the player submits (a reference to [https://impossible-quiz.fandom.com/wiki/Question_65_(The_Impossible_Quiz) Question 65] of the original Impossible Quiz), the message 'nice try ;)' will appear. This action carries no penalty.
If the arrow points towards the question's text when the player submits (a reference to [https://impossible-quiz.fandom.com/wiki/Question_65_(The_Impossible_Quiz) Question 65] of the original Impossible Quiz, the message 'nice try ;)' will appear. This action carries no penalty.
<table class="wikitable" style="width:100%;">
<table class="wikitable" style="width:100%;">
         <tr>
         <tr>
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  {{Togglebox
  {{Togglebox
       |header = Question 19
       |header = Question 19
       |body  = This question is semi-random. While the answer choices remain the same, the Map Pack specified within the question is chosen at random.
       |body  = This question is semi-random. While the answer choices remain the same, the Map Pack specified within the question is chosen at random from a list of four packs.
<table class="wikitable" style="width:100%;">
<table class="wikitable" style="width:100%;">
         <tr>
         <tr>
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*invisible spikes on the left side of the corridor
*invisible spikes on the left side of the corridor
*five cascading spike pillars ascending and descending
*five cascading spike pillars ascending and descending
*a surprise attack from a sixth off-screen spike pillar, indicated by a yellow arrow within the corridor (all other arrows are white)
*a surprise attack from a sixth spike pillar, indicated by a yellow arrow within the corridor (all other arrows are white)


  If the player touches a hazard, they will lose a life, and their icon will be sent back to its starting point. Once the finish area is reached, the player automatically advances to the next question.
  If the player touches a hazard, they will lose a life, and their icon will be sent back to its starting point. Once the finish is reached, the player automatically advances to the next question.
       }}
       }}


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         </tr>
         </tr>
       </table>
       </table>
       Does not refer to Demon levels, but rather demonic creatures. The crowbar is the most suitable combat weapon.
       Does not refer to Demon levels, but rather demonic creatures. The crowbar is the most suitable weapon.
       }}
       }}


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  {{Togglebox
  {{Togglebox
       |header = Question 24
       |header = Question 24
       |body  = The third and final minigame of the Quiz, and a remake of the infamous [https://impossible-quiz.fandom.com/wiki/Question_59_(The_Impossible_Quiz) Question 59] from the original Impossible Quiz. The player is given the prompt 'Charge ur lazer!' and a <span style="color: red;">10-second bomb</span>. To pass, they must click 100 times before the bomb explodes, charging up a monster's laser attack to vapourize the bomb and send it flying off-screen.
       |body  = The third and final minigame of the Quiz, and a remake of the infamous [https://impossible-quiz.fandom.com/wiki/Question_59_(The_Impossible_Quiz) Question 59] from the original Impossible Quiz. The player is given the prompt 'Charge ur lazer!' and a <span style="color: red;">10-second bomb</span>. To pass, they must click 100 times before the bomb explodes, charging up the monster's laser attack to vapourise the bomb and send it flying off-screen.
       }}
       }}


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<table class="wikitable" style="width:100%;">
<table class="wikitable" style="width:100%;">
         <tr>
         <tr>
           <th colspan="2" style="text-align:center;"><big>Rock! <span style="color: red;">(...2)</span></big></th>
           <th colspan="2" style="text-align:center;"><big>Rock! <span style="color: red;">(2*)</span></big></th>
         </tr>
         </tr>
         <tr>
         <tr>
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<table class="wikitable" style="width:100%;">
<table class="wikitable" style="width:100%;">
         <tr>
         <tr>
           <th colspan="2" style="text-align:center;"><big>Paper! <span style="color: red;">(...2)</span></big></th>
           <th colspan="2" style="text-align:center;"><big>Paper! <span style="color: red;">(2*)</span></big></th>
         </tr>
         </tr>
         <tr>
         <tr>
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<table class="wikitable" style="width:100%;">
<table class="wikitable" style="width:100%;">
         <tr>
         <tr>
           <th colspan="2" style="text-align:center;"><big>Scissors! <span style="color: red;">(...2)</span></big></th>
           <th colspan="2" style="text-align:center;"><big>Scissors! <span style="color: red;">(2*)</span></big></th>
         </tr>
         </tr>
         <tr>
         <tr>
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*The first aspect of a player's grade is the letter rank. They receive an A-rank if no lives are lost, a B-rank if one life is lost, and a C-rank if two lives are lost—an A-rank rewards two coins, a B-rank rewards one, and a C-rank rewards none.
*The first aspect of a player's grade is the letter rank. They receive an A-rank if no lives are lost, a B-rank if one life is lost, and a C-rank if two lives are lost—an A-rank rewards two coins, a B-rank rewards one, and a C-rank rewards none.
*The second aspect of a player's grade is their speed. If a player finishes the Quiz in under 90 seconds, their grade is promoted. An A-rank is promoted to an S, while a B-rank and a C-rank receive plus symbols in front of their grade. A promotion, regardless of letter rank, rewards the third coin.
*The second aspect of a player's grade is their speed. If a player finishes the Quiz in under 90 seconds, their grade is promoted. An A-rank is promoted to an S, while a B-rank and a C-rank receive plus symbols in front of their grade. A promotion, regardless of letter rank, rewards the third coin.
**The stopwatch tracking the player's time stops when the Bomb for Question 30 expires. It does not include the brief period when the player's answer is being verified.


==Gameplay==
==Gameplay==
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