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{{Infobox level
{{Quality}}
|name = Jumper
{{IB-Level
|imagewidth = 250
|image          = Jumper.png
|levelnumber = 7
|game          = Lite, Full
|difficulty = [[File:Zard.png|25px]] Harder
|released      = Initial release
|normalmode = Icon 11 <br /> 7 stars <br /> (Jumper!)
|levelnumber   = 7
|practicemode = Primary Orange 1
|difficultymain = {{Harder}}
(Hop Hop)
|manaorbs      = 200
|musiccreator = Waterflame
|stars          = 7
|image = File:Jump.png
|practicemode  = [[File:Colour010.png|x24px]]<br>[primary]
|created = Original level
|normalmode     = [[File:Cube011.png|x35px]]
|musicdate = Late 2005 <span style="color:rgb(192,192,192);">(exact date unknown)</span>|precededby = [[Can't Let Go]]
|portals        = Cube, Ship; Gravity
|followedby = [[Time Machine]]|sequences = Cube, Rocket.|portals = Rocket, Gravity.}}
|sequences      = C, S, C, S, C,
|artist        = [https://waterflame.newgrounds.com Waterflame]
|audio          = [[File:Jumper.mp3]]
|fullaudio      = [[File:JumperFull.mp3]]
|precededby     = [[Can't Let Go]]
|followedby     = [[Time Machine]]
}}
'''Jumper''' is the seventh level of [[Geometry Dash]] and [[Geometry Dash Lite]] and the first level with a Harder difficulty.


'''Jumper''' is the seventh level in [[Geometry Dash]]. It was rated Insane originally but changed to Harder in [[Update 1.9]]. Jumper is also the last level in [[Geometry Dash Lite]]. It is also the regarded as the hardest level in the lite version.
==Description==
Jumper involves tighter manoeuvres and increases the frequency of antigravity segments, which is also experienced with the ship for the first time during its first sequence.
 
Ship sequences take place from 25% to 37% and from 62% to 75%.


==Description==
==Secret coins==
*The first secret coin is located at 36% and collected as the ship. At the second antigravity segment, fly down between a gap in the spiked column to collect the coin.
*The second secret coin is located at 43% and collected as the cube. After the first ship sequence and after passing beneath a second overhead spike, slide down and jump twice up onto a ledge, then once up onto a suspended column and again to collect the coin before returning to the main route.
*The third secret coin is located at 68% and collected as the ship. Fly under the thirteenth spiked obstacle by the ground spikes to collect the coin.


''Jumper'' puts together many successive slides and jumps with a fast pace during its cube sequences, its name possibly in reference. Only moments after starting, antigravity initiates for a small section, previewing the frequent shifts in gravity that happen constantly in later levels. After another slippery cube section, the scene changes into an introductory ship sequence that applies antigravity during its second and fourth quarters. This turns into another cube sequence that moves into a tight passage with numerous gravity shifts, coming out again and once more with a ship sequence of scattered single-spiked blocks. The final cube sequence persists with one last switch to antigravity, ending the level that way.
==Gameplay==
{{VC|8RYFwfOZLO4}}


==Trivia==
==Trivia==
 
*Prior to [[Update 1.9]], Jumper possessed an Insane difficulty.
**It is believed that the soundtrack use in ''Jumper'' is the only soundtrack in the game that hasn't been edited. The fact is RobTop clipped the last 12 seconds of the original audio for the level.
*Jumper contains small spikes, located below the first secret coin, which are not formally introduced until [[Clutterfunk]].
*This level uses the Waterflame's "Jumper," which is a theme also used in many other video games, like Castle Crashers.
*Among main levels, the music track ''Jumper'' is the oldest to be featured in Geometry Dash, being released in 2005. It has been used previously in the game ''[[Wikipedia:Castle Crashers|Castle Crashers]]''.
**It also has the oldest soundtrack in the game, from 2005 (almost ten years older than the game itself).
*Jumper takes 89 seconds to complete and requires a minimum of 106 jumps.
**Prior to 1.8, Jumper was not in Geometry Dash Lite.
**Skips the second jump ring at 87%.
*Despite the very hard coin at the first ship sequence, the other ones are very easy to find and to get.
* There are 2 blocks In secret coin areas that should not be in the levels yet.


==Gallery==
==Gallery==
<gallery>
<gallery mode="packed">
Jumper.jpg|The title in-game before 1.9.
JumperSecretCoin1.png|First secret coin
Jump.png|First time flying upside-down.
JumperSecretCoin2.png|Second secret coin
Icon 7.png|Icon unlocked after completing in Normal Mode.
JumperSecretCoin3.png|Third secret coin
Jumper1.png|First coin.
JumperMenu.png|Level selection
Jumper2.png|Second coin.
JumperMenuOld.jpg|Original difficulty
Jumper3.png|Third coin.
</gallery>
</gallery>
[[Category:Main levels (base content)]]


{{Levels}}
{{Main level navigation}}
[[Category:Levels]]

Latest revision as of 00:32, 11 October 2026

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Jumper
Game

Lite, Full

Released

Initial release

Level

7

Difficulty

Attributes


[primary]

Cube, Ship; Gravity

Sequences

C, S, C, S, C,

Audio info
Artist(s)
Audio

Full audio

Level sequence
Preceded by
Followed by

Jumper is the seventh level of Geometry Dash and Geometry Dash Lite and the first level with a Harder difficulty.

Description

[edit | edit source]

Jumper involves tighter manoeuvres and increases the frequency of antigravity segments, which is also experienced with the ship for the first time during its first sequence.

Ship sequences take place from 25% to 37% and from 62% to 75%.

Secret coins

[edit | edit source]
  • The first secret coin is located at 36% and collected as the ship. At the second antigravity segment, fly down between a gap in the spiked column to collect the coin.
  • The second secret coin is located at 43% and collected as the cube. After the first ship sequence and after passing beneath a second overhead spike, slide down and jump twice up onto a ledge, then once up onto a suspended column and again to collect the coin before returning to the main route.
  • The third secret coin is located at 68% and collected as the ship. Fly under the thirteenth spiked obstacle by the ground spikes to collect the coin.

Gameplay

[edit | edit source]






Trivia

[edit | edit source]
  • Prior to Update 1.9, Jumper possessed an Insane difficulty.
  • Jumper contains small spikes, located below the first secret coin, which are not formally introduced until Clutterfunk.
  • Among main levels, the music track Jumper is the oldest to be featured in Geometry Dash, being released in 2005. It has been used previously in the game Castle Crashers.
  • Jumper takes 89 seconds to complete and requires a minimum of 106 jumps.
    • Skips the second jump ring at 87%.
[edit | edit source]
Main levels
Classic levels Easy Stereo Madness · Back On Track
Normal Polargeist · Dry Out
Hard Base After Base · Can't Let Go
Harder Jumper · Time Machine · Cycles · Blast Processing · Geometrical Dominator
Insane xStep · Clutterfunk · Theory of Everything · Electroman Adventures · Electrodynamix · Hexagon Force · Fingerdash · Dash
Demon Clubstep · Theory of Everything 2 · Deadlocked
Platformer levels The Tower · The Sewers · The Cellar · The Secret Hollow
Secret levels The Challenge
Meltdown levels The Seven Seas · Viking Arena · Airborne Robots
Worlds Dashlands · Toxic Factory
SubZero levels Press Start · Nock Em · Power Trip