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{{Infobox level
{{Quality}}
|image = File:Jumper.png|levelnumber = 7|created = 1.0|difficulty = [[File:Harder.png|30px]]|normalmode = [[File:Cube11.png|35px]]|starreward = 7|practicemode = [[File:Colour14.png|35px]]|portals = Cube, Ship, and Gravity|sequences = C, S, C, S, C,|music = [[File:Jumper.ogg]]|precededby = [[Can't Let Go]]|followedby = [[Time Machine]]|composer = Waterflame}}
{{IB-Level
'''Jumper''' is the seventh level of both ''[[Geometry Dash]]'' versions and the first level to be rated "Harder" as of [[Update 2.0]].
|image         = Jumper.png
|game          = Lite, Full
|released      = Initial release
|levelnumber   = 7
|difficultymain = {{Harder}}
|manaorbs      = 200
|stars          = 7
|practicemode  = [[File:Colour010.png|x24px]]<br>[primary]
|normalmode    = [[File:Cube011.png|x35px]]
|portals       = Cube, Ship; Gravity
|sequences     = C, S, C, S, C,
|artist        = [https://waterflame.newgrounds.com Waterflame]
|audio          = [[File:Jumper.mp3]]
|fullaudio      = [[File:JumperFull.mp3]]
|precededby     = [[Can't Let Go]]
|followedby     = [[Time Machine]]
}}
'''Jumper''' is the seventh level of [[Geometry Dash]] and [[Geometry Dash Lite]] and the first level with a Harder difficulty.


==Description==
==Description==
Jumper puts together many successive slides and jumps with a fast pace during its cube sequences, its name possibly in reference. Only moments after starting, antigravity initiates for a small section, previewing the frequent shifts in gravity that happen constantly in later levels. After another slippery cube section, the scene changes into an introductory ship sequence that applies antigravity during its second and fourth quarters. This turns into another cube sequence that moves into a tight passage with numerous gravity shifts, coming out again and once more with a ship sequence of scattered spiked blocks. The final cube sequence persists with one last switch to antigravity, and one final switch to gravity at the very end.
Jumper involves tighter manoeuvres and increases the frequency of antigravity segments, which is also experienced with the ship for the first time during its first sequence.


==Secret Coins==
Ship sequences take place from 25% to 37% and from 62% to 75%.
*The first [[Secret Coins|secret coin]] is in the second upside-down ship segment. It is behind the first bottom wall. Be careful because there are spikes below and an opening just big enough for the ship to go in.
*The second secret coin is through a transparent block at the peak of a raised platform. After passing it, jump two times, wait a second, and jump to avoid spikes.
*The third secret coin is in the last ship segment (around the time where the background is red). Fly low, after two mid-air spikes on the bottom layer, go under the spike in the middle layer and collect the coin.


==Walkthrough==
==Secret coins==
[[File:Jumper Geometry Dash|thumb|center|300px]]
*The first secret coin is located at 36% and collected as the ship. At the second antigravity segment, fly down between a gap in the spiked column to collect the coin.
*The second secret coin is located at 43% and collected as the cube. After the first ship sequence and after passing beneath a second overhead spike, slide down and jump twice up onto a ledge, then once up onto a suspended column and again to collect the coin before returning to the main route.
*The third secret coin is located at 68% and collected as the ship. Fly under the thirteenth spiked obstacle by the ground spikes to collect the coin.
 
==Gameplay==
{{VC|8RYFwfOZLO4}}


==Trivia==
==Trivia==
*It was believed that the soundtrack used in Jumper is the only soundtrack in the game that has not been edited. The fact is, [[Robert Topala|RobTop]] clipped the last 12 seconds of the original audio for the level.
*Prior to [[Update 1.9]], Jumper possessed an Insane difficulty.
**Actually, the only soundtrack in the game that has not been edited from its original version is [[Geometrical Dominator]], as the extended version of the song'' is'' the edited version.
*Jumper contains small spikes, located below the first secret coin, which are not formally introduced until [[Clutterfunk]].
*Jumper's difficulty was insane until [http://geometry-dash.wikia.com/wiki/Update_1.9 Update 1.9].
*Among main levels, the music track ''Jumper'' is the oldest to be featured in Geometry Dash, being released in 2005. It has been used previously in the game ''[[Wikipedia:Castle Crashers|Castle Crashers]]''.
*Jumper is a theme also used in many other video games, one of the more popular ones being [https://en.wikipedia.org/wiki/Castle_Crashers Castle Crashers].
*Jumper takes 89 seconds to complete and requires a minimum of 106 jumps.
**It also has the oldest soundtrack in the game, from 2005 (8 years older than the game itself).
**Skips the second jump ring at 87%.
***It is also Waterflame's first soundtrack used in ''Geometry Dash''.
*Completing the level takes 1:29.
* The icon you get from finishing this level might be a reference to the character ''Ogmo'' from the game Jumper, created by [http://www.mattmakesgames.com/ Matt Thorson].
**It could also be a crossbreed of a skull and a rabbit (hence the name of it).
*This is one of the four levels not to introduce a new game element. The other three are [[Base After Base]], [[Can't Let Go]] and [[Theory of Everything 2]].
**However, it does introduce a new mechanic: reverse gravity ship mode.
**As of version 1.6, on the third coin, it actually had introduced the middle block of the Clutterfunk block design.
 
== Errors ==
*Depending on the screen size of your device, some of the columns may not be completely filled in at times.


==Gallery==
==Gallery==
<gallery position="center" captionposition="below">
<gallery mode="packed">
JumperMenu.png|Jumper on the main menu
JumperSecretCoin1.png|First secret coin
JumperMenuOld.jpg|Jumper before Update 1.9
JumperSecretCoin2.png|Second secret coin
JMP-C1.png|First scecret coin (Ship)
JumperSecretCoin3.png|Third secret coin
JMP-C2.png|Second secret coin (Cube)
JumperMenu.png|Level selection
JMP-C3.png|Third secret coin (Ship)
JumperMenuOld.jpg|Original difficulty
Cube11.png|Icon unlocked after completing in normal mode (Cube 11)
</gallery>
</gallery>
[[Category:Levels]]
[[Category:Main levels (base content)]]
 
{{Main level navigation}}

Latest revision as of 00:32, 11 October 2026

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Jumper
Game

Lite, Full

Released

Initial release

Level

7

Difficulty

Attributes


[primary]

Cube, Ship; Gravity

Sequences

C, S, C, S, C,

Audio info
Artist(s)
Audio

Full audio

Level sequence
Preceded by
Followed by

Jumper is the seventh level of Geometry Dash and Geometry Dash Lite and the first level with a Harder difficulty.

Description

[edit | edit source]

Jumper involves tighter manoeuvres and increases the frequency of antigravity segments, which is also experienced with the ship for the first time during its first sequence.

Ship sequences take place from 25% to 37% and from 62% to 75%.

Secret coins

[edit | edit source]
  • The first secret coin is located at 36% and collected as the ship. At the second antigravity segment, fly down between a gap in the spiked column to collect the coin.
  • The second secret coin is located at 43% and collected as the cube. After the first ship sequence and after passing beneath a second overhead spike, slide down and jump twice up onto a ledge, then once up onto a suspended column and again to collect the coin before returning to the main route.
  • The third secret coin is located at 68% and collected as the ship. Fly under the thirteenth spiked obstacle by the ground spikes to collect the coin.

Gameplay

[edit | edit source]






Trivia

[edit | edit source]
  • Prior to Update 1.9, Jumper possessed an Insane difficulty.
  • Jumper contains small spikes, located below the first secret coin, which are not formally introduced until Clutterfunk.
  • Among main levels, the music track Jumper is the oldest to be featured in Geometry Dash, being released in 2005. It has been used previously in the game Castle Crashers.
  • Jumper takes 89 seconds to complete and requires a minimum of 106 jumps.
    • Skips the second jump ring at 87%.
[edit | edit source]
Main levels
Classic levels Easy Stereo Madness · Back On Track
Normal Polargeist · Dry Out
Hard Base After Base · Can't Let Go
Harder Jumper · Time Machine · Cycles · Blast Processing · Geometrical Dominator
Insane xStep · Clutterfunk · Theory of Everything · Electroman Adventures · Electrodynamix · Hexagon Force · Fingerdash · Dash
Demon Clubstep · Theory of Everything 2 · Deadlocked
Platformer levels The Tower · The Sewers · The Cellar · The Secret Hollow
Secret levels The Challenge
Meltdown levels The Seven Seas · Viking Arena · Airborne Robots
Worlds Dashlands · Toxic Factory
SubZero levels Press Start · Nock Em · Power Trip