KOCMOC: Difference between revisions

From Geometry Dash Expanded Wiki
Jump to navigation Jump to search
geometrydash.wiki.gg>GDNimportnawak
m Updated gallery with correct image names
geometrydash.wiki.gg>Rexster930
mNo edit summary
Line 1: Line 1:
{{IB-Level
{{IB-Level
|name      = KOCMOC
  |image      = KOCMOC.png
  |image      = KOCMOC.png
  |id        = 87665224
  |id        = 87665224
  |creator    = Cherry Team (spk, Synd, Vinty, Sauzzeth, [[bli]], Xatz, kivvvi, Deadlox, Cauer, Hantein, Vernam and (formerly) Konsi) (Originally verified by [[Trick]], update-verified by [[Zoink]])
  |creator    = Cherry Team (team); Vernam (host)
;Contributors
spk, Synd, Vinty, Sauzzeth, [[Bli]], Xatz, kivvvi, Deadlox, Cauer, and Hantein; Konsi (former)
|verifier  = [[Trick]] (original verifier)<br>[[Zoink]] (update verifier)
  |created    = [[Update 2.1]]
  |created    = [[Update 2.1]]
  |length    = 1m 28s
  |updated   = [[Update 2.2]]
|objects   = 197,862
  |difficulty = [[File:ExtremeDemon.png|x35px]]
  |difficulty = [[File:ExtremeDemon.png|35px]]
  |stars      = 10
  |stars      = 10
  |downloads  = 4.8M+
|length    = 1m 28s (Long)
  |likes      = 214.4K+
|objects    = 159,372
|copytype  = Free copy
  |downloads  = 6M+
  |likes      = 235.4K+
  |rating    = Epic
  |rating    = Epic
  |artist    = '''Original:''' [https://open.spotify.com/artist/1C6yCV9Y7kycveSPJr0un9 ∆XIUS LIИK]<br>'''Replacement:''' [https://albee.newgrounds.com/ Albee]
  |artist    = '''Original:''' [https://open.spotify.com/artist/1C6yCV9Y7kycveSPJr0un9 ∆XIUS LIИK]<br>'''Replacement:''' [https://albee.newgrounds.com/ Albee]
Line 16: Line 20:
  |musicid    = '''Original:''' NONG (Not on Newgrounds)<br>'''Replacement:''' 1163222
  |musicid    = '''Original:''' NONG (Not on Newgrounds)<br>'''Replacement:''' 1163222
}}
}}
'''KOCMOC''' (pronounced ''cosmos'')<ref group="Notes">Intended to be the Russian 'космос' (kosmos, transl. cosmos). However, it is often misinterpreted as 'cock-mock' by English speakers.</ref> is a 2.1 Extreme Demon mega-collaboration level created and published by the members of Cherry Team, initially verified by [[Trick]] on 12 March 2023,<ref>https://www.youtube.com/watch?v=RsOVrVlcE2g</ref> then re-verified by [[Zoink]] as an updated version on 13 May 2023.<ref name="Verification">https://www.youtube.com/watch?v=2CxE-UWCIG4</ref> The level is heavily inspired by the former Top 1 Demon [[Slaughterhouse]], with most of the gameplay consisting of tight, spam-based wave segments. The level's gameplay was entirely built by spk (formerly SpikeGMD) and later decorated by Cherry Team.
'''KOCMOC''' (pronounced ''cosmos'')<ref group="Notes">Intended to be the Russian 'космос' (kosmos, transl. cosmos). However, it is often [[Wikipedia:Faux Cyrillic|misinterpreted]] as 'c**k-mock' by English speakers.</ref> is a 2.1 Extreme Demon mega-collaboration level by the members of Cherry Team, initially verified by [[Trick]] on 12 March 2023,<ref>https://www.youtube.com/watch?v=RsOVrVlcE2g</ref> then re-verified by [[Zoink]] as an updated version on 13 May 2023.<ref name="Verification">https://www.youtube.com/watch?v=2CxE-UWCIG4</ref> The level is heavily inspired by the former Top 1 Demon [[Slaughterhouse]], with most of the gameplay consisting of tight, spam-based wave segments. The level's gameplay was entirely built by spk (formerly SpikeGMD) and later decorated by Cherry Team.


Upon the level's release by Cherry Team after Trick's verification, it faced criticism from top players concerning bugs, optimisation and balance. In response, Vernam, the level's host, released an updated version addressing several bugs. Konsi's part was replaced due to poor optimisation, with kivvvi stepping in. Zoink later verified this revised version.<ref name="Verification" />
Upon the release of KOCMOC following Trick's verification, it faced criticism from top players for bugs, optimisation, and balance issues. In response, Vernam, the level's host, released an updated version addressing several bugs. Konsi's part was replaced due to poor optimisation, with kivvvi stepping in. Zoink later verified this revised version.<ref name="Verification" />


A remake based on the original unnerfed version, KOCMOC UNLEASHED, is in development by Cherry Team.
A remake based on the original unnerfed version, KOCMOC UNLEASHED, is in development by Cherry Team.


==Gameplay==
==Description==
''The gameplay was entirely created by spk. The listed creators are the level's decorators.''  
''The gameplay was entirely created by spk. The listed creators are the decorators.''  


*'''0-6% (Synd):''' The pre-drop splits into two halves. Synd's half starts with a half-speed cube segment featuring strict timings, size portals and crucial orb clicks and jumps, similar to [[Slaughterhouse]]'s beginning. Glitch effects add to the challenge.
*'''0-6% (Synd):''' KOCMOC begins with the pre-drop, split into two halves. Synd's half starts with a half-speed cube segment featuring strict timings, size portals and crucial orb clicks and jumps, similar to Slaughterhouse's beginning. Glitch effects add to the challenge.
*'''6-13% (Vinty):''' In Vinty's half of the pre-drop, the player encounters tight timings, jumps and size portals. The segment concludes with six dash orbs and two challenging timings with varying icon sizes, followed by a brief transition displaying the level's name before the drop begins.
*'''6-13% (Vinty):''' In Vinty's half of the pre-drop, the player encounters tight timings, jumps and size portals. The segment concludes with six dash orbs and two challenging timings with varying icon sizes, followed by a brief transition displaying the level's name before the drop begins.
*'''13-29% (Sauzzeth):''' The colour palette shifts to vibrant purple and pink, replacing Synd and Vinty's dark grey. The level ramps to quadruple speed, intensifying the challenge through the wave game mode. The player must navigate with tight manoeuvres, enter a mini portal and face a compact wave section. A frantic spam section follows, leading into a ship segment. Here, the player must ascend briefly, hit a black orb, and then execute a straight-fly along the bottom. The ship segment ends in a tight straight-fly that gradually slows down.
*'''13-29% (Sauzzeth):''' The colour palette shifts to vibrant purple and pink, replacing Synd and Vinty's dark grey. The level ramps up to quadruple speed, intensifying the challenge in the wave game-mode. The player must navigate with tight manoeuvres, enter a mini portal and face a compact wave section. A frantic spam section follows, leading into a ship segment. Here, the player must ascend briefly, hit a black orb, and then execute a straight-fly along the bottom. The ship segment ends with a tight straight-fly that gradually slows.
*'''29-44% ([[bli]] + Sauzzeth):''' The level accelerates back up to quadruple speed, turning the player into a wave again. Here, a rapid automatic transition leads into extremely precise gameplay, marked by arrows to guide the player and make it slightly forgiving. Midway through, the player enlarges briefly and faces a few seconds of tight manoeuvres. This section concludes with a brief ball segment featuring precise orb timings and clicks. To conclude, the player must execute a rapid mini-wave spam.
*'''29-44% ([[Bli]] + Sauzzeth):''' The level accelerates back up to quadruple speed, turning the player into a wave again. Here, a rapid automatic transition leads into extremely precise gameplay, marked by arrows to guide the player and make it slightly forgiving. Midway through, the player briefly enlarges and faces a few seconds of tight manoeuvring. This section concludes with a brief ball segment featuring precise orb timings and clicks. To conclude, the player must execute a rapid mini-wave spam.
*'''44-59% (Xatz):''' The level briefly slows during a transition before speeding up. Next, a big-sized wave segment requires strict timings and a quick spam section. After this is a brief ship section featuring a lenient straight-fly that quickly transitions to an automatic segment. Following that, a tight wave part changes size multiple times. The section ends with a mini-UFO part featuring three orb timings.
*'''44-59% (Xatz):''' The level briefly slows during a transition before speeding up. Next, a big-sized wave segment requires strict timings and a quick spam section. After this, a brief ship section features a lenient straight-fly that quickly transitions into an automatic segment. Following that, a tight wave part changes size multiple times. The section ends with a mini-UFO part featuring three orb timings.
*'''59-74% (kivvvi):''' The final section features challenging wave segments with varied timings, gravity shifts and size changes. It includes extended periods of wave navigation interspersed with a highly demanding spam section at the end, arguably the toughest spam segment. After navigating this spam corridor, the level transitions back to half-speed, accompanied by a thematic shift to a broken, foggy ambience.
*'''59-74% (kivvvi):''' The final section features challenging wave segments with varied timings, gravity shifts and size changes. It includes extended periods of wave navigation interspersed with a highly demanding spam section at the end, arguably the toughest spam segment. After navigating this spam corridor, the level transitions back to half-speed, accompanied by a thematic shift to a broken, foggy ambience.
*'''74-81% (Deadlox):''' Like the pre-drop, the concluding cube section is divided into two parts. It is longer than the pre-drop and presents equally demanding timings, narrow jumps and various changes in size throughout, mainly present in Deadlox's half.
*'''74-81% (Deadlox):''' Like the pre-drop, the concluding cube section is divided into two parts. It is longer than the pre-drop and features equally demanding timings, narrow jumps, and various changes in size throughout, mainly in Deadlox's half.
*'''81-88% (Cauer + Sauzzeth):''' The timings remain tight in Cauer's and Sauzzeth's half. In the final moments, the player encounters intense timing challenges similar to the finale of Slaughterhouse, involving a sequence of rapid double-spikes.
*'''81-88% (Cauer + Sauzzeth):''' The timings remain tight in Cauer's and Sauzzeth's half. In the final moments, the player encounters intense timing challenges similar to the Slaughterhouse finale, including a sequence of rapid double-spikes.
*'''88-100% (Hantein):''' Afterwards, the player meets the end screen, featuring each creator's name and the level title.
*'''88-100% (Hantein):''' Afterwards, the player meets the end screen, featuring each creator's name and the level title.


==Walkthrough==
==Gameplay==
{{VC|x8cLduwFqbo}}
{{VC|x8cLduwFqbo}}


==First 10 victors==
==First 10 victors==
{| class="wikitable sortable" style="width:100%;"
{| class="wikitable sortable"
  !Victor #
  !Victor #
  !Player
  !Player
Line 47: Line 51:
  !Video
  !Video
  |-
  |-
  |Verifier
  |'''Verifier'''
  |[[Zoink]]
  |'''Zoink'''
  |13 May 2023
  |13 May 2023
  |~15,000
  |~15,000
Line 55: Line 59:
  |-
  |-
  |1
  |1
  |[[Trick]]
  |Trick
  |16 June 2023
  |16 June 2023
  |?
  |?
Line 126: Line 130:


==Trivia==
==Trivia==
*The password for KOCMOC is 1441.
*KOCMOC was rated on 22 May 2023 and placed at #9 on the [[Geometry Dash Demonlist|Demonlist]] on 16 June 2023, above MINUSdry and below [[Firework]].
*KOCMOC was rated on 22 May 2023 and placed at #9 on the [[Geometry Dash Demonlist|Demonlist]] on 16 June 2023, above MINUSdry and below [[Firework]].
**This addition pushed [[LIMBO]] out of the Top 10, Aronia into the Extended List and rosedynamix into the Legacy List.
**This addition pushed [[LIMBO]] out of the Top 10, Aronia into the Extended List, and rosedynamix into the Legacy List.
*KOCMOC has been beaten twice by [[Trick]]; he first completed it as the verification on 12 March 2023,<ref>https://www.youtube.com/watch?v=RsOVrVlcE2g</ref> and then he beat the updated version on 16 June 2023.<ref>https://www.youtube.com/watch?v=6pl-Rb2mIPA</ref>
*KOCMOC has been beaten twice by Trick; he first completed it as the verification on 12 March 2023,<ref>https://www.youtube.com/watch?v=RsOVrVlcE2g</ref> and then he beat the updated version on 16 June 2023.<ref>https://www.youtube.com/watch?v=6pl-Rb2mIPA</ref>
*KOCMOC formerly held the title of the hardest Epic-rated level in the game, surpassing LIMBO.
*KOCMOC formerly held the title of the hardest Epic-rated level in the game, surpassing LIMBO.
**KOCMOC has since been surpassed by [[Spectre]], and later [[Anathema]], as the hardest Epic-rated level in the game.
**KOCMOC has since been surpassed by [[Spectre]], and later [[Anathema]], as the hardest Epic-rated level in the game.
*The Russian transliteration of 'космос' is 'cosmos' due to the English spelling of the name; however, it is often [[wikipedia:Faux Cyrillic|misinterpreted]] as 'cock-mock'.
*KOCMOC features an Easter egg in the final wave spam corridor, with one of the spikes appearing as the character [[Wikipedia:Sans (Undertale)|Sans]] from [[Wikipedia:Undertale|Undertale]].
*KOCMOC features an Easter egg in the final wave spam corridor, with one of the spikes appearing as the character [[wikipedia:Sans (Undertale)|Sans]] from [[wikipedia:Undertale|Undertale]].
*The end screen art of KOCMOC was traced from a stock image created by Tobias Roetsch, a freelance artist and photographer. Initially, Cherry Team faced backlash for not crediting the artist for the artwork. Eventually, the level received an update to add the credit in the end screen.<ref>https://twitter.com/SnomGD/status/1759614708858908770</ref>
*The end screen art of KOCMOC was traced from a stock image created by Tobias Roetsch, a freelance artist and photographer. Initially, Cherry Team received backlash for not giving credit to the artist for the artwork. Eventually, the level received an update to add the credit in the end screen.<ref>https://twitter.com/SnomGD/status/1759614708858908770</ref>
*The rabbit is actually a character from a Russian/Soviet animated series called 'Ну, погоди!' ('Nu, pogodi!'). The English title is 'Well, Just You Wait!'
*The placement of [[Nullscapes]] on 7 October 2024 pushed KOCMOC out of the Top 10 on the Demonlist.
*The placement of Defeated Circles on 26 October 2025 pushed KOCMOC out of the Top 20 on the Demonlist, making it the first space-themed Slaughterhouse-styled level out of the Top 20 on the Demonlist.


==Gallery==
==Gallery==
Line 142: Line 145:
KOCMOCEndScreen.png|End screen
KOCMOCEndScreen.png|End screen
KOCMOCEasterEggSans.png|Easter egg in the final spam
KOCMOCEasterEggSans.png|Easter egg in the final spam
KOCMOCRabbit.png|The comparison between the KOCMOC rabbit and the original one from the Russian/Soviet animated series 'Ну, погоди!'
</gallery>
</gallery>



Revision as of 19:21, 21 February 2026

KOCMOC
ID

87665224

Creator(s)

Cherry Team (team); Vernam (host)

Contributors

spk, Synd, Vinty, Sauzzeth, Bli, Xatz, kivvvi, Deadlox, Cauer, and Hantein; Konsi (former)

Verifier(s)

Trick (original verifier)
Zoink (update verifier)

Created
Last updated
Attributes
Difficulty

10

Length

1m 28s (Long)

Objects

159,372

Copy type

Free copy

Statistics
Downloads

6M+

Likes

235.4K+

Rating

Epic

Audio info
Artist(s)

Original: ∆XIUS LIИK
Replacement: Albee

Music ID

Original: NONG (Not on Newgrounds)
Replacement: 1163222

KOCMOC (pronounced cosmos)[Notes 1] is a 2.1 Extreme Demon mega-collaboration level by the members of Cherry Team, initially verified by Trick on 12 March 2023,[1] then re-verified by Zoink as an updated version on 13 May 2023.[2] The level is heavily inspired by the former Top 1 Demon Slaughterhouse, with most of the gameplay consisting of tight, spam-based wave segments. The level's gameplay was entirely built by spk (formerly SpikeGMD) and later decorated by Cherry Team.

Upon the release of KOCMOC following Trick's verification, it faced criticism from top players for bugs, optimisation, and balance issues. In response, Vernam, the level's host, released an updated version addressing several bugs. Konsi's part was replaced due to poor optimisation, with kivvvi stepping in. Zoink later verified this revised version.[2]

A remake based on the original unnerfed version, KOCMOC UNLEASHED, is in development by Cherry Team.

Description

The gameplay was entirely created by spk. The listed creators are the decorators.

  • 0-6% (Synd): KOCMOC begins with the pre-drop, split into two halves. Synd's half starts with a half-speed cube segment featuring strict timings, size portals and crucial orb clicks and jumps, similar to Slaughterhouse's beginning. Glitch effects add to the challenge.
  • 6-13% (Vinty): In Vinty's half of the pre-drop, the player encounters tight timings, jumps and size portals. The segment concludes with six dash orbs and two challenging timings with varying icon sizes, followed by a brief transition displaying the level's name before the drop begins.
  • 13-29% (Sauzzeth): The colour palette shifts to vibrant purple and pink, replacing Synd and Vinty's dark grey. The level ramps up to quadruple speed, intensifying the challenge in the wave game-mode. The player must navigate with tight manoeuvres, enter a mini portal and face a compact wave section. A frantic spam section follows, leading into a ship segment. Here, the player must ascend briefly, hit a black orb, and then execute a straight-fly along the bottom. The ship segment ends with a tight straight-fly that gradually slows.
  • 29-44% (Bli + Sauzzeth): The level accelerates back up to quadruple speed, turning the player into a wave again. Here, a rapid automatic transition leads into extremely precise gameplay, marked by arrows to guide the player and make it slightly forgiving. Midway through, the player briefly enlarges and faces a few seconds of tight manoeuvring. This section concludes with a brief ball segment featuring precise orb timings and clicks. To conclude, the player must execute a rapid mini-wave spam.
  • 44-59% (Xatz): The level briefly slows during a transition before speeding up. Next, a big-sized wave segment requires strict timings and a quick spam section. After this, a brief ship section features a lenient straight-fly that quickly transitions into an automatic segment. Following that, a tight wave part changes size multiple times. The section ends with a mini-UFO part featuring three orb timings.
  • 59-74% (kivvvi): The final section features challenging wave segments with varied timings, gravity shifts and size changes. It includes extended periods of wave navigation interspersed with a highly demanding spam section at the end, arguably the toughest spam segment. After navigating this spam corridor, the level transitions back to half-speed, accompanied by a thematic shift to a broken, foggy ambience.
  • 74-81% (Deadlox): Like the pre-drop, the concluding cube section is divided into two parts. It is longer than the pre-drop and features equally demanding timings, narrow jumps, and various changes in size throughout, mainly in Deadlox's half.
  • 81-88% (Cauer + Sauzzeth): The timings remain tight in Cauer's and Sauzzeth's half. In the final moments, the player encounters intense timing challenges similar to the Slaughterhouse finale, including a sequence of rapid double-spikes.
  • 88-100% (Hantein): Afterwards, the player meets the end screen, featuring each creator's name and the level title.

Gameplay






First 10 victors

Victor # Player Date Completed Total Attempts Furthest Fail Video
Verifier Zoink 13 May 2023 ~15,000 82% YouTube
1 Trick 16 June 2023 ? 91% YouTube
2 Cursed 5 January 2024 27,630 93% YouTube
3 Arshadow 17 January 2024 ~11,000 93% YouTube
4 Doggie 4 March 2024 42,419 ? YouTube
5 PoCle 16 March 2024 30,409 77% YouTube
6 GuillExprex52 18 June 2024 >5,000 91% YouTube
7 wPopoff 31 July 2024 ~8,000 92% YouTube
8 Helix 1 August 2024 ? 93% YouTube
9 Modlini 16 August 2024 53,229 92% YouTube
10 Excellentmeep 14 October 2024 121,885 89% YouTube

Trivia

  • KOCMOC was rated on 22 May 2023 and placed at #9 on the Demonlist on 16 June 2023, above MINUSdry and below Firework.
    • This addition pushed LIMBO out of the Top 10, Aronia into the Extended List, and rosedynamix into the Legacy List.
  • KOCMOC has been beaten twice by Trick; he first completed it as the verification on 12 March 2023,[3] and then he beat the updated version on 16 June 2023.[4]
  • KOCMOC formerly held the title of the hardest Epic-rated level in the game, surpassing LIMBO.
    • KOCMOC has since been surpassed by Spectre, and later Anathema, as the hardest Epic-rated level in the game.
  • KOCMOC features an Easter egg in the final wave spam corridor, with one of the spikes appearing as the character Sans from Undertale.
  • The end screen art of KOCMOC was traced from a stock image created by Tobias Roetsch, a freelance artist and photographer. Initially, Cherry Team faced backlash for not crediting the artist for the artwork. Eventually, the level received an update to add the credit in the end screen.[5]
  • The rabbit is actually a character from a Russian/Soviet animated series called 'Ну, погоди!' ('Nu, pogodi!'). The English title is 'Well, Just You Wait!'
  • The placement of Defeated Circles on 26 October 2025 pushed KOCMOC out of the Top 20 on the Demonlist, making it the first space-themed Slaughterhouse-styled level out of the Top 20 on the Demonlist.

Video

Old version






Notes

  1. ↑ Intended to be the Russian 'космос' (kosmos, transl. cosmos). However, it is often misinterpreted as 'c**k-mock' by English speakers.

References