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== Gameplay ==
== Gameplay ==
Before describing the gameplay, there are several features in the gameplay to highlight:
Before describing the gameplay, there are several features in the gameplay to highlight:
* All portals, jump pads and jump orbs are black, so the only way to recognize them through their particles (Except if the player has the game's Low Detail Mode in work)
* All portals, jump pads and jump orbs are black, so the only way to recognize them is through their particles (Except if the player has the game's Low Detail Mode in work)
* The level has no dash orbs.
* The level has no dash orbs.
* The whole level is memory based.
* The whole level is memory based.
The level is divided in 26 sections, each one is numbered as the level goes on, each of these sections has a different background color and structure design.


'''First mile (1% - 4%): '''The background has a bright red/pink color, the gameplay is simple, and there are many fake ways.
The level is divided into 26 sections, each one is numbered as the level goes on, each of these sections has a different background color and structure design.


'''Second mile (5% - 8%): '''The background color changes to a darker pink, the gameplay is similar to the first one.
'''First mile (1% - 4%): '''The background has a bright red/pink color, the gameplay is simple, and there are many fake paths.


'''Third mile (9% - 12%): '''The background its dark blue colored, the structures now have black blocks, the gameplay is still based on several fake ways.
'''Second mile (5% - 8%): '''The background color changes to a darker shade of pink, the gameplay is similar to the first mile.


'''Fourth mile (13% - 16%): '''There gameplay has no changes in structures and fakes, the background becomes darker.
'''Third mile (9% - 12%): '''The background is now dark blue colored, the structures now have black blocks, and the gameplay is still based on several fake paths.


'''Fifth mile: (16% - 23%): '''The size of the cube changes to mini, this section is based on small platforms and blocks, theres still many fake ways, the background is dark red colored.
'''Fourth mile (13% - 16%): '''The gameplay has no changes in structures and fakes, but the background becomes darker.


'''Sixth mile (24% - 30%): '''The background color is dark purple, in this part the player has to jump on several pillars that have spikes in them, the player has to avoid some mini spikes, there is a purple key that must be obtained, if it is skipped, a part of the level would became impossible to pass.
'''Fifth mile: (16% - 23%): '''The size of the player changes to mini, this section is based on small platforms and blocks, there are still many fake paths, and the background is dark red colored.


'''Seventh mile (31% - 33%):''' The background becomes black and the cube's size changes back to normal. Unlike the rest of sections, this mile has not several fakes, being only based on doing 7 tight jumps, the first 6 are triple spikes, each one structured different from the others, and the last one being four low spikes attached to be possible.
'''Sixth mile (24% - 30%): '''The background color is now dark purple, in this part the player has to jump on several pillars that have spikes on them, and they have to avoid some mini spikes. There is a purple key that must be obtained. If it was skipped, a part of the level would became impossible to pass.


'''Eighth mile (33% - 39%)''': The background becomes gray and the cube's size changes to mini, it has to touch on many orbs attached to blocks and jump on very small blocks, fakes abound.
'''Seventh mile (31% - 33%):''' The background becomes black and the player's size changes back to normal. Unlike the rest of the miles, this mile has no fakes, being only based on doing 7 tight jumps, the first 6 are triple spikes, each one structured different from the others, and the last one being four low spikes attached to be humanly possible.


'''Ninth mile (39% - 42%)''': Background becomes black and the blocks are green, the player has to jump over many blocks and avoid invisible blocks.
'''Eighth mile (33% - 39%)''': The background becomes gray and the player's size changes to mini, they have to hit many orbs attached to blocks and jump on very small blocks, fakes abound.
 
'''Ninth mile (39% - 42%)''': The background becomes black and the blocks now are green, the player has to jump over many blocks and avoid invisible blocks.


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Revision as of 12:34, 9 November 2020

This article is a stub.
This article is lacking basic information and requires further editing to reach a quality standard. You can help it get there through your contributions.

Template:Infobox LevelMarathon is a 2.1 Extreme Demon collaboration created by Weoweoteo and Hinds and verified by Luqualizer. It is known for how most of the gameplay is based on memory and fakes, and also because how most of the level has outdated decoration. It is currently on the Legacy List of the Official Geometry Dash Demon List.

Gameplay

Before describing the gameplay, there are several features in the gameplay to highlight:

  • All portals, jump pads and jump orbs are black, so the only way to recognize them is through their particles (Except if the player has the game's Low Detail Mode in work)
  • The level has no dash orbs.
  • The whole level is memory based.

The level is divided into 26 sections, each one is numbered as the level goes on, each of these sections has a different background color and structure design.

First mile (1% - 4%): The background has a bright red/pink color, the gameplay is simple, and there are many fake paths.

Second mile (5% - 8%): The background color changes to a darker shade of pink, the gameplay is similar to the first mile.

Third mile (9% - 12%): The background is now dark blue colored, the structures now have black blocks, and the gameplay is still based on several fake paths.

Fourth mile (13% - 16%): The gameplay has no changes in structures and fakes, but the background becomes darker.

Fifth mile: (16% - 23%): The size of the player changes to mini, this section is based on small platforms and blocks, there are still many fake paths, and the background is dark red colored.

Sixth mile (24% - 30%): The background color is now dark purple, in this part the player has to jump on several pillars that have spikes on them, and they have to avoid some mini spikes. There is a purple key that must be obtained. If it was skipped, a part of the level would became impossible to pass.

Seventh mile (31% - 33%): The background becomes black and the player's size changes back to normal. Unlike the rest of the miles, this mile has no fakes, being only based on doing 7 tight jumps, the first 6 are triple spikes, each one structured different from the others, and the last one being four low spikes attached to be humanly possible.

Eighth mile (33% - 39%): The background becomes gray and the player's size changes to mini, they have to hit many orbs attached to blocks and jump on very small blocks, fakes abound.

Ninth mile (39% - 42%): The background becomes black and the blocks now are green, the player has to jump over many blocks and avoid invisible blocks.


Trivia

  • The level cannot be copied.
  • The level contains 32,988 objects.
  • The level is 4 minutes and 34 seconds in length.
  • The level caused a drama, discussing if it should be star-rated or not.
  • The 26 sections the level is divided into represents the 26.2 miles of a marathon.
  • Cube is the only game mode present in the level, being the only Extreme Demon that uses a single game mode.
  • This is Weoweoteo's second hardest created level, behind Betrayal of Fate.
  • The level took nearly three years to complete.

Walkthrough

File:Geometry Dash - Marathon by weoweoteo (and Hinds)
The verification of Marathon. Credits to Luqualizer.