Marathon

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Template:Infobox LevelMarathon is a 2.1 Extreme Demon collaboration created by Weoweoteo and Hinds and verified by Luqualizer. It is known for how most of the gameplay is based on memory and fakes, and also because how most of the level has outdated decoration. It is currently on the Legacy List of the Official Geometry Dash Demon List.

Gameplay

Before describing the gameplay, there are several features in the gameplay to highlight:

  • All portals, jump pads and jump orbs are black, so the only way to recognize them is through their particles (Except if the player has the game's Low Detail Mode in work)
  • The level has no dash orbs.
  • The whole level is memory based.

The level is divided into 26 sections, each one is numbered as the level goes on, each of these sections has a different background color and structure design.

First mile (1% - 4%): The background has a bright red/pink color, the gameplay is simple, and there are many fake paths.

Second mile (5% - 8%): The background color changes to a darker shade of pink, the gameplay is similar to the first mile.

Third mile (9% - 12%): The background is now dark blue colored, the structures now have black blocks, and the gameplay is still based on several fake paths.

Fourth mile (13% - 16%): The gameplay has no changes in structures and fakes, but the background becomes darker.

Fifth mile: (16% - 23%): The size of the player changes to mini, this section is based on small platforms and blocks, there are still many fake paths, and the background is dark red colored.

Sixth mile (24% - 30%): The background color is now dark purple, in this part the player has to jump on several pillars that have spikes on them, and they have to avoid some mini spikes. There is a purple key that must be obtained. If it was skipped, a part of the level would became impossible to pass.

Seventh mile (31% - 33%): The background becomes black and the player's size changes back to normal. Unlike the rest of the miles, this mile has no fakes, being only based on doing 7 tight jumps, the first 6 are triple spikes, each one structured different from the others, and the last one being four low spikes attached to be humanly possible.

Eighth mile (33% - 39%): The background becomes gray and the player's size changes to mini, they have to hit many orbs attached to blocks and jump on very small blocks, fakes abound.

Ninth mile (39% - 42%): The background becomes black and the blocks now are green, the player has to jump over many blocks and avoid invisible blocks.


Trivia

  • The level cannot be copied.
  • The level contains 32,988 objects.
  • The level is 4 minutes and 34 seconds in length.
  • The level caused a drama, discussing if it should be star-rated or not.
  • The 26 sections the level is divided into represents the 26.2 miles of a marathon.
  • Cube is the only game mode present in the level, being the only Extreme Demon that uses a single game mode.
  • This is Weoweoteo's second hardest created level, behind Betrayal of Fate.
  • The level took nearly three years to complete.

Walkthrough

File:Geometry Dash - Marathon by weoweoteo (and Hinds)
The verification of Marathon. Credits to Luqualizer.