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{{Epilepsy Warning}}
{{IB-Level
{{Infobox Level
|image     = Nhelv.png
|title     = Nhelv
|id        = 68353244
|image      = Nhelv Spiral.jpg
|creator    = [[SrGuillester]], notlsa, and DienID
|creator    = [[SrGuillester]], Notlsa and DienID (Verified and published by SrGuillester)
|verifier  = SrGuillester
|difficulty = ExtremeDemon
|created    = [[Update 2.1]]
|stars      = 10
|updated    = [[Update 2.2]]
|id        = 68353244
|difficulty = {{ExtremeDemon}}
|composer   = '''Original:''' Silentroom<br>'''Replacement:''' ALESDA!
|stars      = 10
|song      = '''Original:''' Nhelv<br>'''Replacement:''' Lost
|length    = 2m 36s (XL)
|song_id   = '''Original:''' NONG<br>'''Replacement:''' 812038
|objects    = 178,116
|copytype   = No password
|downloads  = 1.11M
|likes      = 37.4K
|rating    = Epic
|artist    = '''Original:''' [https://soundcloud.com/silentrm-net Silentroom]<br>'''Replacement:''' [https://alexizgd.newgrounds.com/ ALESDA!]
|music      = '''Original:''' [https://soundcloud.com/silentrm-net/nhelv Nhelv]<br>'''Replacement:''' [https://www.newgrounds.com/audio/listen/812038 Lost]
|musicid   = '''Original:''' NONG (Not on Newgrounds)<br>'''Replacement:''' 812038
}}
}}
{{Quote
'''Nhelv''' is a [[Update 2.1|2.1]] Extreme Demon collaboration level by [[SrGuillester]], notlsa, and DienID, verified and published by SrGuillester on 14 April 2021.<ref>https://www.youtube.com/watch?v=k117h9HUt6s</ref> The level and its decoration are based on the official music video of its song, 'Nhelv' by Silentroom,<ref>https://www.youtube.com/watch?v=TV7BskPrCPg</ref> which features fast-paced movement and somewhat flashy lighting. It is also often considered one of the best-decorated Extreme Demon levels in the game.  
|Decorated by Notlsa and Dienid, layout by me. Song in the verification video.
|SrGuillester
}}
'''Nhelv''' is a 2.1 Extreme Demon collaboration level created by [[SrGuillester]], Notlsa and DienID and verified and published by SrGuillester on 14 April 2021.<ref>https://youtu.be/k117h9HUt6s</ref> The level is based on the music video of its song, Nhelv by Silentroom,<ref>https://youtu.be/TV7BskPrCPg</ref> which features fast-paced movement and somewhat flashy lighting. It is also often considered one of the best-decorated Extreme Demon levels in the game.  


==Gameplay==
==Description==
''Note: The entire gameplay of Nhelv was created by SrGuillester. The names listed are the decorators.''
''Note: The entire gameplay of Nhelv was created by SrGuillester. The names listed are the decorators.''


*'''0-9% (Notlsa):''' The level starts with an auto cube transition into a fairly easy ship part. The decoration here is grey, and the speed is slow, matching the mellowness of the song in the beginning. The ship requires some easy straight-fly and a bit of manoeuvring. The ship turns into a cube and has to memorize the section along with some crucial timing and micro clicks, such as a green orb at around 5%, that needs to be hit very lightly. A green dash orb brings the player up, and the player must let go at the right time. A Japanese symbol flashes on the screen as it transitions into DienID's part.
*'''0-9% (notlsa):''' Nhelv begins with an auto cube transition into a relatively easy ship part. The decoration here is grey, and the speed is slow, matching the song's mellowness at the beginning. The ship requires some easy straight-flying and a bit of manoeuvring. The ship turns into a cube and must memorise the section, along with crucial timing and micro clicks, such as a green orb at around 5% that the player must hit very lightly. A green dash orb brings the player up, and the player must let go at the right time. A Japanese symbol flashes on the screen as it transitions into DienID's part.
*'''9-15% (DienID + Notlsa):''' Suddenly, the speed accelerates to triple-speed, and the game-mode featured is now a wave. The decoration here becomes significantly less subtle as the song becomes less subtle as well. The player must traverse through some difficult spaces while touching the D blocks on the platforms above and below them as the screen flashes, making it very hard to see what you are doing. Plus, the size constantly changes throughout. The part could be somewhat interpreted as the wave section at 61% in [[Cold Sweat]].
*'''9-15% (DienID + notlsa):''' Suddenly, the speed accelerates to triple-speed, and the game-mode featured is now a wave. The decoration here becomes significantly less subtle as the song does as well. The player must navigate through some difficult spaces while touching the D blocks on the platforms above and below them as the screen flashes, making it very hard to see what they are doing. Additionally, the size changes constantly. The part could be interpreted as the wave section at 61% in [[Cold Sweat]].
*'''15-83% (Notlsa):''' An easy cube section follows, comprising some teleport portals and dash orbs that need to be let go in time with the music to hit the pads. This part acts as a transition into a medium-difficulty ball part with generally the same decoration as the 9-15 wave, with some difficult orb timings, but the section itself is pretty readable. A very fast cube section with some line trolls and orb timings follows as the player becomes a dual and hits two dash orbs, with teleport portals syncing to the music as the level's name flashes in digital-clock-esque text. A pretty easy memory UFO and ship with a few fakes and timings are after this, as the decoration and background flash red, white and black to match the intensity of the music. The block designs then break away, leading into a monochrome part with lines across the screen while the blocks at the left side of the screen fly away. This part uses multiple game-modes with high orb and portal usage, notably teleport orbs. The background and block colours switch frequently. Next is a slower cube part featuring moving spikes and orbs that fade in and out. The player stands on a block that moves with the player but is often switched with other blocks. A fast UFO part follows after, with stars made out of spikes. The decoration is similar to the part before the cube. The game-mode switches to a dual ship and cube where the ship weaves between the stars, and the cube constantly falls across the screen using invisible teleport portals. It soon becomes just the cube going through a series of orbs and pads. It slows down after a dash orb leads to a mountain-like cube as the player descends, making very easy jumps. After a few fast screen pulses, it gets faster, and the background is replaced by a red and black spiral. The timings are harder than before, mainly involving difficult orb timings. It then turns into a cave-like ship part as various symbols fade on the screen. One final symbol is used to transition to DienID's part.
*'''15-83% (notlsa):''' An easy cube section follows, comprising some teleport portals and dash orbs that the player must let go in time with the music to hit the pads. This part serves as a transition into a medium-difficulty ball section, generally featuring the same decoration as the 9-15% wave, with some challenging orb timings; however, the section itself is readable. A speedy cube section with some line trolls and orb timings follows as the player becomes a dual and hits two dash orbs, with teleport portals syncing to the music as the level's name flashes in digital-clock-esque text. A pretty easy memory UFO and ship with a few fakes and timings follow, as the decoration and background flash red, white, and black to match the intensity of the music. The block designs then break apart, leading into a monochrome section with lines across the screen, while the blocks on the left side fly away. This part utilises multiple game-modes with high orb and portal usage, notably teleport orbs. The background and block colours switch frequently. Next is a slower cube part featuring moving spikes and orbs that fade in and out. The player stands on a block that moves with them, but it is often switched with other blocks. A fast UFO part follows after, with stars made out of spikes. The decoration is similar to the part before the cube. The game-mode switches to a dual ship and cube where the ship weaves between the stars, and the cube constantly falls across the screen using invisible teleport portals. It soon becomes just the cube going through a series of orbs and pads. It slows down after a dash orb leads to a mountain-like cube as the player descends, making very easy jumps. After a few rapid screen pulses, the speed increases, and the background is replaced by a red-and-black spiral. The timings are more challenging than before, primarily due to difficult orb timings. It then turns into a cave-like ship part as various symbols fade on-screen. One final symbol is used to transition to DienID's part.
*'''83-95% (DienID):''' The player enters a dual where both waves split and glide automatically while intense and flashy effects play in the background. The song and effects are known to amplify the stress of this section, especially with how close the player is to the end. The player enters a dual involving muscle memory and difficult wave manoeuvres. The waves enter a corridor with mostly blind inputs before a slow mini-cube section. The player enters another dual before an upside-down straight-fly to the final cube.
*'''83-95% (DienID):''' The player enters a dual where both waves split and glide automatically while intense and flashy effects play in the background. The song and effects are known to amplify the stress of this section, especially with how close the player is to the end. The player enters a dual involving muscle memory and difficult wave manoeuvres. The waves enter a corridor with mostly blind inputs, then pass through a slow mini-cube section. The player enters another dual before executing an upside-down straight-fly to the final cube.
*'''95-100% (Notlsa):''' The player reaches a sync-based cube section, then a UFO in which the player hits each black orb in a rhythm before falling up as the end-screen appears. The level name is displayed, including the creator names and Silentroom.
*'''95-100% (notlsa):''' The player reaches a sync-based cube section, then a UFO in which the player hits each black orb in a rhythm before falling up as the end-screen appears. The level name is displayed, including the creators' names and Silentroom.
 
==Gameplay==
{{VC|dBcIkZyqlac}}


==Wins==
==First 10 victors==
*Flolepro was the first ''Low Refresh Rate'' victor of Nhelv with 36,889 attempts on 7 April 2022, beating it on 75hz.<ref>https://youtu.be/gLq1Fmj7Nk4</ref>
{| class="wikitable"
!Victor #
!Player
!Date Completed
!Total Attempts
!Furthest Fail
!Video
|-
|'''Verifier'''
|'''SrGuillester'''
|14 April 2021
|?
|?
|[https://www.youtube.com/watch?v=k117h9HUt6s YouTube]
|-
|1
|SebasLopez
|21 April 2021
|8,283
|85%
|[https://www.youtube.com/watch?v=xA3SuawmrFE YouTube]
|-
|2
|Keir
|25 April 2021
|?
|68%
|[https://www.youtube.com/watch?v=F0etcC5yPUQ YouTube]
|-
|3
|Johnfree
|3 May 2021
|18,942
|92%
|[https://www.youtube.com/watch?v=3jIO2iKiD2Q YouTube]
|-
|4
|AlexDIRO
|7 May 2021
|16,474
|96%
|[https://www.youtube.com/watch?v=MUsuXq6BgTA YouTube]
|-
|5
|tetrys
|14 May 2021
|28,886
|89%
|[https://www.youtube.com/watch?v=gckFPbVgtqo YouTube]
|-
|6
|r973
|29 May 2021
|12,648
|81%
|[https://www.youtube.com/watch?v=uEQQy5eH4ZA YouTube]
|-
|7
|[[Luqualizer]]
|4 June 2021
|6,910
|96%
|[https://www.youtube.com/watch?v=WLnMlpxFSCc YouTube]
|-
|8
|AlejandroGD
|4 June 2021
|9,115
|85%
|[https://www.youtube.com/watch?v=fMuOLbkaxuo YouTube]
|-
|9
|Nimbus
|20 June 2021
|7,077
|85%
|[https://www.youtube.com/watch?v=_2Ka54Lm0Oo YouTube]
|-
|10
|Bood
|23 June 2021
|16,018
|94%
|[https://www.youtube.com/watch?v=VABCvGFOmrU YouTube]
|}
{{Togglebox
|header = Notable completions
|body  = <nowiki />
*Flolepro was the first ''Low Refresh Rate'' victor of Nhelv with 36,889 attempts on 7 April 2022, beating it on 75Hz.<ref>https://www.youtube.com/watch?v=gLq1Fmj7Nk4</ref>
}}
{{Togglebox
|header = Notable fails
|body = <nowiki />
*FinnStreams, AlejandroGD, Nimbus, and SebasLopez all failed at 85% but later beat Nhelv.
}}


==Trivia==
==Trivia==
*The level is free to copy.
*Nhelv was rated on 21 April 2021 and placed at #29 on the [[Demonlist (Pointercrate)|Demonlist]] on 13 May 2021, above [[Gamma]] and below [[Hyper Paracosm]].
*The level contains 178,040 objects.
*The level is 2m 36s in length.
*The level was rated on 21 April 2021.
*The level was ranked #15 in GDToday's 100 Greatest Levels of All Time list.
*The level was initially placed at #29 on the [[Geometry Dash Demonlist|Demonlist]] on 13 May 2021, above Gamma (#30) and below [[Hyper Paracosm]] (#28).
**This addition pushed [[Artificial Ascent]] into the Extended List and [[Phobos]] into the Legacy List.
**This addition pushed [[Artificial Ascent]] into the Extended List and [[Phobos]] into the Legacy List.
*The level was nominated for and achieved ''Best Extreme Demon'' in the [[The Geometry Dash Awards|''Geometry Dash'' 2021 Awards]].
*Nhelv was ranked #15 in Geometry Dash Today's list of 'The Top 100 Greatest Geometry Dash Levels Of All Time'.
*The level's decorations are based on the official music video of the song.
*Nhelv was nominated for and achieved ''Best Extreme Demon'' in the [[The Geometry Dash Awards|Geometry Dash 2021 Awards]].
*The Japanese text before the 9% wave translates to 'Silence'.
*The Japanese text before the 9% wave translates to 'Silence'.
**This may refer to the song artist Silentroom, but this is not confirmed.
**This text may refer to the song artist Silentroom, but it is not confirmed.
*The level was formerly the hardest-rated memory level in the game, taking the title of hardest memory level from [[Killbot]].
*Nhelv was formerly the hardest-rated memory level in the game, taking the title of hardest memory level from [[Killbot]].
**However, some victors believed that Nhelv is not a memory level because not every part is purely memory. If this were the case, the title of 'hardest memory level' would have gone to Requiem by Lithifusion.
**However, some victors believed that Nhelv is not a memory level because not every part is purely memory. If this were the case, the title of 'hardest memory level' would have gone to Requiem.
**The title of the hardest verified memory level would later be taken by [[LIMBO]], verified by BGram on 26 November 2022.
**The title of the hardest verified memory level would later be taken by [[LIMBO]], verified by BGram on 26 November 2022.
*[[SrGuillester]] himself states this is around [[Yatagarasu]] difficulty; however. many other victors say this should be above [[Hyper Paracosm]].
*SrGuillester himself states Nhelv is around [[Yatagarasu]] difficulty; however, many other victors say this should be above Hyper Paracosm on the Demonlist.
*The song used for this level can also be found in the Japanese rhythm game [https://arcaea.fandom.com/wiki/Nhelv ''Arcaea''], and [https://phigros.fandom.com/wiki/Nhelv Phigros].
*The song used for Nhelv was originally composed for the [https://bmseventdatabase.fandom.com/wiki/THE_BMS_OF_FIGHTERS BMS of Fighters] 2017 competition. Despite Silentroom placing second overall, 'Nhelv' won the competition with a score of 268,759 and 273 overall impressions of the song.
**Eventually, some people on Arcaea Reddit community predicted that this level may be over 10*, due to many people saying that the level was extremely epileptic and flashy.<ref>https://reddit.com/r/arcaea/comments/m63ybm/nhelv_got_recreated_in_geometry_dash/</ref>
**The song has since been ported to numerous rhythm games, including ''Arcaea'', ''Phigros'', ''CHUNITHM'', and ''vivid/stasis'', among others.
**Initially, the song was composed for the [https://bmseventdatabase.fandom.com/wiki/THE_BMS_OF_FIGHTERS BMS of Fighters] 2017. Despite Silentroom placing second overall, Nhelv won the competition with a score of 268,759 and 273 overall impressions of the song.
*Nhelv is considered one of the most enjoyable Extreme Demon levels in the game.
*This level is considered one of the most enjoyable Extreme Demon levels in the game.
**Nhelv used to be [[AeonAir|AeonAir's]] favourite Demon. He also considers it to be harder than [[Bloodlust]].
**This level was [[AeonAir]]'s favourite when he beat it. The title has now been taken by NEUTRA. AeonAir also considers it to be harder than [[Bloodlust]].
***However, LeslieDB considered it one of her least favourite levels in the game due to bad luck.<ref>https://www.youtube.com/watch?v=kJVrlF-ea1w</ref>
***However, [[LeslieDB]] thought the opposite, considering it one of her least favourite levels in the game due to bad luck.<ref>https://youtu.be/kJVrlF-ea1w</ref>
*Much like Glide, Nhelv has a '[[npesta]] mode', which reduces the flashing effects and darkens bright colours as the level under ordinary circumstances would hurt his eyes very badly due to him having [[Wikipedia:Astigmatism|astigmatism]].
*Sadius has a Mobile World Record of 43%, while Chosbar's previous record is 42%.<ref>https://youtu.be/YXg1N7vcx6Q</ref>
*There is a spiritual successor to Nhelv called Abendregen, created by SrGuillester and [[ivyteal]].
*Much like Glide, this level has a '[[npesta]] mode', which reduces the flashing effects or darkens bright colours as the level under ordinary circumstances would hurt his eyes very badly due to him having [https://en.wikipedia.org/wiki/Astigmatism astigmatism].
**There is an extension level to Nhelv named NervHell. The original layout for the level was made by willy, with the decoration being hosted by HuyChoiGeoDat. The level was verified by ChopBlox on 28 June 2026 and rated a little under two weeks later on 10 July 2026.<ref>https://www.youtube.com/watch?v=1zrvPgDAoaA</ref> This level uses the extension of Silentroom's 2020 remastered, full version of the song 'Nhelv'.<ref>https://www.youtube.com/watch?v=TV7BskPrCPg</ref>
*Nhelv, along with Violently X, [[The Yandere]], [[Ragnarok]], [[Bang Gang]], Tapwreck, [[HURRICANE]], TANTRUM, Surge of the Shield, Tenth Circle, [[Cold Sweat]], [[Halberd]] and doradura are the only Epic Extreme Demon levels without a song on Newgrounds.
**In Nhelv's, as well as [[HURRICANE]], Surge of the Shield, [[Cold Sweat]], [[Halberd]] and doradura's case, the song was NONG intentionally by replacing the song with the proper song.
*The placement of [[The Yangire]] on 30 October 2024 pushed Nhelv into the Legacy List of the Demonlist.
*The placement of [[The Yangire]] on 30 October 2024 pushed Nhelv into the Legacy List of the Demonlist.


==Videos==
==Videos==
<tabber>
{{VC|k117h9HUt6s
|-|Verification=
|cpt1 = Verification
[[File:(Extreme Demon) Nhelv by Notlsa and Dienid VERIFIED|centre|thumb|330x330px|The verification of Nhelv. Credits to [[SrGuillester]].]]
}}
|-|Original Layout=
[[File:"Nhelv" Full Layout|centre|thumb|330x330px|The original layout of Nhelv. Credits to [[SrGuillester]].]]
</tabber>
 
==Demonlist==
{{Demonlist}}


==References==
==References==
<references />
<references />
[[Category:Collaborations]]
[[Category:Demon List levels]]
[[Category:2.1 levels]]
[[Category:XL levels]]
[[Category:Demon levels]]
[[Category:Extreme Demon levels]]
[[Category:Legacy levels]]
[[Category:Levels using NONG songs]]
[[Category:Award-winning levels]]

Latest revision as of 20:18, 11 October 2026

Nhelv
ID

68353244

Creator(s)

SrGuillester, notlsa, and DienID

Verifier(s)

SrGuillester

Created
Last updated
Attributes
Difficulty

10

Length

2m 36s (XL)

Objects

178,116

Copy type

No password

Statistics
Downloads

1.11M

Likes

37.4K

Rating

Epic

Audio info
Artist(s)

Original: Silentroom
Replacement: ALESDA!

Music

Original: Nhelv
Replacement: Lost

Music ID

Original: NONG (Not on Newgrounds)
Replacement: 812038

Nhelv is a 2.1 Extreme Demon collaboration level by SrGuillester, notlsa, and DienID, verified and published by SrGuillester on 14 April 2021.[1] The level and its decoration are based on the official music video of its song, 'Nhelv' by Silentroom,[2] which features fast-paced movement and somewhat flashy lighting. It is also often considered one of the best-decorated Extreme Demon levels in the game.

Description

[edit | edit source]

Note: The entire gameplay of Nhelv was created by SrGuillester. The names listed are the decorators.

  • 0-9% (notlsa): Nhelv begins with an auto cube transition into a relatively easy ship part. The decoration here is grey, and the speed is slow, matching the song's mellowness at the beginning. The ship requires some easy straight-flying and a bit of manoeuvring. The ship turns into a cube and must memorise the section, along with crucial timing and micro clicks, such as a green orb at around 5% that the player must hit very lightly. A green dash orb brings the player up, and the player must let go at the right time. A Japanese symbol flashes on the screen as it transitions into DienID's part.
  • 9-15% (DienID + notlsa): Suddenly, the speed accelerates to triple-speed, and the game-mode featured is now a wave. The decoration here becomes significantly less subtle as the song does as well. The player must navigate through some difficult spaces while touching the D blocks on the platforms above and below them as the screen flashes, making it very hard to see what they are doing. Additionally, the size changes constantly. The part could be interpreted as the wave section at 61% in Cold Sweat.
  • 15-83% (notlsa): An easy cube section follows, comprising some teleport portals and dash orbs that the player must let go in time with the music to hit the pads. This part serves as a transition into a medium-difficulty ball section, generally featuring the same decoration as the 9-15% wave, with some challenging orb timings; however, the section itself is readable. A speedy cube section with some line trolls and orb timings follows as the player becomes a dual and hits two dash orbs, with teleport portals syncing to the music as the level's name flashes in digital-clock-esque text. A pretty easy memory UFO and ship with a few fakes and timings follow, as the decoration and background flash red, white, and black to match the intensity of the music. The block designs then break apart, leading into a monochrome section with lines across the screen, while the blocks on the left side fly away. This part utilises multiple game-modes with high orb and portal usage, notably teleport orbs. The background and block colours switch frequently. Next is a slower cube part featuring moving spikes and orbs that fade in and out. The player stands on a block that moves with them, but it is often switched with other blocks. A fast UFO part follows after, with stars made out of spikes. The decoration is similar to the part before the cube. The game-mode switches to a dual ship and cube where the ship weaves between the stars, and the cube constantly falls across the screen using invisible teleport portals. It soon becomes just the cube going through a series of orbs and pads. It slows down after a dash orb leads to a mountain-like cube as the player descends, making very easy jumps. After a few rapid screen pulses, the speed increases, and the background is replaced by a red-and-black spiral. The timings are more challenging than before, primarily due to difficult orb timings. It then turns into a cave-like ship part as various symbols fade on-screen. One final symbol is used to transition to DienID's part.
  • 83-95% (DienID): The player enters a dual where both waves split and glide automatically while intense and flashy effects play in the background. The song and effects are known to amplify the stress of this section, especially with how close the player is to the end. The player enters a dual involving muscle memory and difficult wave manoeuvres. The waves enter a corridor with mostly blind inputs, then pass through a slow mini-cube section. The player enters another dual before executing an upside-down straight-fly to the final cube.
  • 95-100% (notlsa): The player reaches a sync-based cube section, then a UFO in which the player hits each black orb in a rhythm before falling up as the end-screen appears. The level name is displayed, including the creators' names and Silentroom.

Gameplay

[edit | edit source]






First 10 victors

[edit | edit source]
Victor # Player Date Completed Total Attempts Furthest Fail Video
Verifier SrGuillester 14 April 2021 ? ? YouTube
1 SebasLopez 21 April 2021 8,283 85% YouTube
2 Keir 25 April 2021 ? 68% YouTube
3 Johnfree 3 May 2021 18,942 92% YouTube
4 AlexDIRO 7 May 2021 16,474 96% YouTube
5 tetrys 14 May 2021 28,886 89% YouTube
6 r973 29 May 2021 12,648 81% YouTube
7 Luqualizer 4 June 2021 6,910 96% YouTube
8 AlejandroGD 4 June 2021 9,115 85% YouTube
9 Nimbus 20 June 2021 7,077 85% YouTube
10 Bood 23 June 2021 16,018 94% YouTube

Notable completions

  • Flolepro was the first Low Refresh Rate victor of Nhelv with 36,889 attempts on 7 April 2022, beating it on 75Hz.[3]

Notable fails

  • FinnStreams, AlejandroGD, Nimbus, and SebasLopez all failed at 85% but later beat Nhelv.

Trivia

[edit | edit source]
  • Nhelv was rated on 21 April 2021 and placed at #29 on the Demonlist on 13 May 2021, above Gamma and below Hyper Paracosm.
  • Nhelv was ranked #15 in Geometry Dash Today's list of 'The Top 100 Greatest Geometry Dash Levels Of All Time'.
  • Nhelv was nominated for and achieved Best Extreme Demon in the Geometry Dash 2021 Awards.
  • The Japanese text before the 9% wave translates to 'Silence'.
    • This text may refer to the song artist Silentroom, but it is not confirmed.
  • Nhelv was formerly the hardest-rated memory level in the game, taking the title of hardest memory level from Killbot.
    • However, some victors believed that Nhelv is not a memory level because not every part is purely memory. If this were the case, the title of 'hardest memory level' would have gone to Requiem.
    • The title of the hardest verified memory level would later be taken by LIMBO, verified by BGram on 26 November 2022.
  • SrGuillester himself states Nhelv is around Yatagarasu difficulty; however, many other victors say this should be above Hyper Paracosm on the Demonlist.
  • The song used for Nhelv was originally composed for the BMS of Fighters 2017 competition. Despite Silentroom placing second overall, 'Nhelv' won the competition with a score of 268,759 and 273 overall impressions of the song.
    • The song has since been ported to numerous rhythm games, including Arcaea, Phigros, CHUNITHM, and vivid/stasis, among others.
  • Nhelv is considered one of the most enjoyable Extreme Demon levels in the game.
    • Nhelv used to be AeonAir's favourite Demon. He also considers it to be harder than Bloodlust.
      • However, LeslieDB considered it one of her least favourite levels in the game due to bad luck.[4]
  • Much like Glide, Nhelv has a 'npesta mode', which reduces the flashing effects and darkens bright colours as the level under ordinary circumstances would hurt his eyes very badly due to him having astigmatism.
  • There is a spiritual successor to Nhelv called Abendregen, created by SrGuillester and ivyteal.
    • There is an extension level to Nhelv named NervHell. The original layout for the level was made by willy, with the decoration being hosted by HuyChoiGeoDat. The level was verified by ChopBlox on 28 June 2026 and rated a little under two weeks later on 10 July 2026.[5] This level uses the extension of Silentroom's 2020 remastered, full version of the song 'Nhelv'.[6]
  • The placement of The Yangire on 30 October 2024 pushed Nhelv into the Legacy List of the Demonlist.

Videos

[edit | edit source]
Verification






References

[edit | edit source]