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{{Stub}}{{Infobox Level|creator=[[SrGuillester]] (layout creator), Notlsa, and Dienid (decorators) (verified and published by SrGuillester)|difficulty=[[File:Extreme Demon.png|20px]] Extreme Demon|id=68353244|stars=10[[File:Star.png|15px]]|version=2|last_updated=2.1|composer=Original: Silentroom
{{IB-Level
Replacement: ALESDA!|song=Original: Nhelv
|image      = Nhelv.png
Replacement: Lost|song_id=Original: NONG
|id        = 68353244
Replacement: 812038|image=File:Nhelv FW.png}}
|creator   = [[SrGuillester]], notlsa, and DienID
'''Nhelv''' is a 2.1 Extreme Demon collaboration created by [[SrGuillester]], Notlsa, and Dienid. The level is based off its song's (Nhelv by Silentroom) music video,<ref>https://www.youtube.com/watch?v=XtXRvEsWzQo</ref> which features fast-paced movement and somewhat flashy lighting. The level was verified by SrGuillester on April 14, 2021 and it was rated 1 week later, on April 21, 2021. The level is set to be around top 20-40 on the [[Geometry Dash Demonlist|Official ''Geometry Dash'' Demonlist]].
|verifier  = SrGuillester
|created    = [[Update 2.1]]
|updated    = [[Update 2.2]]
|difficulty = {{ExtremeDemon}}
|stars     = 10
|length    = 2m 36s (XL)
|objects    = 178,116
|copytype  = No password
|downloads  = 1.11M
|likes      = 37.4K
|rating    = Epic
|artist    = '''Original:''' [https://soundcloud.com/silentrm-net Silentroom]<br>'''Replacement:''' [https://alexizgd.newgrounds.com/ ALESDA!]
|music      = '''Original:''' [https://soundcloud.com/silentrm-net/nhelv Nhelv]<br>'''Replacement:''' [https://www.newgrounds.com/audio/listen/812038 Lost]
|musicid    = '''Original:''' NONG (Not on Newgrounds)<br>'''Replacement:''' 812038
}}
'''Nhelv''' is a [[Update 2.1|2.1]] Extreme Demon collaboration level by [[SrGuillester]], notlsa, and DienID, verified and published by SrGuillester on 14 April 2021.<ref>https://www.youtube.com/watch?v=k117h9HUt6s</ref> The level and its decoration are based on the official music video of its song, 'Nhelv' by Silentroom,<ref>https://www.youtube.com/watch?v=TV7BskPrCPg</ref> which features fast-paced movement and somewhat flashy lighting. It is also often considered one of the best-decorated Extreme Demon levels in the game.  


== Gameplay ==
==Description==
''Note: The names listed are the decorators of the level, not the gameplay creators.''
''Note: The entire gameplay of Nhelv was created by SrGuillester. The names listed are the decorators.''


* '''0-9% (Notlsa):''' The level starts off with a brief automatic cube segment that lasts around 2 seconds. After a white screen blinks a few times, the player is shot into a mini-ship section. This mini-ship section features constant by simple upwards/downwards movement for around 10 seconds. Afterwards, the gameplay becomes a bit more complex, as the player now begins to enter a cube-based orb maze. At the very beginning, the player gets projected into a blue orb from a yellow orb. The player falls upwards at a slanted angle for half a second before jumping into a yellow orb that leads into a blue orb. Now, the player must jump 3 times while avoiding many other orbs surrounding them. The third jump leads into a green orb that instantly leads into another jump. Similar to afore, the player gets moved by a slanted platform. On the end of the slanted platform lies a yellow orb that leads into another blue orb. Afterwards, the player is slightly projected onto a red orb with a jump onto a blue pad and a blue orb that follows. Once again, the player is slightly projected onto a blue orb that leads into a pink orb and a yellow orb. Then, the player must jump into a blue orb which proceeds to take them into two orbs (being pink and yellow) and a long dash orb. The full part ends off with some very brief automatic gameplay.  
*'''0-9% (notlsa):''' Nhelv begins with an auto cube transition into a relatively easy ship part. The decoration here is grey, and the speed is slow, matching the song's mellowness at the beginning. The ship requires some easy straight-flying and a bit of manoeuvring. The ship turns into a cube and must memorise the section, along with crucial timing and micro clicks, such as a green orb at around 5% that the player must hit very lightly. A green dash orb brings the player up, and the player must let go at the right time. A Japanese symbol flashes on the screen as it transitions into DienID's part.
* '''9-15% (Dienid + Notlsa):''' Suddenly, the speed accelerates up to triple-speed the game mode featured is now a wave. The decoration here becomes significantly less subtle as the song becomes less subtle as well. The player must traverse through some difficult spaces while touching the D blocks on the platforms above and below them. Plus, the size constantly changes throughout. The part could be somewhat interpreted as the wave section at 61% in [[Cold Sweat]].
*'''9-15% (DienID + notlsa):''' Suddenly, the speed accelerates to triple-speed, and the game-mode featured is now a wave. The decoration here becomes significantly less subtle as the song does as well. The player must navigate through some difficult spaces while touching the D blocks on the platforms above and below them as the screen flashes, making it very hard to see what they are doing. Additionally, the size changes constantly. The part could be interpreted as the wave section at 61% in [[Cold Sweat]].
* '''15-83% (Notlsa):''' Directly after the wave section, the player is shot into a brief cube section, featuring 3 dash orbs, many pads, and one green orb. The green orb leads the player into a mini-ball portal with a pink inside of it, which proceeds to launch the player into an anti-gravity portal and a single timing. Afterwards, the player needs to hit a teleportation orb that transitions the player into a blue orb, a red orb, and green orb. Then, after becoming big-sized, the player must fall into a timing that leads into a red orb. The red orb causes the player to become normal-gravity and instantly becoming normal-gravity, the player must hit a yellow orb that leads into a slope that shoots the player down onto a pink orb which proceeds to lead the player into two ball hits and a pink orb. Then, after two more ball hits, the player is flipped upside-down, and now they must fall upwards onto a red orb that proceeds to convert the player into big-size as well as launching the player into a green orb. This full ball section ends with two blue orb timings. The following cube section is significantly more perplexing than the other previous sections. It begins with the player being shot onto a green orb that leads into a yellow portal which slightly shoots the player into a blue orb. Next, the player needs to hit a black orb that causes the player to jump onto a yellow orb. Then, after avoiding more orbs, the player now must hit a black orb that causes the player to get launched into a green orb (which is caused by a pink pad), and finally, the cube section ends with a jump while avoiding a fake black orb. However, the pre-drop doesn't end until the player passes a somewhat complex mini-wave part with many anti-gravity portal scattered throughout. Finally, the pre-drop ends with a blue orb in the cube game mode and two dash-orbs in the dual cube game-mode. Then, the drop starts. It instantly begins with the player getting thrown onto a dash orb in the mini-UFO game mode which leads the player into two gravity portals. Afterwards, the player must jump into a ship portal by projecting themselves in the robot game mode. The following ship section contains a teleportation orb and black orb covered by a yellow portal. The black orb leads the player into a cube segment that instantly begins with a blue orb timing that leads into a yellow portal. The yellow portal casts the player into a quick double click that features a yellow orb and a blue orb. Next, the player enters a ball portal and now the player must proceed to hit a dash orb that launches them through a teleportation portal. If the player continues to hold, the player must hit a blue orb that leads them onto another teleportation portal that proceeds the player back into a cube portal with a red orb inside of it. The red orb shoots the player onto a black orb that leads the player into a downwards dash orb that leads the player upwards. While the player is holding, they must jump through two mini-block spaces. Afterwards, the player is shot onto a green orb which causes them to become big-sized, and now they must hit a green orb that leads into a teleportation orb and a dash orb. The dash orb teleports the player into a blue orb and a yellow orb. The yellow orb proceeds to lead the player onto a red orb that shoots the player onto a green orb. This action causes the player become a robot for a single jump. Afterwards, the player re-enters a cube portal, however this is a very short-lived segment, as it contains a single jump and four blue pads. The fourth blue pad ejects the player into a brief spider segment with a single click. Next is an upside-down ship section that isn't too precise. It concludes with a black orb covered by an anti-gravity portal. The path of the black orb contains a cube portal and a blue orb that leads the player on a platform that can jumped off of into two green orbs. After this is a red orb timing that causes the player to become big-sized if they hit the orb late. This leads into a short wave section that features many gravity portals and size portals, making it quite perplexing. Then, the player is transitioned into a dual-ship (by a brief automatic cube segment) that is very short-lived, as it contains a single yellow orb. The player proceeds to fall onto a wave portal, where they have to perform a single click. It proceeds to lead onto a cube portal, where the player needs to immediately hit a yellow orb and then jump into a green orb. The green orb drives the player into a jump, which proceeds to lead the player into a few teleportation portals and a bit of jump timing. Finally, the drop ends off with a somewhat confusing UFO section with a significant amount of gravity portals and a slower automatic cube segment. Then, the level accelerates to quadruple-speed, and the game mode is now ship-based. Instantly, the player must hit a red orb that sends the player into a gravity portal that, if the player continues to straight fly, will lead into a teleportation orb. Afterwards, the player needs to launch themselves into a black orb that leads into a red pad. Now, the player is upside-down, and now they must instantly hit another red orb that will cause the player to be right side-up. Next, the player must teleport themselves to become mini-sized and get launched into a dash orb that leads into an anti-gravity portal. After a bit of straight-fly, the player needs to hit a black orb to become a UFO. Instantly, the player falls onto a red pad that launches the player onto a green orb very swiftly. The green orb leads into a normal-gravity portal, which, if the player jumps directly after entering it, leads into a teleportation orb. The teleportation orb will cause the player to fall upwards very quickly, so the player now needs to spam-click which directly leads the player into a yellow orb and another teleportation orb. The teleportation orb will drive the player into two normal orbs (with a pad in between), another teleportation orb, and two more normal orbs. After the UFO section is a spider section, which starts off with many normal timings but proceeds to incorporate many orb timings as well, such as teleportation orbs, black orbs, and red orbs. Then, after hitting a final teleportation orb, the player converts back into a cube. The player must instantly hit a green orb which proceeds to lead into a late red orb timing, and if the player continues to hold, they will be teleported into a dash orb which will teleport the player into 3 more orbs. Afterwards, the player will be transitioned into a wave section (by a brief UFO segment with many anti-gravity portals). The wave section features many blue orbs, fake or real, that the player must hit. The section changes size a total of 4 times. This post-drop section ends with a somewhat spam-based ball. It begins with a pink orb that casts the player into a black orb which shoots the player into another black orb. Next, the player must teleport upwards which causes the player to be launched into two black orbs. Afterwards, the player needs to hit a yellow orb and then precisely perform a timing into a yellow pad that launches the player into a green orb. And finally, the ball ends with three teleportation orbs.
*'''15-83% (notlsa):''' An easy cube section follows, comprising some teleport portals and dash orbs that the player must let go in time with the music to hit the pads. This part serves as a transition into a medium-difficulty ball section, generally featuring the same decoration as the 9-15% wave, with some challenging orb timings; however, the section itself is readable. A speedy cube section with some line trolls and orb timings follows as the player becomes a dual and hits two dash orbs, with teleport portals syncing to the music as the level's name flashes in digital-clock-esque text. A pretty easy memory UFO and ship with a few fakes and timings follow, as the decoration and background flash red, white, and black to match the intensity of the music. The block designs then break apart, leading into a monochrome section with lines across the screen, while the blocks on the left side fly away. This part utilises multiple game-modes with high orb and portal usage, notably teleport orbs. The background and block colours switch frequently. Next is a slower cube part featuring moving spikes and orbs that fade in and out. The player stands on a block that moves with them, but it is often switched with other blocks. A fast UFO part follows after, with stars made out of spikes. The decoration is similar to the part before the cube. The game-mode switches to a dual ship and cube where the ship weaves between the stars, and the cube constantly falls across the screen using invisible teleport portals. It soon becomes just the cube going through a series of orbs and pads. It slows down after a dash orb leads to a mountain-like cube as the player descends, making very easy jumps. After a few rapid screen pulses, the speed increases, and the background is replaced by a red-and-black spiral. The timings are more challenging than before, primarily due to difficult orb timings. It then turns into a cave-like ship part as various symbols fade on-screen. One final symbol is used to transition to DienID's part.
* '''83-95% (Dienid):'''
*'''83-95% (DienID):''' The player enters a dual where both waves split and glide automatically while intense and flashy effects play in the background. The song and effects are known to amplify the stress of this section, especially with how close the player is to the end. The player enters a dual involving muscle memory and difficult wave manoeuvres. The waves enter a corridor with mostly blind inputs, then pass through a slow mini-cube section. The player enters another dual before executing an upside-down straight-fly to the final cube.
* '''95-100% (Notlsa):'''
*'''95-100% (notlsa):''' The player reaches a sync-based cube section, then a UFO in which the player hits each black orb in a rhythm before falling up as the end-screen appears. The level name is displayed, including the creators' names and Silentroom.


W.I.P
==Gameplay==
{{VC|dBcIkZyqlac}}


== Trivia ==
==First 10 victors==
* This level is free to copy.
{| class="wikitable"
* This level contains 178,040 objects.
!Victor #
* This level is 2m 36s in length.
!Player
!Date Completed
!Total Attempts
!Furthest Fail
!Video
|-
|'''Verifier'''
|'''SrGuillester'''
|14 April 2021
|?
|?
|[https://www.youtube.com/watch?v=k117h9HUt6s YouTube]
|-
|1
|SebasLopez
|21 April 2021
|8,283
|85%
|[https://www.youtube.com/watch?v=xA3SuawmrFE YouTube]
|-
|2
|Keir
|25 April 2021
|?
|68%
|[https://www.youtube.com/watch?v=F0etcC5yPUQ YouTube]
|-
|3
|Johnfree
|3 May 2021
|18,942
|92%
|[https://www.youtube.com/watch?v=3jIO2iKiD2Q YouTube]
|-
|4
|AlexDIRO
|7 May 2021
|16,474
|96%
|[https://www.youtube.com/watch?v=MUsuXq6BgTA YouTube]
|-
|5
|tetrys
|14 May 2021
|28,886
|89%
|[https://www.youtube.com/watch?v=gckFPbVgtqo YouTube]
|-
|6
|r973
|29 May 2021
|12,648
|81%
|[https://www.youtube.com/watch?v=uEQQy5eH4ZA YouTube]
|-
|7
|[[Luqualizer]]
|4 June 2021
|6,910
|96%
|[https://www.youtube.com/watch?v=WLnMlpxFSCc YouTube]
|-
|8
|AlejandroGD
|4 June 2021
|9,115
|85%
|[https://www.youtube.com/watch?v=fMuOLbkaxuo YouTube]
|-
|9
|Nimbus
|20 June 2021
|7,077
|85%
|[https://www.youtube.com/watch?v=_2Ka54Lm0Oo YouTube]
|-
|10
|Bood
|23 June 2021
|16,018
|94%
|[https://www.youtube.com/watch?v=VABCvGFOmrU YouTube]
|}
{{Togglebox
|header = Notable completions
|body  = <nowiki />
*Flolepro was the first ''Low Refresh Rate'' victor of Nhelv with 36,889 attempts on 7 April 2022, beating it on 75Hz.<ref>https://www.youtube.com/watch?v=gLq1Fmj7Nk4</ref>
}}
{{Togglebox
|header = Notable fails
|body = <nowiki />
*FinnStreams, AlejandroGD, Nimbus, and SebasLopez all failed at 85% but later beat Nhelv.
}}


== Walkthrough ==
==Trivia==
[[File:(Extreme Demon) Nhelv by Notlsa and Dienid VERIFIED|center|thumb|330x330px|The verification of Nhelv. Credits to SrGuillester.]]
*Nhelv was rated on 21 April 2021 and placed at #29 on the [[Demonlist (Pointercrate)|Demonlist]] on 13 May 2021, above [[Gamma]] and below [[Hyper Paracosm]].
[[File:"Nhelv" Full Layout|center|thumb|330x330px|The original layout of Nhelv. Credits to SrGuillester.]]
**This addition pushed [[Artificial Ascent]] into the Extended List and [[Phobos]] into the Legacy List.
*Nhelv was ranked #15 in Geometry Dash Today's list of 'The Top 100 Greatest Geometry Dash Levels Of All Time'.
*Nhelv was nominated for and achieved ''Best Extreme Demon'' in the [[The Geometry Dash Awards|Geometry Dash 2021 Awards]].
*The Japanese text before the 9% wave translates to 'Silence'.
**This text may refer to the song artist Silentroom, but it is not confirmed.
*Nhelv was formerly the hardest-rated memory level in the game, taking the title of hardest memory level from [[Killbot]].
**However, some victors believed that Nhelv is not a memory level because not every part is purely memory. If this were the case, the title of 'hardest memory level' would have gone to Requiem.
**The title of the hardest verified memory level would later be taken by [[LIMBO]], verified by BGram on 26 November 2022.
*SrGuillester himself states Nhelv is around [[Yatagarasu]] difficulty; however, many other victors say this should be above Hyper Paracosm on the Demonlist.
*The song used for Nhelv was originally composed for the [https://bmseventdatabase.fandom.com/wiki/THE_BMS_OF_FIGHTERS BMS of Fighters] 2017 competition. Despite Silentroom placing second overall, 'Nhelv' won the competition with a score of 268,759 and 273 overall impressions of the song.
**The song has since been ported to numerous rhythm games, including ''Arcaea'', ''Phigros'', ''CHUNITHM'', and ''vivid/stasis'', among others.
*Nhelv is considered one of the most enjoyable Extreme Demon levels in the game.
**Nhelv used to be [[AeonAir|AeonAir's]] favourite Demon. He also considers it to be harder than [[Bloodlust]].
***However, LeslieDB considered it one of her least favourite levels in the game due to bad luck.<ref>https://www.youtube.com/watch?v=kJVrlF-ea1w</ref>
*Much like Glide, Nhelv has a '[[npesta]] mode', which reduces the flashing effects and darkens bright colours as the level under ordinary circumstances would hurt his eyes very badly due to him having [[Wikipedia:Astigmatism|astigmatism]].
*There is a spiritual successor to Nhelv called Abendregen, created by SrGuillester and [[ivyteal]].
**There is an extension level to Nhelv named NervHell. The original layout for the level was made by willy, with the decoration being hosted by HuyChoiGeoDat. The level was verified by ChopBlox on 28 June 2026 and rated a little under two weeks later on 10 July 2026.<ref>https://www.youtube.com/watch?v=1zrvPgDAoaA</ref> This level uses the extension of Silentroom's 2020 remastered, full version of the song 'Nhelv'.<ref>https://www.youtube.com/watch?v=TV7BskPrCPg</ref>
*The placement of [[The Yangire]] on 30 October 2024 pushed Nhelv into the Legacy List of the Demonlist.


== References ==
==Videos==
{{VC|k117h9HUt6s
|cpt1 = Verification
}}
 
==References==
<references />
<references />
[[Category:Extreme Demon levels]]
[[Category:Demon List levels]]
[[Category:Demon levels]]
[[Category:XL levels]]
[[Category:Collaborations]]
[[Category:2.1 levels]]

Latest revision as of 20:18, 11 October 2026

Nhelv
ID

68353244

Creator(s)

SrGuillester, notlsa, and DienID

Verifier(s)

SrGuillester

Created
Last updated
Attributes
Difficulty

10

Length

2m 36s (XL)

Objects

178,116

Copy type

No password

Statistics
Downloads

1.11M

Likes

37.4K

Rating

Epic

Audio info
Artist(s)

Original: Silentroom
Replacement: ALESDA!

Music

Original: Nhelv
Replacement: Lost

Music ID

Original: NONG (Not on Newgrounds)
Replacement: 812038

Nhelv is a 2.1 Extreme Demon collaboration level by SrGuillester, notlsa, and DienID, verified and published by SrGuillester on 14 April 2021.[1] The level and its decoration are based on the official music video of its song, 'Nhelv' by Silentroom,[2] which features fast-paced movement and somewhat flashy lighting. It is also often considered one of the best-decorated Extreme Demon levels in the game.

Description

[edit | edit source]

Note: The entire gameplay of Nhelv was created by SrGuillester. The names listed are the decorators.

  • 0-9% (notlsa): Nhelv begins with an auto cube transition into a relatively easy ship part. The decoration here is grey, and the speed is slow, matching the song's mellowness at the beginning. The ship requires some easy straight-flying and a bit of manoeuvring. The ship turns into a cube and must memorise the section, along with crucial timing and micro clicks, such as a green orb at around 5% that the player must hit very lightly. A green dash orb brings the player up, and the player must let go at the right time. A Japanese symbol flashes on the screen as it transitions into DienID's part.
  • 9-15% (DienID + notlsa): Suddenly, the speed accelerates to triple-speed, and the game-mode featured is now a wave. The decoration here becomes significantly less subtle as the song does as well. The player must navigate through some difficult spaces while touching the D blocks on the platforms above and below them as the screen flashes, making it very hard to see what they are doing. Additionally, the size changes constantly. The part could be interpreted as the wave section at 61% in Cold Sweat.
  • 15-83% (notlsa): An easy cube section follows, comprising some teleport portals and dash orbs that the player must let go in time with the music to hit the pads. This part serves as a transition into a medium-difficulty ball section, generally featuring the same decoration as the 9-15% wave, with some challenging orb timings; however, the section itself is readable. A speedy cube section with some line trolls and orb timings follows as the player becomes a dual and hits two dash orbs, with teleport portals syncing to the music as the level's name flashes in digital-clock-esque text. A pretty easy memory UFO and ship with a few fakes and timings follow, as the decoration and background flash red, white, and black to match the intensity of the music. The block designs then break apart, leading into a monochrome section with lines across the screen, while the blocks on the left side fly away. This part utilises multiple game-modes with high orb and portal usage, notably teleport orbs. The background and block colours switch frequently. Next is a slower cube part featuring moving spikes and orbs that fade in and out. The player stands on a block that moves with them, but it is often switched with other blocks. A fast UFO part follows after, with stars made out of spikes. The decoration is similar to the part before the cube. The game-mode switches to a dual ship and cube where the ship weaves between the stars, and the cube constantly falls across the screen using invisible teleport portals. It soon becomes just the cube going through a series of orbs and pads. It slows down after a dash orb leads to a mountain-like cube as the player descends, making very easy jumps. After a few rapid screen pulses, the speed increases, and the background is replaced by a red-and-black spiral. The timings are more challenging than before, primarily due to difficult orb timings. It then turns into a cave-like ship part as various symbols fade on-screen. One final symbol is used to transition to DienID's part.
  • 83-95% (DienID): The player enters a dual where both waves split and glide automatically while intense and flashy effects play in the background. The song and effects are known to amplify the stress of this section, especially with how close the player is to the end. The player enters a dual involving muscle memory and difficult wave manoeuvres. The waves enter a corridor with mostly blind inputs, then pass through a slow mini-cube section. The player enters another dual before executing an upside-down straight-fly to the final cube.
  • 95-100% (notlsa): The player reaches a sync-based cube section, then a UFO in which the player hits each black orb in a rhythm before falling up as the end-screen appears. The level name is displayed, including the creators' names and Silentroom.

Gameplay

[edit | edit source]






First 10 victors

[edit | edit source]
Victor # Player Date Completed Total Attempts Furthest Fail Video
Verifier SrGuillester 14 April 2021 ? ? YouTube
1 SebasLopez 21 April 2021 8,283 85% YouTube
2 Keir 25 April 2021 ? 68% YouTube
3 Johnfree 3 May 2021 18,942 92% YouTube
4 AlexDIRO 7 May 2021 16,474 96% YouTube
5 tetrys 14 May 2021 28,886 89% YouTube
6 r973 29 May 2021 12,648 81% YouTube
7 Luqualizer 4 June 2021 6,910 96% YouTube
8 AlejandroGD 4 June 2021 9,115 85% YouTube
9 Nimbus 20 June 2021 7,077 85% YouTube
10 Bood 23 June 2021 16,018 94% YouTube

Notable completions

  • Flolepro was the first Low Refresh Rate victor of Nhelv with 36,889 attempts on 7 April 2022, beating it on 75Hz.[3]

Notable fails

  • FinnStreams, AlejandroGD, Nimbus, and SebasLopez all failed at 85% but later beat Nhelv.

Trivia

[edit | edit source]
  • Nhelv was rated on 21 April 2021 and placed at #29 on the Demonlist on 13 May 2021, above Gamma and below Hyper Paracosm.
  • Nhelv was ranked #15 in Geometry Dash Today's list of 'The Top 100 Greatest Geometry Dash Levels Of All Time'.
  • Nhelv was nominated for and achieved Best Extreme Demon in the Geometry Dash 2021 Awards.
  • The Japanese text before the 9% wave translates to 'Silence'.
    • This text may refer to the song artist Silentroom, but it is not confirmed.
  • Nhelv was formerly the hardest-rated memory level in the game, taking the title of hardest memory level from Killbot.
    • However, some victors believed that Nhelv is not a memory level because not every part is purely memory. If this were the case, the title of 'hardest memory level' would have gone to Requiem.
    • The title of the hardest verified memory level would later be taken by LIMBO, verified by BGram on 26 November 2022.
  • SrGuillester himself states Nhelv is around Yatagarasu difficulty; however, many other victors say this should be above Hyper Paracosm on the Demonlist.
  • The song used for Nhelv was originally composed for the BMS of Fighters 2017 competition. Despite Silentroom placing second overall, 'Nhelv' won the competition with a score of 268,759 and 273 overall impressions of the song.
    • The song has since been ported to numerous rhythm games, including Arcaea, Phigros, CHUNITHM, and vivid/stasis, among others.
  • Nhelv is considered one of the most enjoyable Extreme Demon levels in the game.
    • Nhelv used to be AeonAir's favourite Demon. He also considers it to be harder than Bloodlust.
      • However, LeslieDB considered it one of her least favourite levels in the game due to bad luck.[4]
  • Much like Glide, Nhelv has a 'npesta mode', which reduces the flashing effects and darkens bright colours as the level under ordinary circumstances would hurt his eyes very badly due to him having astigmatism.
  • There is a spiritual successor to Nhelv called Abendregen, created by SrGuillester and ivyteal.
    • There is an extension level to Nhelv named NervHell. The original layout for the level was made by willy, with the decoration being hosted by HuyChoiGeoDat. The level was verified by ChopBlox on 28 June 2026 and rated a little under two weeks later on 10 July 2026.[5] This level uses the extension of Silentroom's 2020 remastered, full version of the song 'Nhelv'.[6]
  • The placement of The Yangire on 30 October 2024 pushed Nhelv into the Legacy List of the Demonlist.

Videos

[edit | edit source]
Verification






References

[edit | edit source]