Nine Circles: Difference between revisions

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  |objects    = 14,894
  |objects    = 14,894
  |copytype  = Password (121214)
  |copytype  = Password (121214)
  |downloads  = 73.6M+
  |downloads  = 101.7M+
  |likes      = 3.5M+
  |likes      = 3.8M+
  |rating    = Featured
  |rating    = Featured
  |artist    = [https://rukkus.newgrounds.com NIGHTkilla (Rukkus)]
  |artist    = [https://rukkus.newgrounds.com/ NIGHTkilla (Rukkus)]
  |music      = [https://www.newgrounds.com/audio/listen/533927 Nine Circles]
  |music      = [https://www.newgrounds.com/audio/listen/533927 Nine Circles]
  |musicid    = 533927
  |musicid    = 533927
}}
}}
'''Nine Circles''' (commonly abbreviated to '''NC''') is a 1.9/2.0 Hard Demon level by [[Zobros]]. Nine Circles is the second most downloaded and liked level not featured in a map pack or gauntlet, and one of the most iconic levels in [[Geometry Dash]], receiving acclaim for its gameplay, design, effects and difficulty. Nine Circles and its design inspired many other users to create levels using similar visual effects, gameplay, and structuring, referred to as [[Nine Circles Levels|Nine Circles levels]].
'''Nine Circles''' (commonly abbreviated to '''NC''') is a [[Update 1.9|1.9]]/[[Update 2.0|2.0]] Hard Demon level by [[Zobros]]. Known for its unique gameplay and wave section, it is widely considered one of the most significant levels in [[Geometry Dash]] history. It inspired the creation of thousands of other remakes that utilised its signature fast-paced wave section and strobing visuals, referred to as [[List of Nine Circles levels|Nine Circles levels]]. It is currently the second-most-downloaded and liked level not featured in a Map Pack or Gauntlet. Soon after its upload, mkComic released a remake called [[Fairydust]], a pink version of Nine Circles, which was arguably the level that inspired other creators to follow the same path. Some popular Nine Circles levels include [[Sonic Wave]], [[Poltergeist]], and [[Jawbreaker]].
 
Nine Circles is Zobros' first original level. It utilises 1.9 design and effects, particularly prevalent in its now-iconic strobing wave section. Nine Circles is considered one of the most influential levels in Geometry Dash. Sometime after its upload, the creator mkComic released [[Fairydust]], a pink-themed version of Nine Circles, which is widely agreed to be the likely level that started the Nine Circles trend. Numerous creators have since made Nine Circles levels, the most popular of which include [[Sonic Wave]], [[Poltergeist]] and [[Jawbreaker]]. Like the original level, these levels generally have intense dubstep songs and game-modes in the typical order of cube, ship, ball, cube, wave and cube.  


==Description==
==Description==
*'''0-22%:''' The level starts with an easy cube section consisting of simple jumps and tricks. It then increases in difficulty with a double-speed ship sequence consisting of slopes that can make the level trickier and tight spaces.
*'''0-22%:''' Nine Circles begins with a cube section consisting of simple jumps and fakes. It then transitions to a double-speed ship sequence featuring narrow spaces with sawblades to dodge. The section also contains slopes that can make the ship unstable and cause it to fly into the sawblades.
*'''22-34%:''' Next, the player enters a ball segment involving orbs and gravity portals. This part needs memorisation because of the many fake orbs and because the player must have crucial timing on the orbs to avoid crashing into gears or spikes.
*'''22-34%:''' Next, the player enters a ball segment involving orbs and gravity portals. This part requires memorisation due to the many fake orbs and the need for precise timing to avoid crashing into gears or spikes.
*'''34-39%:''' The level then transitions to a slow, easy cube segment with two simple jumps. Then, the song drops, which signals a drastic increase in difficulty as it transitions into a flashy wave section.
*'''34-39%:''' The level then transitions to a slow, easy cube segment with two simple jumps. Then the song drops, signalling a drastic increase in difficulty as it transitions into a flashy wave section.
*'''39-50%:''' The wave section begins with a normal-size wave segment mainly based on timings. At 45%, the player must go through an invisible space in the 'slope.' At 48%, it transitions to a slow but tight wave segment.
*'''39-50%:''' The wave section begins with a normal-size wave segment mainly based on timings. At 45%, the player must go through an invisible space in the 'slope'. At 48%, it transitions to a slow but tight wave segment.
*'''50-62%:''' The level transitions into an upside-down wave section, returning to triple-speed with more timing and manoeuvring. At 58%, it turns into a wave dual primarily based on precision.
*'''50-62%:''' The level transitions into an upside-down wave section, returning to triple-speed with more timing and manoeuvring. At 58%, it turns into a wave dual primarily based on precision.
*'''62-72%:''' The level transitions into a difficult mini-wave section, requiring good precision due to several slopes being in the way, and if the player is not quick enough, it will result in a crash. The section gets a little slower at the end.
*'''62-72%:''' The level transitions into a difficult mini-wave section, requiring good precision due to several slopes being in the way, and if the player is not quick enough, it will result in a crash. The section slows down a bit at the end.
*'''72-83%:''' The level transitions to an upside-down mini-wave segment, considered the hardest section of the level. It is similar to the previous mini-wave segment but a little more difficult due to the reversed gravity. The section then transitions to a dual-wave segment mainly based on memory.
*'''72-83%:''' The level transitions to an upside-down mini-wave segment, considered the hardest section of the level. It is similar to the previous mini-wave segment but a little more difficult due to the reversed gravity. The section then transitions to a dual-wave segment mainly based on memory.
*'''84-100%:''' Finally, the level ends with a medium-difficulty cube section, which involves a lot of timed jumps and memorisation. The first orb must also be well-timed because hitting it too early will cause the player to hit the ceiling of a block and crash. The level ends with Zobros' name, similar to most of his other original levels. This creator-signature is often replicated in other Nine Circles levels.
*'''84-100%:''' Finally, the level ends with a medium-difficulty cube section, which involves a lot of timed jumps and memorisation. The first orb must also be well-timed because hitting it too early will cause the player to hit the ceiling of a block and crash. The level ends with Zobros' name, similar to most of his other original levels. This creator-signature is often replicated in other Nine Circles levels.


==User coins==
==User coins==
This level contains three user coins, requiring moderate skill to obtain. The second coin is arguably the hardest one to get by a significant margin.
Nine Circles contains three user coins, requiring moderate skill to obtain. The second coin is arguably the hardest one to get by a significant margin.
*The first coin is located in the ball segment. The player must skip a yellow orb, land on fake spikes on which the coin lies and switch their gravity to get back on course.
*The first coin is located in the ball segment. The player must skip a yellow orb, land on the fake spikes where the coin lies, and switch their gravity to get back on course.
*The second coin is located in the wave section. When the player is an upside-down wave, a coin is on top of a saw-blade. To collect it, the player must avoid the regular route and have precise timing to avoid crashing into the saw-blade. Upon getting the coin, the player must click once before clicking and holding a second time to get out of the danger zone.
*The second coin is located in the wave section. When the player is an upside-down wave, a coin is on top of a saw-blade. To collect it, the player must avoid the regular route and have precise timing to avoid crashing into the saw-blade. Upon getting the coin, the player must click once before holding down a second time to exit the danger zone.
*The third and final coin is located in the final cube section. Hitting the edge of the penultimate pad and bouncing on the orb in the last second shoots the cube far enough from the final pad and under Zobros' name. The surrounding spikes disappear while the coin appears on screen with a message from Zobros saying 'NOICE.'
*The third and final coin is located in the final cube section. Hitting the edge of the penultimate pad and bouncing on the orb in the last second shoots the cube far enough from the final pad and under Zobros' name. The surrounding spikes disappear, and the coin appears on screen with a message from Zobros: 'NOICE'.


==Gameplay==
==Gameplay==
Line 42: Line 40:


==Trivia==
==Trivia==
*The level was ranked #3 in GDToday's '100 Greatest Levels of All Time' list.
*Nine Circles was ranked #3 in Geometry Dash Today's list 'The Top 100 Greatest Geometry Dash Levels Of All Time'.
*The level has the following errors in its design:
*Nine Circles was easier when it was first created, but Zobros then updated it to make it harder before reverting it to the original version. Most recently, he updated the level to add user coins.
**After the first cube segment, the player can enter the ship sequence upside-down from the misalignment of the blue pads. This bug will always result in a crash because there is no normal gravity portal before the ball segment.
*NIGHTkilla's songs often have identical structures and beats. Because of this, Nine Circles seems to synchronise perfectly with the second part of the NIGHTkilla song '[https://newgrounds.com/audio/listen/541786 Fairydust]'.
**There are two bugs in the dual-wave segment before the mini-wave transition. One is where the player can enter the mini-wave segment upside-down, and the other is where the wave misses the mini-portal and stays large.
**At the end of the slow tight wave, the player can spam between the saw-blade and the gravity portal, which causes them to enter the second part of the wave in normal gravity, making it easier to manoeuvre.
*The level was easier when it was first created, but then Zobros updated it to make it harder before reverting it to the original version. Most recently, he updated the level to add user coins.
*NIGHTkilla's songs often have identical structures and beats. Because of this, Nine Circles seems to synchronise perfectly with the second part of the NK song '[https://newgrounds.com/audio/listen/541786 Fairydust]'.
*This is Zobros' most famous level, having received countless other remakes that have gotten noticed and occasionally featured.
*This is Zobros' most famous level, having received countless other remakes that have gotten noticed and occasionally featured.
*In late December 2015, Nine Circles was renamed; its capitalisation was corrected from 'Nine circles' to 'Nine Circles'.
*In late December 2015, Nine Circles was renamed; its capitalisation was corrected from 'Nine circles' to 'Nine Circles'.
*Nine Circles' popularity has spawned a large number of [[Nine Circles Levels|similar levels]], many of which are significantly more difficult. The current most difficult Nine Circles-styled level is Subsuming Vortex, verified by [[Cursed]] on 10 November 2025.
*Nine Circles' popularity has spawned a large number of [[Nine Circles Levels|similar levels]], many of which are significantly more difficult. The current most difficult Nine Circles-styled level is Subsuming Vortex, verified by [[Cursed]] on 10 November 2025.
*Like many of Zobros' levels, its description reads 'Easy', making it highly misleading.
*Like many of Zobros' levels, Nine Circles' description reads 'Easy', making it highly misleading.
*This was the 1,215th Daily Level, as a joke from RobTop on 1 April 2020.
*Nine Circles was the 1,215th [[Daily Level]], as a joke from [[Robert Topala|RobTop]] on 1 April 2020.
**This makes it the first Demon level to have ever been the Daily level, followed by Level Devil becoming the second Demon daily level six years later on 1 April 2026.
**This event makes it the first Demon level to have ever been the Daily level, followed by Level Devil becoming the second Demon Daily Level six years later on 1 April 2026.
*On 1 April 2021, RobTop accidentally deleted all of the level's comments, which made many players infuriated because that meant the comment from Michigun (whose death had been announced only a few days prior), 'guess whos first' was deleted too, with many stating it as 'disrespect'.
*On 1 April 2021, RobTop accidentally deleted all of Nine Circles' comments, which made many players infuriated because that meant the comment from Michigun (whose death had been announced only a few days prior), 'guess whos first' was deleted too, with many stating it as 'disrespect'.
*In the level [[Dark Odyssey]], there is a part from this level found at 79%.
*In the level [[Dark Odyssey]], there is a part from Nine Circles found at 79%.
*Before the game's 2.2.11 update, Nine Circles was the only Demon level that could be played on [[Geometry Dash World]], being found on page 130 of the Featured tab.
*Before Update 2.2.11, Nine Circles was the only Demon level that could be played on [[Geometry Dash World]], being found on page 130 of the Featured tab.
*This level was the only Demon level available in Geometry Dash World that has never been a Weekly Demon. This was changed with the weekly rotation update in 2.2.11.
*Nine Circles was the only Demon level available in Geometry Dash World that has never been a Weekly Demon. It was changed as part of the weekly rotation update in Update 2.2.11.
*Nine Circles is the most liked and downloaded Hard Demon level.
*Nine Circles is the most liked and downloaded Hard Demon level.
*The name of the achievement for clearing 90 Demon levels in Normal Mode, '9 Circles of Hell', is likely a direct reference to both this level and Dante Alighieri's ''Inferno'' from which the concept of "The 9 Circles of Hell" originates.
*The name of the achievement for clearing 90 Demon levels in Normal Mode, '9 Circles of Hell', is likely a direct reference to both this level and Dante Alighieri's ''Inferno'' from which the concept of 'The 9 Circles of Hell' originates.
{{Togglebox
|header = Errors
|body  = <nowiki />
*After the first cube segment, the player can enter the ship sequence upside-down from the misalignment of the blue pads. This bug will always result in a crash because there is no normal gravity portal before the ball segment.
*There are two bugs in the dual-wave segment before the mini-wave transition. One is where the player can enter the mini-wave segment upside-down, and the other is where the wave misses the mini-portal and stays large.
*At the end of the slow tight wave, the player can spam between the saw-blade and the gravity portal, which causes them to enter the second part of the wave in normal gravity, making it easier to manoeuvre.
}}
{{Togglebox
{{Togglebox
  |header = Notable fails
  |header = Notable fails
Line 67: Line 68:
*BackLash failed at 93%.
*BackLash failed at 93%.
*Bycraftxx failed at 94%.
*Bycraftxx failed at 94%.
*Emerald crashed at 94%, which led to her giving up on the level, and she still has yet to return to it.
*Emerald failed at 94%, which led to her giving up on Nine Circles, and she still has yet to return to it.
*Flub failed at 94%.
*Flub failed at 94%.
*CrowTRobot failed at 94% x5.
}}
}}


==Videos==
==Videos==
{{VC|4WCgpSYz-ug|f82ae2v7vdQ|sqJ29ENxvB4}}
{{VC|4WCgpSYz-ug|f82ae2v7vdQ|sqJ29ENxvB4
|cpt1 = Verification
|cpt2 = Original version
|cpt3 = Old buffed version
}}
[[Category:Classic levels]]
[[Category:Classic levels]]

Revision as of 15:09, 19 April 2026

Nine Circles
ID

4284013

Creator(s)
Created
Last updated
Attributes
Difficulty

10

Length

1m 32s (Long)

Objects

14,894

Copy type

Password (121214)

Statistics
Downloads

101.7M+

Likes

3.8M+

Rating

Featured

Audio info
Music ID

533927

Nine Circles (commonly abbreviated to NC) is a 1.9/2.0 Hard Demon level by Zobros. Known for its unique gameplay and wave section, it is widely considered one of the most significant levels in Geometry Dash history. It inspired the creation of thousands of other remakes that utilised its signature fast-paced wave section and strobing visuals, referred to as Nine Circles levels. It is currently the second-most-downloaded and liked level not featured in a Map Pack or Gauntlet. Soon after its upload, mkComic released a remake called Fairydust, a pink version of Nine Circles, which was arguably the level that inspired other creators to follow the same path. Some popular Nine Circles levels include Sonic Wave, Poltergeist, and Jawbreaker.

Description

  • 0-22%: Nine Circles begins with a cube section consisting of simple jumps and fakes. It then transitions to a double-speed ship sequence featuring narrow spaces with sawblades to dodge. The section also contains slopes that can make the ship unstable and cause it to fly into the sawblades.
  • 22-34%: Next, the player enters a ball segment involving orbs and gravity portals. This part requires memorisation due to the many fake orbs and the need for precise timing to avoid crashing into gears or spikes.
  • 34-39%: The level then transitions to a slow, easy cube segment with two simple jumps. Then the song drops, signalling a drastic increase in difficulty as it transitions into a flashy wave section.
  • 39-50%: The wave section begins with a normal-size wave segment mainly based on timings. At 45%, the player must go through an invisible space in the 'slope'. At 48%, it transitions to a slow but tight wave segment.
  • 50-62%: The level transitions into an upside-down wave section, returning to triple-speed with more timing and manoeuvring. At 58%, it turns into a wave dual primarily based on precision.
  • 62-72%: The level transitions into a difficult mini-wave section, requiring good precision due to several slopes being in the way, and if the player is not quick enough, it will result in a crash. The section slows down a bit at the end.
  • 72-83%: The level transitions to an upside-down mini-wave segment, considered the hardest section of the level. It is similar to the previous mini-wave segment but a little more difficult due to the reversed gravity. The section then transitions to a dual-wave segment mainly based on memory.
  • 84-100%: Finally, the level ends with a medium-difficulty cube section, which involves a lot of timed jumps and memorisation. The first orb must also be well-timed because hitting it too early will cause the player to hit the ceiling of a block and crash. The level ends with Zobros' name, similar to most of his other original levels. This creator-signature is often replicated in other Nine Circles levels.

User coins

Nine Circles contains three user coins, requiring moderate skill to obtain. The second coin is arguably the hardest one to get by a significant margin.

  • The first coin is located in the ball segment. The player must skip a yellow orb, land on the fake spikes where the coin lies, and switch their gravity to get back on course.
  • The second coin is located in the wave section. When the player is an upside-down wave, a coin is on top of a saw-blade. To collect it, the player must avoid the regular route and have precise timing to avoid crashing into the saw-blade. Upon getting the coin, the player must click once before holding down a second time to exit the danger zone.
  • The third and final coin is located in the final cube section. Hitting the edge of the penultimate pad and bouncing on the orb in the last second shoots the cube far enough from the final pad and under Zobros' name. The surrounding spikes disappear, and the coin appears on screen with a message from Zobros: 'NOICE'.

Gameplay






Trivia

  • Nine Circles was ranked #3 in Geometry Dash Today's list 'The Top 100 Greatest Geometry Dash Levels Of All Time'.
  • Nine Circles was easier when it was first created, but Zobros then updated it to make it harder before reverting it to the original version. Most recently, he updated the level to add user coins.
  • NIGHTkilla's songs often have identical structures and beats. Because of this, Nine Circles seems to synchronise perfectly with the second part of the NIGHTkilla song 'Fairydust'.
  • This is Zobros' most famous level, having received countless other remakes that have gotten noticed and occasionally featured.
  • In late December 2015, Nine Circles was renamed; its capitalisation was corrected from 'Nine circles' to 'Nine Circles'.
  • Nine Circles' popularity has spawned a large number of similar levels, many of which are significantly more difficult. The current most difficult Nine Circles-styled level is Subsuming Vortex, verified by Cursed on 10 November 2025.
  • Like many of Zobros' levels, Nine Circles' description reads 'Easy', making it highly misleading.
  • Nine Circles was the 1,215th Daily Level, as a joke from RobTop on 1 April 2020.
    • This event makes it the first Demon level to have ever been the Daily level, followed by Level Devil becoming the second Demon Daily Level six years later on 1 April 2026.
  • On 1 April 2021, RobTop accidentally deleted all of Nine Circles' comments, which made many players infuriated because that meant the comment from Michigun (whose death had been announced only a few days prior), 'guess whos first' was deleted too, with many stating it as 'disrespect'.
  • In the level Dark Odyssey, there is a part from Nine Circles found at 79%.
  • Before Update 2.2.11, Nine Circles was the only Demon level that could be played on Geometry Dash World, being found on page 130 of the Featured tab.
  • Nine Circles was the only Demon level available in Geometry Dash World that has never been a Weekly Demon. It was changed as part of the weekly rotation update in Update 2.2.11.
  • Nine Circles is the most liked and downloaded Hard Demon level.
  • The name of the achievement for clearing 90 Demon levels in Normal Mode, '9 Circles of Hell', is likely a direct reference to both this level and Dante Alighieri's Inferno from which the concept of 'The 9 Circles of Hell' originates.

Errors

  • After the first cube segment, the player can enter the ship sequence upside-down from the misalignment of the blue pads. This bug will always result in a crash because there is no normal gravity portal before the ball segment.
  • There are two bugs in the dual-wave segment before the mini-wave transition. One is where the player can enter the mini-wave segment upside-down, and the other is where the wave misses the mini-portal and stays large.
  • At the end of the slow tight wave, the player can spam between the saw-blade and the gravity portal, which causes them to enter the second part of the wave in normal gravity, making it easier to manoeuvre.

Notable fails

  • razing717 failed at 93%.
  • BackLash failed at 93%.
  • Bycraftxx failed at 94%.
  • Emerald failed at 94%, which led to her giving up on Nine Circles, and she still has yet to return to it.
  • Flub failed at 94%.
  • CrowTRobot failed at 94% x5.

Videos

Verification
Original version
Old buffed version