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Nine Circles Levels
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===Level structure=== *'''The wave game-mode must be active for greater than 25% of a star-rated level for it to be considered a Nine Circles level:''' Wave gameplay is central to Nine Circles levels. The average wave usage in rated levels is 50.5%, but the 25% threshold ensures creative flexibility. This threshold derives from psychological studies indicating that humans recognise prominence when an element ranks among the 'Top 3' in a category (e.g., Olympic podium rankings). Thus, the wave must occupy at least 25% of gameplay to qualify as a 'Top 3' game-mode. <small>Refer to the [https://docs.google.com/spreadsheets/d/1eUMKrM3ujw4UWfGpluFNJFaNPxQkJxUY-b43QoEEtvA Nine Circles Wave Quantity Data] for statistical breakdowns.</small> *'''The level must not begin with the wave game-mode:''' All rated Nine Circles Demons feature a non-wave introduction, typically synced to a musical buildup preceding the drop. Analysis confirms that no rated Nine Circles Demon begins with wave gameplay. However, the closest level to being a Nine Circles Demon that starts with wave is [[Ashley Wave Trials]]. According to moderators in the Nine Circles Demon List, the start-with-wave criteria is non-negotiable, and if it starts with the wave, it will never be on the Nine Circles Demon List.
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